Advice on sPvP mesmer build

Advice on sPvP mesmer build

in Mesmer

Posted by: Syfer.6875

Syfer.6875

I’ve always loved mesmer, and I’ve had a blast, not to mention great success, running a flex build of my own design in WvW and PvE. However, when it comes to sPvP, I can’t seem to nail down the strategy or build that works best for me. I’ve moved away from legion builds in general because although effective, in higher ranked games and tourneys it just feels like I’m the weak link; it survives nicely and easily, but doesn’t kill nearly as effectively as it survives. Then on the other side of the coin we have shatter builds. It seems as though most people agree that the most effective mesmers in high ranked games all run some manner of shatter build; but after trying nearly every one I could find, they all seem a bit off. Generally lacking in survivability, as to be expected due to their squish, but because typically they run staff sword/pistol, you are forced to engage enemies at a relatively close range, and I just seem to get utterly trashed by the subsequent AoE’s and even then the shatter damage just doesn’t seem to cut it.

So I decided to attempt a sort of hybrid build, incorporating the best of both worlds; And while I know mesmer hybrid builds are typically frowned upon as inferior, this build is more of a foundation, meant to eventually be less hybrid and more original variant. So here’s my rough build:
http://gw2skills.net/editor/?fgQQJARWlwzip3UTqGaNJiJF9GFiSB2BekK0alUMbXIA;ToAA2CsoqxUjoGbNuak1s+YgB

The main point of the build is the gs/staff combo, taking great sword as opposed to the classic s/p for shatter, and keeping staff. Reasons being, with most shatter builds, I find not only is my damage somewhat lacking but I also am inherently drawn into close combat, the greatsword solves both these problems. Allowing you to attack from the maximum 1200 range, taking gs greatly increases combat versatility, enabling greater effectiveness at greater distance. In addition, the gs provides a much more reliable source of large damage, providing sustainability where s/p lacks it. With a s/p staff shatter build, almost all of your damage stems from Phantasmal Duelist, Blurred Frenzy, and Mind Wrack. Blurred Frenzy (depending on build) does maybe 2-4k dmg on a 10 second cd, and while it does give distortion, is requires you to be within melee range for use. The gs on the other hand, can match that dmg in maybe 2 or 3 auto attacks, taking only about a third of Blurred Frenzy’s recharge, meaning you could do potentially triple the damage; But more importantly, you could do it at a range. While the Distortion Blurred Frenzy provides can be nice, its primary application is mitigating the danger posed by closing to melee range to use it in the first place, whereas with gs, you never put yourself in that situation to begin with. And seeing as this is still something of a shatter build, you can still draw a good amount of damage from Mind Wrack just as you normally would.

In terms of traits, I take Mental Torment just for the damage boost, though I’m not sure if it’s the best choice. Obviously I take Deceptive Evasion, and though iffy, Desperate Decoy seems to work nicely as well. I’m considering taking Debilitating Dissipation instead of Illusionary Defense, but again I’m on the fence. Mirror of Anguish is another trait I’m experimenting with, it seems quite useful but Chaotic Dampening is always nice too. Now in Illusions, you’ll notice I don’t go all the way for Illusionary Persona like most shatter builds do. My reasoning behind this is that while it is a great trait, for it to be effective, you once again must close to melee range, something I always like to avoid when possible. The ability to shatter on yourself, and without any active clones to boot is undeniably amazing, but with the build focusing more on range, I feel that I won’t be in a range to use it enough to warrant taking those additional 10 points, and the overall build would be more effective with them spent elsewhere.

For gear I’m using a Knight’s amulet instead of the normal Berskers, just because I don’t think the slight damage increase from Berserkers is worth more than the practically ENORMOUS increase in survivability from taking Knight’s amulet. While it’s admittedly true that many top mesmer players don’t need the survivability and can play squish just fine, I find my skills aren’t quite there yet, and I do far better with a little survivable buffer. I have a sigil of energy on my staff, giving that extra clone whenever you may need it; and a sigil of blood on my gs for a little extra sustainability (although this sigil is more experimental than anything else, I’ll probably change it very soon).

Overall I’ve been genuinely successful with this build, quite commonly top player or close to it. However, I feel the build is still rather hazy and in need of refinement; specifically increases in general killing power & efficiency. Any and all feedback or advice is/would be greatly appreciated, thanks!

