Are we overpowered?
No. I only have 100+ hours with mesmer compared to 300-500 with guardian ele thief and 200 with ranger, but no.
Ill try to keep this explanation as short as I can…
Mesmers from the outside look overpowered because yes, we do excel at ALMOST everything. We can have super burst, kite with the best of them, invis, melee etc. We work well in Dungeons, pvp, and wvw. Solo, we can 1v1 any class/playstyle and win. Our weaknesses are minimal and our strengths are many. That sounds overpowered, but it isnt.
There are few things that the Mes is BEST at. We cannot remove conditions and heal at the speed of an ele. Their movement, healing, and aoe make them ridiculous (but possible) to counter, not to mention even without many points in power/crit they have good to decent damage due to being able to stack might in seconds. d/d ele is the CLOSEST to overpowered there is, but even they arent overpowered.
As for warriors, its true they are lacking in pvp/wvw. Why? because they are built to KILL via warfare. Mesmers are duelest, we excel at 1 on 1 combat. However, when you group up, warriors can murder with great proficiency. Warriors dont want to accept a backseat support damage role, but just like rangers, in groups they are extremely dangerous. 1v1 they dont bring much to the table for the most part (save mace/axe/shield warriors, sometimes a good one will shock you). But isnt that fair? Not every class is good in the sameway. Different groups together, especially in pvp/wvw, will bring out the strengths of classes. A lot of people say the Ranger isnt good for wvw/pvp but when I use my ranger with any good tank class I beast on people (no pun intended).
Im rambling now sorry for to close this case, no. We arent overpowered, but we are extremely well balanced and one of the few classes that has many different viable weapon sets.
Im rambling now sorry for to close this case, no. We arent overpowered, but we are extremely well balanced and one of the few classes that has many different viable weapon sets.
Exactly.
To back up what Azure had to say: it’s less that Mesmer is OP and more that the class is rather “Jack of Many Trades, Master of None.” The issue with that, is that the myriad different ways to make a Mesmer confuse the living HELL out of those who fight the class. Most of these people don’t play a Mesmer, see that Mesmers are strong duelists, and assume Mesmers are frigging Gods. This is a false concept.
As is, Mesmers aren’t necessarily the “best” duelist, in basic ability. It’s the way Mesmer abilities interact that allows a light-armoured, medium health profession to wreck face.
The “Devil” in Mesmer details comes down to Traits and Utilities, moreso than most classes. And with that knowledge taken into account by the player, we are dealing with a class that can optimize itself for 1 on 1 killing to a very high degree.
Can other classes do the same? Yes. Hell, a decent evasion Thief is a sick mofo to 1v1.
Let alone S/D Rangers with the right setup. (Although any Ranger fight’s technically a 2v1, due to the Pet’s % of class DPS). Honestly, any class can pull out the wins, assuming that class’ player knows their biz.
Other 80s: Any but Warrior
Fighting against a Mesmer takes some time to get used to what’s going on, and thus the class can be punishing to newer players without doing anything special. A Ranger’s pet and a flurry of arrows, people have seen before and understand if they’ve played any sort of MMO. A cloud of purple butterflies which turns into 3 enemies that look exactly the same, which all run at you and explode, that takes seeing it a few times to understand what’s happening.
I do, however, think Blurred Frenzy with sword spec is out of line. That’s a lot of invulnerability + damage on a short cooldown. That’s just a feeling though, I haven’t really sat down to establish some numbers to back that claim up yet.
I think most people who play Mesmers, and then play against a Mesmer, do not think they are op and have no problem in killing them.
Problem with mesmers is the learning curve to kill one is higher than say a warrior, so to newcomers it can seem ridiculously hard to kill one, if not impossible.
I don’t think I am a great Mesmer, but my experience has been I can take on some 2 v 1 and win, and take on other 2 v 1 and lose.
Same with 1 v 1 although I win very frequently, probably some 90% or more against other classes. Against other mesmers though…
I think any group of 3 anything should easily kill a Mesmer no problem. All they need is some decent cc to do it.
