A Call To Mesmers: Please Don't Quit

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Posted by: sirrealist.1360

sirrealist.1360

I’m probably not at all qualified to ask this, but please stick around guys. I’m still new to mesmer, and this new patch just seems so bad overall (some bright spots are starting to show). I don’t know what it’s like to have played a level 80 mesmer for a long time. All I ask is that you guys stick with it for a bit, do some build testing and see if the mesmer is still fun. I know there are thousands of players and the forums are just a small slice of that, but I’d hate to lose quality mesmers so quickly. Maybe things will not be so bad “after the dust has settled”.

I just really love GW2, really love the mesmer (pre-patch anyway), and I’m hoping the veterans will stick around so that the new guys have people to learn from and play with. I’d also hate to see the mesmer forums “go dark”.

Thanks guys.

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Posted by: Kael.4538

Kael.4538

Don’t worry about Mesmer. Chaos Archangel, Pyroatheist, Osicat, they’ll find a way.

Remember the Mesmers.

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Posted by: Amethyst Lure.5624

Amethyst Lure.5624

Once you go mesmer it will never wholly leave you

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Posted by: Arewn.2368

Arewn.2368

While I think mesmers got the worst of it, other classes got hit as well. Go check out the other profession forums, there’s complaints everywhere as usual.

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Posted by: Celestina.2894

Celestina.2894

While I think mesmers got the worst of it, other classes got hit as well. Go check out the other profession forums, there’s complaints everywhere as usual.

^Pretty much, there is not a single class forums that is not filled with complaints.

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Posted by: Mystogan.4157

Mystogan.4157

This applies almost any game that patches and makes changes regularly. Most of the time the community will complain because they are comfortable with the old system and get mad at the new one. I was in pvp yesterday and ppl were mad and quitting because they couldnt find their pvp build? People dont take the time to learn the new system to learn before they judge it the players that enjoy thr game and are passionate will stay the familiar face will stay too pyro and all the others. We didnt get any huge neef or buff. The new gms are obviously not meta breaking yet it just gives more build diversity. Infact condi builds got a passive buff from the crit nerf. I can actually kill thieves now lol only time i die is against skilled thieves which makes sense. It might be a flat need neef for zerkers but it was a much needed nerf. It might be a tad to much but well see. Anyways welcome to mesmerr

Thy Shall Fear The Reaper (FxRe)

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Posted by: Mystogan.4157

Mystogan.4157

Also remember this is anets game. Not ours. Its their vision and its how they want to do things. Granted to keep a consumer base you must give some lee way. But still this is their game im sure every gamer has a vision of a game if they were to be the creator, well this is anets vision

Thy Shall Fear The Reaper (FxRe)

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Posted by: klep.4165

klep.4165

Complaining seems to be the new ‘meta.’ I look at it as a chance to go try some new things, hopefully learn some new things, and have some more fun. Life is reacting to your changing environment, so change is good. Go have fun and let the complainers complain….they do seem to enjoy it.

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Posted by: Sola.7250

Sola.7250

After hundreds in gold & hours to create my favorite character, my Mesmer is now useless. I hope this is a bug, if not I’m done, what’s the point, if Anet can Nerf/destroy all my hard work and make it useless?

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Posted by: Warlord of Chaos.7845

Warlord of Chaos.7845

Mesmers have been through much worse changes then this. At least in this patch we have been buffed with amazing dom,chaos, and illusions gm traits along with new runes and sigils. At least, that’s how I think it is in pvp. Wvw roaming/zerging is a different story that is rather depressing. I will now try condi torment shatter in raids :P

-Rylock [vE]
Retired.

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Posted by: Osicat.4139

Osicat.4139

So far I only seen possibilitys in this patch, if we now get a fix to bounce on staff clones we might have some serious fun in the roaming scene I front of us.

/Osicat

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Posted by: jenzie.4083

jenzie.4083

Bah its just a lot of kittening whining mesmers as usual, my self included. There will be new builds soon. People are just crying cause their favourite toy is gone, eventually they’ll see all the new toys from Anet. It’s all good, just a game kitten .

