Armor of Butterflies - Trait idea.

Armor of Butterflies - Trait idea.

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Posted by: Daecollo.9578

Daecollo.9578

I feel it would be cool if a Mesmer (tank version.) could reflect melee damage using his toughness stat.

Armor of Butterflies:
When you enter combat, you are surrounded by Butterflies! Ain’t they pretty!
Lowers all outgoing damage by 25%
Increases damage reduction by 10%.
15% of your toughness (not armor.) is reflected back to Melee Attackers. (If I had 1500 toughness, each time I got hit, I would hit the attacker for 225, this isn’t effected by anything else besides toughness, and isn’t effected by its own trait.)

Animation: You are covered in gorgeous pretty butterflies! However they would be like razorblades cutting anyone who tries to attack you! They also seem to protect you too!

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Posted by: Esplen.3940

Esplen.3940

PUT IT… ON THE MAINHAND PISTOL…

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Posted by: Ross Biddle.2367

Ross Biddle.2367

But… wouldnt it be better to just increase your power (you can have high toughness and power btw), and stack a little bit of retaliation?

That way you can deal retaliation damage without loosing 25% damage.

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Posted by: Carighan.6758

Carighan.6758

Put it… on the Scepter…

FTFY

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Posted by: Daecollo.9578

Daecollo.9578

Who says you can’t have both this and retaliation?

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Posted by: Curunen.8729

Curunen.8729

It would look pretty – for that reason alone I’m in favour of it!

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Posted by: DuckDuckBOOM.4097

DuckDuckBOOM.4097

Balance says you shouldn’t be able to have both this and retaliation. It’s a bonus 300 damage to retaliation already doing 400 with P/V/T gear.

Also, why talk about retaliation when you can talk about condition builds and confusion. Most condition builds have high toughness and condition damage. Furthermore, clauses like “25% less out going damage” usually don’t affect conditions or our phantasm damage. So now, F2 could give aoe confusion for decent amounts, retaliation akittens base of 200 and this new trait with 300. Confusion would also be doing 200 per stack. Even in it’s nerfed state in wvw, a well timed F2 would be enemies taking at least 1600+500 for a single hit or 1600+1500 for multi-hitters like the greatsword auto attack.

That is a huge increase to a boon and condition that have been recently nerfed AND it cant be stripped. Then 10% more damage reduction so you can take more hits?

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Posted by: Iavra.8510

Iavra.8510

a well timed F2 would be enemies taking at least 1600+500 for a single hit or 1600+1500 for multi-hitters like the greatsword auto attack.

Stop attacking when you see purple borders on your screen and butterflies flying around the mesmer? This game is already dumbed down enough, there needs to be at least some sort of serious punishment for bad players and attack spammers.

/edit and btw: Besides, i’m actually sure Daecello doesn’t really wants any of his (her?) suggestions implemented the way they are posted. Warrior would be absolutely dominating if that would be the case

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Posted by: DuckDuckBOOM.4097

DuckDuckBOOM.4097

a well timed F2 would be enemies taking at least 1600+500 for a single hit or 1600+1500 for multi-hitters like the greatsword auto attack.

Stop attacking when you see purple borders on your screen and butterflies flying around the mesmer? This game is already dumbed down enough, there needs to be at least some sort of serious punishment for bad players and attack spammers.

/edit and btw: Besides, i’m actually sure Daecello doesn’t really wants any of his (her?) suggestions implemented the way they are posted. Warrior would be absolutely dominating if that would be the case

That is a huge increase to a boon and condition that have been recently nerfed AND it cant be stripped. Then 10% more damage reduction so you can take more hits?

I know to stop attacking when there are butterflies and purple everywhere but I think it would be better to make another QQ buff confusion thread than give a mesmer only trait that is a backdoor buff to confusion/retaliation builds that also makes you more tanky.

I do wish we had more butterflies in general though.

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Posted by: Curunen.8729

Curunen.8729

On reading the OP again, this would have to be an active ability on a relatively high cooldown.

It could be a trait which gives you 30% chance to proc this armour/aura for 5s or so when hit, with a 10s ICD (just throwing arbitrary numbers out there).

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Posted by: Daecollo.9578

Daecollo.9578

It lowers all outgoing damage, don’t be confused by “damage reduction.”

Its like this:
http://wiki.guildwars2.com/wiki/Sigil_of_the_Night
It works on condition damage as well.

It also lowers the damage of retaliation as well, it lowers the damage of everything you do … except itself of course.

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(edited by Daecollo.9578)

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Posted by: Pyroatheist.9031

Pyroatheist.9031

It lowers all outgoing damage, don’t be confused by “damage reduction.”

Its like this:
http://wiki.guildwars2.com/wiki/Sigil_of_the_Night
It works on condition damage as well.

It also lowers the damage of retaliation as well, it lowers the damage of everything you do … except itself of course.

It would be rather silly quite honestly. Mesmers already bunker with the best of them, and giving another 10% passive reduction to damage taken + another damage return mechanism would be stupidly overpowered.

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Posted by: Daecollo.9578

Daecollo.9578

It lowers all outgoing damage, don’t be confused by “damage reduction.”

Its like this:
http://wiki.guildwars2.com/wiki/Sigil_of_the_Night
It works on condition damage as well.

It also lowers the damage of retaliation as well, it lowers the damage of everything you do … except itself of course.

It would be rather silly quite honestly. Mesmers already bunker with the best of them, and giving another 10% passive reduction to damage taken + another damage return mechanism would be stupidly overpowered.

Depends, its melee damage return. You could use traps or ranged weaponry.

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Posted by: Curunen.8729

Curunen.8729

You know, they could just give a backpiece like the Fervid Censer which causes butterflies to fly around you for the visual effect. I’d like that.

But otherwise the stats are a very fine line – we have so many ways to avoid/block/reflect/absorb/invuln/invis… damage as it is.

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Posted by: DuckDuckBOOM.4097

DuckDuckBOOM.4097

It lowers all outgoing damage, don’t be confused by “damage reduction.”

Its like this:
http://wiki.guildwars2.com/wiki/Sigil_of_the_Night
It works on condition damage as well.

It also lowers the damage of retaliation as well, it lowers the damage of everything you do … except itself of course.

Except I think you’re wrong. I’ve never actually tested this but I will later tonight.
https://forum-en.gw2archive.eu/forum/game/players/Does-Sigil-of-Force-affect-condition-damage
With that in mind, if you somehow want to implement a different mechanic than what the game engine supports, I still think it would not fit the mesmer or fit with the current balance the devs are trying to achieve. As a passive trait, it turns 400 retaliation damage into (75% of 400)+300=600 for a +50% buff while making you even more tanky. A bunker mesmer doesn’t need a buff and mesmers are not about passive play like this.

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Posted by: NemoVonUtopia.4183

NemoVonUtopia.4183

“You know, they could just give a backpiece like the Fervid Censer which causes butterflies to fly around you for the visual effect. I’d like that.”

That would be amazing. Great idea

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Posted by: Pyroatheist.9031

Pyroatheist.9031

@DuckDuckBOOM&Daecollo: DDB is correct. The sigil of night doesn’t change anything but normal damage. There is absolutely nothing that can change condition damage and retaliation damage other than the actual stats Condition damage and power, respectively.

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Posted by: Daecollo.9578

Daecollo.9578

Sorry, I just kind of made the trait with the in mind to reduce all the damage output a mesmer can do.

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