TL;DR no they are not op, just learn who the real one is and you will find yourself killing them all the time.
Is there any class that isnt OP?
Problem with mesmers is the learning curve to kill one is higher than say a warrior, so to newcomers it can seem ridiculously hard to kill one, if not impossible.
qft
Mesmers are really strong in pvp just like ele and guardian for example. I feel some kind of gap between those classes and the rest. Those other classes need some buffs imho.
On the other hand, people need to accept that mesmers come with some very annoying handicap. Illusions often bug, Mesmers suck at DE and to some degree in even dungeons. Leveling sucks, any solo pve sucks, most annoying part is the slow movement speed which you just accept or build around loosing other important stats. Not everything about mesmers is fun.
Is there any class that isnt OP?
I don’t think i’ve ever seen a single person attempt to call necros OP. I don’t have one myself so I can’t say, but based on whining they seem to come up the least as OP.
As for mesmers I think their power is one of the most skill based which makes them seem OP. They have a high skill ceiling. I doubt anyone who faced my mesmer would call them OP, but i’ve seen some destroy people. Personally I think that makes them one of the most balanced classes among other things.
In WvW, yeah we are.
Xynobia – Asura – Necro
|Gnaw| |BB| |dO| |SOUL| – NSP
Coming from a player that has six fully geared characters and spending considerable time on each (Warrior, Mesmer, Guardian, Elementalist, Ranger, Necromancer).
I would say compared to other classes, Mesmers are generally better balanced and generally have a better variety of tools they can use with great efficiency. You could call them a jack of all trades, master of none, but I don’t think that accurately represents them to the fullest, especially when taking into context other classes such as warriors and rangers.. They are almost borderline the master at some aspects. And to me, they are a slight cut above many classes in this game.
Survivability wise, they can generate protection and vigor very well. They have good invulnerabilities (sword and the shatter skill), have the teleport from the staff and blink. Clones make them the master of deception. A few stealth skills. Overall they can be quite hard to take down, they also have many stun breaks. Mobility isn’t a strong point, but their ways to mitigate and avoid damage is amongst the top. Sustain isn’t a huge strong point for mesmers, but their utility healing considering their HP and its cooldown is amongst the best as well.
You can say what you want, but Mesmers are truly the masters of utility. Feedback for reflect, portal bombing, AoE condition cleanse, AoE stealth, AoE quickness, AoE boon removal, a plethora of ethereal combo fields, dazes, etc. Utility wise in my opinion they are unmatched.
Mesmer’s are one of the few if not the only class that can go a burst damage build, condition build and a support/healer build and excel at them. Burst is very strong if you use the sword/phantasms/greatsword. Conditions is very strong because confusion is a strong condition and Mesmers can stack them almost like somebody could with bleeds. They can inflict burns decently if you use the staff. Support build/healer build is decent if you spec into mantras.
They are also equally deadly in ranged and melee, feedback/glmaour builds in WvW zergs is just quite simply amazing. There is a reason they nerfed confusion in sPvP. They can also roam fairly well despite mobility issues and can handle 1vX situations better than most classes.
To me, Mesmers can do almost everything in between the Above Average to Master range. They have relatively few weaknesses. Now I am not saying to nerf them, but they are definitely one of the stronger and better built classes overall.
Every class I don’t play is overpowered. <—- mantra of every single pvp player ever.
You post in a mesmer forum expecting peeps that play one to tell you that yes, they’re OP? Thief was much more OP with stealth spam but now its acceptable. D/D ele is the only class/build i’d consider OP because they’re too good at everything.
I believe it’s the multitude of builds that are throwing people off. Shatters mesmers don’t fight the same way as confusion mesmers which don’t fight the same way as mantra mesmers but we all look alike to our opponents. On top of that, a lot of mesmer attacks are meant to confuse our enemies. Spawning clones rapidly, for example, looks like a very strong ability to enemies but we know how pathetically weak they are.