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Posted by: Arewn.2368

Arewn.2368

The Osicat has spoken.
/thread

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Posted by: draconx.3102

draconx.3102

Specifically regarding the mesmer changes, I have two problems with this update.

First, the Empowering Mantras switch was a HUGE change to the class, and wasn’t mentioned at all. I think there would be less talk about it if it was not a complete surprise. Instead we log in on patch day and discover we need to completely redesign our builds in a hurry.

Why bother advertising changes like the Critical Infusion nerf months in advance (which doesn’t really cause any major changes to play) if we’re going to be blindsided by undocumented changes to our most important traits.

Second, we were promised a fixed warden and not only is it not fixed, it is EVEN MORE bugged than before.

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Posted by: Rainbow Sprint.3215

Rainbow Sprint.3215

Why would I quit? I didn’t get nerfed, actually moving the mantra trait into dueling helps me.

Something i’ve learned while reading these forums, everyone thinks their class is weak. someone on every forum says so, except for maybe warrior. Mesmer still has a good number of viable builds and still are probably the least changed class since beta, sitting almost at the point they were at launch. So if anything anet has said we’re the most balanced. You just have to find the viable builds.

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Posted by: spearchuka.5972

spearchuka.5972

It’s something I’m heavily considering. I’ve played Mesmer since released and enjoyed the heck out of it. Played shatter for many, many months before swapping to condition based builds when the patch hit in June of last year. But most other mesmers builds aren’t nearly as compelling gameplay kittenter-mes.

PU conditions is simply a faceroll build in 1v1s and barely functional in 3v3s+. Condi-Shatter is interesting but lacks the visceral nature of power-shatter and is, in effect, simply a poor man’s version of PU condi. Phantasm builds are, more or less, the same. Lockdown builds are an interesting variety but don’t function well in my environment and PvP maps haven’t changed in many, many months.

The long and short of it is that power-shatter got kicked right in the man-jewels, undeservedly so. I always found shatter to be extremely compelling gameplay, mostly because you would wind up your best haymaker and sock some poor guy in the teeth. And if that silly kitten could survive you’d have to run around being squirrelly until you wound up another punch.

Condition shatter doesn’t run that way. Sure, you still got your burst. But your stats are so magnificently better that it makes me want to puke. Either you sacrifice some bleed stacks and go full dire tankmode or you go rabid. You’re still a tank.

I’ll live. I’ll adapt. But i’ll always be dour in the knowledge that a power well-necro now does my job better. And for no other reason than to change, futilely i might add, the zerk-meta in pve

[List]/[Yarr] Stamps

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Posted by: maxinion.8396

maxinion.8396

I think most of the people that are happy are the PvP and WvW players. There’s quite a few nice changes there, even if the IE fix is still missing after all these months.

The sudden, unexplained, and more or less undocumented change of Empowering Mantras for PvE players is very frustrating— I’d like to ask the WvW/PvP players to consider how upset they would be if a crucial trait got moved into a completely unused trait line with no warning. It’s an emotional reaction to be upset by it, sure, but it definitely is not ideal for this to be done in this way.

For PvE, things like the ferocity scaling in low level dungeons actually mean that we’re still doing more damage than before the patch, even with different builds than before. Things like the trait changing in dungeons means that we can swap our builds to the ideal one for the situation at hand (basically selecting between reflect uptime and reflect damage), so it’s not a huge loss compare to the old builds (just more clicking because of the need to swap). At least this means we have a strong, dynamic play style that’s adjustable and interesting, compared to the new warrior meta which is basically “11111111.”

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Posted by: Curunen.8729

Curunen.8729

Blimey – nothing worth quitting over. I just started playing again after a break and have no intention of quitting mesmer. Only reason I’d leave is if a better game came along (which it hasn’t).

Have a look at all if the profession forums – exactly the same complaints in each, as it always happens after a patch.

