A fix to mesmers speed issues

A fix to mesmers speed issues

in Mesmer

Posted by: Madminds.1723

Madminds.1723

Hello to the community
So i have a suggestion about Mesmers speed. Everyone who plays a Mesmer know how slow we can be, and how hard it can be to keep up, by either running with weapons, skills or runes we actually won’t use for anything else than getting a little more speed. This can get frustrating i know, my main is a Mesmer and i know the feeling of lacking behind and it can get annoying, so my suggestion is, we have a trait called Compounding Celerity why not turn this around? So moving faster the fewer illusions you have?
It’s mostly when traveling around the world, that be WvW or PvE exploring that we really want that extra speed, so if this trait got reversed we would get the speed out of combat, and since we get slowed when entering combat anyways i think we could live it, plus it would give a little defensive bonus as well, since when our illusions is down, that be a pretty good part of either our offensive or defensive capabilities, we would have a little speed boost to help us get away if needed. For me this sounds like a simple and pretty balance solution to the problem, but don’t know about you all?

A fix to mesmers speed issues

in Mesmer

Posted by: Esplen.3940

Esplen.3940

If it’s like that, it might as well just be: “You move 15% faster.”

A fix to mesmers speed issues

in Mesmer

Posted by: Madminds.1723

Madminds.1723

It indeed could be, but that would almost be to “boring” to fit rest of the Mesmer playstyle, or atleast think the crew at Anet would think so

A fix to mesmers speed issues

in Mesmer

Posted by: loseridoit.2756

loseridoit.2756

try learning how to use focus and trait it on WvW. the aoe pull is very helpful against tower defenders. I wonder one day people will scream a curtain nerf.

A fix to mesmers speed issues

in Mesmer

Posted by: Esplen.3940

Esplen.3940

try learning how to use focus and trait it on WvW. the aoe pull is very helpful against tower defenders. I wonder one day people will scream a curtain nerf.

Yeah, this is pretty much all you need, I have 21.5 sec swiftness on my focus, sadly I don’t have the trait for focus so it’s not 100% uptime (24 sec cooldown), however, it’s pretty darn good. Signet of Inspiration gives me 18.5 sec swiftness, which is also really nice (but it screws up my curtain, QQ).

A fix to mesmers speed issues

in Mesmer

Posted by: Shinzou.1534

Shinzou.1534

Between my focus and the superior rune of the centaur x6 bonus, I basically have perma +33% movement speed on my mesmer. Add blink in there and my mobility is better than any other character I have.

In WvW I have to hold back or I will leave my guild’s zerg behind.

TLDR: What mesmer speed issues?

A fix to mesmers speed issues

in Mesmer

Posted by: ODB.6891

ODB.6891

Its funny how all of you just completely ignored what the OP said and posted what you wanted instead. The spirit of his post was that he wants movement speed that is not tied to a weapon we only use begrudgingly because it is our only ability that gives a reliable source of swiftness. I personally share his opinion. I recognize how good focus #4 is, but I still prefer pistol off hand because of iDuelist. I can’t help but be irked when I see all the other professions with multiple ways to get swiftness and mobility…that do not require one specific off hand weapon as the only choice. Personally, I think they should make signet of inspiration give a passive 25% run speed in addition to the random boon it generates every 10 seconds. That way we can actually have a choice of runes to use instead of being locked into centaur runes.

A fix to mesmers speed issues

in Mesmer

Posted by: loseridoit.2756

loseridoit.2756

Its funny how all of you just completely ignored what the OP said and posted what you wanted instead. The spirit of his post was that he wants movement speed that is not tied to a weapon we only use begrudgingly because it is our only ability that gives a reliable source of swiftness. I personally share his opinion. I recognize how good focus #4 is, but I still prefer pistol off hand because of iDuelist. I can’t help but be irked when I see all the other professions with multiple ways to get swiftness and mobility…that do not require one specific off hand weapon as the only choice. Personally, I think they should make signet of inspiration give a passive 25% run speed in addition to the random boon it generates every 10 seconds. That way we can actually have a choice of runes to use instead of being locked into centaur runes.