I also believe the “mesmer mentality” plays a hand as well. Because the learning curve is so high and lower levels are painful, those whom stick with it naturally become better players than those whom don’t. We learn to cope with the lack of aoe. We figure out how to get into melee, do some damage, and get out unscathed. We learn to micromanage our endurance precisely so we can dodge to avoid an attack or to spawn a clone. We also cope with our class constantly being tweaked heavy-handedly with every new patch and sometimes even in-between.
We also have a tendency to think outside the box more than others too, simply because of how our powers are designed. Chaos Storm can be used to hinder enemies or buff allies. Time Warp can increase the number of auto-attacks or speed up reviving. Blink can be used to get out of hairy situations as well as a gap closer. And Portal… I’ve used it to bomb a camp, speed up a jumping puzzle, get teammates past dungeon traps and have a melee champion running back and forth aimlessly. The versatility of our powers seems limitless as long as we are constantly thinking, “I wonder what would happen if I did this?”
In essence, it’s not the mesmer class that’s OP; it’s the players. We are willing to work harder for a class that requires a higher skill level and it’s paying off in spades. With that said, we shouldn’t be nerfed. Other classes should be given more versatility so they can have more viable builds.
Im rambling now sorry for to close this case, no. We arent overpowered, but we are extremely well balanced and one of the few classes that has many different viable weapon sets.
Exactly.
It’s pretty much this. Mesmers look so much better than a lot of other classes and have a stronger presence in more areas of gameplay because we’re actually a really well-balanced class—We’re effective, we’re versatile, and just about all our utilities and traits and weapon sets are viable (and actually function). We’re a point that Anet needs to bring other classes up to, not the other way around.
Arabelle Jones | Human Engineer
Stormbluff Isle
Mesmers is just a well design class especially when you look at the variety of viable builds with more coming up every week. Not every class is in the same place.
At low level (during leveling), a mesmer player’s repetoire of skills and traits are so poor that every fight with 2 or more mobs seems like a fight to the death. So you learn survival skills early on e.g. like proper use of dodge. I find that this similarity to WvW/PvP helped immensely. The skills transferred over easily.
A combination of good class design and natural transferable ‘training’ from PvE to PvP/WvW just means your average mesmer is harder to kill than your average player.
Im rambling now sorry for to close this case, no. We arent overpowered, but we are extremely well balanced and one of the few classes that has many different viable weapon sets.
Exactly.
It’s pretty much this. Mesmers look so much better than a lot of other classes and have a stronger presence in more areas of gameplay because we’re actually a really well-balanced class—We’re effective, we’re versatile, and just about all our utilities and traits and weapon sets are viable (and actually function). We’re a point that Anet needs to bring other classes up to, not the other way around.
Agree 100%. Anet should take a look at the other classes and see how they can improve the number of viable weapon sets to bring them UP to the level of the Mesmer. For the Mesmer, we can trait for any weapon set or utility set we prefer, and still make them work without completely giving up DPS or survivability. So why do Warriors have to struggle so much to make certain weapon set combinations work (such as dual swords) and why do most Warriors feel that they have to use Shouts/Stances to be effective (the “upper tier” tPvP seems to have no Warriors whatsoever)? Or why do the majority of Rangers feel that Shortbow/Longbow are their only real options? Don’t even get me started on the Necromancer’s weapons, especially the Axe and MH Dagger. Necromancer build variety is also getting narrower and narrower because of Corruption nerfs and lack of Spectral utility synergy with traits. Turret builds for Engineers are fun for leveling, but even if the turrets had been given a 100% increase in health during the most recent major patch, they’d still get insta-gibbed in dungeons.
If Anet just makes those other weapon/utility sets work for other classes it will broaden their options and make them realize that Mesmer isn’t OP, it just works because it has effective synergy and viable builds no matter which trait themes you might choose.
I understand that classes are supposed to have niche roles (that what makes them unique and effective as a class), but you have to let those niches actually work, and that means fixing some of those balance issues where blind carpet nerfing (which seems to happen to Engineer and Necromancer a lot) kills viable builds and leaves players in those classes with even fewer options.