I’ll adapt and continue to enjoy playing, as I’m sure many others here will too. Doesn’t take a genius to work out new build/equipment choices…

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Posted by: Arya.9273

Arya.9273

Complaining seems to be the new ‘meta.’ I look at it as a chance to go try some new things, hopefully learn some new things, and have some more fun

I agree: I think one should try to make the best out of the situation and adapt. Try to be solution-oriented and positive, instead of only focusing on the problems and having a negative attitude in general. Sometimes it’s just a matter of getting used to the changes.

Complaints can of course be justified sometimes, or it could be a bug or an unintentional change, but some people (IMHO) seem to do nothing but complain, and they don’t express themselves in a respectful or constructive way (which doesn’t help their situation at all).

I also think constructive criticism is a matter of give and take: Focusing only on the negative aspects can seem unfair, especially when/if there are positive things worth mentioning as well.

That said, a majority of the feedback on forums like this (which has a lot in common with support forums) tend to be negative, but for each person who complains here, there might be 10 persons who never post here and don’t have a major problem with the game.

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Posted by: SteepledHat.1345

SteepledHat.1345

So far I only seen possibilitys in this patch, if we now get a fix to bounce on staff clones we might have some serious fun in the roaming scene I front of us.

/Osicat

That missing bounce fix is all I’m irritated about. The rest is just a shifting meta for mes.

“Failure to remain calm is the sign of a weak mind.”

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Posted by: MSFone.3026

MSFone.3026

They just need to fix the bugs they promised to fix, IE, warden, etc. Other than than I’m happy. Great patch overall, as I was getting tired of bursty builds anyway. And the mantra gm trait swap was a huge buff to some builds (and killed a few I’m sure), mine included

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Posted by: Alissah.9281

Alissah.9281

Don’t worry about Mesmer. Chaos Archangel, Pyroatheist, Osicat, they’ll find a way.

I suspect:

  1. Osi: will claim that Mesmers are stronger than ever before, and speak of many new opportunities where there are only few.
  2. Pyro: is annoyed by new bugs and strange balance, but not surprised. He doesn’t really expect The Anet ‘balance’ part to get their kitten together. It won’t stop him from having fun, though.
  3. Chaos: has a newfound love for the traveler runes, and is already trying to make up new builds that are built around it. It’ll probably called ‘The Olympian Mesmer’. He’s also going to write an epic story of Aeoldyn bravely but swiftly running away.

I think that’s pretty accurate :P.

Anet manages to convince that a balance patch will give us alt of build diversity every time. I’m a Mesmer, so I obviously leave dissapointed every time :D. In the past it made me reeaaaaly sad, but lately I just haven’t been expecting much… Untill this patch.

Well, atleast warriors an some ithers are ever so slightly less powerfull.. So I’m kinda happy.

New Rainbow Guild – An open-minded guild exclusively for Transgender people!
Warning: link may contain traces of awesome.
Lyssa’s Grimoire – a guide every Mesmer should read.

(edited by Alissah.9281)

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Posted by: Scribble.8069

Scribble.8069

People who love the class will stay and adapt, don’t worry. :]

Scribble Scrabbler
Kiss Kiss Bang [BANG]

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Posted by: Sunshine.4680

Sunshine.4680

I think people are just annoyed with the bugs and things being broken after promises of fixes. I do so enjoy when something doesn’t effect someone and then they expect everyone do just be chilled out because they are. But that’s the story of human life, if something’s not happening to them, they don’t care.

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Posted by: baylock.1703

baylock.1703

where is nerf? over long time its first patch were I see us getting some good stuff..

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Posted by: Pumpkin.5169

Pumpkin.5169

Well, the balance change sucks, but I can adapt and live with it. It happens.
But I’m still mad about the new bugs (especially the AA GS and the outfit one, that are both so obvious) and the bugfixes and traits that where promissed but didn’t make it.

Pumpkin – Mag

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Posted by: Magi.8643

Magi.8643

Those who like the mesmer will adapt, those that play on a flying fancy will switch to the next shiny class they see doing well.

