Q:
Assassin/Zerker Chrono Question
A:
As far as raw stats are concerned: Berserker’s and Assassin’s trade between 1st and 2nd place depending on what buffs are in play. More importantly, Mesmers are often placed on Reflect duty is another selling point as the Reflect damage formula only uses the player’s own Precision and Ferocity; the Power variable actually comes from your target that cast the attack.
So, if both gear sets are almost identical it’s better to take the set that gives you an advantage in a role that we frequently take on. If you’re looking to do fractals the metabattle build works very well as the fights are short enough towhere you don’t have to worry about buff/boon duration as much since the encounters are so short.
If you plan to branch out to Raids, you may want to consider switching your food, buffs, and such depending on your role. Keep in mind though that you don’t want to pull away too much from your raw stats as your Phantasms strength relies on what stats your feeding them.
Here’s a reddit post where a couple of Raid builds are discussed as well as their uses.
For catch-all, Assassin/Berserker works great since you can change around everything else to accommodate your needs.
Edit: Another thing to note is that your Mesmers are a lot more dynamic in their setups than other classes. Sandy’s guide does a great job of describing “ideal” situations of when to use what as far as traitlines and weapons.
Continuum Shift is also used to break the rules a lot being able to do crazy things like using a utility skill 4 times in a row with no cooldown or drop a portal and double blink to cover vertical ground yet have 0 cooldowns at the end. Mesmers are all about cheating, really.
(edited by savacli.8172)
Commander’s is better than Assassin’s. I’d suggest making that, especially if you want to be Meta for all group-based events (fractals/raids).
Se thread here:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Commanders-Armor-now-meta/first#post5856561
As far as raw stats are concerned: Berserker’s and Assassin’s trade between 1st and 2nd place depending on what buffs are in play. More importantly, Mesmers are often placed on Reflect duty is another selling point as the Reflect damage formula only uses the player’s own Precision and Ferocity; the Power variable actually comes from your target that cast the attack.
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Thank you for your thoughtful reply. This makes much more sense! That guide is phenomenal too. It’s nice to be playing a class as dynamic as Chrono. I will definitely study up!
Try to achieve this and you’ll be fine:
With the current state of high ferocity and power, every single profession requires to hit 100% crit chance in the party. This means without fury and banner 72%.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
Try to achieve this and you’ll be fine:
With the current state of high ferocity and power, every single profession requires to hit 100% crit chance in the party. This means without fury and banner 72%.
Druids are also becoming more readily available in teams, so that’s another buff (Spotter +150 Precision) to look out for. I’m personally not a fan of Accuracy Sigil as it’s not something simple to swap out and would recommend something more versatile since food can be used to fine tune your stats. In my case I’m looking at 94% ish on crit chance before food and I could potentially add an additional 10% with food/utility combinations.
Ultimately, I’m focusing mostly on versatility for OP. There are indeed min-max opportunities for all variations of PvE, but it can become costly looking to get the best for every situation and would much rather have a “base” set of gear I can customize for the encounter.
Keep in mind that your phantasms dont have Fury on them if not using Duelling traitline.
If I understand it right then phantasms benefit just from the precision u have, not from the crit chance u have with fury, thus having more than 100% crit chance buffed shouldnt be much of a concern, coz ur phantasms will have 20% less crit chance anyway.
I personally would prefer berserker over assassins anyway, coz wells benefit from that more.
The only thing assassins is better are reflects, and there its not that significant anyway and u also dont need reflects in all encounters. I mean u more often use something else than reflects.
There’s a lot of arguments for/between assassin’s or zerker but when push comes to shove, the difference between the two is minuscule. This brings me to my primary advice I give any time someone asks: get whichever is cheaper/easier. You’ll be perfectly fine in full zerk, full assassin, or any mixture inbetween.
If I understand it right then phantasms benefit just from the precision u have, not from the crit chance u have with fury, thus having more than 100% crit chance buffed shouldnt be much of a concern, coz ur phantasms will have 20% less crit chance anyway.
Bingo!
Though Phantasms only draw from the Mesmer’s raw stats. So anything that does a flat +x modifier like Sigils of Force/Accuracy, Salad Nourishments, Slaying potions, etc have no impact on your Illusions. So, if you are going over 100% crit you need to see how much of that is going to your Illusions. In other words, if I was at 105% crit chance, but my build involved an Accuracy sigil I would want to remove that Sigil since neither me nor my Illusions benefit from that. Thus, for versatility purposes you want to pack as much raw stats as you can in your base equipment and use the external boosts to accommodate your situation. E.G.
- Raids: More boon duration
- Non-Reflect encounter: Steaks
- Reflect encounter: Soups
- Heavy Reflect or Non-Phantasm (very rare) encounters: Salads
- Oils, Stones, Slaying potions based on the encounter and team buffs (banners and such)
The loss of pre-applied Phantasm Fury for Dueling is more or less mitigated Domination’s +15% Phantasmal damage.
There’s a lot of arguments for/between assassin’s or zerker but when push comes to shove, the difference between the two is minuscule. This brings me to my primary advice I give any time someone asks: get whichever is cheaper/easier. You’ll be perfectly fine in full zerk, full assassin, or any mixture inbetween.
+1
If you have the time and money to min-max go for it. Otherwise, use what you have.