(Although any Ranger fight’s technically a 2v1, due to the Pet’s % of class DPS)
Any person with a modest amount of field awareness can avoid the majority of a pet’s damage, and can most certainly avoid its key skills, as most high damage/CC pet abilities are extremely obviously telegraphed; calling a fight against a ranger 2v1 is just disingenuous.
(Although any Ranger fight’s technically a 2v1, due to the Pet’s % of class DPS)
Any person with a modest amount of field awareness can avoid the majority of a pet’s damage, and can most certainly avoid its key skills, as most high damage/CC pet abilities are extremely obviously telegraphed; calling a fight against a ranger 2v1 is just disingenuous.
agreed, to an extent. Ranger pet abilities worth using are the defensive ones like regeneration and protection from the sylvari hound thats name is escaping me at the moment and the moa. Completely off topic, I still think the Ranger is the untapped resource of GW2. Eventually someone is going to come up with a build/weapon set up/playstyle that will own people. Its coming.
Well Mesmer is the best class of the game and for good reasons, the rest is either underpowered or poorly designed, nobody would be foolish enough to disagree with that.
And besides, the question is meh, you’d really expect Mesmer players to answer you that they’re overpowered?
I came to Mesmer from Engineer primarily, but have sampled a bunch of the other classes. No, Mesmer is not OP. We’re just more unpredictable and ultimately more fun to play. People complain about mesmers because they don’t understand our abilities and are befuddled by our unique class mechanics. My Engineer can do much more burst damage and move faster, but the Eng class feels clunky and cluttered with skills you would never consider using or have a hard time finding an application for. Eng is like a bucket of bolts you’re constantly sifting through thinking, “Hmmm… I never use this skill, what if I somehow… put that… there… and uh… no, that doesn’t work. Why is this skill here? Maybe I should…” Plus, no matter how you trait as an Eng, you basically get the same general, straight-forward play style. With Mesmer, I was was amazed by how incredably useful each skill was (besides mantras). Each new skill, I was like, “Wow… that’s… really helpful there… Or that one… or… wow, that’ll come in handy.” My damage output is lower on Mesmer, and I’m slow, but I can re-trait and essentially have a completely new character and play style. Really interesting builds are possable on mesmer. And the best part of the class is that we’re truly helpful to other players. With Eng the best we can do is toss a measly elixir at someone’s feet or fire a healing circle. With Mesmer it’s like, “You want transport? You want boons? You want protection? You want regeneration? You want pink butterflies? What you needs I gots!!” I love the mesmer because it’s so versatile and fun to play. But I get ganked 1 on 2 all the time and taken out fast by thieves and warriors. That would never happen as an eng (build too tough and fast). Mesmer is not OP, just hella useful and fun.
(edited by Entropy.4732)
I used to have trouble with Mmesmers. So i leveled one. They’re fine, it’s a lt kitten ue.
Mesmers aren’t. What it is, really, is that 90% of our class abilities and mechanics actually work reliably. We have a few bugged traits, and skills. Other then that, everything else is nicely balanced around the mesmers skill or the other players, usually both. What I notice from other classes is, they don’t have a lot of working parts, a lot of buggy abilities or broken traits, and just feel incomplete. Part of what makes Mesmer feel so awesome to play is how everything syncs together when you do everything right. As other classes, I noticed that a few hiccups in a similar process with that classes main mechanic would diminish the end result, to where it just felt much worse to play.
Finally, we have certain things only we can do. Things like Portal and Time Warp, for example. These are cool, exclusive feeling abilities. What other classes need, besides to be brought up to our level of balance and internal synergy (within their skills/traits/class mechanic) is special abilities only that class can bring to the table. Fun, useful abilities which benefit you & your entire party. Some already have it, but with people crying that every class should have a portal skill, it’s not enough. I personally feel if other classes were given such staples that pertain to their mechanics, that would be a very good step in the right direction.
Mesmers are OP to the baddies. They just don’t understand how to play.
Everybody used to think thieves were OP, so they all made thieves, realized they weren’t OP, and now nobody really cares.
