Another patch = Another mesmer nerf !

Another patch = Another mesmer nerf !

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Posted by: moutzaheadin.4029

moutzaheadin.4029

I really don’t see the issue here. They fixed an obvious bug and achieved the following effects:

  • Improved Chaos Armors “proc on hit” effect by adding Blind and Protection as originally intended
  • Made staff #4 randomized

If Chaos Armor works properly now the blinds alone will probably save you more than the protection. Confusion and Cripple do nothing to mitigate direct damage.

Blind and Protection proc on hit now which gives us 2 random forms of damage mitigation that didn’t exist before. I can see this change being very effective against thieves using Basilisk Venom. They often strike so quickly that they won’t notice 33% of their strikes are missing due to blind AND/OR they are doing 33% less damage thanks to Protection. Obviously there’s a lot of RNG in there that I’m not accounting for but it’s a very realistic example.

MAYBE staff #4 could be improved with either a shorter cooldown or longer Chaos Armor duration. Even without those changes though there’s nothing to cry about here.

Do you even play mesmer ? Your clueless post suggests you certainly don’t PvP.

You compare on demand 5 second protection to ALL incoming damage to blindness that procs for 1 person AFTER they hit you. This is just a small part of how bad this skill is. Never mind the internal cooldowns that they also added.

I can go on and on. But I don’t think you play the class enough to know what I’m talking about.

NSP | Obsessïon | XOXO

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Posted by: Iavra.8510

Iavra.8510

Well, the 1s ICD may be deserved because that’s how the other auras work (even if Chaos Armor isn’t considered an aura). However, taking Fire Shield for example, everyone sees that the might it procs got 10(!) seconds base duration. That’s more than 3 times what we are able to get out of chaos armor and a useful boon on top of it unlike swiftness and regeneration in most builds.

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Posted by: Hexxen.7216

Hexxen.7216

OMG SO GLAD THEY ARE REVERTING THIS!!!!!!!!! I hated when they made the protection on use instead of proc. ^^ If they would just fix the blinding befuddlement and increased the confusion damage my Chaos Armor Build will be viable again. ^^

Don’t like these 1second internals though.

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Posted by: TooBz.3065

TooBz.3065

I’m calling it now:
Next nerf (7/29/2013, IIRC) will be either:
-PU boons (less uptime, more likely)
-DE placement (from 20 -> 30 Dueling. Still “grabbable,” but yer making a sacrifice in other build areas.)

After all, Mesmers are only allowed to be Shatter or Phant, it seems. OTOH, we’ll probably see some “improvement” for Mantras again. I swear, they shoulda just converted the GW1 Mesmer abilities over, instead of tying the majority of our CC/DPS/Conditions into the “Illusion” mechanic. Oh, right – that’d still be Nerf City. /shrug

I guess they will give Deceptive Evasion an ICD.

P.S. Don’t worry guys, Mesmer will still be a top tier profession for PvP. Even after more nerfs.

Who gives a kitten about PvP?

Anything I post is just the opinion of a very vocal minority of 1.

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Posted by: skcamow.3527

skcamow.3527

I’m of the opinion that the nerf outrage is a bit overblown, and yes I play mesmer A LOT. I’ve not yet played myself yet in game, but I’ve heard of a few mesmers playing so far that are fine with the changes and almost considering it a buff due to the fact the blind works as well as protection you can get from ethereal field procs. I guess Osi is one of them:

https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-WvWvW-Pve-Shatter-Cat-Updated-7-7/page/23#post2379460

Taking into account the whole picture of what was changed, I can see how one could logically argue it was a little buff (though in reality, really a bug fix). Do I hate the RNG of our only way to reliably apply protection? Of course. But it appears Anet was trying to compensate for it as well. Everyone will adapt as usual and we hope from here we don’t get the big bat swung to PU and DE.

Kortham Raysplitter (Yak’s Bend)

(edited by skcamow.3527)

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Posted by: Rufy.6093

Rufy.6093

I play a mesmer and I say good. They are op, and stop crying like they ain’t. I fought 1 with my ranger and 2 others were there. Guess who won? I stayed on the mesmer the entire time and she didn’t go below 50% hp while she just ran around as I bashed her and I died faster. She got the others as well. 3 vs 1? Even if I did suck this makes no sense? So all 3 of us just sucked and that is why we lost? Yet they seemed fine against other classes…

And this weekend I and a guildmate met a Ranger that we could not kill.

Seriously, it was a Mesmer and a Thief (!) and the both of us could not kill a single ranger. We met him several times. I dont know wtkittend of God build he used but the regeneration and evasion was insane – and the two of us could pound a nearby Necro in seconds because he had the audacity to interfere in our fight. I have never seen anything like it and I doubt I will be seeing it anytime soon again.

