Anet has reworked this trait and bumped it up to grandmaster level.
Increased power while wielding a greatsword. Reduces recharge on greatsword skills whenever you or an illusion hits with Spatial Surge.
Recharge reduction per hit 2%
Power +100
At first glance, my impression about this trait is that while interesting, its a bit underwhelming.
Why?
1) It only works for 1 specific type of weapon.
2) GS and the bonus stat suggests it’s for power builds.
3) It promotes you and your clones spamming autoattacks. So clearly not optimal for either shatter or phantasm builds.
So like its a REALLY oddball trait.
Furthermore, compared to other clones we have, gs clones are near to useless when left alive. (Sword clones inflict vulnerability and rip boons, scepter and staff clones inflict dmg conditions.)
So is this gm trait useless in the end?
Its a bit silly to judge the trait on its own without considering its synergy to other traits we have, especially the new ones.
As it turns out, gs clones are actually very good at stacking bleeds (with Sharper Images minor trait) as few of us experimented in the past. What a crazy experiment it was indeed.
So suddenly, u have this interesting synergy between the new Greatsword Training + Sharper Images + the new Confusing Combatants.
Your gs clones can now stack both bleeds and confusion when they spam aa, which in turn speed up cds on your gs skills. And being 1200 range and having fastest attack rate, these clones are super annoying to kill if you can spread them around, far from one another and from your opponent.
Still, some issues remain:
1) You need some control on your clone placement to achieve the tactic i just mentioned.
2) GS skills are pure power in nature. So you dont use GS to its full potential if you want to run a full condi build.
3) Cover conditions, as in most condi builds, you would want some sort of cover conditions so that your main dmg conditions stick stubbornly on your opponent.
1) 1st issue can be easily solved by Deceptive Evasion and Mirror Images skill.
2) 2nd issue suggests maybe u can try a hybrid approach. But this means u need a reliable way to stack mights.
So lets have a look at our options to stack might:
- GS#2 (Mirror Blade) at melee range, u can easily get a constant 12 might stacks. Even better, you can use this skill more often (less than 8s cd).
- Might on Interrupt with Chaotic Interruption
3) For cover conditions, using Staff as 2nd weaponset would help with this. Also, Chaotic Interruption is yet another great synergy for this build concept. And don’t forget, with iElasticity made baseline, Staff on its own is already a potent condi weapon.
So in the end, this gm trait MIGHT play an interesting role to give birth to a new build type completely, GS/Staff condi hybrid.
Traitwise, it could be Dom/Duel/Chaos with Greatsword Training (duh!), Deceptive Evasion and Chaotic Interruption.
It would be very funny to use our best ranged dmg weapon as a melee weapon. Why melee? Because u need those might stacks from Mirror Blade and opportunities to interupt your opponent at point blank with Diversion and iWave for even more Might.
So what u guys think of this new strange concept of a build? Is it total madness?
Please give your thoughts.
Cheers.
(edited by keenlam.4753)