OP, isn’t the proper way to look at it. It’s more about viable builds, and how those multiple specs balance against other classes. Right now it stands to reason that other classes are in need of some developer love to be brought up to parity with the mesmer, instead of them looking to nerf the mesmer.
The only OP thing about any class would be how buggy the skills are if they work in their favor. I’d rather Anet fix those issues first than lay the nerf bat down. Lets be honest there’s a good amount of mesmer bugs that are advantageous, and the kittening from other players would stop once fixed.
What’s overpowered about the class is the irritating “pop” mechanics that players seem to depend on in WvW. Almost every mesmer I fight is invisible 90% of the time because of the server lag making them not appear for just long enough for them to be able to abuse their next disappearing skill.
Mesmers themselves? I don’t have problems with them. It’s when I can’t even kittening see or target them that’s the problem; the issue needs to be looked at.
No, we’re not. We’re just fabulous. But seriously, I think Mesmers are one of the better designed classes in terms of build diversity and also very fun to play. I don’t think we’re overpowered.
(edited by PsyOnic.3108)
agreed, to an extent. Ranger pet abilities worth using are the defensive ones like regeneration and protection from the sylvari hound thats name is escaping me at the moment and the moa. Completely off topic, I still think the Ranger is the untapped resource of GW2. Eventually someone is going to come up with a build/weapon set up/playstyle that will own people. Its coming.
Won’t happen until pet AI gets better, pet abilities are reworked, and pet related traits are reworked. At least two of those might never happen. However, until all three of those conditions are met, rangers will be forced to BM bunker, condi trap, or glasscannonthatfallsapartwhenyoulookatit.
I’ve noticed that people are calling us overpowered, people are saying that we’re overpowered because we can excel at everything in this game other than leveling. While other classes like Warriors for example are good at Dungeons but aren’t that great in SPvP.
we excel at levelling too!
OP, isn’t the proper way to look at it. It’s more about viable builds, and how those multiple specs balance against other classes. Right now it stands to reason that other classes are in need of some developer love to be brought up to parity with the mesmer, instead of them looking to nerf the mesmer.
The only OP thing about any class would be how buggy the skills are if they work in their favor. I’d rather Anet fix those issues first than lay the nerf bat down. Lets be honest there’s a good amount of mesmer bugs that are advantageous, and the kittening from other players would stop once fixed.
Bugs that are advantageous? Please do tell…
As far as tiers of classes go this is generally how things are perceived right now:
Tier S:
Elementalist – Consensus strongest class in tPvP right now. They can either go extremely mobile bunker/team support or extremely mobile damage/team support. Very strong and some would say overpowered.
Tier A:
Mesmer – Strong duelist with high burst damage. Slow, yet mobile when they need to be(Portal/Blink). Useful in all team comps and all maps.
Guardian – Strongest bunker, but not mobile. Useful in all team comps and all maps.
Tier B:
Ranger – Tanky, mobile and can out out strong hybrid damage pressure. Traps are useful for denying points. Lacks burst. Useful in most team comps and most maps.
Engineer – Strong bunker and crowd control. Condition damage can put a surprising amount of pressure on opponents. Lacks mobility. Useful in most team comps and most maps.
Tier C:
Thieves – High mobility and burst and strong duelists. Dependence on stealth sabotages their ability to hold points. More situational than Tier B.
Necromancer – Tanky with strong Condition Damage. Marks are great for area control and fear is especially useful for holding/capping points. Lacks mobility and while Necros are tanky, they are not bunkers and lack the sustain of Guardians and Eles. More situational than Tier B.
Tier
Warriors – Warriors are significantly weaker than all other classes in tPvP. In order for them to be useful, they must play support. Even then, they are extremely situational and it is usually more optimal to bring another class.
The important thing to note is that tiers S, A, and B are all very close to each other with the difference in strength being very minor. Tier C are classes that have a few situations/maps where they are at a disadvantage, but otherwise they can go toe to toe with tiers S, A, and B without a problem. Warriors are just in a bad place currently.
