Hi guys,
So I have spent a fair amount of time fancying about a new elite specialization for our mesmer class and I thought I’d share with the community here, just for fun I suppose, but hopefully Anet might be inspired by some ideas presented here to “weave” them into the game in the future.
Disclaimer: Not 100% of ideas here I came up by myself as I did borrow some fascinating suggestions (my favourites) from other posters whom I can’t remember exactly so my sincere apologies.
Elite specialization name: Dreamweaver
Concept/Goal: This elite spec is meant to be a SPECIAL TREAT to people who enjoy a phantasm build as you’ll soon find out why in the new class mechanic section. It also offers ways to bolster your confusion condition if you decide to make a build around confusion as your main damage.
If you look at elite spec as Anet’s approach to dual class feature in Gw2 (for example: Dragonhunter can be seen as primary Guardian + secondary Ranger), Dreamweaver is primary Mesmer and secondary Ranger.
New class mechanic: This spec grants the mesmer more control over her illusions as she can transform clones into phantasms at will. It will attempt to redefine the deception theme of the class through the use of dream-inducing traps and more threatening illusions.
Weave and Unravel
As a dreamweaver, you gain access to a new shatter skill called Unravel (60s untraited, 51s traited). This is part of the new mechanic to allow you to turn clones into phantasms.
In order to do this, you need to:
- Apply [Woven] buff onto a clone (this can be done through specific weapon skill or trait).
- Unravel the [Woven] clone to turn it into a phantasm (this can be done by the new shatter skill or through a specific trait)
Clones with [Woven] buff will have a certain visual to distinguish themselves from normal clones for both the dreamweaver and her enemies.
The transformation starts as the clone stops moving and a cocoon is formed around it. After 3s, the cocoon shatters (applying any related shatter effect) and reveals the phantasm. The type of phantasm is determined by the dreamweaver’s weapon at the START of unraveling process. During the unravelling process, the cocooned clone can be still destroyed just like a normal clone.
Also, as the phantasm is formed, it counts as you summon a phantasm and thus would trigger any related trait like Protected Phantasms or Illusionary Inspiration. Apparently, compared to other shatter skills, this skill has an extra 3s delay before the shatter effect occurs.
Note: because you cannot take both Chronomancer and Dreamweaver specializations, you cannot abuse the OP synergy between Chronophantasm gm trait and this new mechanic to shatter same illusions 3 times.
Interaction with Bountiful Disillusionment: give Resistance boon.
Interaction with Master of Fragmentation: Clones have Chaos Armor (3s) as they being unravelled.