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Posted by: Caelus.7139

Caelus.7139

Not quitting, just annoyed that the patch did to us more bad than it was supposedly do good i.e. promised bug fixes that never came and even added bugs……..

GW2 has taught me that being a Mesmer is about..
..being a cynical forecaster.
..being a doom-monger….and being a hopeless jinxer.

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Posted by: Alex.9268

Alex.9268

I’m going to stick with my thief for a while. It’s always between mesmer and thief for me, and not delivering on the illusionary elasticity fix has sucked all the fun out of mesmer for me. Shortbow3 nerf is pretty substantial, but I’ll live.

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Posted by: Zepidel.5349

Zepidel.5349

anyone try the new +1000 healing power on interrupt GM trait?

Wouldn’t that instantly increase the regen ticks from your illusions that you pretty much have 100% up time on by ~100 per second?

what about our main heals?

I know some builds go 25 to grab the 15% phantasm dmg, its only 5 away but it is worth it?

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Posted by: Esplen.3940

Esplen.3940

anyone try the new +1000 healing power on interrupt GM trait?

Wouldn’t that instantly increase the regen ticks from your illusions that you pretty much have 100% up time on by ~100 per second?

what about our main heals?

I know some builds go 25 to grab the 15% phantasm dmg, its only 5 away but it is worth it?

I can see that working with Focus and Greatsword, but the synergy of a Phantasm build and an interrupt build is mostly for a support Mesmer, which is probably only going to occur on PvE bosses where you can sit back and spank it, anyways. I wouldn’t go 6 points in just to get 1000 healing power on interrupts.

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Posted by: Pyroathiest.4168

Pyroathiest.4168

anyone try the new +1000 healing power on interrupt GM trait?

Wouldn’t that instantly increase the regen ticks from your illusions that you pretty much have 100% up time on by ~100 per second?

what about our main heals?

I know some builds go 25 to grab the 15% phantasm dmg, its only 5 away but it is worth it?

100% uptime? That’s interesting. How are you proposing to get an interrupt on the dot every 4 seconds?

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Posted by: Killua.8041

Killua.8041

What is this post about exactly? I haven’t seen any changes to my Mesmer. 0.o

Except the new traits of course.

O Killua O – Asura Mesmer | Killuas – Asura Engineer
Bookah Protector – Asura Guardian | Trapped Spirit – Asura Necromancer

(edited by Killua.8041)

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Posted by: Esplen.3940

Esplen.3940

anyone try the new +1000 healing power on interrupt GM trait?

Wouldn’t that instantly increase the regen ticks from your illusions that you pretty much have 100% up time on by ~100 per second?

what about our main heals?

I know some builds go 25 to grab the 15% phantasm dmg, its only 5 away but it is worth it?

100% uptime? That’s interesting. How are you proposing to get an interrupt on the dot every 4 seconds?

I don’t know the exact numbers, but rotate off of: Mantra of Diversion, Signet of Domination, and 2 of iWave/cStorm/tCurtain.

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Posted by: Pyroathiest.4168

Pyroathiest.4168

anyone try the new +1000 healing power on interrupt GM trait?

Wouldn’t that instantly increase the regen ticks from your illusions that you pretty much have 100% up time on by ~100 per second?

what about our main heals?

I know some builds go 25 to grab the 15% phantasm dmg, its only 5 away but it is worth it?

100% uptime? That’s interesting. How are you proposing to get an interrupt on the dot every 4 seconds?

I don’t know the exact numbers, but rotate off of: Mantra of Diversion, Signet of Domination, and 2 of iWave/cStorm/tCurtain.

No. It’s not possible. It’s not even remotely possible or probable. The trait is absolute crap with no redeeming qualities.

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Posted by: nyckolag.2394

nyckolag.2394

Wouldn’t that instantly increase the regen ticks from your illusions that you pretty much have 100% up time on by ~100 per second?

100% uptime? That’s interesting. How are you proposing to get an interrupt on the dot every 4 seconds?

