[BUILD] Condition build for roaming WvW

[BUILD] Condition build for roaming WvW

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Posted by: Varconi.1804

Varconi.1804

I got tired of facerolling phantasm builds so I decided to try out the 2 least used weapons scepter and torch. Playing with scepter and torch is so much more rewarding than phantasms I will never go back to them.

The build is pretty basic on traits there are a few variations that can be made but I have found this to be the most effective.

20 – V, IX
0
30 – V, X, XII
20 – II, VII
0

For heal and utilities I run Ether Feast, Veil, Decoy, Blink, and Mass Invisibility

I run full apothecary gear since I made this build for 1vx fights.
For runes I always run Melandru on every set on every character they are too good not to use for any spec.

Consumables are Pizza and Tuning Crystals

Sigils are crucial to this build.

Staff – Superior sigil of Geomancy
Scepter/Torch – Superior sigil of Doom and Superior sigil of Corruption

The key to maximizing this build is setting up torch burst combos. I open fights with scepter 3 then try and land a block with 2 followed by 4, then closing in on the target and casting 5 to gain the Retaliation. If you can’t run up to your target use Blink to get on top of them to land Prestige’s burning as this goes off you swap to staff which applies 3 bleeds and drop Chaos Storm which stacks a lot of invuln from the minor traits in Domination and adds more conditions to cover the burning and bleeds. Phase Retreat out. Swap back to Scepter and reapply confusion with 3 which also applies Poison because of Doom sigil.

This combo does a lot of damage and stacks so many conditions instantly that people often panic.

The main strength of this build is having access to every damaging condition in game. Along with constant stealthing and near 100% uptime of regeneration and protection.

The only weakness I have found was against really well played phantasm mesmers can be hard fight because of the phantasms never dropping target when you stealth and not being able to land Illusionary Counter on the mesmer because of all the clones and phantasms hitting you.

Added a link to video its poor quality because my comp lags hard when recording, I also uploaded without any music because only thing I had access to on this comp is not age appropriate for a lot of people who may watch. This shows off a typical fight as condition mesmer 1vx

XOXO Female Asura Mesmer NSP | Female Sylvari Engineer

(edited by Varconi.1804)

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Interesting idea. I had a similar build though i was 15/0/30/25/0, I was using Full Rabid gear. Since then i have moved to a GSCondition build which i am finding a lot better.

“The main strength of this build is having access to every damaging condition in game.” – Fear? or are you not counting that as a condition?

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Posted by: Varconi.1804

Varconi.1804

Interesting idea. I had a similar build though i was 15/0/30/25/0, I was using Full Rabid gear. Since then i have moved to a GSCondition build which i am finding a lot better.

“The main strength of this build is having access to every damaging condition in game.” – Fear? or are you not counting that as a condition?

Damaging conditions, fear is a CC.

The only reason I don’t use rabid is because without going 15 into dueling all that precision just feels wasted.

XOXO Female Asura Mesmer NSP | Female Sylvari Engineer

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Damaging conditions, fear is a CC.

The only reason I don’t use rabid is because without going 15 into dueling all that precision just feels wasted.

I would think Precision would be better then Healing Power, How much do your heals heal you for?

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Domination(20): V, IX
Dueling(0)
Chaos(30): V, IV, XII
Inspiration(20): VI, VII
Illusions(0)

That was the build i was running – Scepter/Torch + Staff. Ether Feast, Mirro Images, Decoy, Feedback(or Blink) and Mass Invis

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Posted by: Varconi.1804

Varconi.1804

Damaging conditions, fear is a CC.

The only reason I don’t use rabid is because without going 15 into dueling all that precision just feels wasted.

I would think Precision would be better then Healing Power, How much do your heals heal you for?

My regen ticks for 269 this build is designed for fighting 4+ people at a time precision is wasted in 1vx fights need sustain over a tiny increase in damage.

