Another mesmer rework idea

Another mesmer rework idea

in Mesmer

Posted by: Thomas.1962

Thomas.1962

I just had this crazy idea and had to post it..

What if the Mesmer’s personal dps is buffed…
and with every illusion you summon you lose 25% personal dps.

So the more illusions you have the less damage you do (would make sense in that you would have to divide your focus on multiple things).

Just throwing this idea out there, I have no idea about numbers etc.

Another mesmer rework idea

in Mesmer

Posted by: OriOri.8724

OriOri.8724

Sure, if our personal DPS is at least tripled and phantasms don’t lose any damage then this sounds find. That way with 3 phantasms out we would still be dealing slightly less personal damage than we already do.

We just need an entire rework of the illusion mechanic, and this unfortunately does not go far enough. It helps with no phantasms out, but starts cutting our damage pretty severely as soon as we get even 1 out, which means that 1 of our 5 weapon skills will always be a DPS loss (which fundamentally doesn’t make sense).

Don’t get me wrong, this would help in content where we don’t have any phantasms or only have 1 (which is often the case with trash mobs), but it doesn’t solve the fundamental problem with illusions, it just moves it somewhere else. Instead of cutting our damage when we shatter (which is how it works now), we would lose damage when using weapon skill 4 (or 3 for staff cause its kittened).