1200 Blink range should be standard
For comparsion, theif shadow step is standard 1200.
And is on a 50s cooldown, remember that. Ofc it does do more, so a little difficult to compare it.
I would prefer Blink be 1,200 base and 1,500 traited range. There, mesmer mobility fixed <3
I would prefer Blink be 1,200 base and 1,500 traited range. There, mesmer mobility fixed <3
Exactly.
Sure. I’d never need to take the manipulation range trait ever again because for an extra 300 range, it’s not just not necessary, it’s not worth it. Then we could all run phantasmal fury or blade training.
For comparsion, theif shadow step is standard 1200.
For comparison, don’t compare effects in a different context.
Sure. I’d never need to take the manipulation range trait ever again because for an extra 300 range, it’s not just not necessary, it’s not worth it. Then we could all run phantasmal fury or blade training.
To be fair for a gs/staff mesmer I simply don’t have any interesting trait to use that slot for a shutdown or shatter build.
And even without extra 300 range , blink is still one of best stunbreak skill in this game .
I would rather wish anet fix their path code for all tele skills.
For comparsion, theif shadow step is standard 1200.
And is on a 50s cooldown, remember that. Ofc it does do more, so a little difficult to compare it.
As a stunbreak skill shorter cd does have a huge advantage. I actually feel blink is better than shadowstep when i use staff.
Both traits of blink should be combined into one to help mobility in lieu of a swiftness signet or some other kind of speed boost. Seriously having these two traits split doesn’t make sense for a kiting class.
As a stunbreak skill shorter cd does have a huge advantage. I actually feel blink is better than shadowstep when i use staff.
Shadowstep is longer range, 2 stunbreaks and cleanses 3 conditions on the return. It’s way better than a 900 range blink..
I would prefer Blink be 1,200 base and 1,500 traited range. There, mesmer mobility fixed <3
So uh, I feel like this would be incredibly overpowered. Mesmers are slippery enough with 1200 range blink, can you imagine 1500? That’s traited longbow range.
As a stunbreak skill shorter cd does have a huge advantage. I actually feel blink is better than shadowstep when i use staff.
Shadowstep is longer range, 2 stunbreaks and cleanses 3 conditions on the return. It’s way better than a 900 range blink..
I’ll take shadowstep anyday of the week over blink.
I was thinking in context of Steal where a single 2 pt trait makes it go from 900 to 1,500 range. For me the trait increasing range by only 300 seemed underwhelming.
I was thinking in context of Steal where a single 2 pt trait makes it go from 900 to 1,500 range. For me the trait increasing range by only 300 seemed underwhelming.
It increases all manipulation ranges, not just one skill. Problem with manipulation skills is that they’re buggy as hell. Arcane thievery for example.
I think it’s fine the way it is. Some people don’t even take the trait for 1,200 range.
I love Blink like it is now. Don’t give them “balancing” ideas. Please. We might see a cooldown increase or something.
That is 1200 blink range should be standard, and traited with far reaching manipulations should be 1500?
For comparsion, theif shadow step is standard 1200.
I would say Blink is more comparable to Lightning Flash, which also has a range of 900. Of course, Blink doesn’t do damage and Lightning Flash isn’t a stunbreak, but they essentially have the same functionality, whereas Shadowstep does a little more. I personally think a 1500 range Blink would be OP. I’ve run Far Reaching Manipulations on my mesmer for a very long time and it is good as is.
Thief | Mesmer | Elementalist
(edited by TakeCare.3182)
Make Blink 1200 range
Replace 1200 range manipulations trait with +25% passive movement speed trait
~Monns
Make Blink 1200 range
Replace 1200 range manipulations trait with +25% passive movement speed trait~Monns
I think you just quoted the Bible or something because that sounds like the Word of God.
Make Blink 1200 range
Replace 1200 range manipulations trait with +25% passive movement speed trait~Monns
I think you just quoted the Bible or something because that sounds like the Word of God.
Hahahaha. Now that is an idea. :P
Thief | Mesmer | Elementalist
Make Blink 1200 range
Replace 1200 range manipulations trait with +25% passive movement speed trait~Monns
Because giving more classes +25% speed was a good idea, so we need to expand upon it!
See, I’d be easily talked into supporting merging this trait baseline, but as far as replacements go, +25% runspeed, aka, Mandatory Trait Another Because We Love Having Our Spec Planned Out, is one of the worst ideas I could think of.
I like the idea of having a trait that grants speed but please dont jam it into dueling line.
Make Blink 1200 range
Replace 1200 range manipulations trait with +25% passive movement speed trait~Monns
Because giving more classes +25% speed was a good idea, so we need to expand upon it!
See, I’d be easily talked into supporting merging this trait baseline, but as far as replacements go, +25% runspeed, aka, Mandatory Trait Another Because We Love Having Our Spec Planned Out, is one of the worst ideas I could think of.
Your post is a bit confusing to me, after the aka part. Can you elaborate why exactly is it the worst idea? Mesmer has issues with out of combat mobility, this would fix it. You’re going down that traitline anyway to pick up Deceptive Evasion.
Now, I don’t think ANet will give this to us, but no matter if they do or don’t, this isn’t a bad idea as far as I can see – unless you give me a valid argument that I can not shoot down.
Have a wonderful rest of the day, happy shattering!
~Monns
If they’re going to buff anything about mesmers, I would rather that this not be it. A 900 range teleport that’s also a stun break on a 30 second cooldown is already good. The extra 300 range really isn’t necessary. Changing anything just invites ANET to mess something up. Maybe blink will teleport you backwards or something and it will get fixed Soon™ after that.