XOXO Female Asura Mesmer NSP | Female Sylvari Engineer

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

What are your Condition ticks?

I ran with Condition Sigil on Torch, Earth on Scepter and Blood on Staff with Undead Runes

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Posted by: Palu.3405

Palu.3405

That video was pretty impressive. Clearly you’re a skilled player. I do wonder about the points in Inspiration though. Currently you get +200 condition damage when in scepter and 18s off the Veil CD. With Rabid gear and 20 pts in Dueling you get several things.

First of all, you get 100% uptime on Vigor. That will allow you to dodge twice and much, which arguably increases your survivability far more over the course of a fight than extra healing power and 200 vitality. Also, you would get to pick up Far-Reaching Manipulations or Desperate Decoy for more survivability.

Second, Sharper Images would be a huge DPS boost. I know that you say you need to sustain, and I think that is true for any condition mesmer. However, do keep in mind that the more quickly you can kill enemies, the less damage you will have to worry about coming in.

Finally, Deceptive Evasion seems like it could benefit you. You have both Crippling and Debilitating Dissipation. Having more clones popping out means that you get more cripple, weakness, and bleeding spread across the packs of people chasing you. Also, it works very well with Sharper Images.

I’m not suggesting that your build is wrong or that you should listen to my suggestions. I’d just genuinely like to know what you think about what I’ve said above and explain in more detail why you chose Inspiration over Dueling.

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Posted by: Varconi.1804

Varconi.1804

That video was pretty impressive. Clearly you’re a skilled player. I do wonder about the points in Inspiration though. Currently you get +200 condition damage when in scepter and 18s off the Veil CD. With Rabid gear and 20 pts in Dueling you get several things.

First of all, you get 100% uptime on Vigor. That will allow you to dodge twice and much, which arguably increases your survivability far more over the course of a fight than extra healing power and 200 vitality. Also, you would get to pick up Far-Reaching Manipulations or Desperate Decoy for more survivability.

Second, Sharper Images would be a huge DPS boost. I know that you say you need to sustain, and I think that is true for any condition mesmer. However, do keep in mind that the more quickly you can kill enemies, the less damage you will have to worry about coming in.

Finally, Deceptive Evasion seems like it could benefit you. You have both Crippling and Debilitating Dissipation. Having more clones popping out means that you get more cripple, weakness, and bleeding spread across the packs of people chasing you. Also, it works very well with Sharper Images.

I’m not suggesting that your build is wrong or that you should listen to my suggestions. I’d just genuinely like to know what you think about what I’ve said above and explain in more detail why you chose Inspiration over Dueling.

I find it hard to not go 20 in inspiration because of the lack of condition gear with vitality the added bonus of healing and scepter cds make it too good for me to pass up.

As far as desperate decoy goes I personally can’t stand the ability I prefer on use skills over a proc that can get me stuck in revealed when I am under 25%.

Deceptive evasion is another skill that looks really good on paper but when I have tried it with a stealth build I have always found it more annoying than anything. If you notice in my video I use dodge rolls a lot while stealthed to create distances or gap close to my enemies and the clone on dodge gives your position away.

Those are both just personal preferences but I really haven’t found any issues with my damage being too low so far.

XOXO Female Asura Mesmer NSP | Female Sylvari Engineer

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Posted by: Cempa.5619

Cempa.5619

I got tired of facerolling phantasm builds so I decided to try out the 2 least used weapons scepter and torch. Playing with scepter and torch is so much more rewarding than phantasms I will never go back to them.

The build is pretty basic on traits there are a few variations that can be made but I have found this to be the most effective.

20 – V, IX
0
30 – V, X, XII
20 – II, VII
0

For heal and utilities I run Ether Feast, Veil, Decoy, Blink, and Mass Invisibility

I run full apothecary gear since I made this build for 1vx fights.
For runes I always run Melandru on every set on every character they are too good not to use for any spec.

Consumables are Pizza and Tuning Crystals

Sigils are crucial to this build.

