Alacrity should of never been added
Alacrity is fine, the problem is All’s well that ends well.
They specifically stated when showing off the chronomancer that they were being very careful about giving the ability to share alacrity with others because of how powerful it is in the hands of non-chronomancers, then they pulled a complete 180 on it and gave All’s well that ends well changes to the point where it’s possible to give almost complete alacrity uptime to allies.
I don’t mind the alacrity concept. I just think we got too much “free” alacrity. Taking a trait to get cooldown recharge (for example AWtEW) is fine. Getting a minor (flow of time) reducing ALL cooldown better than the “Illusion” minor does it for shatters cooldowns is stupid. Despite all the disagreement I get from people, I think flow of time should be removed or at least made a major trait so that you actually need to spec alacrity to get alacrity.
I don’t mind the alacrity concept. I just think we got too much “free” alacrity. Taking a trait to get cooldown recharge (for example AWtEW) is fine. Getting a minor (flow of time) reducing ALL cooldown better than the “Illusion” minor does it for shatters cooldowns is stupid. Despite all the disagreement I get from people, I think flow of time should be removed or at least made a major trait so that you actually need to spec alacrity to get alacrity.
AWtEW might as well be a minor trait as far as PvE goes, which is what the wording of the initial post seemed to imply the thread was about. Its two competitors are slow on interrupt…which is irrelevant on anything worth worrying about in PvE (If you interrupt something, you’ve broken its defiance bar, and it’s immune to CC for longer than the slow will take to wear off), and superspeed for illusions on shatter, something that’s not an issue since the minion damage reduction changes. Literally the only reason someone wouldn’t spec for AWtEW in PvE is if they have absolutely no wells for whatever reason, and even gimmicky builds have space for at least one well.
A buff to flow of time and putting it in competition with AWTeW would be interesting in theory, but unless AWTeW was nerfed hard, or Flow of Time was buffed to a ridiculous degree, it would just result in PvE being even more well centric.
it not healthy for the game as it makes people want chronos over standard mesmers.
People didn’t want mesmers before. Now they do.
You’re operating off a faulty assumption that things were better before, and they weren’t.
PvE was a wasteland for mesmer. You came along for reflects and portal, and that was it.
Also ppl want just 1 mesmer in grp, not more, so I wouldnt see something like this much of a disaster.
As Alpha said, they werent wanted before as well. Just for reflects, which guardians and elementalists were capable of as well.
I think people taking blessings for granted, to the extend of complaining about it. First, “i want to be wanted”, now “you know…I don’t really want these things, even though it’s good and they want me now”. With or without a mesmer, there are two types of skills in this game, skills that can be used more than once in a fight, and skills that probably only occurs once , or twice max, twice max , time wrap comes to mind, BUT you will finish the fight anyways. With aclarity, discounting F5 of chrono, you probably can use the skills ( whether or not with a long recharge) one or two more times during a fight, and i don’t think that really breaking the game in anyways. Bosses that are normally be kill with much efforts will always be easy, regardless of if there’s alacrity or perma alacrity. The difference is more tangible if you deal with tougher bosses like those of legendary classes in HOT, but with those, at max perma alacrity only shorten a fight by a minute or two, but still render you easily one-shot by them no?. So honestly, perma aclarity is a nonissue imo, albeit making easy fights abit more faster and soothing those tough fights by a bit.
it means THEY got me for " neg criticism in clever disguise".
Know that it has been fun and I love ya all.
it not healthy for the game as it makes people want chronos over standard mesmers.
People didn’t want mesmers before. Now they do.
You’re operating off a faulty assumption that things were better before, and they weren’t.
PvE was a wasteland for mesmer. You came along for reflects and portal, and that was it.
this – mesmer was only (pardon) a portal slave for pve aswell pvp. now they are good and everyone loses their minds.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
Yeah, this is just a load of drivel. I’m sorry that alacrity doesn’t match your personal vision of Mesmer, but nobody cares!
Before chrono, Mesmer was garbage-tier in pve. Portal was god-tier…but that’s not a class, that’s a utility skill. With chrono, mesmers are needed and valued in any party for multiple reasons.
So yeah, feel free to moan about it all you like, we can’t stop you. Just keep in mind that you’re wrong, and implementing your ideas would do nothing short of delete Mesmer from PvE again.
People didn’t want mesmers before. Now they do.
You’re operating off a faulty assumption that things were better before, and they weren’t.
PvE was a wasteland for mesmer. You came along for reflects and portal, and that was it.
