I rarely frequent the forums to make a post because of the general negativity and the misinterpretation of what I write…but if you look at my forum history I try my best to present a case or a thought worth examining for the better of our game…
So let’s be honest IC, (Illusionist Celerity) has been a crutch for far too long… It has been an all or nothing trait. Mesmer’s on every level new or vet have made this a staple to their build because it was placed at 5 Illusions not at our behest but at the direction of the development team. Most Mesmer’s since beta/head start also knew that one day it would be changed.
…Well today it has…
Every last cool down attributed to clone/phantasm generation has been impacted… from direct 1-5 skills all the way into our utilities…and after seeing this so called “change” I asked myself… So isn’t about time we rethink how Illusions work in regards to the Cool Downs? If these are truly “Hex’s” shouldn’t the react based on the situation the Mesmer is in? X+ unique conditions spawn Ill. Disenchanter, X% amount damage spawn Ill. Defender… Phantasms should react based on the conditions of the battle field but… I digress…and I’m sure many won’t like the idea but it’s the creativity of the Dev team that I am after…
So what is my point?
First… reading carefully the all the patch notes from all professions there is a push to slow the pvp meta down on 2 fronts mobility and normalizing/standardizing how damage is dealt.
There is an unknown “delta” between professions on mobility and how damage is dealt that you are seeking to balance without sacrificing the essence of what makes the professions unique.
This is all fine and acceptable to me as a player who enjoys my profession and have enjoyed creating, adopting builds from other players and reinventing my beloved Mesmer through testing and dying over and over again :-) that was and is My FUN…and through whatever changes you have made to our Mesmer… I stuck to it and got to a skill level that I can be proud of… but I and maybe many others feel that we are being manipulated.
Manipulated into a “meta” that will pan itself out as we continue playing… but ask yourself will we continue just playing and that will be the inspiration that will drive continued innovation and diversity of our profession because it will “pan-out”?
Mesmer’s have been fortunate to have the most versatile profession in game hands down. Look at all the creativity the Mesmer community has created since release in turn you have taken the time to sticky them at the top of our forum as a testament to that versatility…
As developers doesn’t that inspire you?
Then, please why….why? Did you carry this change the way you did? So this was the optimal method you all chose that will continue to inspire our community? Why would you jeopardize that vision of Versatility? It would have been far easier to completely remove IC (Illusionist Celerity) and re-balanced all clone/phantasm CD’s (Cool Downs) across the board and create a new trait.
That would have given us far more incentive to initiate intense debate and discussion that would further promote TRUE build DIVERSITY.
Lastly…also TL;DR… A challenge.To the developers that work on our beloved Mesmer and and hopefully encouragement to fellow Mesmer players…. A-NET stay true to yourselves and make this right… we expected a lot more… not this…not this at all.
(edited by Revelations.3154)