Mesmers being in Tier A means the are perhaps “stronger” than 5 other classes in come situations, but they are be no means outright “overpowered.”
(edited by Eliyahu.1467)
As far as tiers of classes go this is generally how things are perceived right now:
Tier A:
Mesmer – Strong duelist with high burst damage. Slow, yet mobile when they need to be(Portal/Blink). Useful in all team comps and all maps.
Guardian – Strongest bunker, but not mobile. Useful in all team comps and all maps. "
Uhh, I think you could argue who is the strongest bunker between Mesmer/ Guardian :P
Hardly overpowered. That’s just propaganda spread by thief players who often get upset that their incredible skills of spamming their autoattack (backstab) can get them killed if a mesmer applies a good amount of confusion.
To be completely honest, confusion seems to be the most optimal counter that a mesmer has for a thief, being that thieves strike in quick successions.
It would be counter productive for Anet to keep reducing the mesmer’s effectiveness. Every other profession has something that makes them OP. And when you take a close look, the ranger, elementalist, and thief all have better survivability with a very strong build per profession.
As far as tiers of classes go this is generally how things are perceived right now:
Tier A:
Mesmer – Strong duelist with high burst damage. Slow, yet mobile when they need to be(Portal/Blink). Useful in all team comps and all maps.
Guardian – Strongest bunker, but not mobile. Useful in all team comps and all maps. "Uhh, I think you could argue who is the strongest bunker between Mesmer/ Guardian :P
in PvP it goes to guardians hand’s down….. WvW less so because of Mesmer being able to use food buffs… But pvp it is still a guardian…
@jportell: I think you got it backwards
Lol. Phant build in a 1v1 scinerio yeah a little OP but balanced by the fact phant is crappy team fight.
Shatter/condi/glam/mantra/hybrid ect.
No. Not really. First of all we can’t do everything, no more than any other classes options for speccing anyways. Although having decent combat mobility which can be outshined my other classes we lack the over all roam unless you count portal which has an ok range but pretty much takes you back to where you’ve already been.
As condi we are out shined by well necro condi bombs as well as consistent condi from an Engie, not to mention both are tankier in both standard specs.
As full damage we do less than warrior and thief, and although. Warrior (alteast in terms of sPvP) are kind of under powered, they still can handel being focused better than us. Not to mention comparing us to thief, as glass cannon are just as squishy as a thief with significantly less invis on longer C/Ds.
And we don’t exactly have it easy mode like ranger press “1” to win. (Unless your phant, which is 3 button win)
So why are we perceived as OP?
Team fight support and decent AoE damage aside.
At low end sPvP you will get lost in the clones and takes a bit to learn to counter that. Also a lot of people don’t know how to midigate our damage properly which is just another skill that comes with time.
Other reasons is our damage sources even if midigated, with our consistent spikes be it condi, phant, or shatter damage, it can put early preassure onto even mid range experienced players, while also not even needing to be present to do it.
(I do have to admit you don’t suffer as badly as some other classes do when you tunnel vision, but some classes have even less risk. Aka. where we can tunnel and do damage others can tunnel and survive.)
We are given a lot of tools to be able to “out play” other classes but that’s how we have to fight. We can’t just charge in and insta gib someone or pew pew pew another against any decent player. We’re always knocking players many different ways until we can seal the kill and this can be frustrating if they can’t out play and/or easy win against us.
And sorry to say WvW is like low rank sPvP with better stats, unless your part of the logistics side with big guilds trying to take keeps.
TL;DR: We are not OP, we just have a class where we have to out play other classes. But it also forces others to out play us. Thus = QQ
Sorry for grammar.
“Maybe I was the illusion all along!”
What’s overpowered about the class is the irritating “pop” mechanics that players seem to depend on in WvW. Almost every mesmer I fight is invisible 90% of the time because of the server lag making them not appear for just long enough for them to be able to abuse their next disappearing skill.
Mesmers themselves? I don’t have problems with them. It’s when I can’t even kittening see or target them that’s the problem; the issue needs to be looked at.