Amen, brotha! (Sista?)
Back in the day a really really skilled Mesmer could effectively replace a Guardian (“Mr. I Carry Bad Players”) in PvE. The June Specialization also helped that as well. Otherwise, your average Mesmer was more a burden since other classes played by average players brought more to the table other than in niche situations.
Alacrity gave a unique buff to Mesmer that now make them desired. We got BannerBots, BuffBot (druids), BoonBots (Heralds), and now Chronos are welcomed with open arms as an AlacrityBot and QuicknessBot too for those that can pull off rotations well…no pun intended.
(edited by savacli.8172)
I just worry giving elite specs to powerful of a unique tool causes negative community elitism towards some classes. look at reaper and heralds both wonderful classes that could be culled back a small amount. dragon hunters also for pvp. it nice the meta shaken up a bit it good for the game. I just hope with future elite specs they try not add to many new boons, conditions or unique powerful tools to classes. we all know this stuff was done to sell the expansion but now anet will pay with a balancing issue to sort out across all classes.
I love portals by the way and we still wanted for them and timewarp but they utilites/elite and accessed from core and elite spec so they fine to swap in and out when needed. but Chrono’s get that on top of a skill reset and cool down reduction and more team share stuff I just think it little to much for the class.
I don’t expect anyone playing chrono to agree with me as every class likes to feel powerful, dominant and wanted.
it be fun see what the jan balance patch as instore for all classes.
it not healthy for the game as it makes people want chronos over standard mesmers.
People didn’t want mesmers before. Now they do.
You’re operating off a faulty assumption that things were better before, and they weren’t.
PvE was a wasteland for mesmer. You came along for reflects and portal, and that was it.
This, I have no idea where OP was the last 3 years, Mesmers have been less optimal in most game modes and now we are in a good spot.
Pain Train Choo [Choo]
Mind Smack – Mesmer
I would just like to add that this is still bad design. In particular, this means that you will never want more than one mesmer in a 5-man party because they will become redundant. Simply put, mesmer cannot take the “DPS” role in PvE, they are stuck to a support role. This is better than before, but still, this goes against the “play what you want”.
Regardless of alacrity, mesmer sustained DPS should be increased. This would be a huge bonus in PvE but also in PvP where we are stuck in either full support (essentially the PvE build) or burst-only.
To make sure chrono does not get OP in PvE, I guess this should be designed so that you cannot have good DPS and strong buff (which currently is already strong enough to offset the lack of damage) in the same build.
I just worry giving elite specs to powerful of a unique tool causes negative community elitism towards some classes
See, this is the wrong place for your concern, because chrono is different from the other elites.
Consider the statement I responded to before:
it not healthy for the game as it makes people want chronos over standard mesmers.
People don’t want chronos over standard mesmers because elites are superior, they want chronos over standard mesmers because standard mesmer was inferior.
If you want to bring this concern to the Reaper/Tempest/DH/Berserker forum, be my guest, but complaining about alacrity is the wrong thing, because it has nothing to do with your concern.
Alacrity has enabled an unwanted class to be wanted, and removing it would just hurt mesmer players.
I would just like to add that this is still bad design. In particular, this means that you will never want more than one mesmer in a 5-man party because they will become redundant. Simply put, mesmer cannot take the “DPS” role in PvE, they are stuck to a support role. This is better than before, but still, this goes against the “play what you want”.
Regardless of alacrity, mesmer sustained DPS should be increased. This would be a huge bonus in PvE but also in PvP where we are stuck in either full support (essentially the PvE build) or burst-only.
To make sure chrono does not get OP in PvE, I guess this should be designed so that you cannot have good DPS and strong buff (which currently is already strong enough to offset the lack of damage) in the same build.
So, a new elite spec that fixes the mesmer’s damage woes, just as the Chrono fixes the mesmer’s lack of group support.
Chrono is a shatter-based spec, and shatters will never be viable sustained damage.
So the next one could go in one of two directions:
- Phantasms are awesome
- Weapon attacks are awesome
If you really wanted to do damage you can do something silly like Mimicking/CS-ing your Calamity Well (4 in a row if you do that). Though at point, you may not have the utility to offer buffs/boons as well as you could. It’s a trade-off. You can be really good at one thing but be mediocre in another.
If you really wanted to do damage you can do something silly like Mimicking/CS-ing your Calamity Well (4 in a row if you do that). Though at point, you may not have the utility to offer buffs/boons as well as you could. It’s a trade-off. You can be really good at one thing but be mediocre in another.