Does that mean the Mesmer and Theif suck while the Ranger is hideously OP? Clearly, going by your logic. It cant possibly mean that was a good player on an awesome build with a class he knew to perfection.

Regarding the nerf, the staff is still useless for direct damage mitigation now. If the cooldown was reduced to say 14s or so (untraited) then maybe its acceptable. As it is now… No I dont think its an acceptable change.

But I doubt ANET is going to bother even reading our concerns. They only backtrack on Thief nerfs.

Now I think you’re lying. The regen build is nice, but seriously hurts our dps if you go all defense. Anyway I’m playing my mesmer again and putting the ranger in the trash. I’m trying a new condition spec and so far people don’t touch me. Yeah I guess your right, mesmer is so weak!

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Posted by: Godmoney.2048

Godmoney.2048

I play a mesmer and I say good. They are op, and stop crying like they ain’t. I fought 1 with my ranger and 2 others were there. Guess who won? I stayed on the mesmer the entire time and she didn’t go below 50% hp while she just ran around as I bashed her and I died faster. She got the others as well. 3 vs 1? Even if I did suck this makes no sense? So all 3 of us just sucked and that is why we lost? Yet they seemed fine against other classes…

Yes, you and your friends got outplayed.

I have over 1500 hours on Godmoney. Let me repeat that, 1500 hours just on this one toon. That’s actual play time btw. I sit in LA sometimes but not really that much and I never afk logged in.

All I know is that I’ve fought good players from every class including warriors and every class can give me a run for my money if they’re good 1v1.

I just beat 3 players the other day at a camp but let me also be honest and say they were new players and not very good at all.

Do you even realize how much back pedaling I see everyday in WvW?

Any good player can beat any class with good builds and smarts. You and your friends got owned by a player like me. Who has dedicated well over 1000 hours to perfecting a single class.

It happens. Don’t be so arrogant that you think it can’t. I’ve seen my warrior buddy 3v1 new players several times.

(edited by Godmoney.2048)

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Posted by: Nuka Cola.8520

Nuka Cola.8520

OMG SO GLAD THEY ARE REVERTING THIS!!!!!!!!! I hated when they made the protection on use instead of proc. ^^ If they would just fix the blinding befuddlement and increased the confusion damage my Chaos Armor Build will be viable again. ^^

Don’t like these 1second internals though.

You want to know the best part? They don’t consider blinding befuddlement broken so don’t wait for this to be fixed and condi damage may only be nerfed EVEN more instead of damage increased. What i think they’ll do one day is have a 1sec internal CD on confusion/reta, so yeaaaaaah

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: Advent.6193

Advent.6193

Here we go again. Another non-Mesmer saying we’re bloody spoiled. Here’s the deal, Ryan: A lot of Mesmers are all about tossing the Curse of Portalbotting out to some other Profession or two. You know why? We’re sick of bugged Traits and/or constant Nerfs, being excused by others as “Well, you guys have Portal and Time Warp, teehee!”

It’s gotten bloody old. Fix what’s hellaciously broken, quit tossing out wholesale Nerfbat what nukes entire class specs. Use. Bloody. Competence! At this point, the massive amount of group utility is one of this Prof’s saving graces. Go figure, how many times has Portal been nerfed again? Veil’s down to 2 sec. from 4. Quickness as a whole got slapped, and every user of the ability sans Mesmers got a duration increase to level out their Quickness ability’s effectiveness being cut in half.

When did it happen? “It” being this current-day gamer mindset that every class has to be roughly equivalent in abilities, in order for a game to be “balanced?” Some classes will be better at certain things. And that’s fine. We should attempt to bloody well
keep each class different in form and function, especially in a game that -ostensibly- is not balanced around 1v1, but small-to-large groups.

Malegryne (Sylvari Mesmer), Lannka (Asura Thief) – Ferguson’s Crossing: [PRD/BRB/OMFG]
Other 80s: Any but Warrior

Another patch = Another mesmer nerf !

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Posted by: AndrewSX.3794

AndrewSX.3794

I know for sure that Mesmers can fly.

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

Another patch = Another mesmer nerf !

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Posted by: moutzaheadin.4029

moutzaheadin.4029

Here we go again. Another non-Mesmer saying we’re bloody spoiled. Here’s the deal, Ryan: A lot of Mesmers are all about tossing the Curse of Portalbotting out to some other Profession or two. You know why? We’re sick of bugged Traits and/or constant Nerfs, being excused by others as “Well, you guys have Portal and Time Warp, teehee!”

It’s gotten bloody old. Fix what’s hellaciously broken, quit tossing out wholesale Nerfbat what nukes entire class specs. Use. Bloody. Competence! At this point, the massive amount of group utility is one of this Prof’s saving graces. Go figure, how many times has Portal been nerfed again? Veil’s down to 2 sec. from 4. Quickness as a whole got slapped, and every user of the ability sans Mesmers got a duration increase to level out their Quickness ability’s effectiveness being cut in half.

