Guild: Commanders of the Reborn Empire Nation [CORE]
Level 80 Professions: Mesmer, Warrior, Thief
i can’t see PU being changed again it’s a heavy trait investment and if you don’t have a friendly shadow refuge or shortbow it needs some utils to work as well. the trait’s in a really good place at the minute.
I pray it stays that way.
i can’t see PU being changed again it’s a heavy trait investment and if you don’t have a friendly shadow refuge or shortbow it needs some utils to work as well. the trait’s in a really good place at the minute.
The problem here is that you appear to be using logic and common sense, both being commodities in somewhat short supply over at Anet central.
i can’t see PU being changed again it’s a heavy trait investment and if you don’t have a friendly shadow refuge or shortbow it needs some utils to work as well. the trait’s in a really good place at the minute.
Shattered strength was too but they slashed that down from 3 stacks to 1 stack of might (They since moved shattered strength to a lower slot, but they could do that to PU, nerf it and make it major)
Quit crying and adapt
Go butt kitten your pet and get off our forums.
I remember someone on the forum saying that blind used to NEVER work on chaos armor. Also, I thought protection was only from the staff 4 and NEVER from leaps/blasts in chaos. I didn’t use them enough to know if this was the case, but if blind/prot now works on all chaos armors, this might be a buff. It is true that chaos armor on staff is now a really weak skill though.
i can’t see PU being changed again it’s a heavy trait investment and if you don’t have a friendly shadow refuge or shortbow it needs some utils to work as well. the trait’s in a really good place at the minute.
The problem here is that you appear to be using logic and common sense, both being commodities in somewhat short supply over at Anet central.
It’s not just us. They are ruining this game for a lot of people by nerfing professions mindlessly. I understand the need to “balance.” But in a year from now…what will the classes look like. They are making them less unique every patch. I just don’t understand how something that began with so much promise has declined so rapidly to state of utter idiocy.
But in a year from now…what will the classes look like.
Warriors doing 8k autoattacks, complaining on the forums about being weak.
Mesmers reduced to 1 clone, all phantasms removed, but now having double the number of useless interrupt traits.
Ranger pets now change their color based on the angle the sun is shining on them.
Soooo… now that warriors have an almost 10s immunity to conditions…. Can mesmers get some of that too?
I’d also want Regen over Swiftness. They should just replace Swiftness with Retaliation though – so it actually makes sense as an armor skill. -_-
It’s not just us. They are ruining this game for a lot of people by nerfing professions mindlessly. I understand the need to “balance.” But in a year from now…what will the classes look like. They are making them less unique every patch. I just don’t understand how something that began with so much promise has declined so rapidly to state of utter idiocy.
Agree with all of this. They just keep making random “balancing” changes like this without thinking them through.
I can understand the internal icd as without that it affects different classes differently (but why it’s not on retaliation yet I don’t know). But to balance it the duration should be longer or cool down shorter. More importantly though, dropping the protection on cast is a straight-up unwarranted nerf to a previously well balanced weapon.
Still no WvW fixes or new spvp game modes. This game is dying at the hands of it’s utterly incompetent dev team.
Seems like an unnecessary nerf to me, but hopefully now Anet will swap out that swiftness for a boon that Mesmers would really need and feel the benefit of when on the defensive. How about some stability? Mesmers don’t really have any access to stability unless they use power break (just, lol) so could make chaos armour more interesting.
I remember someone on the forum saying that blind used to NEVER work on chaos armor. Also, I thought protection was only from the staff 4 and NEVER from leaps/blasts in chaos. I didn’t use them enough to know if this was the case, but if blind/prot now works on all chaos armors, this might be a buff. It is true that chaos armor on staff is now a really weak skill though.
This is a VERY good point, I hadn’t even thought of that.
Before the patch, Staff skill 4 gave guaranteed protection, while the combo Chaos Armor had no method of protection.
Now both offer protection (randomly). Personally I find myself using the combo version much more, so perhaps I might see more protection overall. That said, it still can’t compare to on demand protection, and the Staff skill is now meaningless, but that’s another thing entirely.