That would still be garbage-tier dps. Calamity is not a good dps skill.
If you really wanted to do damage you can do something silly like Mimicking/CS-ing your Calamity Well (4 in a row if you do that). Though at point, you may not have the utility to offer buffs/boons as well as you could. It’s a trade-off. You can be really good at one thing but be mediocre in another.
That would still be garbage-tier dps. Calamity is not a good dps skill.
Hence the “silly” disclaimer. As a Mesmer, we’re a whole lot better about boosting everyone else’s potential and providing cover rather than trying to go ham by ourselves. My Calamity suggestion was on the “things I could do but shouldn’t do” shelf.
Shoot, I forgot Mantra of Pain. There! Now we got ubber DPS.
(edited by savacli.8172)
It is a bit to powerful for a game like this with no real cost system to cast ability. Its ok to make things go off faster but to simply say your ability are 66% lower cd with no real down fall makes it the strongest effect in the game. You cant even counter it with a strip or effects that do more dmg vs ppl with boons.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
As someone who mainly plays wvw, it doesn’t seem like such a bad thing to be wanted for something other than portals and veil. So I won’t be complaining about it.
(edited by Ghanto.9784)
It is a bit to powerful for a game like this with no real cost system to cast ability. Its ok to make things go off faster but to simply say your ability are 66% lower cd with no real down fall makes it the strongest effect in the game. You cant even counter it with a strip or effects that do more dmg vs ppl with boons.
“Skills recharge 66% faster” which translates to a 40% reduction in CD not a flat 66%. You can counter it with chill. Even though Chill can be removed there are a lot more sources of Chill application than there are Alacrity applications.
I would just like to add that this is still bad design. In particular, this means that you will never want more than one mesmer in a 5-man party because they will become redundant. Simply put, mesmer cannot take the “DPS” role in PvE, they are stuck to a support role. This is better than before, but still, this goes against the “play what you want”.
Regardless of alacrity, mesmer sustained DPS should be increased. This would be a huge bonus in PvE but also in PvP where we are stuck in either full support (essentially the PvE build) or burst-only.
To make sure chrono does not get OP in PvE, I guess this should be designed so that you cannot have good DPS and strong buff (which currently is already strong enough to offset the lack of damage) in the same build.
So, a new elite spec that fixes the mesmer’s damage woes, just as the Chrono fixes the mesmer’s lack of group support.
Chrono is a shatter-based spec, and shatters will never be viable sustained damage.
So the next one could go in one of two directions:
- Phantasms are awesome
- Weapon attacks are awesome
Yes, I think an elite spec may be the easiest way to do that since you can change the class mechanics.
However, this is kind of the limit of the system. In PvP, if I want to be a bruiser, I need sustained damage, but I would also need defenses (like the shield provides) and traits like “Danger Time” to boost my crits despite my (let’s say) soldier stats. But I can’t have 2 elite specs slotted…
There may be other ways to fix it in core mesmer though:
- Removing ~10% burst damage from shatters and boosting ~10% sustained damage from phantasms/weapon skills
- putting a strong phantasm-boosting trait in competition with mental anguish and making so that you can use phantasms reliably for damage
- changing the whole illusion concept since it is obviously a failure (unlikely to happen)
One of the big issues with dps is that all phantasms are long range attacks. If you say…. Make iWarden appear on top of you and only move after the first attack you can probably triple the damage.
It’s partly issues like that, or like sword being lower damage because it’s also defensive.
Yes, I think an elite spec may be the easiest way to do that since you can change the class mechanics.
However, this is kind of the limit of the system. In PvP, if I want to be a bruiser, I need sustained damage, but I would also need defenses (like the shield provides) and traits like “Danger Time” to boost my crits despite my (let’s say) soldier stats. But I can’t have 2 elite specs slotted…
There may be other ways to fix it in core mesmer though:
- Removing ~10% burst damage from shatters and boosting ~10% sustained damage from phantasms/weapon skills
- putting a strong phantasm-boosting trait in competition with mental anguish and making so that you can use phantasms reliably for damage
- changing the whole illusion concept since it is obviously a failure (unlikely to happen)
I said it before the spec patch but it would have been better if they had removed all damage from phantasms, and made them illusions with effects then buffed the autos and a few other skills. Could even have the Mesmer do the attack phantasms normally would then leave an illusion that does the same thing but no damage.
Makes balancing a lot easier as you can balance the shatter damage and sustained damage separately instead of this silly system which has dps tied to a fragile lemming.