Staff – Superior sigil of Geomancy
Scepter/Torch – Superior sigil of Doom and Superior sigil of Corruption

The key to maximizing this build is setting up torch burst combos. I open fights with scepter 3 then try and land a block with 2 followed by 4, then closing in on the target and casting 5 to gain the Retaliation. If you can’t run up to your target use Blink to get on top of them to land Prestige’s burning as this goes off you swap to staff which applies 3 bleeds and drop Chaos Storm which stacks a lot of invuln from the minor traits in Domination and adds more conditions to cover the burning and bleeds. Phase Retreat out. Swap back to Scepter and reapply confusion with 3 which also applies Poison because of Doom sigil.

This combo does a lot of damage and stacks so many conditions instantly that people often panic.

The main strength of this build is having access to every damaging condition in game. Along with constant stealthing and near 100% uptime of regeneration and protection.

The only weakness I have found was against really well played phantasm mesmers can be hard fight because of the phantasms never dropping target when you stealth and not being able to land Illusionary Counter on the mesmer because of all the clones and phantasms hitting you.

Added a link to video its poor quality because my comp lags hard when recording, I also uploaded without any music because only thing I had access to on this comp is not age appropriate for a lot of people who may watch. This shows off a typical fight as condition mesmer 1vx

Thanks! Could share your phantasm build and compare and contrast both builds? So, if you played against your self 1v1 with this build and phantasm, who would win and why?

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Posted by: Varconi.1804

Varconi.1804

My phantasm build was prepatch so was 0 20 20 25 5 not sure where I would put those 5 points now. My Phantasm build was scepter/pistol staff and relied on confusion stacking with ethereal and iduelist. It was hard to land combos in 1vx fights, but was extremely powerful in 1v1s. I am getting a lot better with this build as I only came up with it a few days ago so I feel confident now that I could take a phantasm build played by an equally skilled player now.

The condition build is designed primarily for 1vx fights and I am winning 5-6-7-8v1s pretty consistently as long as it is not more than 4 or 5 lvl 80s. If my comp could handle recording I would have had some great footage from today but lags been horrific all day.

XOXO Female Asura Mesmer NSP | Female Sylvari Engineer

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Posted by: skeppi.4856

skeppi.4856

That video was pretty impressive. Clearly you’re a skilled player. I do wonder about the points in Inspiration though. Currently you get +200 condition damage when in scepter and 18s off the Veil CD. With Rabid gear and 20 pts in Dueling you get several things.

First of all, you get 100% uptime on Vigor. That will allow you to dodge twice and much, which arguably increases your survivability far more over the course of a fight than extra healing power and 200 vitality. Also, you would get to pick up Far-Reaching Manipulations or Desperate Decoy for more survivability.

Second, Sharper Images would be a huge DPS boost. I know that you say you need to sustain, and I think that is true for any condition mesmer. However, do keep in mind that the more quickly you can kill enemies, the less damage you will have to worry about coming in.

Finally, Deceptive Evasion seems like it could benefit you. You have both Crippling and Debilitating Dissipation. Having more clones popping out means that you get more cripple, weakness, and bleeding spread across the packs of people chasing you. Also, it works very well with Sharper Images.

I’m not suggesting that your build is wrong or that you should listen to my suggestions. I’d just genuinely like to know what you think about what I’ve said above and explain in more detail why you chose Inspiration over Dueling.

I find it hard to not go 20 in inspiration because of the lack of condition gear with vitality the added bonus of healing and scepter cds make it too good for me to pass up.

As far as desperate decoy goes I personally can’t stand the ability I prefer on use skills over a proc that can get me stuck in revealed when I am under 25%.

Deceptive evasion is another skill that looks really good on paper but when I have tried it with a stealth build I have always found it more annoying than anything. If you notice in my video I use dodge rolls a lot while stealthed to create distances or gap close to my enemies and the clone on dodge gives your position away.