I think Zepidel meant 100% regen up-time from Phantasmal Healing, not 100% up-time on the new trait. Does Phantasmal Healing provide perma-regen, or is it capped at 3s per phantasm?

Fellblade is best blade.
Leader and head forum barbarian for [roam]

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Posted by: medohgeuh.4650

medohgeuh.4650

What is this post about exactly? I haven’t seen any changes to my Mesmer. 0.o

Except the new traits of course.

Beats me. Nothing has changed for the worse.

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Posted by: maxinion.8396

maxinion.8396

What is this post about exactly? I haven’t seen any changes to my Mesmer. 0.o

Except the new traits of course.

Beats me. Nothing has changed for the worse.

gg ignoring people who care about different gameplay modes than you.

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Posted by: Pyroathiest.4168

Pyroathiest.4168

What is this post about exactly? I haven’t seen any changes to my Mesmer. 0.o

Except the new traits of course.

Beats me. Nothing has changed for the worse.

Mesmer was fringe viable in fast running dungeon clears. Now it is not because the iWarden is even more broken and the mantra traits were moved.

Mesmer is only viable in WvW as a veilbot. Do I get tags when I run my zergmower build? Sure, but I’m useless except as a mobile veil package.

Can mesmer roam in WvW? Sure, but you’re slow with minimal chasing power.

Is mesmer viable in high level organized tPvP? No. Was it going to be with the new power block trait? Yes. Will it be after the nerf/hotfix? No.

Of the new traits, power block was going to be good, now it’s not. The distortion was going to be good, now it’s crap. The chaos trait is crap. The inspiration trait is even more crap. The torment trait, while very fun to play, is significantly worse than similar PU condition builds in its current form.

We also got vigor nerfed. Our shatters do less damage because of the ferocity change. Promised bug fixes such as the warden fix and IE fix and portal range fix haven’t materialized. iLeap is still broken, and there is no indication of it ever being fixed for the existence of this game.

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Posted by: medohgeuh.4650

medohgeuh.4650

gg ignoring people who care about different gameplay modes than you.

I play both PvE and WvW so I have no idea what you’re on about.

The only issues atm are that both Phantasmal Warden and Illusionary Elasticity are still bugged. These will be fixed in the upcoming days, rest assured. It just comes with the territory of major codebase changes.

Mesmer was fringe viable in fast running dungeon clears. Now it is not because the iWarden is even more broken and the mantra traits were moved.

People were actually killing off all their utility for a damage boost for charged mantras? News to me.

Mesmer is only viable in WvW as a veilbot. Do I get tags when I run my zergmower build? Sure, but I’m useless except as a mobile veil package.

Mesmer can out-duel everything except for maybe a warrior.

Can mesmer roam in WvW? Sure, but you’re slow with minimal chasing power.

Runes of the Traveler, blink, Illusionary Leap, multiple stealth utilities…

We also got vigor nerfed. Our shatters do less damage because of the ferocity change. Promised bug fixes such as the warden fix and IE fix and portal range fix haven’t materialized. iLeap is still broken, and there is no indication of it ever being fixed for the existence of this game.

Sigils of Energy which everyone should really be using. I have not noticed any damage decrease with the ferocity change, either, nor have I had any issues with iLeap.

Also, like I said, more hotfixes will be coming. Have patience.

(edited by medohgeuh.4650)

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Posted by: Sunshine.4680

Sunshine.4680

I swear, these forums are special and people put together a list of broken things and bugs and lots of people can back up the claims and still we have obtuse people coming in telling everyone all is well because for them it is. The people within the GW community never cease to amaze me with both great generosity and helpfulness and some with their astounding ignorance and blind views.

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Posted by: Zepidel.5349

Zepidel.5349

ah yeah I meant the regen not the interupt lol.

just wondering how much extra healing we would be seeing in a fight using it.

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Posted by: LumAnth.5124

LumAnth.5124

gg ignoring people who care about different gameplay modes than you.

….

Sorry but do you even play a Mesmer?