Finding a “valid” thread now-a-days is really hard, But I’ll keep looking.
Finding a “valid” thread now-a-days is really hard, But I’ll keep looking.
Valid?
People demanded a trinity where roles would be required by certain classes.
ANet provided with raids.
This is how trinities work.
The mesmer is lucky that it has something to bring to the table in such a way.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
How on Earth can you as a mesmer main complain about alacrity?
Remember that Chronomancer was given alacrity because it only has two additional weapon skills.
Alacrity is fine, the problem is All’s well that ends well.
They specifically stated when showing off the chronomancer that they were being very careful about giving the ability to share alacrity with others because of how powerful it is in the hands of non-chronomancers, then they pulled a complete 180 on it and gave All’s well that ends well changes to the point where it’s possible to give almost complete alacrity uptime to allies.
It used to add the de-condi to the wells, which didn’t work too well but yeah.
I think they should add that again however, or rather ,go crazy on anti-condi as a GM trait:
All is well that ends well
Any time a well you cast pulses, allies within it lose conditions.
Conditions removed: 1
Number of allies affected: 5
That’d also mean that the healing well cures 2 conditions per ticks. And 1 for every other well. Anti-condi galore, but it would compete with Chronophantasma.
I play a main Mesmer and refuse to use a chronomancer because of the inclusion of alacrity. people will see it as a great thing because it helping with improved dps. but it not healthy for the game as it makes people want chronos over standard mesmers.
chrono is great and with its f5 does it really need another way of refreshing cooldowns.
its main application is through traits (except the one phanstam) so it can be easily removed or replaced by more quickness application.some people want it nerfed but nerfing it will make it pointless and will weaken chrono it just needs alternative traits that give the chrono something different in place of the alacrity. also I bet this unique ability hard balance for anyway since it given to others
if some traits where changed this is what I would do.
flow of time – grant yourself super speed when shattering 2 seconds (giving you 6 seconds max)
improved alacrity – change it to time heals all – when you have quickness you regenerate health per second
swap the phantasm to give quickness instead of alacrity
and then just change well of recall to something unique like teleport Mesmer to the well centre when it ends just like a blink maybe blasting the radius on arrival for blast finisher.
Mesmer/chrono will always be wanted for quickness application but they don’t need reduced skill cool down also.
if some of these elite specs were culled back a bit ( the heavy dps bringers) then maybe they could reduce the raid boss health pools a bit and make all the classes a little more wanted ( not every build but back to how it was before HOT minus the ranger and necro hate)
I cant see this happening but I still wish they never added it in first place.
When i read thread like this i feel bad and got scared about how much clueless self destructive human being can be.
I know it’s a game and so on…
But why? What’s the need of a “statement” like “alacrity should of never been added”?
Let’s give a look to fact, because everyone can express his own opinion but would be nice to think about it before speaking:
1) Before hotm mesmer didnt had a spot on pve istanced content. We were there just for “when reflect is needed\portal botting” or friendship or being good\better than pugs with proper classes.
2) The starting point of “good balanced istanced pve game” is a game who grant a spot (or the option to get it) for every class in the game (rathen than “lf 3 ele”). This statement is so elementary than none can negate it.
So Before Chrono\alacrity we didnt had a spot and our balance compared to other classes sucked.
Now i don’t know whoever done the mesmer specialization class in hotm but, whoever done it, has made (under an istanced pve point of view) an amazing wonderfull job (and i’m playing mmo from 10+ years old).
This is a fact not an opinion.
Chrono’s dev (& alacrity) have taken a subpar-out of meta pve class and grant it a role and a spot, without making it as much rendundant or op to push people to desire to have more than 1 chrono in party\raid.
They made chrono in way chrono brings the 2 strongest buff (dps wise) of the game (alacrity and quickness) while, at the same time, chrono is the class who take less advantage from these 2 buffs.
It’s really a wonderfull and elegant solution, because in this way for the 1st time in the last 2 years mesmer got a spot in raid and party without being so much op to push people lf for 2 or 3 of them (like is actually happenig for war, ele or rev in raid).
Now checking the raid common composition trough the 3 bosses of the raid there is just druid who is in the same position as chrono (you want a druid but not 3 of them).
If you’d really interested on the state of pve meta balance you would ask anet to work on thief\guard\necro in way to allow them the get a spot too in istance\raid in place of the 2nd (or 3rd) war\ele\rev you usually see in raid.