Those are both just personal preferences but I really haven’t found any issues with my damage being too low so far.

Talkhora gear is Vit-heal-condi, if you were looking for more condition gear with vitality and has minor healing for your survivability, you can use settlers trinks to boost your toughness if that’s your prerogative as well.

The Balance [TB]
80 Engi / 2×80 Ranger / 80 War / 2×80 Mesmer / 80 Necro / 80 Thief / 80 Ele / 80 Guard

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Posted by: wink.7502

wink.7502

Nice build Varconi. [pd misses fighting you guys] I am running it with undead runes and rabid armor. I’d like to try it with apothecary and melandru but i am a poor panda atm. With my gear set im running about 2k Con Dam after 25 stacks/food/consumables, 1894 toughness. With your gear setup what kind of stats do you have?

[PD] Mesmer – Yaks Bend

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Posted by: Bunda.2691

Bunda.2691

I’d just like to add another vote (and give Varconi some credit) for how awesome this build is. It’s quite potent in sPvP as well.

Now if only the torch trait wasn’t in the domination line…

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Posted by: Varconi.1804

Varconi.1804

I’d just like to add another vote (and give Varconi some credit) for how awesome this build is. It’s quite potent in sPvP as well.

Now if only the torch trait wasn’t in the domination line…

I haven’t tried it in spvp will have to give it a go. Its always fun bringing something different to a fight, and then watching your enemy stumble around with no idea how to counter you.

XOXO Female Asura Mesmer NSP | Female Sylvari Engineer

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Posted by: Varconi.1804

Varconi.1804

Nice build Varconi. [pd misses fighting you guys] I am running it with undead runes and rabid armor. I’d like to try it with apothecary and melandru but i am a poor panda atm. With my gear set im running about 2k Con Dam after 25 stacks/food/consumables, 1894 toughness. With your gear setup what kind of stats do you have?

I just got my first ascended piece which helped getting condi/toughness/vitality on trinkets will really help me get this build dialed in even more.

1515 condition damage with scepter and 25 stacks and food
2977 armor
20057 hps
957 healing power

Using 2 vit/healing/condi pieces of armor atm to keep my hps near 20k.

XOXO Female Asura Mesmer NSP | Female Sylvari Engineer

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Posted by: Bunda.2691

Bunda.2691

Again, loving this build. I started using the Signet of Domination along with decoy and blink. Both the extra 180 condition damage and the stun (for both chasing and fleeing) are quite useful.

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Posted by: Varconi.1804

Varconi.1804

Again, loving this build. I started using the Signet of Domination along with decoy and blink. Both the extra 180 condition damage and the stun (for both chasing and fleeing) are quite useful.

Was debating trying that out since veil is more for 1v3+ might have to swap that in tonight. I have used Technobabble for the 3sec daze so that people can keep moving for torment damage but can’t remove it, but that skill seems really buggy and has no passive.

XOXO Female Asura Mesmer NSP | Female Sylvari Engineer

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Posted by: Hexxen.7216

Hexxen.7216

Ran the build tonight. Replaced some pieces with Shamen’s Gear for more vit. This build is awesome. Constantly took 1v3 down with little problem. Soloed camps with no issues. This build is nice plain and simple.

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Posted by: Hexxen.7216

Hexxen.7216

OK with some more days on this build it is simply amazing in WvW like I previously said. But today I took it into PvP and though it worked ok it didn’t kill fast enough. The enemies were pretty much always able to stay alive till backup came. Plus all the invis isn’t that great when trying to take or defend a point. You find this build ok in PvP?

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Posted by: Cempa.5619

Cempa.5619

http://gw2skills.net/editor/?fgAQNAW7flwzipXUTsGb9IhpHBH5A/kCmLdSKK9rB-jUyAIOBZaBM1Bi8AkHLiGbZsIasqGM1KRUtXpIa1CBsYNA-w

The build has 1200 healing! Why not run Dwayna? In any case are you putting all that healing to use?