First post ever and i can say thank you arena net
Thx for killing the mesmer slowly and nerf after nerf after nerf
Why not remove confusion complete? its useless now its chaos armor whats next ? Mesmer must play without armor ? good idea lets do that give us just a rock to fight that sounds like fun ..
sry for my bad english …
Staff skill 4 is just so kittening kitten now ), 35sec cd 5sec Chaos armor,
Imbah…
i can’t see PU being changed again it’s a heavy trait investment and if you don’t have a friendly shadow refuge or shortbow it needs some utils to work as well. the trait’s in a really good place at the minute.
The problem here is that you appear to be using logic and common sense, both being commodities in somewhat short supply over at Anet central.
It’s not just us. They are ruining this game for a lot of people by nerfing professions mindlessly. I understand the need to “balance.” But in a year from now…what will the classes look like. They are making them less unique every patch. I just don’t understand how something that began with so much promise has declined so rapidly to state of utter idiocy.
This. It seems like every game goes through this process. They start out with powerful interesting different classes and in the end it’s just a bunch of guys swinging the same weapons with different names.
I understand that ANet may be struggling with the comparative strength of the mesmer in 1 v 1 situations, but these nerfs are getting out of hand.
Meh w/e I quit mesmer for wvw awhile ago. Portal and veil are crutches, everything else a mesmer brings are easily replaced by a class with better utility and damage. At least we’re still fine for spvp
Sounds like a lazy fix to the fact that they nerfed chaos armor when they made the staff 4 give prot on use. It’s give and take, but it’s better for groups now… just worse for the mesmer himself.
That Chaos Armor itself was changed I can live with. People found it too overpowered in certain situations so you changed it? Alright…
That Staff #4’s version of Chaos Armor is now just a leap+ethereal combo finisher on a 35 second cooldown I absolutely cannot accept.
Change it, completely replace it, I don’t care. Just do not leave it as is. This is not acceptable.
I remember someone on the forum saying that blind used to NEVER work on chaos armor. Also, I thought protection was only from the staff 4 and NEVER from leaps/blasts in chaos. I didn’t use them enough to know if this was the case, but if blind/prot now works on all chaos armors, this might be a buff. It is true that chaos armor on staff is now a really weak skill though.
This is a VERY good point, I hadn’t even thought of that.
Before the patch, Staff skill 4 gave guaranteed protection, while the combo Chaos Armor had no method of protection.
Now both offer protection (randomly). Personally I find myself using the combo version much more, so perhaps I might see more protection overall. That said, it still can’t compare to on demand protection, and the Staff skill is now meaningless, but that’s another thing entirely.
Agreed on this, just posted this on another thread:
https://forum-en.gw2archive.eu/forum/professions/mesmer/now-it-s-chaos-armor/first#post2377743
It would only be considered “a remote buff” if protection can stack from each proc, and even then, this is all RNG we’re talking about. But with high boon duration specs, I imagine the potential for protection uptime might even be higher than before. We just need to validate the stacking question unless someone knows.
This just to offer a full perspective, but it’s no good that they took away our only source of obtaining on demand protection.
(edited by skcamow.3527)
IMO I think I this would be justifiable with a shorter cool down and if it stacked every time you combo for it.
5 sec with a 1sec interval is really lame, you’ll gain 3 short boons or drop 3 short conditions if your lucky.
Can anyone explain the reason for this nerf to me? It appears to be completely random und unnecessary. Well, gotta make the the whiners happy for a couple of minutes.
this is srsly going overboard….
What. The. kitten!?
This is probably one of the biggest nerf I have seen to the Mesmer. Its a massive nerf to the staff and once again a nerf that hit traited abilities.
Fantastic when even patches suffer bad RNG.
This change is absolutely stupid. The on activation protection was clutch in situations where you’re being heartseeker spammed or focussed in a teamfight – but now it’s literally a 35 second waste of a weapon skill. Swiftness as a boon? Are you kidding me? I can see it now – thief HS spamming you, oh god please protection – yay 3 stacks of swiftness , now my body can fall to the ground faster I guess?
