Am I missing something or does it just suck
It works perfectly fine for me.
First projectile still hits me but is stored, subsequent projectiles are all reflected (you can kill an entire group of Young Karka in ~7s with this + Feedback).
Then I can release the stored projectile.
Weird, tried it multiple times with an Ele and a Necro cant seem to store any of the abilities.
Usually, the first projectile hits you and you take damage as normal, and then the skill switches to the “throw stored projectile”, and you then get a reflect effect for the remaining duration of the channel.
Now assuming that you’d want to catch a really strong projectile, that’s pretty stupid design, might as well a bug of course, but we can’t tell because the devs only rarely acknowledge bugs on skills and then only fix half of them when they touch them…
Ahh ok well thank you guys very much, my friend runs a full nuke build for Ele wanted to throw something back at him see if he one shots himself xD
Ahh ok well thank you guys very much, my friend runs a full nuke build for Ele wanted to throw something back at him see if he one shots himself xD
Remember, it has to be a projectile (think Diablo-esque games. Fireballs are projectiles, Fire Storms are not).
Love diablo(not diablo 3) so perfect analogy thanks for the advice man! I figured things like dragons tooth couldnt be absorbed =P
I used Diablo as an example because the projectile system there is RIDICULOUSLY similar to [some skills] here. You can’t quite dodge projectiles, but there are some line-projectiles which you will dodge just by walking sideways in regards to the caster (Guardian with Hammer skill 3, Sword/Scepter blockskills-2ndcast).
The way Mimic works is this:
Mimic is channelled over 4 seconds. When you are hit by a projectile, the projectile is absorbed and becomes Echo (the absorbed projectile still inflicts its full effects on you). After becoming Echo, you will reflect projectile attacks and block non-projectile attacks for the remainder of the channel.
The key to using Mimic is the fact that it can absorb friendly projectiles. This means you can use a bouncing projectile capable of bouncing to allies: Winds of Chaos, Mirror Blade, iMage, iDisenchanter: to trigger Echo and get the far more valuable reflection/blocking effect, as well as a second casting of the beneficial projectile’s effect on yourself (Mirror Blade however has no effect when Echoed).
so in a one on one say i have my staff and hit them then as it comes back hit mimic, that makes it so im invulnerable until the cast is finished then after i can shoot off two skill 1s?
Yes, although you only get one casting of Winds of Chaos with Echo and it is not cast at the enemy but at yourself (as that was the projectile that was absorbed, as it’s coming back to you), giving you either Might or Fury.
Winds of Chaos from Staff Clones are also capable of triggering it.
Yea, it’s a bad counter to Killshot :P Maybe you guys know the answer to this since it’s sort of related. I mirrored a killshot the other day and it hit the War for 3800. Do you guys know if reflected abilities use our stats/traits/bonuses or theirs? I was hoping for a 13K instagib but was sad. I’m not sure if the war as just weak and didn’t crit or if it’s using my stats which probably would never hit that level of dmg without all the warrior mods.
Yea, it’s a bad counter to Killshot :P Maybe you guys know the answer to this since it’s sort of related. I mirrored a killshot the other day and it hit the War for 3800. Do you guys know if reflected abilities use our stats/traits/bonuses or theirs? I was hoping for a 13K instagib but was sad. I’m not sure if the war as just weak and didn’t crit or if it’s using my stats which probably would never hit that level of dmg without all the warrior mods.
I’m fairly certain it just takes the base damage of the attack and applies it to your stats and traits. So no bonus damage with adrenalin, no higher crit chance, etc.
Reflected attacks use your Power/Critical Chance/Critical Dmg instead of the enemy’s stats, thus loose benefits if the skill requires class features to boost. Further, they can proc “On Crit” effects from your weapon sigils.
There is a funny thing though. If an I.Warden reflects an attack (Warden’s Feedback) while you have both +15% Illusion/Phantasm Dmg, then the reflected projectiles are increased by that same +30% dmg.
—Thus Reflected Projectiles (Not from I.Warden) may benefit from +3% Dmg per Illusion, +4% Dmg per charged Mantra, +10% Dmg while HP > 90% Scholar Runes, and etc.
On Mimic? Its … eh in WvWvW trying to use it for the intended purpose of grabbing a projectile, storing it, and using it later. Its superb when using it for the personal Reflect/Block status for multiple seconds on short CD, especially when you know that their will be a projectile flying at you (Whether enemy zerg or one own’s Winds of Chaos bouncing back).
- (Death, Terry Pratchett, Hogfather)
This thread has so much win in it. I would likely never have figured out that Mimic works with friendly projectiles and I also didn’t know that reflected stuff uses the reflector’s stats, so big thanks for sharing this!
There is a big hint for the reflected/stored projectiles to use your stats in that a reflected/echoed scepter Ether Clone will create a clone of you. Not an allied clone of the ennemy caster, but a clone of you. From my understanding, the initial projectile is destroyed and you shoot an identical projectile, with your own parameters.
Another hint to this is that projectiles from max range should run out before coming back. And they don’t, showing they are at least partially reseted.