*BUG* Mass Invis / Time Warp VFX

*BUG* Mass Invis / Time Warp VFX

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Posted by: Zendella.9573

Zendella.9573

Posting this here and in the bug forums for visibility.

Ever since the HoT patch, these two Mesmer skills have been bugged visually. Time Warp is clipped halfway through terrain regardless of where you cast it (making only the top 1/5th or so of the ‘bubble’ visible), its also oddly misshapen sometimes when I’ve casted it.

Mass Invisibility’s visual effect has been severely reduced, particularly the shockwave pulse it sends out. Whereas it used to travel across a wide range of visible terrain, it now only extends about 600 or so units outward from the casting Mesmer.

*BUG* Mass Invis / Time Warp VFX

in Mesmer

Posted by: SlimChance.6593

SlimChance.6593

Last week, before HOT released. There was a post or a comment by one of the Dev’s that there was going to be some “visual cleanup” with all the skill animations with HOT. I think your seeing the result of the changes.

I can’t find the post that mentioned it, but I know I read about it.

Eccho, Echo Oread – Mesmers (Yak’s Bend)
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*BUG* Mass Invis / Time Warp VFX

in Mesmer

Posted by: Zendella.9573

Zendella.9573

I remember reading something like that too.. but I don’t think this is the same as that. The current VFX look really buggy.