A quality of life buff for Shatter (ignoring the other obvious problems).

A quality of life buff for Shatter (ignoring the other obvious problems).

in Mesmer

Posted by: Tyrestian.8602

Tyrestian.8602

Would a good idea (among the tons proposed to fix our clunky/mixed signals shatter mechanic), be to give illusions invulnerability after triggering a shatter?

To be specific, nothing is more frustrating than lining up 3 instant illusions blowing CD’s only to see them get AoE killed before they reach the target for a shatter, or the target dying before they can get into range.

Since some illusions have QUITE THE DISTANCE to run, depending on where you summoned them, to get into shatter range, would it not be a good idea to either give them Invulnerability while in this “do-nothing-running-into-range” state, or perhaps eliminate the distance factor altogether by having shatters “blink” or “warp” to their targets on a shatter pop?

Shatter has its problems, but I think the biggest annoyance is how long my clones who aren’t actively engaged in melee (i.e. most of them) spend running to a target, making me wait 3-4 seconds AFTER hitting a shatter to actually start summoning more illusions.

Let’s not turn this into another Shatter needs X, Y, Z fixes thread, but just focus on this idea specifically. Thanks!

A quality of life buff for Shatter (ignoring the other obvious problems).

in Mesmer

Posted by: Xfraze.1704

Xfraze.1704

I think this idea is pretty imbalanced. It’s basically a guarantee that the effect is going to go off and combined with the fact that we have other abilities that could be devastating in their own right, feels a bit like overkill.

If this idea had to be implemented no matter what, then I think maybe a trait or something that makes it so your clones get a defensive bonus when the shatter is initiated might be better.

Someone else has put forth the idea of the illusions turning into butterflies and flying to their target. I think a better idea would be to make their pathing smarter and maybe give em a speed increase.

A quality of life buff for Shatter (ignoring the other obvious problems).

in Mesmer

Posted by: Gigawatt.5217

Gigawatt.5217

It would certainly be nice, but presently I don’t think it’s something that is breaking the game right now (at least in sPvP).

I do have some good news for you though! As soon as you hit the shatter your illusions go into a “shattered” state and no longer take up space in your illusion pop cap.

This means that you DO NOT have to wait for them to finish the shatter animation and the purple orbs empty before you summoning more illusions. The orbs are merely a visual thing and do not accurately represent your actual illusion pop cap where shatters are concerned.

Team Legacy Division 1A
Competitive sPvP (North America) http://www.twitch.tv/gigawattstudios

A quality of life buff for Shatter (ignoring the other obvious problems).

in Mesmer

Posted by: Halfcentaur.9706

Halfcentaur.9706

This means that you DO NOT have to wait for them to finish the shatter animation and the purple orbs empty before you summoning more illusions. The orbs are merely a visual thing and do not accurately represent your actual illusion pop cap where shatters are concerned.

Yea. That’s false.

A quality of life buff for Shatter (ignoring the other obvious problems).

in Mesmer

Posted by: Levetty.1279

Levetty.1279

This means that you DO NOT have to wait for them to finish the shatter animation and the purple orbs empty before you summoning more illusions. The orbs are merely a visual thing and do not accurately represent your actual illusion pop cap where shatters are concerned.

Yea. That’s false.

Not from what I have seen.

A quality of life buff for Shatter (ignoring the other obvious problems).

in Mesmer

Posted by: EasymodeX.4062

EasymodeX.4062

Ah, good to know; I’ve always waited for 1 bubble to go dark.

If you can’t read English, please do not reply to my post.

A quality of life buff for Shatter (ignoring the other obvious problems).

in Mesmer

Posted by: Gigawatt.5217

Gigawatt.5217

This means that you DO NOT have to wait for them to finish the shatter animation and the purple orbs empty before you summoning more illusions. The orbs are merely a visual thing and do not accurately represent your actual illusion pop cap where shatters are concerned.

Yea. That’s false.

I only play sPvP, maybe it works differently in PvE or WvW?

Team Legacy Division 1A
Competitive sPvP (North America) http://www.twitch.tv/gigawattstudios

A quality of life buff for Shatter (ignoring the other obvious problems).

in Mesmer

Posted by: EasymodeX.4062

EasymodeX.4062

I think he’s agreeing that the purple UI orbs are false indicators in this context.

If you can’t read English, please do not reply to my post.

A quality of life buff for Shatter (ignoring the other obvious problems).

in Mesmer

Posted by: mies backfire.9286

mies backfire.9286

This means that you DO NOT have to wait for them to finish the shatter animation and the purple orbs empty before you summoning more illusions. The orbs are merely a visual thing and do not accurately represent your actual illusion pop cap where shatters are concerned.

Yea. That’s false.

It’s accurate. I tend to rapid fire shatter by using mirror images and shattering them right after I shattered three other clones. This wouldn’t be possible if what he said wasn’t true.