0.25 global cd on shatters?
Honestly, sometimes my finger slips and I hit 2 shatters at once. This “band-aid” prevents me from putting two on cooldown.
this “band-aid” fix really hurts my healing bunker build…I need to be able to fire off shatters quickly to act as an on-command heal on top of my other heals
Sybol – Healing Bunker Charr Mesmer (80)
Dresdon Honorclaw – Zerk All-Ranged Charr Warrior | Hawke Fullmoon – Melee Ranger
I don’t recall them saying it will be fixed properly. Do you have a source for this? Afaik, the band-aid fix was their solution, and they felt it solved the problem well enough.
Dissentient [DIS] ~Tarnished Coast
I don’t recall them saying it will be fixed properly. Do you have a source for this? Afaik, the band-aid fix was their solution, and they felt it solved the problem well enough.
The band-aid was to stop the game from flipping out when things shatter too fast. It’s still possible to re-create the bug which enticed the band-aid patch, but it’s harder to do. Essentially, you have both shatters explode at the same time and then the game may apply both shatters to a single clone.
What people would do is an F3 and an F1 at the same time, causing huge spikes of damage as the enemy would have 25 stacks of vulnerability AND be taking ~4-7 F1 damages.