Another one-hand main-hand choice?

Another one-hand main-hand choice?

in Mesmer

Posted by: cpearson.9374

cpearson.9374

Aside from the discussion raging over scepters and other Mesmer things, I wonder if there is any way to expand the weapon repertoire available to the Mesmer. So far only sword and scepter offer the choices of a main hand one handed weapon for Mesmer. Off hand choices are pistol, sword, focus, and torch. It seems a bit of a deficit and imbalance. I would like to compare this with other professions, and see if another weapon choice would just make sense. If Mesmer were to gain another main hand one handed choice, what do you think it should be and why? What kind of skills and play would it offer the Mesmer?

Another one-hand main-hand choice?

in Mesmer

Posted by: cpearson.9374

cpearson.9374

Current options in the game include: pistol, mace, scepter, sword, dagger. It would be interesting to turn an off hand, like shield, into main hand, maybe.

Another one-hand main-hand choice?

in Mesmer

Posted by: Gery.2718

Gery.2718

MH pistol would be probably the best. Scepter feels like it lacks a lot, at least I couldn’t really find a build that needs scepter, the skills are just way too slow. And there are no other ranged main hand weapons. Also, dual pistols would make the class more like a duelist

Another one-hand main-hand choice?

in Mesmer

Posted by: cpearson.9374

cpearson.9374

@Gery — I agree…and I think this will be the strongest sentiment.

Another one-hand main-hand choice?

in Mesmer

Posted by: cpearson.9374

cpearson.9374

Thieves and engineers both get pistol/pistol options. What would Mesmer offer with its own theme? Engineers get AOEs and condition variety, while thieves offer their own take. Then there would need to be considered: pistol/sword, pistol/focus, pistol/torch. There is lots of room for interesting combinations.

Another one-hand main-hand choice?

in Mesmer

Posted by: cpearson.9374

cpearson.9374

The main hand skills for any future one hand weapon would need to follow the same general formula: auto attack would be three-tiered, one would have a primary effect and a secondary option within a certain time limit, and a third attack which is often channeled.