Instead, you are asking for destroying and make chrono to lose its own single spot that got in raid\istance right now (because this is what will happen removing alacrity\changing AWTEW or changing quickness like you ask) because “you don’t like to play it”.
Now i can understand that you don’t like a particular meta class’ build but till the class itself is balanced (and chrono it’s balanced because you won’t see any single party\raid LF 2nd chrono and you can’t negate this) i find that asking to change it because “you don’t want to play it”, with the result of putting the class itselff out of meta+losing its single spot, it’s childish and selfish.
Because behind any words if you don’t like chorno you can just reroll another class with a build you like, like all other people do, rather than asking to destroy the class itself ruining the fun of the other 99% of people that are actually enojoying it without filling more than 1 spot for raid\party with chronos.
FREE PYRO
(edited by aelfwe.4239)
i disagree, i feel like alacrity should have been added, having these niche buffs that proffessions bring to raids really highlights their usefulness and bring more variety, more proffessions need these little additions to mean they’re more important then just standard DPS.
the flaw is they added it to the elite and not the core proffession, i feel the same way about ALOT of the Elites new mechanics, 99% of the problem with the fact elites are replacing core proffessions is that the new mechanics are so much more stronger then the base proffession, the Elite should have Just been a trait line everything else should have been given to the core proffession.
this would have made variety so much easier to balance, if they just Simply Upgraded the Mechanic of the proffession as a whole and the Elite being just the trait line as a stand alone thing.
The idea is a scarey one, to change what the player actually gets after the expansion release, but tbh, as a whole the community seem pretty against this Elite > Core aspect brought with these new toys, so i feel like a change in this would not only boost the variety the combinations and adaptation to teams and comps but make the general population much happier.
Also as much as everyone says “game should hold perks over f2p players” it’d reduce the difference in power between a f2p to a Paid player, i know that it isnt always the greatest thing to look at but at the end of the day u wont sell someone a game who sees nothing but death due to lacking the additions.
I do hope A-net reliese this and do maybe Seperate it alittle rather then nerfing every elite down to try and balance it out, cause all we will get is the oppisite, elites will be useless while the core proffessions being the power, i’d enjoy to see what would happen if people could combine shield with other traitlines and things like that.
i disagree, i feel like alacrity should have been added, having these niche buffs that proffessions bring to raids really highlights their usefulness and bring more variety, more proffessions need these little additions to mean they’re more important then just standard DPS.
You can disagree but a fact is a fact and wont change just cause you disagree with it:
Mesmer is actually taken in party or raid just for quickness and alacrity, if you remove them then mesmer\chrono won’t be taken in raid anymore.
The way you are speaking of balance just under a “general point of view” without taking into account the specific situation of the class you are speaking off in every specific istanced contents that this game is offering, show off either an absolute superficial way to intend “balance” as much as a total unknowledge of the istanced content of this game, of what that content requires as well of what all classes do.
It’s also pretty weird how putting out a class (who is actually holding not more than 1 place) from raid\istance setup could be in your sight a “good” balance proposal.
the flaw is they added it to the elite and not the core proffession, i feel the same way about ALOT of the Elites new mechanics, 99% of the problem with the fact elites are replacing core proffessions is that the new mechanics are so much more stronger then the base proffession, the Elite should have Just been a trait line everything else should have been given to the core proffession.
this would have made variety so much easier to balance, if they just Simply Upgraded the Mechanic of the proffession as a whole and the Elite being just the trait line as a stand alone thing.
The idea is a scarey one, to change what the player actually gets after the expansion release, but tbh, as a whole the community seem pretty against this Elite > Core aspect brought with these new toys, so i feel like a change in this would not only boost the variety the combinations and adaptation to teams and comps but make the general population much happier.
You are speaking as before hotm there were not meta build and meta classess.
If before hotm people doing istance\fotm wouldnt being LF specific class with particular build you would be right.
Sadly before hotm people was LF particular class with specific build exactly how now in hotm people is LF particular class with specific build.
With hotm nothing is changed except the specific builds people is lf for (in the case of mesmer before hot NONE after hotm CHRONO —- no need to be a wise sage to understand that between “none” and “one”, “one” is better than “none”).
This fact it’s enough to explain how much absurd and illogical is your tought.
Also as much as everyone says “game should hold perks over f2p players” it’d reduce the difference in power between a f2p to a Paid player, i know that it isnt always the greatest thing to look at but at the end of the day u wont sell someone a game who sees nothing but death due to lacking the additions.