Good Fights [GF] Mesmer
Changing anything just invites ANET to mess something up. Maybe blink will teleport you backwards or something and it will get fixed Soon™ after that.
Ah what faith we have in our balance devs. Refreshing, is it not?
Mesmer has issues with out of combat mobility
This is where I disagree.
The “default” runspeed is the default for a reason. All issues of out-of-combat speed balance should be based around the base runspeed.
This used to be fine, back when it was one class with a +25% speed effect, one with easy perma-swiftness and a few with +10%.
Then they buffed everyone, and now it’s 2 classes which need a specific weapon for their runspeed, the rest gets either 25% or 33% permanently from some utility or trait slot.
But that is exactly the problem, not our lack of +25% speed.
If on the other hand, you think base runspeed is simply too slow (hence why you need that 25%) then that ought to be fixed. Then increase the base boost to runspeed everyone gets out of combat by 25%, but then make it non-stacking with any other effect so everyone is at the same speed.
(edited by Carighan.6758)
So, anyway, back to my original post, 1200 blink range standard. Make it happen Anet. I have no other basis for this point as my previous i’ll informed point comparing it to Thief SS was lambasted.
Just make it happen Anet.
You know you want to.
even right now i escape everything with a 900 range blink, making it 1200 untraited would be over the loop. it would get much higher cd as well and maybe loose its stunbreak
leave it as itis, its pretty fine now, mesmers would just be 2nd ‘runaway spec’ warriors.
with all the stealth and teleports we got. u can outrun a lot of stuff w phace retreat alone…
if u go on saying that thief has higher teleports, thiefs r well known for awesome mobility. so dont go on saying smth about that
buffing blink would also make it a must have utilitys(it actually is right now but it would make it to an extreme) , is that bad? not directly but it crushes the build diversity.
i might be wrong on some stuff but, those r just my honest thoughts
So you’re saying as a Mesmer you dont want 1200 blink standard?
Right on brother.
So you’re saying as a Mesmer you dont want 1200 blink standard?
Right on brother.
He’s saying, for the sake of balance, it’s best to leave it as it is. I agree with him. It’s good, sometimes great, as it is. More focus should be placed on getting other skills up to par with Blink.
So you’re saying as a Mesmer you dont want 1200 blink standard?
When did this idea of caring more about the game’s health as a whole instead of the egoistic “Me! Me! Me!”-way of forum complaints ever become so prevalent? :s
She’s saying that there’s no need for 1200 base range. And mind you, it provides a meaningful trait choice, how is that not a good thing?
I must say I kind of like it being a very decisive thing, traiting it to 1200.
I mean the 1200 blink which I use in every build I can is pretty much a game changer for myself personally (vertical travel, particularly on a map like Temple of the Silent Storm), and I could never ever use Greatsword effectively without it.
But I kind of feel as it’s okay like this.
Mixing it with the other manipulation CD trait wouldn’t be the worst thing though.
instead of increasing Blink’s range I’d make it so that you cast it at its max range when you click outside of that range, now THAT would be a huge improvement
To be fair if you compare it to shadow step/return
That’s 300 extra range, for 20 seconds 10 of which is a return blink and 3 condi clear. Dunno… seems strong when comparing it to blink under the context of weaker invis, less evade spam, and more set up for high damage.
But most “teleport” skills are 900 range base, like Lightning Flash or Infiltrator’s Arrow, granted a lot of the other comparable “teleports” are targeted skills. I’m not convinced that blink needs a buff. (tho I would like to have a shorter C/D)
My thoughts on shadowstep’s strength aside if something DID have to change I think it would be more balanced to buff far reaching manipulations to 600 increased range. It keeps the need for the trait. But I think it’s fine as is.
“Maybe I was the illusion all along!”
To be fair if you compare it to shadow step/return
That’s 300 extra range, for 20 seconds 10 of which is a return blink and 3 condi clear. Dunno… seems strong when comparing it to blink under the context of weaker invis, less evade spam, and more set up for high damage.
Yeah but different context. Shadow Step isn’t Blink. And they’re not exactly comparable because due to the rest of the classes’ loadout it’s not used in the same context.
And, as you say, most are 900 base anyhow.
Mesmer has issues with out of combat mobility
This is where I disagree.
The “default” runspeed is the default for a reason. All issues of out-of-combat speed balance should be based around the base runspeed.This used to be fine, back when it was one class with a +25% speed effect, one with easy perma-swiftness and a few with +10%.
Then they buffed everyone, and now it’s 2 classes which need a specific weapon for their runspeed, the rest gets either 25% or 33% permanently from some utility or trait slot.
But that is exactly the problem, not our lack of +25% speed.If on the other hand, you think base runspeed is simply too slow (hence why you need that 25%) then that ought to be fixed. Then increase the base boost to runspeed everyone gets out of combat by 25%, but then make it non-stacking with any other effect so everyone is at the same speed.
The base run speed is the same for every class. But 6 of them can choose to sacrifice a trait/utility to be faster.
Adding 1 trait to mesmer or taking away trait/utility skills from 6 classes. Each one would make it “even”. Which sounds more feasible from a business/time constraint standpoint?
When the majority of classes are faster, it doesn’t make them too fast, it makes mesmer too slow because the only option is a 6 rune set.
Skritt Happens
(edited by Omnitek.3876)
No, what I mean is, this seems to always be about out-of-combat runspeed.
There is already an inherent forward runspeed boost for being OOC. I’d increase that by 20-25%, and in turn make it entirely nonstacking, so the OOC speed is 100% the same for everyone at all times.