Because anet will add another nerf to mesmer if a passive speed boost is added. we are trying to avoid it

A fix to mesmers speed issues

in Mesmer

Posted by: Turbofan.4569

Turbofan.4569

Its funny how all of you just completely ignored what the OP said and posted what you wanted instead. The spirit of his post was that he wants movement speed that is not tied to a weapon we only use begrudgingly because it is our only ability that gives a reliable source of swiftness. I personally share his opinion. I recognize how good focus #4 is, but I still prefer pistol off hand because of iDuelist. I can’t help but be irked when I see all the other professions with multiple ways to get swiftness and mobility…that do not require one specific off hand weapon as the only choice. Personally, I think they should make signet of inspiration give a passive 25% run speed in addition to the random boon it generates every 10 seconds. That way we can actually have a choice of runes to use instead of being locked into centaur runes.

I would give my left nut for a passive speed boost from Signet of Inspiration. Hell… 15 or 20% would do… ANYTHING is better than being forced to use Centaur runes.

BTW didn’t they just UPGRADE the run speed boost to a bunch of other classes signets a few patches ago? Why are Mesmers being singled out?

(edited by Turbofan.4569)

A fix to mesmers speed issues

in Mesmer

Posted by: Madminds.1723

Madminds.1723

Thank you ODB for understanding where iam going with this, personally i don’t play WvW or PvP in general so iam not running a build setup for this, so Focus just don’t fit in with my playstyle, neither does shifting my entire runeset just to get a speed boost, i have get by using my Blink. My thought was just to give us another opportunity to move around faster, by not having to change our gearsetup to get that speed other classes are so lucky to enjoy.

A fix to mesmers speed issues

in Mesmer

Posted by: ODB.6891

ODB.6891

Its funny how all of you just completely ignored what the OP said and posted what you wanted instead. The spirit of his post was that he wants movement speed that is not tied to a weapon we only use begrudgingly because it is our only ability that gives a reliable source of swiftness. I personally share his opinion. I recognize how good focus #4 is, but I still prefer pistol off hand because of iDuelist. I can’t help but be irked when I see all the other professions with multiple ways to get swiftness and mobility…that do not require one specific off hand weapon as the only choice. Personally, I think they should make signet of inspiration give a passive 25% run speed in addition to the random boon it generates every 10 seconds. That way we can actually have a choice of runes to use instead of being locked into centaur runes.

Because anet will add another nerf to mesmer if a passive speed boost is added. we are trying to avoid it

Let me make sure I understand what your logic is. You believe ANET will nerf mesmers if we have can move anywhere near as fast as all other classes can? We’re not talking about having a bunch of evasive mobility moves like warrior great sword or ele daggers….we’re talking about open world travel speed. Its not even like mesmers can’t get swiftness at all either…its available if we have a focus equipped already. Somehow having a passive run speed like every other caster in the game has…is worthy of a nerf? I’m sorry, but I just can’t see that. I’m cool with them only having in-combat, on demand swiftness on the focus only, but open world run speed needs to change on the mesmer. The occasional and completely random swiftness from the signet isn’t enough. I’m not asking for a combat changing mechanic. I’m looking for a quality of life change for mesmers. Its not going to hurt your pvp/wvw to have mesmers be able to move across the map at the same speed as other players.

(edited by ODB.6891)

A fix to mesmers speed issues

in Mesmer

Posted by: TooBz.3065

TooBz.3065

Between my focus and the superior rune of the centaur x6 bonus, I basically have perma +33% movement speed on my mesmer. Add blink in there and my mobility is better than any other character I have.

In WvW I have to hold back or I will leave my guild’s zerg behind.

TLDR: What mesmer speed issues?

Sure. Mesmers have no speed issues if you use a focus AND you trait 20 points into Inspiration AND you use at least 4 runes of the centaur.

However, that’s a pretty restrictive set of conditions to place on being able to keep up with the pack.

Anything I post is just the opinion of a very vocal minority of 1.

A fix to mesmers speed issues

in Mesmer

Posted by: loseridoit.2756

loseridoit.2756

Its funny how all of you just completely ignored what the OP said and posted what you wanted instead. The spirit of his post was that he wants movement speed that is not tied to a weapon we only use begrudgingly because it is our only ability that gives a reliable source of swiftness. I personally share his opinion. I recognize how good focus #4 is, but I still prefer pistol off hand because of iDuelist. I can’t help but be irked when I see all the other professions with multiple ways to get swiftness and mobility…that do not require one specific off hand weapon as the only choice. Personally, I think they should make signet of inspiration give a passive 25% run speed in addition to the random boon it generates every 10 seconds. That way we can actually have a choice of runes to use instead of being locked into centaur runes.