Unwarranted nerf – plain and simple.
I play a mesmer and I say good. They are op, and stop crying like they ain’t. I fought 1 with my ranger and 2 others were there. Guess who won? I stayed on the mesmer the entire time and she didn’t go below 50% hp while she just ran around as I bashed her and I died faster. She got the others as well. 3 vs 1? Even if I did suck this makes no sense? So all 3 of us just sucked and that is why we lost? Yet they seemed fine against other classes…
this is how i feel the decision making to nerf chaos armor went down:
http://www.youtube.com/watch?v=wz-PtEJEaqY
unnecessary and uncalled for nerf
@Rufy: Well, seems like that’s your fault. Rangers are actually very capable of fighting mesmers.
@Rufy, not to be trollish… but yeah, 3 v 1 a good mesmer might give you trouble, but unless all 3 of you were facerolling your keyboards one of you should have been able to take him/her down. And it’s not just mesmers that can 3 v 1 and win against bad people. I’ve seen thieves, guardians, engineers, and eles win 2+ v 1 as well. You can beat multiple people, but it entirely depends on a) your own skill with your class + build, and b) the skill of the other 2 classes + their builds.
Can anyone explain the reason for this nerf to me? It appears to be completely random und unnecessary. Well, gotta make the the whiners happy for a couple of minutes.
If you pop a Chaos Storm in a 5v5 and you Cluster Bomb it, you give every one Chaos Armor; that will stack kitten tonnes of conditions, maybe the protection on-top of that was a bit too strong. At the other hand, ANet’s view on buffs and nerfs haven’t made any sense since Gw1 release.
I’m pretty sure that type of chaos armor never gave protection. It does now according to the patch notes.
I play a mesmer and I say good. They are op, and stop crying like they ain’t. I fought 1 with my ranger and 2 others were there. Guess who won? I stayed on the mesmer the entire time and she didn’t go below 50% hp while she just ran around as I bashed her and I died faster. She got the others as well. 3 vs 1? Even if I did suck this makes no sense? So all 3 of us just sucked and that is why we lost? Yet they seemed fine against other classes…
Rangers are considered the best PvP class in the game. If you lost a 3v1 you must be either a horrible player or running a terrible build. A failed 3v1 regardless of class is just pathetic. I’ve beaten Mesmers on my other non-mesmer toons plenty of times. You were probably killing its clones while they were armed with retaliation like a moron.
Given that Chaos Armor has a duration of 5s, you are capped at 5 boon applications. Some of which will expire before chaos armor completes.
This is a pretty substantial nerf to Chaos armor in PvP/WvW. Specifically when being focus-fired. Now you’ll get one boon a second.
However a thief can still “steal” from a mesmer and get every boon — great.
The bug. I agree that this is a nerf to staff 4 BUT it is a buff to every other chaos armor if it actually works. Blind also used to NEVER work. Now it should work for ALL chaos armors. This means that the confuse on blind trait now works. This is also amazing defense for WvW. Being able to blind multiple foes now is BETTER IN EVERY WAY. Its like multiple aegis’s that stack.
I play a mesmer and I say good. They are op, and stop crying like they ain’t. I fought 1 with my ranger and 2 others were there. Guess who won? I stayed on the mesmer the entire time and she didn’t go below 50% hp while she just ran around as I bashed her and I died faster. She got the others as well. 3 vs 1? Even if I did suck this makes no sense? So all 3 of us just sucked and that is why we lost? Yet they seemed fine against other classes…
Rangers are considered the best PvP class in the game. If you lost a 3v1 you must be either a horrible player or running a terrible build. A failed 3v1 regardless of class is just pathetic. I’ve beaten Mesmers on my other non-mesmer toons plenty of times. You were probably killing its clones while they were armed with retaliation like a moron.
