With this build I want to achieve the highest condition damage possible without loosing in survivability. The calculator shows 2529 damage with a 25 stack of condi and only 5 of might which I think I can easily stack even more (I will explain more on this later). Do you see it viable?
My doubts.
- I am debated whether to use a torch or a pistol as off hand. Torch is without shadow of a doubt a condition weapon but it’s weak, especially if not traited. Having picked “sharper images” I think pistol is a much better option: stronger overall damage plus a lot of bleeding. Down side: no stealth for those hairy moments…
- Phantasmal Strength or 30 points in Illusions. As I said I want the highest condi damage possible from this build. I already spent 25 points in Illusions. Should I take 5 points off Inspiration (loosing Phantasmal Strength) and put them in Illusions for extra 50 condi damage? (I do not want to take shatter traits and Illusionary Elasticity would be the third choice)
- I see Illusions and dueling to be mandatory. Should I spend 20-25 points in Chaos for Chaotic Dampening/Chaotic Transference instead of boosting the scepter and Phanstasm damage? +5% of thoughness in condi damage would be less than 200 from traited scepter… I could even go 30 in chaos and pick PU which is a great boost to survival but my HP would suffer a big loss. Also rabid has already good toughness while lacking in Vitality.
- Utility. Signet of Domination boosts conditions damage and gives a lovely 1200range 3sec stun. I seem I cannot do without it but I am tempted to swap it for veil which unfortunately has a much longer CD.
- Is Phantasmal Disenchanter better than Arcane Thievery? Is Arcane thievery 100% reliable? Will it transfer conditions even if there are no boons to steal from the target?
- Runes. I see three options here and would like to hearing from you: Adventurer. Short CD on heals (Mirror) means much more endurance which will allow me not to take sigil of energy. Tormenting. 2 stacks of AoE torment every time I use mirror should do a great deal of damage with such a high lvl of condition damage… nice addition to my powerful bleeds. Noble. This one is intriguing me. 3 stacks of might on every heal + those from sigils which I have on both weapon sets should easily keep me on a minimum of 5 stacks. Which should I go for?
So, in this build, fast healing by using Mirror has a great synergy with cleansing (trait), energy (Rune of Adventurer) , aoe torment (Rune of Tormenting) and more damage (Rune of the Noble). Which one should I go for?
To me it all gels well together. What do you say? Do you see a weak side? Condition duration will come from veggi pizza. I wish I could have more points to spend in domination for longer conditions…