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Posted by: Hexxen.7216

Hexxen.7216

You do put the healing to use A LOT since you get chances at regen when you are invis and from the minor trait when you go below 75% health. Plus the regen from Phantasms. The extra toughness and subsequent condition damage as well as lowering the duration of stuns and conditions which is really nice since the new terror necro builds cause it effectively lowers the fear duration by 50% since fear counts as a condition and a stun. The extra healing you get from Dwayna isn’t needed neither is the duration because you already have pretty much constant regen.

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Posted by: Cempa.5619

Cempa.5619

I went back and saw the clip and youre right, regen is always up ticking for +269 the entire time lol

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Posted by: Cempa.5619

Cempa.5619

How do you deal with runners and how do you run if you wanted?

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Posted by: Varconi.1804

Varconi.1804

How do you deal with runners and how do you run if you wanted?

You really can’t deal with runners but if you land the torment, prestige burn, staff swap combo any glass cannon will die just from that. The only real way to keep up with a runner is to be good at Phase retreating off random mobs behind you but if the person you are chasing won’t fight back most of your damage is negated as torment is the bulk of it.

As far as running away learn to juke after stealth and you can use phase retreat while targeting mobs that are out of range to blink in random directions to really confuse players then just wait for cds to start fighting again a stealth is always coming off cd every few secs it seems.

XOXO Female Asura Mesmer NSP | Female Sylvari Engineer

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Posted by: Cempa.5619

Cempa.5619

Anything changed here after the patch?

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Posted by: Wraistlin.6072

Wraistlin.6072

This is a pretty sweet build, very different and quite refreshing.

One question I’m curious about however…..does anyone know if Chaotic Transference (25 in Chaos) and Superior Rune of the Undead +6 bonus stack?

Both give the 5% toughness to condition damage.

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Posted by: Hexxen.7216

Hexxen.7216

This is a pretty sweet build, very different and quite refreshing.

One question I’m curious about however…..does anyone know if Chaotic Transference (25 in Chaos) and Superior Rune of the Undead +6 bonus stack?

Both give the 5% toughness to condition damage.

They do indeed stack.

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Posted by: Varconi.1804

Varconi.1804

Been leveling a guardian alt last few weeks just came back to my mesmer and its even more op than I remembered. Will be farming another set of apothecary gear to try with Rune of the Guardian for burn on block with all the aegis procs I think it may up the damage of this build a good bit, will post my results when I get the new gear going.

XOXO Female Asura Mesmer NSP | Female Sylvari Engineer

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Posted by: gurugeorge.9857

gurugeorge.9857

This is an interesting build, I’m trying it out at the moment.

It’s particularly interesting in that it’s pretty close to the 20/20/30/0/0 condition build that’s popular at the moment, but you’ve deliberately given up on the Duelling line (and Precision altogether) and gone Inspiration instead. That’s a pretty bold move.

I miss the clone spamming from the 20/20/30 build, but I do like the extra health and the faster CDs on the Scepter (and of course the extra condi can’t hurt) that come from Inspiration. I have a feeling that you might be right that the extra buffer, near-continuous regen and better spike healing is relatively more useful for a Condition-based build than the ability to spam clones and the illusions bleeding on crits, especially given that Necros are big atm.

Still, got to play around with it more (I’m using it in PvE as well, it’s quite good for PvE too).

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Posted by: Varconi.1804

Varconi.1804

This is an interesting build, I’m trying it out at the moment.

It’s particularly interesting in that it’s pretty close to the 20/20/30/0/0 condition build that’s popular at the moment, but you’ve deliberately given up on the Duelling line (and Precision altogether) and gone Inspiration instead. That’s a pretty bold move.

I miss the clone spamming from the 20/20/30 build, but I do like the extra health and the faster CDs on the Scepter (and of course the extra condi can’t hurt) that come from Inspiration. I have a feeling that you might be right that the extra buffer, near-continuous regen and better spike healing is relatively more useful for a Condition-based build than the ability to spam clones and the illusions bleeding on crits, especially given that Necros are big atm.