Nope, I followed a gs/lb build from someone that seemed capable in wvw 1 vs 1. (I never saw him win a mesmer though). All exotic, with some zerkers, mainly knights and I was on him the entire time but the gs does hit everything around me. Not much I can do about that. I don’t see how a ranger can be best in pvp as you claim. We do not have stealth, we do not have teleport, we do not have any survival skills at all. We have an evade, but don’t you have that to? And our stun rarely sticks to top it off.
The bug. I agree that this is a nerf to staff 4 BUT it is a buff to every other chaos armor if it actually works. Blind also used to NEVER work. Now it should work for ALL chaos armors. This means that the confuse on blind trait now works. This is also amazing defense for WvW. Being able to blind multiple foes now is BETTER IN EVERY WAY. Its like multiple aegis’s that stack.
This could definitely be a good thing for Chaos Armor then, but now I’m wishing they changed the function of staff #4, since it is essentially a skill that can one can easily reap the rewards of via the effects of other skills with better abilities, like the swap on sword #3.
I think the protection part on staff 4 is a clear nerf. the other stuff seems like it nerfs the defensive potential vs a larger group, but I’m not sure if it significantly impacts its offensive potential. Not like I was seeing hordes of mesmers exploiting this anyway. But I don’t know if it’ll significantly impact my play. I guess I’ll see…if staff starts making me feel squishy I guess I’ll know.
I play a mesmer and I say good. They are op, and stop crying like they ain’t. I fought 1 with my ranger and 2 others were there. Guess who won? I stayed on the mesmer the entire time and she didn’t go below 50% hp while she just ran around as I bashed her and I died faster. She got the others as well. 3 vs 1? Even if I did suck this makes no sense? So all 3 of us just sucked and that is why we lost? Yet they seemed fine against other classes…
Rangers are considered the best PvP class in the game. If you lost a 3v1 you must be either a horrible player or running a terrible build. A failed 3v1 regardless of class is just pathetic. I’ve beaten Mesmers on my other non-mesmer toons plenty of times. You were probably killing its clones while they were armed with retaliation like a moron.
Nope, I followed a gs/lb build from someone that seemed capable in wvw 1 vs 1. (I never saw him win a mesmer though). All exotic, with some zerkers, mainly knights and I was on him the entire time but the gs does hit everything around me. Not much I can do about that. I don’t see how a ranger can be best in pvp as you claim. We do not have stealth, we do not have teleport, we do not have any survival skills at all. We have an evade, but don’t you have that to? And our stun rarely sticks to top it off.
Well… that’s contradictory, isn’t it? “someone that seemed capable in wvw 1 vs 1.” vs. “I never saw him win [against] mesmer though”
Not to generalize, but if you can’t beat one class even some of the time, I can’t exactly call you good. :/
Also, the Mesmer GS is generally a single target weapon with some AoE capability. Spatial surge’s ‘aoe’ (and I use ‘aoe’ loosely) is so narrow that unless you’re fighting an object, you will only ever hit your target, or anyone unaware enough to walk into the path of the beam. iZerker (skill 4) is easily spotted when you know what to look for, and can be dodged, but it’s probably the GS’s best AoE attack. Skill 3 basically doesn’t exist, and Illusionary Wave (skill 5) has a long CD for an AoE knockback. So I’m not really sure what you’re talking about when you say ‘gs does hit everything around me,’ unless you’re talking about your GS… in which case I don’t see why it was even brought up to begin with.
As for rangers being the best in PvP, they certainly are very strong in sPvP and tPvP, but are a bit weaker in WvW…. not weak enough to not be able to kill a Mesmer though.
Mesmers deserved this nerf for not being smart enough to reroll after the last patch ruined diversity.
I play a mesmer and I say good. They are op, and stop crying like they ain’t. I fought 1 with my ranger and 2 others were there. Guess who won? I stayed on the mesmer the entire time and she didn’t go below 50% hp while she just ran around as I bashed her and I died faster. She got the others as well. 3 vs 1? Even if I did suck this makes no sense? So all 3 of us just sucked and that is why we lost? Yet they seemed fine against other classes…
Rangers are considered the best PvP class in the game. If you lost a 3v1 you must be either a horrible player or running a terrible build. A failed 3v1 regardless of class is just pathetic. I’ve beaten Mesmers on my other non-mesmer toons plenty of times. You were probably killing its clones while they were armed with retaliation like a moron.
