11,5s CD on MW with 30 pts in illusions?
Perhaps someone older and wiser than myself will step in and correct me, but I thought the math for determining the reduced cooldown would go more like 15 sec / 1.3 = 11.5 sec.
That matches up with what you’re seeing in game, anyway.
It was 10,5s some week ago…
Should we queue tears?
Perhaps someone older and wiser than myself will step in and correct me, but I thought the math for determining the reduced cooldown would go more like 15 sec / 1.3 = 11.5 sec.
That matches up with what you’re seeing in game, anyway.
Probably older but maybe not wiser…however using that math what would you get with a 50% reduction? 15 / 1.5 = 10.5? Shouldn’t that be 7.5?
Or 100% reduction should be no cd at all but your example would work out to
15/2.0 = 7.5?
No the op is correct it works like all other cd reducers. For instance decoy will go from 40s—>32s when you get illusion 25. (40X.8=32)
Looks like a bug to me. I tested it by pressing mind wrack and the cd begins at 11s so it is not just a tooltip error.
Yeah, I actually went in and looked at some of my old videos. They all had the 11.5 second cooldown for mind wrack, but this is absolutely a bug. Definitely needs to be fixed.
Wow … even pyro didn’t know this.
No, this is as intended. The points in illusion line don’t say “reduced cooldown by 1%” but “increases recharge by 1%”. +100% recharge does not mean 0% CD, but 50% CD.
Xenoheresy’s calculation is right.
15s / (1 + 30%) = 11.538s
It has been 11.5 since months ago (forgot when I tested), and I’d guess from launch.
However, class mechanic (f1-f4) cooldowns all use this different calculation. Virtues, attunements, shatters, etc follow BaseCD/(1+rechargeBonus)
Ok, so what we have is a failure to math. The trait line says increases the recharge rate.
15 seconds/1 Mind Wrack = speed.
1 Mind wrack/15 Seconds = rate = .066667 Mind wracks/sec
30 points = 30% increased rate = .066667*1.3= .0866667 Mind Wracks/sec
1 second/.086667 Mind Wracks/sec = 11.5 seconds/Mind Wrack
Ok, so what we have is a failure to math. The trait line says increases the recharge rate.
Yah the inclusion of that word “rate” is what makes it different. Pretty lame. Why not make it the same as all other “recharge” type traits? It’s not like it can stack with any other traits or runes or sigils or anything to make it op.
Only Anet knows…
Ok, so what we have is a failure to math. The trait line says increases the recharge rate.
15 seconds/1 Mind Wrack = speed.
1 Mind wrack/15 Seconds = rate = .066667 Mind wracks/sec
30 points = 30% increased rate = .066667*1.3= .0866667 Mind Wracks/sec
1 second/.086667 Mind Wracks/sec = 11.5 seconds/Mind Wrack
Bah, beat me to it! As I was reading this I was so excited because I thought I knew something about a skill that you didn’t :P
This is absolutely true, and it works the same way for other classes (like Engineer’s toolbelt for example)
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