Still, got to play around with it more (I’m using it in PvE as well, it’s quite good for PvE too).

I have tried the 20/20/30/0/0 build and don’t think it is even close to as strong as this build for 1vx fights. I can’t use the clone on dodge trait as it gives away your position when stealthed.

As for fighting necros swap in Phantasmal Disenchanter and they become easy. Phantasmal Disenchanter is becoming my new favorite third utility along with blink and decoy it is so op in 1v1 fights will surely get a nerf when people realize and start using it more. It stops bunker eles and guards and makes p/d condition thieves a joke.

XOXO Female Asura Mesmer NSP | Female Sylvari Engineer

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Posted by: Hexxen.7216

Hexxen.7216

Varconi again thanks for this build. My slight variation I have been running has been seeing 1v3s with a 8/10 fight win ratio. (Estimated)

I happened to have an additional full set of Apoth Gear and tried your suggestion with Guardian Runes. It does increase your damage and I took out people faster but I lost 1vX ability. 1v2 was even being a bit of an issue with them instead of the Melandru.

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Posted by: Silas Drake.8946

Silas Drake.8946

I have been flipping between 20/20/30 and 20/0/30/20 and have been running the latter more. I normally run as a duo and find the mess of clones offering bleeding and conditions on death is putting out far more pressure and take down power(especially staff clones). I also feel like Dodge clones give me better access to distortion stomps. Every once and awhile in a hard fight if we get one down I’m able to Dodge roll twice to the target, distortion stomp, blink/phase retreat away. Obviously using rabid gear to make this work. Rabid also has superior condition damage over apothecary.

With all your experience you still think the healing and faster scepter outweighs the higher damage output plus on demand clone creation?

Just another thought, 20/20/30 also has vigor up almost all the time.

Phorfiet - HoD O|O

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Posted by: juno.1840

juno.1840

I run a 20/20/30/0/0 with I use scepter/torch. Gear is rabid (armor), knights (jewelry), and carrion (weps). I use Undead for runes (which gives 10% toughness to condi dmg).

It’s a similar play style to what’s described here. I like the high toughness (2000) and this build does not lack in power since the scepter benefits from it well. The condition damage on this is nearly 900 which is almost 2x the condition damage (over no +condi at all).

EDIT: Your phantasms will really punch hard in this build as well including the bleeds. The offhand can be staff which benefits from the dodge clones.

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

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Posted by: Varconi.1804

Varconi.1804

Just spent all my gold on Superior Runes of Tormenting. Hands down most op rune it will have to get nerfed as currently does not have an icd.

Changed my heal to mantra and my rotation to prestige start mantra heal charge blink onto target unload both mantra heals swap to staff. 3 bleeds, burning, 6 stacks of torment that last 20secs then add chaos storm onto that target and it is gg.

Main thing I feel that is op about runes atm beyond icd is they don’t break stealth so you can run around stealthed unloading condis on targets.

XOXO Female Asura Mesmer NSP | Female Sylvari Engineer

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Posted by: Hexxen.7216

Hexxen.7216

We have the best heal to take full advantage of those runes. ^^ I was wondering about an ICD. Really we have the only spammable heal correct? They may not add an ICD if it really only would affect one profession. But they do love nerfing us.

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Posted by: Varconi.1804

Varconi.1804

We have the best heal to take full advantage of those runes. ^^ I was wondering about an ICD. Really we have the only spammable heal correct? They may not add an ICD if it really only would affect one profession. But they do love nerfing us.

Engineer can spam medkit all day.

I switched to 30 0 30 10 0 build now for extra mantra heal. The ae potential of this build is amazing now.