Nope, I followed a gs/lb build from someone that seemed capable in wvw 1 vs 1. (I never saw him win a mesmer though). All exotic, with some zerkers, mainly knights and I was on him the entire time but the gs does hit everything around me. Not much I can do about that. I don’t see how a ranger can be best in pvp as you claim. We do not have stealth, we do not have teleport, we do not have any survival skills at all. We have an evade, but don’t you have that to? And our stun rarely sticks to top it off.
Well… that’s contradictory, isn’t it? “someone that seemed capable in wvw 1 vs 1.” vs. “I never saw him win [against] mesmer though”
Not to generalize, but if you can’t beat one class even some of the time, I can’t exactly call you good. :/
Also, the Mesmer GS is generally a single target weapon with some AoE capability. Spatial surge’s ‘aoe’ (and I use ‘aoe’ loosely) is so narrow that unless you’re fighting an object, you will only ever hit your target, or anyone unaware enough to walk into the path of the beam. iZerker (skill 4) is easily spotted when you know what to look for, and can be dodged, but it’s probably the GS’s best AoE attack. Skill 3 basically doesn’t exist, and Illusionary Wave (skill 5) has a long CD for an AoE knockback. So I’m not really sure what you’re talking about when you say ‘gs does hit everything around me,’ unless you’re talking about your GS… in which case I don’t see why it was even brought up to begin with.
As for rangers being the best in PvP, they certainly are very strong in sPvP and tPvP, but are a bit weaker in WvW…. not weak enough to not be able to kill a Mesmer though.
My GS, as it was a reply to another comment. I also play mesmer as well. I don’t like GS. Also I never lost to a ranger with my mesmer. Yes I agree, spvp is a lot easier for ranger. Wvw ranger just doesn’t work. A ranger for sure can kill a bad mesmer in wvw, but not even come close to a good one.
I play a mesmer and I say good. They are op, and stop crying like they ain’t. I fought 1 with my ranger and 2 others were there. Guess who won? I stayed on the mesmer the entire time and she didn’t go below 50% hp while she just ran around as I bashed her and I died faster. She got the others as well. 3 vs 1? Even if I did suck this makes no sense? So all 3 of us just sucked and that is why we lost? Yet they seemed fine against other classes…
I say they aren’t. I think you’re trolling and making this up.
Edit: Nevermind on the build, I see you are using some power build.
Regardless, even with a power build there is no reasonable way anyone other than Osicat or some super mesmer should take out three of you.
Maybe your team mates don’t know how to find the real mesmer.
(edited by TooBz.3065)
They should remove the Swiftness proc so it’s just between Regeneration and Protection. That’s how Chaos Armour used to be before they made Protection an on-cast effect and replaced the random proc Protection with Swiftness.
Not only would that make it more “armoury”, it would also bring it in line with all the Staff’s other random boon/condition skills: always one kitten on than a condition.
You would really want regen over swiftness? Those 150 ticks feel impactful on 17k health?
I’d take swiftness or protection over regen in any build not maxing healingpower. Regen scales well with healing but for every other spec it’s trakitten’s hard for me to believe anyone would want regen for anything other than a healing build.
Whether you like it or not that is how Chaos Armour used to work, and since they seem to be making steps to revert the change they may as well do it completely.
And I would take Regen over Swiftness actually. In combat where your speed is already reduced Swiftness doesn’t improve your speed by all that much, plus Regen can also proc Illusionary Membrane to get Protection.
…. We still have portal! Yeah that OP Shizzzz!!!! … NOT
We just have to adapt and learn to be Golem/Zerg taxi drivers now! Don’t worry! This is Anet’s idea of “build diversity”!