The difference between f2p players and paid player is the 30 bucks in 3 years you need to buy the single BUY TO PLAY expansion released in 3 years in a game who has been a BUY TO PLAY game for 3 years long.
People who is actually f2p gw2 without realizing gw2 is a b2p game that is just allowing you to try out the base game before buying the expansion and not a ftp browser game is really out of the world.
I do hope A-net reliese this and do maybe Seperate it alittle rather then nerfing every elite down to try and balance it out, cause all we will get is the oppisite, elites will be useless while the core proffessions being the power, i’d enjoy to see what would happen if people could combine shield with other traitlines and things like that.
Asking to have more pve meta aviable build diversity like war got (they can go viper berserk or PS) is NOT asking to destroy the single working build we have (chrono) removing alacrity.
Your goal is good, the way you want to reach it is selfdescrutive.
FREE PYRO
(edited by aelfwe.4239)
I am surprised to see such topic complaining about OPnss of chronos mechanic at pve. Before HoT mesmer was taken to pve fairly rare and mostly because of reflects and portals (and only portal is unique ). If mesmer got only sustain dps buff, it still be not very desired party member until this buff made it top 1-2 dps class (and mesmer really got some mediocre sustained dps buff through phantasms survivability).
Now it welcomed in pve because of valuble abilities, though mostly only 1 pr 10 ppl.
I’m not against mesmer sustain dps buff and build diversity, but this wish to remove single mechanic that makes mesmer unique and desirable in raids…
I would be glad if anet made elites accessible to core player too (in spvp)
How on Earth can you as a mesmer main complain about alacrity?
It seems like everyone and their mother mains a mesmer nowaday. Legit source I tell ya, I have 500 hours+ on mesmer and my knowledge, mechanical skills about my own class isn’t even remotely comparable those mesmer mains.
(edited by Hakuryuu.8634)
Even if you take away Alacrity from Chronos, the elite spec still made us stand out. We would still provide quickness in high amounts and be able to manipulate our own cooldowns with Mimic/CS abuse. We would have re-spawning Illusions as well and have more gameplay with Slow. Alacrity was just icing on the cake, and it is definitely very sweet icing indeed.
Beforehand, Mesmer were a great class in the right hands, but everyone kinda had a bad taste still left in their mouths about Mesmers being a “sub-optimal” class. It was almost to the point that a Mesmer had to prove himself before the team realize how good of an asset that class was to the team: high boon availability, group distortion, healing, cleanse, Interrupts, reflects, etc.
Nowadays, everyone wants a Chrono and there are indeed more of us in game. However, I can’t tell you how many times I’ve come across a Chrono in game that simply does not take advantage of his tools. Just because the class is “OP” doesn’t mean anyone who picks up the class is instantly going to become a rockstar. I mean if a player is just gonna grab one build to play braindead and do nothing but drop Alacrity over and over they might as well play a Warrior. In other words, Alacrity is great and all, but I’d much rather take the Chrono who knows to slot in Feedback and/or trait his Focus to deal with something like Uncategorised Fractal.
You can disagree but a fact is a fact and wont change just cause you disagree with it:
Mesmer is actually taken in party or raid just for quickness and alacrity, if you remove them then mesmer\chrono won’t be taken in raid anymore.
Bro, the guy you are quoting was agreeing with you, that alacrity is a good thing.
Even if you take away Alacrity from Chronos, the elite spec still made us stand out.
In raid, as a mesmer, you are there for quickness and alacrity.
In istance, as a mesmer, you are there for quickness and alacrity.
All other things you are mastering as a mesmer are things you can master aswell with other classes while bringing more dmg , more boons and more support compared to mesmer.
The 1st example is reflect.
We are still the best @reflecting but with hot everything is changed.
Now we have revenant which makes more dmg than us, which brings more boons than us with reflect.
Now we have ranger aviable, which bring more dmg than us, which bring more boons than us with spotter and frost.
Even dragon hunter if we lose alacrity and quickness would bring more dps, boons and support than us losing alacrity and quickness.
Now do not missundertand me:
I love mesmer, i play it since preaccess, i’m around 5k/played with it or even more and i’ve never stopped to play it, even on the darkest mesmer meta spot and i would still keep playing it even without alacrity and quickness.
But still when i think at good possible setups of the raid i’m farming with spirit vale (not the best but it took us just 3 hour for full clean this week) i really dont find a place, a spot or a single reason to bring a chrono without alacrity\quickness, regardless the chrono it’s me, you or the best mesmer ever.
