(edited by The V.8759)
Alacrity on allies?
With a standard PvE rotation using 3 wells and 2 shield phantasms, alacrity is permanent on all sub-group members.
Sorry, forgot to mention that this topic mostly relates to PvP.
Sorry, forgot to mention that this topic mostly relates to PvP.
Ah, well, that changes things I suppose.
I’d rather they increase core mesmer capabilities rather than make Alacrity even more essential to the class’s performance.
Seeing a daredevil staff autoattack with ZERO stacks of might doing 12k damage on the final twirl (that also reflects projectiles) of the autoattack chain makes me nauseous.
With a standard PvE rotation using 3 wells and 2 shield phantasms, alacrity is permanent on all sub-group members.
If everything goes accordingly that only results into 107% alacrity for 5 allies (incl. you), so “just” enough for the ideal situation. If anyone misses a well he’s “penetrated”.
I tend to go for 3 avengers and calamity instead. Safer and just a damage shift from swordy to calamity, but aoe and better with CS.
If you are solo – Recall AND 3 avengers ofc.
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(edited by Xyonon.3987)
Making is shareble with Signet of Inspiration would fix it a little bit
Making is shareble with Signet of Inspiration would fix it a little bit
On a scale of 1 to celery elery, that would be celery elery broken.
With a standard PvE rotation using 3 wells and 2 shield phantasms, alacrity is permanent on all sub-group members.
If everything goes accordingly that only results into 107% alacrity for 5 allies (incl. you), so “just” enough for the ideal situation. If anyone misses a well he’s “penetrated”.
I tend to go for 3 avengers and calamity instead. Safer and just a damage shift from swordy to calamity, but aoe and better with CS.
If you are solo – Recall AND 3 avengers ofc.
Alacrity is a support mechanic → Supports are for teamfights (at least not 1v1) → Avengers die from all the AoE damage or have to be shattered in order to heal yourself a bit
With a standard PvE rotation using 3 wells and 2 shield phantasms, alacrity is permanent on all sub-group members.
If everything goes accordingly that only results into 107% alacrity for 5 allies (incl. you), so “just” enough for the ideal situation. If anyone misses a well he’s “penetrated”.
I tend to go for 3 avengers and calamity instead. Safer and just a damage shift from swordy to calamity, but aoe and better with CS.
If you are solo – Recall AND 3 avengers ofc.
Alacrity is a support mechanic -> Supports are for teamfights (at least not 1v1) -> Avengers die from all the AoE damage or have to be shattered in order to heal yourself a bit
Don’t worry about Xyonon’s response — he also missed that you’re talking about PvP, and was responding to me with respect to PvE performance.
Making is shareble with Signet of Inspiration would fix it a little bit
On a scale of 1 to celery elery, that would be celery elery broken.
How about using shatter skills grants same (maybe halved)alacrity to allies on range?
Making is shareble with Signet of Inspiration would fix it a little bit
On a scale of 1 to celery elery, that would be celery elery broken.
How about using shatter skills grants same (maybe halved)alacrity to allies on range?
Now that’s a more interesting and balanceable idea. I think something like that would need to be implemented as a trait, specifically a trait with drawbacks.
“Shatter skills now apply alacrity to allies in range as well as the mesmer. Alacrity duration from shatters is halved.”