I play a mesmer and I say good. They are op, and stop crying like they ain’t. I fought 1 with my ranger and 2 others were there. Guess who won? I stayed on the mesmer the entire time and she didn’t go below 50% hp while she just ran around as I bashed her and I died faster. She got the others as well. 3 vs 1? Even if I did suck this makes no sense? So all 3 of us just sucked and that is why we lost? Yet they seemed fine against other classes…
Three of you couldn’t get the squishiest class in the game below 50% health?
Yes, all 3 of you sucked something fierce.
I play a mesmer and I say good. They are op, and stop crying like they ain’t. I fought 1 with my ranger and 2 others were there. Guess who won? I stayed on the mesmer the entire time and she didn’t go below 50% hp while she just ran around as I bashed her and I died faster. She got the others as well. 3 vs 1? Even if I did suck this makes no sense? So all 3 of us just sucked and that is why we lost? Yet they seemed fine against other classes…
And this weekend I and a guildmate met a Ranger that we could not kill.
Seriously, it was a Mesmer and a Thief (!) and the both of us could not kill a single ranger. We met him several times. I dont know wtkittend of God build he used but the regeneration and evasion was insane – and the two of us could pound a nearby Necro in seconds because he had the audacity to interfere in our fight. I have never seen anything like it and I doubt I will be seeing it anytime soon again.
Does that mean the Mesmer and Theif suck while the Ranger is hideously OP? Clearly, going by your logic. It cant possibly mean that was a good player on an awesome build with a class he knew to perfection.
Regarding the nerf, the staff is still useless for direct damage mitigation now. If the cooldown was reduced to say 14s or so (untraited) then maybe its acceptable. As it is now… No I dont think its an acceptable change.
But I doubt ANET is going to bother even reading our concerns. They only backtrack on Thief nerfs.
I imagine this had something to do with the PU buff. With PU + Staff cooldown traits + boon duration gear, some mesmer somewhere probably was able to achieve 100% protection uptime (I’m not sure this was even possible). This was anet’s way of killing that theorycraft. Who cares if it nerfs the 99.99% of staff mesmers so long as the 0.01% can’t have perma protection.
I like the change to the Chaos Armor effect – as mentioned earlier, it puts it in line with the elementalist auras (1s icd) and I can really see adding protection & blind to its effects as a solid buff.
But the staff 4 skill really seems underwhelming now. I honestly think a reduction in its recharge is in order, or something.
I’m calling it now:
Next nerf (7/29/2013, IIRC) will be either:
-PU boons (less uptime, more likely)
-DE placement (from 20 → 30 Dueling. Still “grabbable,” but yer making a sacrifice in other build areas.)
After all, Mesmers are only allowed to be Shatter or Phant, it seems. OTOH, we’ll probably see some “improvement” for Mantras again. I swear, they shoulda just converted the GW1 Mesmer abilities over, instead of tying the majority of our CC/DPS/Conditions into the “Illusion” mechanic. Oh, right – that’d still be Nerf City. /shrug
what’s left for Anet to ruin next patch? my bet is its shatter spec’s turn to get the big nerf.
overall shatter damage reduced or mental torment trait reduced to +10 or 15% damage
sharper images trait changed to 66% chance
book it.
my displeasure with Anet’s “class balance” team (and bug-fixing team to a lesser extent) almost completely negates my appreciation for the rest of their development teams. they are terrible. truly bad.
I’m calling it now:
-DE placement (from 20 -> 30 Dueling. Still “grabbable,” but yer making a sacrifice in other build areas.)
definitely that as well.
(edited by Relshdan.6854)
I’m calling it now:
Next nerf (7/29/2013, IIRC) will be either:
-PU boons (less uptime, more likely)
-DE placement (from 20 -> 30 Dueling. Still “grabbable,” but yer making a sacrifice in other build areas.)After all, Mesmers are only allowed to be Shatter or Phant, it seems. OTOH, we’ll probably see some “improvement” for Mantras again. I swear, they shoulda just converted the GW1 Mesmer abilities over, instead of tying the majority of our CC/DPS/Conditions into the “Illusion” mechanic. Oh, right – that’d still be Nerf City. /shrug
I guess they will give Deceptive Evasion an ICD.
