Anet's Reflection "work arounds"

Anet's Reflection "work arounds"

in Mesmer

Posted by: Handin.4032

Handin.4032

Has anyone else noticed that many of the bosses in the game which do ranged “projectile” like attacks are “immune” to reflections? For instances, bosses which fire guns which can shoot you through a feedback? Was this done on purpose for a work around to not make reflections strong in PvE? I’ve noticed while playing PvE for LS stuff (I normally do WvW) that reflection builds are much more useless since it seems most mob attacks aren’t affected by them, even if they are ranged “projectile” like attacks.

I think anet needs to either make a buff on the mob to say their attacks can’t be reflected, even though they should, or make the descriptions of the reflection attacks more what they represent. In WvW, there’s no problem, since almost all the player ranged attacks seem to count (its why you can die from retal with 1 feedback!), but in PvE I’ve found most reflection skills to have very little effect on champions and higher.

TC Golden Dolyak – [DOLY]
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Anet's Reflection "work arounds"

in Mesmer

Posted by: Helios.3598

Helios.3598

stealth nerf? If so… * pours another drink *

mesmer of Blackgate
http://intothemists.com/

Anet's Reflection "work arounds"

in Mesmer

Posted by: MysticHLE.7160

MysticHLE.7160

If this is a stealth nerf I’m going to rage. Feedback is what keeps me running my Mesmer in Arah. >_>

Anet's Reflection "work arounds"

in Mesmer

Posted by: Carighan.6758

Carighan.6758

To be fair, I can sort of see the problem here. I’d prefer a Blindness treatment then, however, reducing Reflections to say, 25%-50% efficiency. Or capping their reflected damage with the Mesmer’s stats.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

Anet's Reflection "work arounds"

in Mesmer

Posted by: Photoloss.4817

Photoloss.4817

It seems to be more or less random which attacks count and which don’t, as if they have 1 dev that makes everything tactics-proof and another that doesn’t care. One extremely irritating example are the legendary spiders: Malrona’s attack (TA “up” path) can be reflected for massive damage, trivialising the fight as her only other move is PBconeAoE, while the Spider Queen in AC is completely immune to reflects. Old Tom is immune to reflects, but not projectile negation

Then again, some other dungeon mechanics aren’t exactly fair either: in TA f/f path mesmer Blink kills you if you try to reach the archers behind the domes, yet apparently elementalists can jump right through.