Advice on Confusion Spike Build for WvW

Advice on Confusion Spike Build for WvW

in Mesmer

Posted by: DuckDuckBOOM.4097

DuckDuckBOOM.4097

Since WvW gives access to Rare Veggie Pizza (+40% condition duration) Tuning Crystals and PvE Confusion damage, I decided to try and maximize confusion damage and see how high I could go. I’m working on parts of the armor for this build so I cant fully test this. Here’s the build
10/5/25/0/30 I really love vigor so I put 5 points in dueling. The 10 in domination are for 10% longer conditions and 20% signet cooldown. I also took blind causes confusion.

So the combo would go: Torch5, Scepter3, (F3 if I want to daze) Mirror Images, then F2. With the exception of Scepter 3, this combo takes 1.5 seconds to pull off and could possibly get 14 stacks of confusion. Following up with Signet of Midnight and Torch 4 could add an additional 2 for 16 total. 12 of those stacks are AOE.

With food, sigil of corruption maxed, tuning crystals, 3 might stacks from shatter, and signet of domination, I am getting about 2700 condition damage. From there, I am getting 6.5k damage for 12 stacks and 8.6k for 16 stacks. The spike itself should do a bit of damage as well. This seems a bit too powerful since most builds would kill themselves with 2-4 autoattacks. Unless the condition removal doesn’t trigger confusion, that could also easily kill them. I would be using this build in small fights and I am imagining being surrounded by 5 people that all suddenly kill themselves in 4 seconds.

Furthermore, the duration would be a while. 10% from domination, 10% from runes of nightmare, 40% from food and 33% confusion. I’m not sure if the 33% confusion is additive or multiplicative like the necro scepter trait. If it was multiplicative; 3 and 5 second confusions would last twice as long.

When not using the spike, I added Sigil of Doom to both weapons as mesmer are lacking in consistant poison. WoC auto attack would add some nice burning and bleeds. This build does not have 15 in dueling though for crits to bleed for illusions. Other things about the build. I think Signet of Midnight and Domination usually don’t find there way in builds because most people see them as underpowered. However, the 10% boon duration with 25% from chaos gives an extra second on most boons from staff and traits. Midnight is an aoe blind and stunbreaker which also would give aoe confusion. The extra stun and condition damage is nice, but I’m worried about not having blink/decoy on my bar.

What do you guys think? Is it viable or is my math terribly off?
I also just realized there is also no reason not to throw a F1 in there too for 1 extra aoe stack.

Advice on Confusion Spike Build for WvW

in Mesmer

Posted by: Richard Nixon.6573

Richard Nixon.6573

Regardless of whether it’s viable or not (though it seems fine at first glance)- the vigor isn’t going to trigger very often, you’re much better off putting those points into Chaos and grabbing the “Remove a condition on signet use” trait. It’ll help make up for the survivability you’re giving up to achieve the confusion bomb.

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Advice on Confusion Spike Build for WvW

in Mesmer

Posted by: Ojimaru.8970

Ojimaru.8970

So the combo would go: Torch5, Scepter3, (F3 if I want to daze) Mirror Images, then F2. With the exception of Scepter 3, this combo takes 1.5 seconds to pull off and could possibly get 14 stacks of confusion. Following up with Signet of Midnight and Torch 4 could add an additional 2 for 16 total. 12 of those stacks are AOE.

Instead of Signet of Midnight, Signet of Illusions would net you more stacks of Confusion. So, after the first burst, weapon swap and resummon illusions, pop the signet and that’s another 6 stacks of Confusion.