An Idea for Illusions

An Idea for Illusions

in Mesmer

Posted by: JoshuaRAWR.4653

JoshuaRAWR.4653

As we all know, currently when you end a fight with a single NPC, all current Illusions die.

My idea is instead of bounding the Illusions to the Enemy NPC, how about bounding them to the player, this way after finishing combat, you still have the illusions with you, however, out of combat, you lose 1 illusion anywhere between 5 to 10 seconds until you re-enter combat.

How would this affect the Mesmer, would it make them too strong or be a QoL change?

Warrior 80 | Guardian 80 | Ranger 80 | Engineer 80 |
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA

An Idea for Illusions

in Mesmer

Posted by: Xavi.6591

Xavi.6591

I think this would be impossible as you can have illusions on different targets as intended. Really, Mesmer isn’t a pet class so I see no reason to keep them running around with you like a ranger or necro.

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
Angry Intent [AI] | Yak’s Bend |

An Idea for Illusions

in Mesmer

Posted by: wads.5730

wads.5730

would make shatter builds even stronger than what they are now. you’re basically getting a free shatter per person instead of having to resummon illusions every time you kill someone.

An Idea for Illusions

in Mesmer

Posted by: FlyingK.9720

FlyingK.9720

It’d be nice for phantasms as that would potentially open up a whole new set of pet builds for the Mesmer.

An Idea for Illusions

in Mesmer

Posted by: Taril.8619

Taril.8619

When I first started playing mesmer, I would’ve liked this (A phantasm build would also like this)

But after playing a bit longer and getting used to it, no.

It would allow extra burst for the most complained about build (Shatter build) via allowing a setup before engaging to start off with a full 3 illusion shatter.

I’ve also gotten used to generating Phantasms and Clones on specific targets and using this to advantages (Spawning Phantasms on something that is safe from causing AoE to them, having melee Phantasms spawn ontop of a target allowing it to deal damage with less risk of dying on the way there, having multiple targets have clones attacking them to wear them down/spread conditions/AoE explode in various areas etc.)

Not to mention the issues people would have with AI (It’s bad enough with Rangers and Necro’s let alone with things that would literally die in one hit)

“Pull the trigger, move out ahead,
There’s two kinds of people… The quick and the dead”