Advice on sPvP mesmer build

in Mesmer

Posted by: Devilsmack.5736

Devilsmack.5736

I have some sort of a similar build to yours with also GS/Staff. The synergy between both is great!

It’s a Shatter build with some tweaks in gear and the weapons you mentioned.

Alanna Grisel (M) / Devilsmack (N)
Kildemort (W) / Killer Claws (G)
Deadly God (En) – Fort Aspenwood

(edited by Devilsmack.5736)

Advice on sPvP mesmer build

in Mesmer

Posted by: Syfer.6875

Syfer.6875

@Devilsmack.5736, Oh?

Advice on sPvP mesmer build

in Mesmer

Posted by: Devilsmack.5736

Devilsmack.5736

@Devilsmack.5736, Oh?

I’m at work, I’ll post it once I get home…

Alanna Grisel (M) / Devilsmack (N)
Kildemort (W) / Killer Claws (G)
Deadly God (En) – Fort Aspenwood

Advice on sPvP mesmer build

in Mesmer

Posted by: Seabhac.6824

Seabhac.6824

I agree completely with what you’re saying Syfer. I’ve bounced between shatter with staff / sword and pistol back to my phantasm GS / sword and pistol build trying them out and I don’t know if I’m just used to my phantasm build but I do better with my GS and ranged phantasm build, although I’m still not top of the stats all the time… a full shatter build I have a hard time getting used to. a nice hybrid where I can use my GS with a staff shattering build would be awesome! I’ll have to try this out myself a bit.. backdraw is always the constant focus switch in for speed,.. I wish Mesmers had a passive speed boost like alot of classes have!

Advice on sPvP mesmer build

in Mesmer

Posted by: Syfer.6875

Syfer.6875

@Seabhac.6824 I’m in a similar boat, with enough practice I could definitely adhere to a traditional shatter build, but I feel it’s leaving a lot of territory unexplored, and a lot of the mesmer’s full potential untapped. I’m with ya on the speed boost thing, one solution I’ve found is to use runes of the Centaur or Air, giving you a source of swiftness and just changing up the jewel on your amulet to compensate.

Advice on sPvP mesmer build

in Mesmer

Posted by: Hexxen.7216

Hexxen.7216

I just started sPvP myself recently. It took me some time to get used to it but I seattled with a shatter build. S/Pist and GS. I don’t use Centaur or Air as I don’t think any of the maps are big enough to need the extra speed. HOWEVER, one thing I really like doing is once I have taken a point if I decide to go take another one or go help defend one under attack I leave a portal in the circle at the one I am at. Most of the maps the range isn’t long enough to reach the whole way to the second point but it is enough of a jump that I can surprise people who think there is no one at the point they are trying to take.

In sPvP I think taking those runes for the speed boost would kitten me a bit. ^^ I am still kind of amazed as how different sPv kitten ince I can’t play with my stats as much and no food. ^^

Advice on sPvP mesmer build

in Mesmer

Posted by: Syfer.6875

Syfer.6875

I just started sPvP myself recently. It took me some time to get used to it but I seattled with a shatter build. S/Pist and GS. I don’t use Centaur or Air as I don’t think any of the maps are big enough to need the extra speed. HOWEVER, one thing I really like doing is once I have taken a point if I decide to go take another one or go help defend one under attack I leave a portal in the circle at the one I am at. Most of the maps the range isn’t long enough to reach the whole way to the second point but it is enough of a jump that I can surprise people who think there is no one at the point they are trying to take.

In sPvP I think taking those runes for the speed boost would kitten me a bit. ^^ I am still kind of amazed as how different sPv kitten ince I can’t play with my stats as much and no food. ^^

I agree it’s not worth taking them, and personally I don’t, I was just pointing out the possibility. However, while it’s definitely true the maps aren’t big enough to warrant a whole rune set just for a swiftness buff, taking focus for a swiftness buff is definitely worth it. Unfortunately, it doesn’t fit into this build’s mainline.

(edited by Syfer.6875)

Advice on sPvP mesmer build

in Mesmer

Posted by: Thorment.7945

Thorment.7945

Advice on sPvP mesmer build

in Mesmer

Posted by: Syfer.6875

Syfer.6875

(edited by Syfer.6875)

Advice on sPvP mesmer build

in Mesmer

Posted by: Thorment.7945

Thorment.7945

-10 Chaos, +10 illusions for XI Illusionary Persona, or 25 Dueling Confusing Combatants. if you like your chaos try illusionary defense.