Because anet will add another nerf to mesmer if a passive speed boost is added. we are trying to avoid it

Let me make sure I understand what your logic is. You believe ANET will nerf mesmers if we have can move anywhere near as fast as all other classes can? We’re not talking about having a bunch of evasive mobility moves like warrior great sword or ele daggers….we’re talking about open world travel speed. Its not even like mesmers can’t get swiftness at all either…its available if we have a focus equipped already. Somehow having a passive run speed like every other caster in the game has…is worthy of a nerf? I’m sorry, but I just can’t see that. I’m cool with them only having in-combat, on demand swiftness on the focus only, but open world run speed needs to change on the mesmer. The occasional and completely random swiftness from the signet isn’t enough. I’m not asking for a combat changing mechanic. I’m looking for a quality of life change for mesmers. Its not going to hurt your pvp/wvw to have mesmers be able to move across the map at the same speed as other players.

yea they will

the latest patch stealth nerf the i zerker and buff the #3 gs skill.

Although, it kidda benefited me because i like the #3 gs skill

they might nerf blink distance a bit

A fix to mesmers speed issues

in Mesmer

Posted by: Pyroatheist.9031

Pyroatheist.9031

@Loseridoit: You have less than no clue as to what is going on.

First off, anet acknowledged that the zerker change was a bug. Secondly, the skill changed was the sword autoattack third chain. If you had actually thought about the patch notes, you’d have realized that the gs skill already hits 5 targets, due to being and aoe attack. The sword attack is simply being changed to a cleave like the other two attacks in the chain.

That being said, mesmers seem to be the Irelia of gw2 atm… If the debs aren’t sure what to do, they nerf mesmers. However, I think that change to the signet would be perfect. Remove the random boon component that is completely useless and add 25% movement speed, keeping the active the same. This would make a lot of sense and be a great change.

A fix to mesmers speed issues

in Mesmer

Posted by: loseridoit.2756

loseridoit.2756

@Loseridoit: You have less than no clue as to what is going on.

First off, anet acknowledged that the zerker change was a bug. Secondly, the skill changed was the sword autoattack third chain. If you had actually thought about the patch notes, you’d have realized that the gs skill already hits 5 targets, due to being and aoe attack. The sword attack is simply being changed to a cleave like the other two attacks in the chain.

That being said, mesmers seem to be the Irelia of gw2 atm… If the debs aren’t sure what to do, they nerf mesmers. However, I think that change to the signet would be perfect. Remove the random boon component that is completely useless and add 25% movement speed, keeping the active the same. This would make a lot of sense and be a great change.

Good to know that the change was actually a bug.

Hmmmm, mesmers are not in the worse situation. I believe engineers have even more problems. Engineer builds are so diverse that anet just nerf.
The only buff engineer recevice are bugs fixes and the jan patch. The rest of the changes are practically nerfs

A fix to mesmers speed issues

in Mesmer

Posted by: SallyStitches.4096

SallyStitches.4096

Honestly, just change Signet of Domination to increase run speed by 25% instead of condition damage. I never see anyone using that signet, anyway….

A fix to mesmers speed issues

in Mesmer

Posted by: Esplen.3940

Esplen.3940

I actually like the random boons… with my boon duration build, I have 100% uptime on at least one boon except protection.
I would, however, like perma swiftness even if it means a higher rng of swiftness out of combat.

A fix to mesmers speed issues

in Mesmer

Posted by: ODB.6891

ODB.6891

Honestly, just change Signet of Domination to increase run speed by 25% instead of condition damage. I never see anyone using that signet, anyway….

I would disagree on which signet should actually get the run speed. You already have signet of inspiration that already tries to deal with swiftness, so the easy and logical choice would be to update that one to just always give 25% run speed while removing the swiftness boon from the list of boons it randomly gives. That would make it a more reliable boon signet for survival as it would then statistically give a survival boon more often due to not having to include swiftness in the rotation. You then have signet of Illusions as the next logical choice as a possible click option for swiftness. I pick that one because its click effect is completely counter intuitive from its passive effect. The passive being an increase to illusion health…while the click being a reduction in the cool down of shatter skills. If you are trying to increase illusion health…you are not likely to want to shatter your illusions at all. A build that increases illusion health is likely to be interested in keeping the illusions up at all times.