I’d like too more build diversity, but not at the price to kill the only competitive viable pve build we have at the moment.
FREE PYRO
Bro, the guy you are quoting was agreeing with you, that alacrity is a good thing.
OMG i missunderstood all, i took his example of what people say as his though, my bad.
I’m really really sorry Drayos, sorry again, i just get mad seeing a mesmer asking a suiciding stuff like remove alacrity :/
FREE PYRO
(edited by aelfwe.4239)
Wrong. Also, should have.
Finding a “valid” thread now-a-days is really hard, But I’ll keep looking.
Valid?
Worth time? Worth the effort? Worth-anything? “Alacrity should of never been added” what..? ? ?
It is a bit to powerful for a game like this with no real cost system to cast ability. Its ok to make things go off faster but to simply say your ability are 66% lower cd with no real down fall makes it the strongest effect in the game. You cant even counter it with a strip or effects that do more dmg vs ppl with boons.
“Skills recharge 66% faster” which translates to a 40% reduction in CD not a flat 66%. You can counter it with chill. Even though Chill can be removed there are a lot more sources of Chill application than there are Alacrity applications.
Well no chill not an counter to alacrity its more like alacrity is an counter to chill ontop of condition removal. The true counter for boons is converting boon striping and “do high dmg to ppl with boons” effects. Alacrity is like the old quickness its not a true boon so it brake the build in boon counter system.
I am still think the powerful boons (stab quickness resistances) should not be something you can boon share nor should they be effected by boon duration but should be strip-able and i think alacrity should fall into this powerful boon effect.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
It is a bit to powerful for a game like this with no real cost system to cast ability. Its ok to make things go off faster but to simply say your ability are 66% lower cd with no real down fall makes it the strongest effect in the game. You cant even counter it with a strip or effects that do more dmg vs ppl with boons.
Well no chill not an counter to alacrity its more like alacrity is an counter to chill ontop of condition removal. The true counter for boons is converting boon striping and “do high dmg to ppl with boons” effects. Alacrity is like the old quickness its not a true boon so it brake the build in boon counter system.
I am still think the powerful boons (stab quickness resistances) should not be something you can boon share nor should they be effected by boon duration but should be strip-able and i think alacrity should fall into this powerful boon effect.
1- alacrity it’s NOT a boon, it’s a specific class effect under the chategory “buff”, as spirit, auras, venom, banners etc.
Source: https://wiki.guildwars2.com/wiki/Effect
2- exactly like others buff profession effect it is shared to other people (frost spirit effect, sun spirit effect, war banners and aura).
3- exactly like others buff profession effect there isnt specific counter to them (have you ever seen a counter for a war banner? or for a frost spirit? you cant counter the profession buff itself you can just counter the effect —> chill on alacriy, weekness on frost spirit and so on).
4- exactly like others buff profession effect, alacrity, venom, banner, spirit or aura are NOT boon stripable. It can suprise you but BOON striping use work agaisnt BOON not agaist BUFF.
5- alacrity exaclty like others buff proffession isnt affected from boon duration and boon share.
6- alacrity doesnt reduce of 66% skill cd to everyone. 66% reduction is the cd reduction when alacrity is always up, but since alacrity it’s not affected from boon duration or boon share the only way you have to share it to your mates are wells and shield phantasm. In pvp there isnt a single chrono bunker build which is by far near to bring 100% alacrity uptime on mates. Moreover the alacrity effect of reducing skill cd works in opposite direction on skill reduction cd trait lowering their effort (9 years old math, hope you can get it). The result is that in a pvp match from a bunker chrono who play perfectly you can expect a 30%-40% cd reduction on mates and not a 66%.
Now i dont know how you aren’t shamed of keeping to express opinions without just taking a while to get the basic information about stuff you are speaking off, but regardless you can feel “right” about this attidute it i aware you that you arent making a good job on yourself.
FREE PYRO
(edited by aelfwe.4239)
6- alacrity doesnt reduce of 66% skill cd to everyone. 66% reduction is the cd reduction when alacrity is always up, but since alacrity it’s not affected from boon duration or boon share the only way you have to share it to your mates are wells and shield phantasm. In pvp there isnt a single chrono bunker build which is by far near to bring 100% alacrity uptime on mates. Moreover the alacrity effect of reducing skill cd works in opposite direction on skill reduction cd trait lowering their effort (9 years old math, hope you can get it). The result is that in a pvp match from a bunker chrono who play perfectly you can expect a 30%-40% cd reduction on mates and not a 66%.
