Auto Attack speed of clones is not the same.

Auto Attack speed of clones is not the same.

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Posted by: Assyrian.4827

Assyrian.4827

on land :
from playing my Mesmer I noticed that when I have scepter the auto attack for me and my clones is too slow which means less conditions on my target.
underwater:
my clones underwater attack faster(no scepter) which means more condition on my target
the difference is so big on land my clones will apply max 2 to3 conditions before dying
underwater my clones will apply max 22 conditions.
I thing the auto attack speed of scepter need a buff it is useless weapon.

Auto Attack speed of clones is not the same.

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Posted by: Oliver.7201

Oliver.7201

I have also noticed this but on the staff clones

Auto Attack speed of clones is not the same.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

That’s one way to look at it. The other is that underwater it’s to fast. Le’gasp!

Auto Attack speed of clones is not the same.

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Posted by: Sedgy.5904

Sedgy.5904

But i thought they had always attacked slower.. :/

Auto Attack speed of clones is not the same.

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Posted by: Crossplay.2067

Crossplay.2067

I prefer the underwater attack speed but even I have to admit that would be insane on land.

Auto Attack speed of clones is not the same.

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Posted by: Embolism.8106

Embolism.8106

I think that the attack speed of land Clones could do with a slight buff, and I’d really like to see Scepter Clones use the entire chain; modified to not conjure Clones on Ether Clone. Underwater Clones IIRC all attack at the same speed (or close to the same speed) as the Mesmer, which as said is quite OP for the Trident.

Auto Attack speed of clones is not the same.

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Posted by: Nretep.2564

Nretep.2564

@OP
Applying conditions is not reliable to count attacks. Scepter does not apply conditions, trident does.
Clones do attack slower than yourself and especially the scepter is slower the further you are away from the target.

Complaining that the scepter is slower than the trident is just calling ANet to nerf trident clones. Especially since the trident ones deal conditions from their weapons.

Generally speaking about clone abilities:

  • Staff: Bleed/ Burning/ Vulnerability (33% each) & Might/ Fury (50% each)
  • Sword: Vulnerability/ Boon removal (depending on chain hit)
  • Trident: Bleed (100%) & Might/ Swiftness/ Vigor (33% each)
  • Scepter: -
  • GS: -
  • Spear: -

Only natural that scepter clones cause less conditions … (exc you have “on clone death” traits).

Auto Attack speed of clones is not the same.

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Posted by: Carighan.6758

Carighan.6758

I just wanted to say that, Nretep. The Trident-clones apply 2 Bleeding stacks per attack + 1 stack per crit due to Sharper Images.

Also, in a way GS and Spear have secondary effects:

  • Greatsword: Hits 3x per attack, making it better with Sharper Images than other clones.
  • Spear: Invulnerable during the attacks (I think, I haven’t tested this in ages but in beta they used the final strike of the chain!).
The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

Auto Attack speed of clones is not the same.

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Posted by: Embolism.8106

Embolism.8106

Spear Clones now use the full chain, so presumably they do use Evasive Strike.

And Trident Clones need to be nerfed.