(edited by RaCio.6891)
A simple mantra suggestion
Oh my, yes please! Really, anything that makes mantras less of a pain to manage. Let me watch my graphics, not constantly check my UI to make sure I recharged my mantras.
/facepalm
The charging is a mechanic. If you don’t like keeping an eye on your bar to ensure you have mantras ready, then don’t use mantras. Mantras are for people who LIKE micro-management and multi-tasking. I know multi-tasking is so 90s, but please kids, let us at least have something that we have to be alert about managing.
The way Mantras worked in GW1 is that you cast the mantra and for X sec’s received some type of benefit, i.e. “protection from fire damage”.
Many people have suggested that the charging of a mantra have a similiar function. Like during the charge, you are granted stability, or swiftness/quickness or something of that nature. Then the charging can be come a tactical decision. I think this would make mantras more likely to be used as it is now. Just an idea.
/facepalm
The charging is a mechanic. If you don’t like keeping an eye on your bar to ensure you have mantras ready, then don’t use mantras. Mantras are for people who LIKE micro-management and multi-tasking. I know multi-tasking is so 90s, but please kids, let us at least have something that we have to be alert about managing.
You make an excellent point, good sir! I would also like to thank you for informing me of the whereabouts of your hand and forehead, I hope they are both well. As for your argument, please allow me to retort:
The charging and management aspect will stay during and inbetween combat. Combat is the part of the game designated for the execution of your superior skills and micromanagement. What will change is the need to charge the mantra after you zone or log in, something that does not cost a lot of skill but is in fact a bit bothersome.
(edited by RaCio.6891)