0.25 global cd on shatters?

0.25 global cd on shatters?

in Mesmer

Posted by: grimmson.9154

grimmson.9154

so it was stated by a dev that the 0.25 gloabl cd on shatters was a band-aid “fix” to prevent the double effect shatter bug.
they said it will be removed once a better solution to that problem was found.

my question: is someone still working on that problem?
the 0.25 global cd really sucks in tight situations and I hope it will be removed “soon”.

a red post would be nice

0.25 global cd on shatters?

in Mesmer

Posted by: Esplen.3940

Esplen.3940

Honestly, sometimes my finger slips and I hit 2 shatters at once. This “band-aid” prevents me from putting two on cooldown.

0.25 global cd on shatters?

in Mesmer

Posted by: TheComet.6471

TheComet.6471

this “band-aid” fix really hurts my healing bunker build…I need to be able to fire off shatters quickly to act as an on-command heal on top of my other heals

Kaineng – Co-Leader of Skrittical Hits
Sybol – Healing Bunker Charr Mesmer (80)
Dresdon Honorclaw – Zerk All-Ranged Charr Warrior | Hawke Fullmoon – Melee Ranger

0.25 global cd on shatters?

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Posted by: Gaiawolf.8261

Gaiawolf.8261

I don’t recall them saying it will be fixed properly. Do you have a source for this? Afaik, the band-aid fix was their solution, and they felt it solved the problem well enough.

Lone Wolf Mesmer | Warrior | Engineer | Thief
Dissentient [DIS] ~Tarnished Coast

0.25 global cd on shatters?

in Mesmer

Posted by: Esplen.3940

Esplen.3940

I don’t recall them saying it will be fixed properly. Do you have a source for this? Afaik, the band-aid fix was their solution, and they felt it solved the problem well enough.

The band-aid was to stop the game from flipping out when things shatter too fast. It’s still possible to re-create the bug which enticed the band-aid patch, but it’s harder to do. Essentially, you have both shatters explode at the same time and then the game may apply both shatters to a single clone.

What people would do is an F3 and an F1 at the same time, causing huge spikes of damage as the enemy would have 25 stacks of vulnerability AND be taking ~4-7 F1 damages.