(edited by KilgoreTrowt.7603)
A different way of leveling
I should add, switch weapons to go through illusion cooldowns to increase shatters.
I had to laugh at #3 though. The easiest class to level, by far, is a healing tank – just like every other game.
I had to laugh at #3 though. The easiest class to level, by far, is a healing tank – just like every other game.
Um no it isn’t. Especially not in quest-heavy games where grinding does not grant that much xp.
I had to laugh at #3 though. The easiest class to level, by far, is a healing tank – just like every other game.
Um no it isn’t. Especially not in quest-heavy games where grinding does not grant that much xp.
That really depends on what someone means by ‘easy’; is it about speed or risk? Builds that focus on killing speed tend to be easily caught out when something unexpected happens.
With regards to the OP though yes, at low level shatter builds are much more effective.
For #3, of NatashaK’s point, easy != quicker and more efficient. I have an 80 Guardian and 80 Mesmer, Mesmer was faster but Guardian was easier.
Not as true for Mesmer since tanky specs yield pretty crap damage compared to a pure Shatter spec, especially since mobs will go after those clones you spawn constantly with dodges.
This isn’t really what the post is about, but there are many competitions to reach level cap in many different mmo’s. Not once, to my knowledge, has a tank/healer build won a race.
In almost every case, it is a pet based class that relies heavily on stacking damage statistics. (Though I believe wow’s newest records are with kitty druids). Unless there was a huge penalty to death, there really isn’t a reason to have any defense stats in this game as a ranged class attempting to level.
Dungeons/raids/endgame is an entirely different matter.
(edited by KilgoreTrowt.7603)