(edited by Thorment.7945)

Advice on sPvP mesmer build

in Mesmer

Posted by: Psych.6527

Psych.6527

Edit: The link below will also display the “bad link” page. Simply select the context of the link, copy, paste in URL tab(new or current tab), enjoy.

http://gw2skills.net/editor/?fgAQNAsdRlwzKqnUzhGbNJxZGRf5oFQShqTdJF8G3A;T0Ag0CnowxgjAHLOOck4sgYExJiHEzSA
Here is my current build, Phanstasm. I am rank 27 atm and dont have any problems surviving. Defender is a tank with the traits as well as the signet(which also means you can have better sustained damage), as well as decoy being the best skill we have in our utillities. Phanstasm’s hit like a truck especially if you can get 2 up and as soon as one finishes the cycles to replace with a quick leap, warden, blurred frenzy, Wrack most bunkers would be downed.

Finch Psydstep|Phantasmal Mesmer and Council Leader of
Gamers Republic of South Africa[RSA]|Aurora Glade.
“If I live, I will kill you. If I die, you are forgiven. Such is the rule, of honor!”

(edited by Psych.6527)

Advice on sPvP mesmer build

in Mesmer

Posted by: Thorment.7945

Thorment.7945

I noticed you put 5 on illusions while having Dom-X and Duel-IV. You don’t need the extra points there because the weapon cooldown traits you got already reduced both gs and sw phantasms. you probably would want to transfer that somewhere else, or change the wep CD traits instead.

Advice on sPvP mesmer build

in Mesmer

Posted by: Psych.6527

Psych.6527

taking focus for a swiftness buff is definitely worth it. Unfortunately, it doesn’t fit into this build’s mainline.

Focus is definitely worth the swiftness, granted you have a phantasm build. Personally it would be a waste if it wasnt a phant or hybrid build. I started off as a pistol maniac, tried focus and my game play improved drastically. I like playing a fast paced PvP game, points are irrelevant as long as the win comes our way.

@ Thorment: It is not a sword/sword build. Could work as sword/sword as well as with pistol with 1 trait change.
This build is all about phantasms, I traited into that cause just the 5 in illusions takes my zerker cd from 16s to 12s and my warden from 20s to 15s. Obviously that is a major difference in a phantasm build. The more phantasm you can get out, the more you can shatter and the more DPS you are likely to achieve. The 5 in Illusions also affect the phantasm in your utility, mine being defender(it will obviously also work for disenchanter, decoy and mirror images)

TBH ), I do not see why someone would not take the 5 in illusions, it has so much to offer with such little loss, focus traits? low on health and being nuked by projectiles, through down temperal curtain and watch how people nuke themselves down and not understand why..and all the weapon traits reduce the cool down of the phantasm and illusion summoning skills even more with the 5 in illusions.

Sorry, but i dont see any point in the dropping of any of those.

Psych..

Finch Psydstep|Phantasmal Mesmer and Council Leader of
Gamers Republic of South Africa[RSA]|Aurora Glade.
“If I live, I will kill you. If I die, you are forgiven. Such is the rule, of honor!”

(edited by Psych.6527)

Advice on sPvP mesmer build

in Mesmer

Posted by: Thorment.7945

Thorment.7945

Its easy to see the point. You traited into “Greatsword Training” and “Warden’s Feedback”, and on top of that, Illusionist celerity.

The reduced cooldown you would have had in “Illusionists Celerity” is already applied by “Greatsword Training” and “Warden’s Feedback”.

Note that the cooldown reduction traits DOES NOT STACK.
Note that the cooldown reduction traits DOES NOT STACK.
Note that the cooldown reduction traits DOES NOT STACK.

Therefore the argument that you get to have more phantasm USING EXTRA trait for reduced cooldown, is pretty invalid.

Of course, decoy and phantasmal defender get affected. So I am making the suggestion to pick one or the other.

Although I agree focus traits makes the focus kind of broken, most people would agree “Greatsword Training” isn’t particularly useful because the cooldown of most your greatsword skills are less than 10 seconds already.

tl;dr, change some traits around so you’re not wasting traits you don’t particularly need.

