(edited by Azathoth.2098)
All about the Mesmer!
Chaotic Transference is a great trait.
But useless for those like me, using these stats:
Condition Damage, Power, Precision.
Chaotic Dampening on the other hand feels very weak.
So why not add this to Chaotic Dampening:
„Gain Condition Damage based on your Precision.“
or
„Gain Ferocity based on your Condition Damage.“
.
Winds of Chaos:
The speed of the Orb is way too slow.
This was stated so many times before.
In addition to that, this skill feels kind of to random to me.
If Vulnerability procs too often you can lose your Bleeding or Burning stacks.
So why not change it like this:
„Winds of Chaos causes Bleeding.
Critical hits additional cause Burning.
There is a chance of X% to additional cause Vulnerability.“
or
„Winds of Chaos causes Bleeding or Burning.
Critical hits additional cause Confusion.
There is a chance of X% to additional cause Vulnerability.“
.
Edit:
.
Danger Time should get an additional effect. This could be:
- Increases your damage against slowed enemies.
- Increases your critical hit damage against slowed enemies.
- Slowed enemies take a random condition from all your spells: Bleeding, Burning, Poison, Confusion, Pain.
.
Lost Time should get an additional effect. This could be:
- Gain Ferocity based on your Precision.
.
It would be great, if we could increase the range for Scepter-, Torch- and Shield-Skills to 1200; just like the Pistol-Skills.
.
Echo of Memory: The Shield and the Phantasm should be summoned simultaneously. There shouldn’t be a delay.
.
Ether Clone: Summoning a Clone with the first skill? I never liked this game mechanics. Get rid of this chain-function and just let us use Ether Bolt.
Or exchange the Clone for an additional condition.
At least make the Clone to be summoned at the position of the Mesmer. It happens so often (especially in big fights) that the clone is summoned and instantly dies.
Pain could be changed to Bleeding or Burning, as it is the weakest condition.
.
Illusionary Counter: When using this skill, the clone should be summoned and Torment should be applied to the target, instantly.
Better change it to just one skill like this:
- Illusionary Counter:
Gain Aegis for 2 seconds and at the same time shoot a bolt that damages and blinds your target and enemies, it passes through. Affected enemies also suffer Torment.
In addition to that you summon a clone at your position that casts Ether Bolt.
(edited by Azathoth.2098)
This is all about the Mesmer!
- Which additional Skills or Traits would you like to see in future?
- Phantasmal spartan (elite illusion skill):
You summon a huge phantasm with a lance and shield, it posses 5 times the normal hp of a phantom and use two skills:
Lance stab (cant be blocked) and hit like a illusionary duelist but without leap combo, shield: after using lance stab the illusionary duelist enter a block stance and his huge shield glows confering aegis to up to 3 allies near him ina radius of 600 secs.
120 secs cool down (since you can dps it as a counter, even when atacking other players).
- Hipnosis type of skills.
- Charm type of skills.
- Enviromental illusions (architectures):
Architectures are enviromental illusions that mesmers can use to change the landscape that their eemies perceive, allowingt hem to gain the advantage of territory, they count as normal illusions, meaning mesmers can only have three of them normally.
They are control likes abilities.
- Illusionary wall (900 range):
The mesmer its capable of creating up to 5 collindant walls (each with 500 wide, and 500 height). This walls will repart betweenthemself a up to 5k health pull (subject to traits).
Illusionary walls areinmune to movement skills damage (as long as its moving) and cant be targetable , they will interrupt ongoing moving skills and generate a 10% damage back to the enemy player and make them fall into the ground if this damage its equivalent to 10% of their current hp, if its 50% they will bounce 250 lengh as a knockback (push).
45 secs cooldwn and only the first wall count for shatters and it spread their effect from the midle of it.
- Illusionary pit (45 secs cd, 900 range)
The mesmer make an illusionary pit on the target location (ground target with 600 radius and 600 deep), the pit cant be created in places were enemies are in that moent (you need to time it).
Only enemies can fall on the pit, when they do, they get fall adamage for a fall of 600 height. The illusionary confins of the pit count as obstruction for enemies atacks.
Allies and the caster of the pit can both step over it and atack out of the illusionary walls of it, however doing so will destroy the illusion.
The pit cant be destroyed from inside until 25 seconds have passed and the trapped guy mind willl begin to questionate the illusion.
The pit have a base of 10 k hp.
Enemies can blink or teleport out of the pit. When they are inside they will gain one stack of “desesparation” per every 5 secs:
Desesperation give 200 “mind type” damage per second. Been in the pit count as been in combat. Plus for every second on fear when you have desesperation you get an additional 100 mind damage per stack. (need to specificate the fromual with damage condi and base mind damage).
Desesperation gives 20 % more damage on downed enemies.
Every 100 mind damage can be recuperated for 1 sec out of combat, or for every boon, condi cleanse or heal received from other players (doesnt count when downed).
Players recover up to 1000 mind damage if they use a healing skill (doesnt count when downed).
When a player gets downed all the mind damage become permanent.
Some people have stated, that the Mesmer is, or at least was (GW1) not only a Illusionist, but also a kind of Stage-Illusionist.
If that’s the case I am wondering, why the Mesmer does not use Cards, Wands, Linking-Rings, and so on.
I have made some suggestions about the Mesmer using Cards as weapons …
The Cardist: Show Off With Cards.
I really love the idea of using Cards as a Weapon, just like Gambit.
So this is my suggestion for a new Mesmer-Specialization, using a 2-handed-weapon.
The skills, more or less, apply to Card-Tricks.
…
[Game]Create Your Own Specialization!
… and about a new Class: The Stage-Illusionist.
[Class Suggestion] The Stage-Illusionist
It would be so great, if the Mesmer would be more like an Stage-Illusionist, using Cards and thinks like that.
When Illusions die during fight, or when Illusions disappear after an enemy’s death, they should explode and cause damage and conditions.