Arcane Thievery
this would make sense
i second the idea
+1 for sure long time ago
I’d like to have an additional feature for this skill, that you swap place with your target, that’d be awesome and cause a lot of confusion (real confusion) in the battlefield xP
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Can AT get the same treatment as necro Corrupted Boons? Reduce its CD down to 20s or 25s, because i believe Corrupted Boons will get nerf some times in the future, no need to make it 15s.
I fear that you are not contextualizing the skill with Chronomancer: if you consider the continuum spil + alacrity this skill would you use all the time … unfortunately I’m afraid of many things programmers have put a brake because of this.
They must fix something: use 2 times un’abità unusless does not make a profit and skills that recharge the too long due to the fact that there is alacrity, cancels the advantage of her and makes the basic mesmer a class even more useless, I would say that 30 seconds they’re fine, but I do not want the cast time.
@ francescoG Here ‘s my opinion about the current Arcane Thievery. This skill is extremely useless, it’s an unreliable condition removal, it has to land in order to swap to happen and its cast doesn’t make thing any easier. Another thing i want to point about this skill, i believe this skill is outdated, remember RaO, Signet of Rage, Armor of Earth … give a fix boon duration (10s stability, might or swiftness…), you can use this skill and steal their big boon and you would be good to go. Now, since boons are pulsing, stealing one of their pulse is useless, and it’s not worth running this skill.
Can AT get the same treatment as necro Corrupted Boons? Reduce its CD down to 20s or 25s, because i believe Corrupted Boons will get nerf some times in the future, no need to make it 15s.
I fear that you are not contextualizing the skill with Chronomancer: if you consider the continuum spil + alacrity this skill would you use all the time … unfortunately I’m afraid of many things programmers have put a brake because of this.
They must fix something: use 2 times un’abità unusless does not make a profit and skills that recharge the too long due to the fact that there is alacrity, cancels the advantage of her and makes the basic mesmer a class even more useless, I would say that 30 seconds they’re fine, but I do not want the cast time.
You’re wrong. Alacrity and CS just make this skill even more of a waste of space on your bar when you could take something worthwhile to spend those cooldowns on instead.
Can AT get the same treatment as necro Corrupted Boons? Reduce its CD down to 20s or 25s, because i believe Corrupted Boons will get nerf some times in the future, no need to make it 15s.
I fear that you are not contextualizing the skill with Chronomancer: if you consider the continuum spil + alacrity this skill would you use all the time … unfortunately I’m afraid of many things programmers have put a brake because of this.
They must fix something: use 2 times un’abità unusless does not make a profit and skills that recharge the too long due to the fact that there is alacrity, cancels the advantage of her and makes the basic mesmer a class even more useless, I would say that 30 seconds they’re fine, but I do not want the cast time.You’re wrong. Alacrity and CS just make this skill even more of a waste of space on your bar when you could take something worthwhile to spend those cooldowns on instead.
+1 Instead of AT, you can take Mimic, do a triple blink and get the kitten out. AT really need the same treatment as Corrupted Boons.
I’d like to have an additional feature for this skill, that you swap place with your target, that’d be awesome and cause a lot of confusion (real confusion) in the battlefield xP
Yes please.
Preferable make it work on allies If possible in pvp. (Yes, i’m evil)
^ Usually only characer that i play on
@ francescoG Here ‘s my opinion about the current Arcane Thievery. This skill is extremely useless, it’s an unreliable condition removal, it has to land in order to swap to happen and its cast doesn’t make thing any easier. Another thing i want to point about this skill, i believe this skill is outdated, remember RaO, Signet of Rage, Armor of Earth … give a fix boon duration (10s stability, might or swiftness…), you can use this skill and steal their big boon and you would be good to go. Now, since boons are pulsing, stealing one of their pulse is useless, and it’s not worth running this skill.
I respect your opinion, I also think that the mesmer needs an upgrade, but the Chronomancer factor makes the class not user-friendly for the programmers, heck use only mesmer me, I know how the class is in trouble now!
But you have to be honest: Chronomancer is proving to be a curse rather than a benefit; I imagined the class that does all the DC (well of gravity, tides of time, daze, stun) also do damage not tell op but competitive with that of the other, with the split continuum and alacrity? This, to me, is the thought that curbs Anet by strengthening the class, I agree as well that between necro bribe boon and meser remove boon there is no comparison! If I had my minimum for each boon 2 corrupted by necro, 3 removed from mesmer, put a sudden to cause damage to enemies who have been removed a boon (250, 300 dmg) is absurd to see how hot onwards have put more anti-stealth effects and almost no anti-boon, would give a decent damage phanthasm disinchanter for example (750/800), you could put a boon removing the pain mantra, you might fix the seals of mesmer.
It was only the arcane thievery to need an upgrade ……………..