A fix to mesmers speed issues

in Mesmer

Posted by: Moxic.5892

Moxic.5892

I went to the Seattle Meet n’ Greet with some of the anet devs, and at one point asked one of the devs who works on mesmer about mesmer speed (we even gave them some coffee my friend roasted called ’Mesmer’s Morning Blend’ with a little joke on the back about getting the speed buff you need to keep up with the zerg). The answer was pretty much “No” because mesmers have an ability to be really mobile already, and have a lot of other powerful tricks.

Sorry, it doesn’t look like it’s going to happen anytime soon, if ever. :/

A fix to mesmers speed issues

in Mesmer

Posted by: Carighan.6758

Carighan.6758

The answer was pretty much “No” because mesmers have an ability to be really mobile already, and have a lot of other powerful tricks.

In a certain way this makes sense, although for me to swallow that as a replacement-argument I’d want 5-player-limited, 25s CD Portal.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

A fix to mesmers speed issues

in Mesmer

Posted by: Saturn.6591

Saturn.6591

I’d want 5-player-limited, 25s CD Portal.

Lol, that actually sounds kinda interesting; at least for solo-play. Portal-bombing would be the big loser, though. ^^

A fix to mesmers speed issues

in Mesmer

Posted by: ODB.6891

ODB.6891

The answer was pretty much “No” because mesmers have an ability to be really mobile already, and have a lot of other powerful tricks.

In a certain way this makes sense, although for me to swallow that as a replacement-argument I’d want 5-player-limited, 25s CD Portal.

I’m confused by this then….mesmers have exactly 4 mobility abilities, three of which are tied to using a specific weapon (staff, focus, sword).

Signet of inspiration is extremely unreliable…it is not even guaranteed to provide swiftness at all…it could technically never grant swiftness (if it is really a “random” boon that it gives).

The sword mobility ability (iLeap+swap) requires a target to move to and we all know that is probably the buggiest mesmer ability every as it does not always create the clone due to terrible pathing issues. The target requirement alone makes iLeap not viable as a mobility ability.

Staff has phase retreat, which I have not tried at all since I’ve built my mesmer as a melee character. Phase retreat requires a target as well, which makes it just as poor of a mobility option as iLeap.

That leaves the focus (temporal curtain), which I consider to be our only true/reliable mobility ability.

Every other class has multiple open world travel options, so not seeing their logic on why mesmers should not. The things they are using as excuses for keeping us in slow motion for open world travel are all in-combat only options with the exception of the focus ability. Every other class has a speed option that does not require a specific weapon to be equipped. Their excuse fails in my opinion. I’m pretty sure mesmers are not asking for somthing to change the dynamic of combat…we are asking for open world movement speed….which is important in a game with no mounted travel.

A fix to mesmers speed issues

in Mesmer

Posted by: Emissary Vex.5690

Emissary Vex.5690

I don’t even know what to say. It is obvious why this issue exists.

And there is one issue that epitamizes it. We have a trait that lets us move faster “for each clone”; which means only in combat, when speed is next to irrelevant.

Its a classic mistake, they tried to make mesmers a jack of all trades but its extremely difficult do without making such a class overpowered, so its just easier to make those jack of all trade skills underpowered or useless.

Another example is mass invisibility. Without exaggerating, mass invisibility doesn’t even last long enough to run past a single individual mobs aggro radius. The only purpose it serves is to break aggro from mobs in PvE. In PvP it is literally useless beyond the point of trying to exploit the games culling issues.

A fix to mesmers speed issues

in Mesmer

Posted by: NerfedWar.8749

NerfedWar.8749

a balanced approach would be to provide a +25 passive signet with a weak active like many other classes. We don’t need anything more or less than this. We’d have to give up a slot then like other classes.

A fix to mesmers speed issues

in Mesmer

Posted by: Carighan.6758

Carighan.6758

Every other class has multiple open world travel options, so not seeing their logic on why mesmers should not.

That’s the reason why I talked about Portal.

In theory, I agree we should have lower open-world mobility, because we heavily increase the ability to “cheat” terrain of an entire group. Portal. We trivialize jumping puzzles all day any day, we get people up again who fell off, we shortcut into keeps, we make people take the direct route.

I can see how that would warrant us being slower in getting anywhere.

The problem is: Portal has a 90s CD. And it was too long (yes!) at 60s already.

Hence me arguing that I’m fine with that, as long as I get a 20-30s CD Portal. Make it 5-target-limited (one reserved for me!) if need be, fine with that. In PvE, I want a super-low-CD portal, then I’m ok with SoI + Focus, plenty actually.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.