Advice on sPvP mesmer build

in Mesmer

Posted by: Mice.8921

Mice.8921

@Thorment – I believe you will find if you actually take the time to test that, you’re completely incorrect… If you read the tooltip, you’re correct they do not appear to be reduced in cooldown, however, if you use the ability, were to you take the time, you would notice that in fact the cooldown timer the moment you finish activating the ability is noticeably – 20% to be precise – shorter than the time listed on the tooltip – this is assuming you have both cdr traits…

Advice on sPvP mesmer build

in Mesmer

Posted by: Psych.6527

Psych.6527

Thanks Mice

If you still dont believe it..
http://i38.tinypic.com/2qvf6o6.jpg= Zerker, as you can see CD has just started and it is on 11 sec left

http://i36.tinypic.com/288sg1h.jpg= Warden, same story, 14sec CD left

So your argument has been proven invalid actually, end of story, dropping those will do nothing but harm a Phatasm build.

Note that the cooldown reduction traits DOES STACK
Note that the cooldown reduction traits DOES STACK
Note that the cooldown reduction traits DOES STACK

Please actually test it out and give facts when trying to prove someone wrong next time..
Psych.

Finch Psydstep|Phantasmal Mesmer and Council Leader of
Gamers Republic of South Africa[RSA]|Aurora Glade.
“If I live, I will kill you. If I die, you are forgiven. Such is the rule, of honor!”

Advice on sPvP mesmer build

in Mesmer

Posted by: SallyStitches.4096

SallyStitches.4096

I am considering trying your build, Psych. I just started SPvP, and am rank 7. I was using just some build I made up on the fly…haha. It was working okay, but I know I can do better. I am just reluctant to give up staff, because of all the utility, but I will consider it. Does the focus work well in SPvP with all the movement? I think iwarden would have a tough time, since it’s stationary. Please, enlighten me.

Advice on sPvP mesmer build

in Mesmer

Posted by: Xavi.6591

Xavi.6591

I noticed you put 5 on illusions while having Dom-X and Duel-IV. You don’t need the extra points there because the weapon cooldown traits you got already reduced both gs and sw phantasms. you probably would want to transfer that somewhere else, or change the wep CD traits instead.

5 in illusions further reduces the cooldown and is mandatory for most builds.

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
Angry Intent [AI] | Yak’s Bend |

Advice on sPvP mesmer build

in Mesmer

Posted by: Psych.6527

Psych.6527

I am considering trying your build, Psych. I just started SPvP, and am rank 7. I was using just some build I made up on the fly…haha. It was working okay, but I know I can do better. I am just reluctant to give up staff, because of all the utility, but I will consider it. Does the focus work well in SPvP with all the movement? I think iwarden would have a tough time, since it’s stationary. Please, enlighten me.

Hi SallyStitches,

I wont lie to you, staff is an extremely versatile weapon with great mobility skills. having said that, i feel that staff can be a great weapon if PvP if you feel like a shatter build will suit you rplaystyle more. Staff synergises extremely well with most our weapons as well. As a phantasm build though Zerker is much better than Mage and as this is our main DPS our offset also makes a huge difference.

I would not recommend my build with staff, GS would be a requirement as well as Sword with either Sword/Focus offhand or (with some respeccing, very minor though) Pistol as well. I think focus has extreme amounts to offer as not only does it grant 12sec of swiftness every 20 secs, it is also great CC(into the void, pulling all enemies in the area towards temperal curtain) and a projectile reflection wall which can save your life from time to time

The warden is extremely hard to handle(also reflects projectiles) but if you are able to land a solid warden, the total damage it does in 1 cycle far out does the other phatasms. I usually use leap/swap along with Warden to ensure that atleast most of his damage is dealt, Blurred frenzy is also used during that combo, for which you can imagine is quite bursty especially if you Mind wrack afterwards.

One thing why i have to play with focus and every now and then i use sword as well, is i like playing a very fast paced game, the only time i am standing is when i need to capture a point and there is no team mate that is around to capture, my roll usually entails roaming. helping out all over the map.

This build does also have quite a high skill cap, as you focus desperately on landing your phatasms which can be quite demanding when you are going up against blinds.

The battle usually starts off with decoy so i can succesfully summon my defender, this then makes me quite tanky to start with, and then the hurt begins .

Let me know if there is anything else i need to clear up.

Psych

Finch Psydstep|Phantasmal Mesmer and Council Leader of
Gamers Republic of South Africa[RSA]|Aurora Glade.
“If I live, I will kill you. If I die, you are forgiven. Such is the rule, of honor!”