When did it happen? “It” being this current-day gamer mindset that every class has to be roughly equivalent in abilities, in order for a game to be “balanced?” Some classes will be better at certain things. And that’s fine. We should attempt to bloody well
keep each class different in form and function, especially in a game that -ostensibly- is not balanced around 1v1, but small-to-large groups.

This guy gets it. +1

NSP | Obsessïon | XOXO

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Posted by: Mere Image.8376

Mere Image.8376

For a hybrid regen trap ranger, mesmers get completely owned 1on1 as they haved a mixture of dmg and condi , but if a ranger goes pure dmg hoping to beat the mesmer that way it won’t work. It’s whole class mechanism is to avoid direct dmg attempts. So you need to apply fast condi that lasts over time as most mesmers have horrid condi removal. This doesn’t make ranger godly or overpowered by any means and if it does then that means a condi thief is the most op class in the game in your eyes, all it means is just what you folks have been saying and that’s to ‘find a counter’ and play that counter well.. Regen condi ranger is a direct counter to most mesmer builds and if played right against a mesmer, completely unstoppable.

Every class has a counter, and regen condi rangers get owned by a well played guardian/elementalist/burst thief/condi thief (their traps destroy our pet because our pets can’t dodge and simply follow us and they manipulate this shoddy mechanism)/burst power necros now who is completely specced in condi removal and can apply pressure the entire fight on us. In the end though, if we’re talking about strict 1on1s , WvW isn’t meant for that and shouldn’t be looked at as such.

Rangers on the spectrum of classes being played in terms of usefulness are far at the bottom as all we are in a zerg fight is an arrow spammer. The only uniqueness that ranger provides (sadly, too) is to be bait to pull dmg dealers/cc’ers off the main group towards them to suppress the main group itself because the common consensus is the ranger is an easy kill in a group/zerg fight, which is true. Once you cc a ranger to death it’s over as all we have is evasion / dodging. Not kittening, but that is the mechanics and I’m fine with that. I’ve killed entire groups simply by pulling off important players off the main group to try and go for me while my group focuses on the backline of that group completely destroying them so if that is my role, I’ll try to play it the best of my ability.

You guys get: Veil, Mass Invis, Giant circle to step in and get boons, A nice knockback from GS that can interrupt ressing capability on the other group , FEEDBACK and you get portaling which is one of the most effective surprise zerg busting encounter mechanics in the game and you guys are crying about rangers 1on1? Lol, please.

You guys have some of the best group utility and you still complain. It’s very sad how such a class can get so much group utility that’s important and still kitten and whine about kitten especially about 1on1 situations in a Group/Zerg based environment. Talk to any coordinated zerg, ANY coordinated zerg and ask if they veil before encountering another zerg. The answer would be yes. Ask any group/skirmish group , do you do a mass invis to clear aggro off the entire group in a bad situation? The answer would be yes.

Mesmers can also hide in a keep and place a portal down to get more people back into the keep to quickly retake it if they had just gotten wiped and their keep taken.

You guys try to make it out like you’re so underpowered now from this yet you’re still one of the best 1on1 classes in the game while also providing some of the best if not THE best group/zerg utility to a matchup.

It’s hilarious

This isn’t even relevant to the OP. The topic of this thread is concerned with the issue of the new functionality of Chaos Armor in regards to staff #4 and its counterpart that can be obtained via an ethereal combo field. If you want to QQ, then make a new thread and quit spamming this one with your whining. No one here cares that you and two of your friends got trashed by a single mesmer. Every profession can go toe to toe with another if played properly. It’s simply a matter of learn to play.

Server: Ehmry Bay
Guild: Commanders of the Reborn Empire Nation [CORE]
Level 80 Professions: Mesmer, Warrior, Thief

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Posted by: Iavra.8510

Iavra.8510

If portal, veil and timewarp are what gets us nerf after nerf i’m all for outright removing them and reward us accordingly. Give them to thieves or warriors instead, they are getting anything anyway.

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Posted by: Crashdog.8390

Crashdog.8390

The CA change is not catastrophic, just if your one of those unlucky like me the rgn will proc the speed boon only. Speed needs to go and be replaced by a more viable boon. If done most mesmers will learn to work with it.

My view is Anet is heading is like most mmo creating larger imbalances, they nerf or buff before they fix the underlying issues and bugs like since beta with a fail #3 sword skill . We are not alone other classes suffer the same issues. First they need to fix the bugs then make changes, currently they are making changes on bad foundations. I just wish they would fix the broken instead of spending all this time on nerfing, buffing and “event after event”. You never know what they will break next.