It’s actually only a 40% effective cooldown reduction when alacrity is up 100% of the time.
6- alacrity doesnt reduce of 66% skill cd to everyone. 66% reduction is the cd reduction when alacrity is always up, but since alacrity it’s not affected from boon duration or boon share the only way you have to share it to your mates are wells and shield phantasm. In pvp there isnt a single chrono bunker build which is by far near to bring 100% alacrity uptime on mates. Moreover the alacrity effect of reducing skill cd works in opposite direction on skill reduction cd trait lowering their effort (9 years old math, hope you can get it). The result is that in a pvp match from a bunker chrono who play perfectly you can expect a 30%-40% cd reduction on mates and not a 66%.
It’s actually only a 40% effective cooldown reduction when alacrity is up 100% of the time.
yeah sorry, that lead on more realisti 20%-25% reduction on mates on pvp
FREE PYRO
You remove alacrity as it currently is from mesmers, and they’ll be dropped from raids.
Mesmer is bar none the lowest DPS class ingame, if it can’t have the strongest utility there’s no point to having one.
I don’t giving alacrity to the mesmer was the best idea either.
There ARE going to be more elite specs in the future and just HOW will Anet even begin to make another spec on par with chronomancer?
As some others mentions alacrity makes chronomancer one of the best supports, not to mention their ability to fulfill a tank role due to wells and continuum shift.
There’s only two possibilities I can think of: either chronomancer gets nerfed to the ground to make the upcoming spec more appealing (i.e. sell dat xpac) OR the new spec is so ridiculously op that chronomancer put on a shelf (i.e. power creep).
Believe me when I say there are going to be more nerfs.
I don’t giving alacrity to the mesmer was the best idea either.
There ARE going to be more elite specs in the future and just HOW will Anet even begin to make another spec on par with chronomancer?
As some others mentions alacrity makes chronomancer one of the best supports, not to mention their ability to fulfill a tank role due to wells and continuum shift.
There’s only two possibilities I can think of: either chronomancer gets nerfed to the ground to make the upcoming spec more appealing (i.e. sell dat xpac) OR the new spec is so ridiculously op that chronomancer put on a shelf (i.e. power creep).Believe me when I say there are going to be more nerfs.
Or the next elite brings mesmer damage on par with other classes. It’s not like raids are composed entirely of chronos.
I don’t giving alacrity to the mesmer was the best idea either.
There ARE going to be more elite specs in the future and just HOW will Anet even begin to make another spec on par with chronomancer?
As some others mentions alacrity makes chronomancer one of the best supports, not to mention their ability to fulfill a tank role due to wells and continuum shift.
There’s only two possibilities I can think of: either chronomancer gets nerfed to the ground to make the upcoming spec more appealing (i.e. sell dat xpac) OR the new spec is so ridiculously op that chronomancer put on a shelf (i.e. power creep).Believe me when I say there are going to be more nerfs.
Or the next elite brings mesmer damage on par with other classes. It’s not like raids are composed entirely of chronos.
I don’t want an elite spec to fix the problems with core mesmer. Elite specs should never fix massive glaring unintended weaknesses like huge dps ramp up times and a general lack of dps.
Though I must admit I find it hilarious when someone (not anyone in this thread) says mesmer dps is too high and should be nerfed.
(edited by apharma.3741)
I don’t giving alacrity to the mesmer was the best idea either.
There ARE going to be more elite specs in the future and just HOW will Anet even begin to make another spec on par with chronomancer?
As some others mentions alacrity makes chronomancer one of the best supports, not to mention their ability to fulfill a tank role due to wells and continuum shift.
There’s only two possibilities I can think of: either chronomancer gets nerfed to the ground to make the upcoming spec more appealing (i.e. sell dat xpac) OR the new spec is so ridiculously op that chronomancer put on a shelf (i.e. power creep).Believe me when I say there are going to be more nerfs.
Or the next elite brings mesmer damage on par with other classes. It’s not like raids are composed entirely of chronos.
I don’t want an elite spec to fix the problems with core mesmer. Elite specs should never fix massive glaring unintended weaknesses like huge dps ramp up times and a general lack of dps.
Though I must admit I find it hilarious when someone (not anyone in this thread) says mesmer dps is too high and should be nerfed.
Anyone remember the guangmath from before the spec patch that was vomiting crazy about how mesmer condie dps with pistol phantasms was going to be incredibly broken?