P.S. Don’t worry guys, Mesmer will still be a top tier profession for PvP. Even after more nerfs.
Aww I don’t like having my skills so dependent on RNG. I rather know what I was getting.
I’m calling it now:
Next nerf (7/29/2013, IIRC) will be either:
-PU boons (less uptime, more likely)
-DE placement (from 20 -> 30 Dueling. Still “grabbable,” but yer making a sacrifice in other build areas.)After all, Mesmers are only allowed to be Shatter or Phant, it seems. OTOH, we’ll probably see some “improvement” for Mantras again. I swear, they shoulda just converted the GW1 Mesmer abilities over, instead of tying the majority of our CC/DPS/Conditions into the “Illusion” mechanic. Oh, right – that’d still be Nerf City. /shrug
I guess they will give Deceptive Evasion an ICD.
P.S. Don’t worry guys, Mesmer will still be a top tier profession for PvP. Even after more nerfs.
What about those of us who PvE? I don’t want people confusing the profession of Mesmer for the skills of Time Warp and Portals.
(edited by Mere Image.8376)
I really don’t see the issue here. They fixed an obvious bug and achieved the following effects:
If Chaos Armor works properly now the blinds alone will probably save you more than the protection. Confusion and Cripple do nothing to mitigate direct damage.
Blind and Protection proc on hit now which gives us 2 random forms of damage mitigation that didn’t exist before. I can see this change being very effective against thieves using Basilisk Venom. They often strike so quickly that they won’t notice 33% of their strikes are missing due to blind AND/OR they are doing 33% less damage thanks to Protection. Obviously there’s a lot of RNG in there that I’m not accounting for but it’s a very realistic example.
MAYBE staff #4 could be improved with either a shorter cooldown or longer Chaos Armor duration. Even without those changes though there’s nothing to cry about here.
I’m calling it now:
Next nerf (7/29/2013, IIRC) will be either:
-PU boons (less uptime, more likely)
-DE placement (from 20 -> 30 Dueling. Still “grabbable,” but yer making a sacrifice in other build areas.)After all, Mesmers are only allowed to be Shatter or Phant, it seems. OTOH, we’ll probably see some “improvement” for Mantras again. I swear, they shoulda just converted the GW1 Mesmer abilities over, instead of tying the majority of our CC/DPS/Conditions into the “Illusion” mechanic. Oh, right – that’d still be Nerf City. /shrug
I guess they will give Deceptive Evasion an ICD.
P.S. Don’t worry guys, Mesmer will still be a top tier profession for PvP. Even after more nerfs.
What about those of us who PvE? I don’t people comfusing the profession of Mesmer for the skills of Time Warp and Portals.
That’s a different story. I don’t like playing my Mesmer there which means I’m not able to give you a proper answer.
I really don’t see the issue here. They fixed an obvious bug and achieved the following effects:
- Improved Chaos Armors “proc on hit” effect by adding Blind and Protection as originally intended
- Made staff #4 randomized
If Chaos Armor works properly now the blinds alone will probably save you more than the protection. Confusion and Cripple do nothing to mitigate direct damage.
Blind and Protection proc on hit now which gives us 2 random forms of damage mitigation that didn’t exist before. I can see this change being very effective against thieves using Basilisk Venom. They often strike so quickly that they won’t notice 33% of their strikes are missing due to blind AND/OR they are doing 33% less damage thanks to Protection. Obviously there’s a lot of RNG in there that I’m not accounting for but it’s a very realistic example.
MAYBE staff #4 could be improved with either a shorter cooldown or longer Chaos Armor duration. Even without those changes though there’s nothing to cry about here.
But you forget about 1 sec cd…. so you will block 3-4 hits max if all of them get blind (and with thief atack speed thats nothing) and 33% of geting protection. So yeap its big nerf
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