Mantras provided excellent utility. Especially Stability and Condition Removal mantra. Certainly, since dungeon meta is stacking, they are much more favored considering… Our other “selfish” utilities (I love decoy, but it offers nothing to the group)

Why did you respond to Pyro’s claim of veilbot with “we are good duelist tho…” Um.. This game is not based on 1v1.

I know I’m sounding pessimistic but they’ve once again (shocker) broken promises and stealth nerfed.

Remember when they said they would one day remove the minuscule ICD on shatters way back (longer than a year ago)? It’s still there.

Remember when they said iZerker was fixed? It took them months until Greatsword was viable again. And they were adamant it was a floater issue when it clearly wasn’t.

Remember when glamour confusion builds were gutted?

Remember when….

Should I go on?

Sorry for the typos….
I’m usually typing on my phone

(edited by LumAnth.5124)

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Posted by: FenrirSlakt.3692

FenrirSlakt.3692

What is this post about exactly? I haven’t seen any changes to my Mesmer. 0.o

Except the new traits of course.

Beats me. Nothing has changed for the worse.

I just hate that they promised a fix for our iWarden months ago and failed to deliver (and also introduced a new bug).

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Posted by: Pwent.2639

Pwent.2639

I will never quit lol, the mesmer community has many diehards.

Ida

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Posted by: Nikku.3562

Nikku.3562

Aside from the lacklustre GM traits, I am just really disappointed that the exciting stuff I was explicitly told to expect by Anet has not come to pass. iElasticity for staff clones hasn’t appeared. iWarden is still bugged. Triumphant Distortion has a CD. Portal has no range indicator.

Rather than being all about the new game mechanics, I think the general grumpiness of Mesmer players is down to the miscommunication or lack of communication surrounding them. I can deal with lacklustre mechanics (and hey, maybe someone will find a use for them and we’ll all realise that Disruptor’s Sustainment is incredible), and I can deal with being told there are still some bugs to iron out later, but it’s really disheartening to be told you’ll be given something cool then be let down.

Please, Anet. Better communication in future.

Founder of Agenda [GNDA] – an LGBT-friendly guild

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Posted by: Finale.5281

Finale.5281

Aside from the lacklustre GM traits, I am just really disappointed that the exciting stuff I was explicitly told to expect by Anet has not come to pass. iElasticity for staff clones hasn’t appeared. iWarden is still bugged. Triumphant Distortion has a CD. Portal has no range indicator.

Rather than being all about the new game mechanics, I think the general grumpiness of Mesmer players is down to the miscommunication or lack of communication surrounding them. I can deal with lacklustre mechanics (and hey, maybe someone will find a use for them and we’ll all realise that Disruptor’s Sustainment is incredible), and I can deal with being told there are still some bugs to iron out later, but it’s really disheartening to be told you’ll be given something cool then be let down.

Please, Anet. Better communication in future.

Have to give them points for trying at least (all the ready ups, lead ins to the patch, etc). However, I second your sentiment.

We’ll probably have at 3 months to get used to the lacklustre mechanics and bugs (with some irrelevant temporary content thrown in from time to time) before the next balance patch, so we might as well start figuring out how to work with the scraps we were given.

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Posted by: Lue.6538

Lue.6538

^Pretty much, there is not a single class forums that is not filled with complaints.

Which is fairly hilarious cause if anything, you’d expect the thieves forum to try and remain as quiet as possible.

If we all just shut up and continue mashing CnD Anet might forget we exist and wont touch our borken skills!

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Posted by: Carighan.6758

Carighan.6758

This patch feels bad?
This is the first patch where I feel really \o/ about. The whole skin thing alone is pretty kitten awesome.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Neurophen.9738

Neurophen.9738

Skins? Meh. I care about the mechanics not the fluff

I personally think its embarrassing they have so many bugs, but I guess I’m not surprised. I suspect fixing iLeap properly would require a new nav mesh system. Is such a thing possible? Yes for sure. Will it happen? No. You can’t justify redoing all the nav meshes and fixing all the issues that will cause just to sort out iLeap.