That’s a culling issue, not a class issue.
Bugs that are advantageous? Please do tell…
Signet of Illusions just crosses my mind, it grants more health than probably intended. Considering the stupid way it works, that’s just fair though…
No. The only profession in the game that’s over-powered right now is the Ele.
The complaints about Mesmers will come mostly from inexperienced players that are kitten they lost to a Mesmer in PvP (sPvP or WvW).
The Mesmer is certainly one of the most versatile classes. OP? No.
Yet, Mesmers beat Elementalists, so….
It makes me feel good to see the many good posts that people are making about how the Mesmer is not overpowered. There are factual posts in this thread that explains how the Mesmer isn’t overpowered, and in fact could use a few buffs.
The problem for most non-mesmer players are that they get irritated with the many clones. Other than that, shatter isn’t that strong, condition build isn’t strong, glamour is somewhat fine, and the phantasm build is very limited in that its good against 1 or 2 people but nothing more.
There aren’t any true overpowered builds out there for the mesmer. Don’t get caught up in videos that are out there for Mesmers because that is more about the skill of the player rather than what the profession brings to the table.
Mesmer has a steep learning curve; it requires a lot of finesse to be devastating with this class. As such, learning to fight a Mesmer also has a steep learning curve.
EDIT: Wanted to include a quote.
The versatility of our powers seems limitless as long as we are constantly thinking, “I wonder what would happen if I did this?”
Dragonbrand
(edited by Nikked.7365)
Mesmer has a steep learning curve; it requires a lot of finesse to be devastating with this class. As such, learning to fight a Mesmer also has a steep learning curve.
+1 my friend
And that’s what people don’t really see with the class. Not sure how many people can say the class is easy to master or easy to be great. Sure the basic things may make the class appear easy to grasp, but there are many above average players who knows how to fight against a mesmer at this point.
People are confusing the availability of a broad variety of viable builds with imbaness. They probably guess we could do everything at the same time.
That’s a culling issue, not a class issue.
I feel they go hand in hand. One or the other needs to work properly so that there is no issue. I detest fighting people that I cannot see for the majority of the fight when it’s not even a legitimate mechanic.
I don’t even have that problem, it should only occur if your computer is too slow after the network related culling has been fixed. Same with thieves, not a problem since.
A class is only as good as the player who is behind the keyboard.
One of the best things is GW2 is the well balanced class setup it now has. Every class can excel on both pve and pvp, you just need to find the right setup and adjust it to your play style.
Are mesmers OP? No.
Do i excel playing my mesmer? Yes.
Have i stood my ground against 2 or more opponents and beat them all? Yes.
Have i lost 1v1 against every class in this game? Yes.
“All great changes are preceded by chaos.” Chopra
‘No matter what people tell you, words and ideas can change the world’ Robin Williams
@jportell: I think you got it backwards
Nope sorry… In PvP my guardian will out last more people than my Mesmer my guardian build has 3 passive condition removals plus runes of melandru where as the Mesmer has runes of melandru and some condition removal… but very little when compared to my guard….
OP, isn’t the proper way to look at it. It’s more about viable builds, and how those multiple specs balance against other classes. Right now it stands to reason that other classes are in need of some developer love to be brought up to parity with the mesmer, instead of them looking to nerf the mesmer.
The only OP thing about any class would be how buggy the skills are if they work in their favor. I’d rather Anet fix those issues first than lay the nerf bat down. Lets be honest there’s a good amount of mesmer bugs that are advantageous, and the kittening from other players would stop once fixed.
Bugs that are advantageous? Please do tell…
The infinite range pull, and teleport issues that are very abused. Plenty of youtube videos showing the bugs if your bored.
Okay, I have to ask. What exactly do you mean by “Infinite Range Pull”?
- (Death, Terry Pratchett, Hogfather)
Overpowered implies they’re too strong, so no I wouldn’t say they are overpowered. But I would say they’re the strongest class out in WvW right now.
[KAOS] of Anvil Rock