Using mantra of concentration now too helps get my heal back up and its just all around amazing with 3 casts

XOXO Female Asura Mesmer NSP | Female Sylvari Engineer

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Posted by: Hexxen.7216

Hexxen.7216

Didn’t realize Engs had a spammable one. Ok it will be nerfed soon so not going to spend my money on them. ^^

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Posted by: skcamow.3527

skcamow.3527

Kortham Raysplitter (Yak’s Bend)

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Posted by: Hexxen.7216

Hexxen.7216

That was faster than even I expected.

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Posted by: Varconi.1804

Varconi.1804

Wow 20 sec cd for 2 stacks of torment really kitten ed I sold all my crafting mats and spent all my gold on these runes that are now 100% worthless.

A 5 sec icd would have been a good compromise so that engineers couldn’t abuse it or better yet fix engineers med kit so it has a cd function built into that doesn’t affect its use just runes, but god forbid anet actually think anything through just make rash overreaching nerfs instead of fixing broken game designs.

In order to use the proc on heal I had to waste all my healing skills offensively which I found pretty fun. Gave me the option to play bunker or bursty condition depending on the scenario. Wish I was able to record some of my fights last night they were pretty epic with 8 stacks of torment on groups and 13+ on solo players was really funny.

XOXO Female Asura Mesmer NSP | Female Sylvari Engineer

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Posted by: skcamow.3527

skcamow.3527

Wow 20 sec cd for 2 stacks of torment really kitten ed I sold all my crafting mats and spent all my gold on these runes that are now 100% worthless.

A 5 sec icd would have been a good compromise so that engineers couldn’t abuse it or better yet fix engineers med kit so it has a cd function built into that doesn’t affect its use just runes, but god forbid anet actually think anything through just make rash overreaching nerfs instead of fixing broken game designs.

In order to use the proc on heal I had to waste all my healing skills offensively which I found pretty fun. Gave me the option to play bunker or bursty condition depending on the scenario. Wish I was able to record some of my fights last night they were pretty epic with 8 stacks of torment on groups and 13+ on solo players was really funny.

Do you think it was a reaction to the qq’ers which prompted the quick patch? I’m more inclined to believe it was just an oversight to begin with but who knows. Sorry you lost out on all that gold – would have loved to see the fights. :-)

Kortham Raysplitter (Yak’s Bend)

[BUILD] Condition build for roaming WvW

in Mesmer

Posted by: Hexxen.7216

Hexxen.7216

I am going to go with an oversight. Anet likes to do things kitten so it isn’t really surprising.

[BUILD] Condition build for roaming WvW

in Mesmer

Posted by: Varconi.1804

Varconi.1804

I am going to go with an oversight. Anet likes to do things kitten so it isn’t really surprising.

20 secs doesn’t seem like an oversight as all other heal proc runes are 10secs. This looks like knee jerk reaction to qq and the qq was 100% justified but Anet should make the fix to the game design issue that is what caused all the qq it was not the runes.

XOXO Female Asura Mesmer NSP | Female Sylvari Engineer

[BUILD] Condition build for roaming WvW

in Mesmer

Posted by: Varconi.1804

Varconi.1804

Wow 20 sec cd for 2 stacks of torment really kitten ed I sold all my crafting mats and spent all my gold on these runes that are now 100% worthless.

A 5 sec icd would have been a good compromise so that engineers couldn’t abuse it or better yet fix engineers med kit so it has a cd function built into that doesn’t affect its use just runes, but god forbid anet actually think anything through just make rash overreaching nerfs instead of fixing broken game designs.

In order to use the proc on heal I had to waste all my healing skills offensively which I found pretty fun. Gave me the option to play bunker or bursty condition depending on the scenario. Wish I was able to record some of my fights last night they were pretty epic with 8 stacks of torment on groups and 13+ on solo players was really funny.

Do you think it was a reaction to the qq’ers which prompted the quick patch? I’m more inclined to believe it was just an oversight to begin with but who knows. Sorry you lost out on all that gold – would have loved to see the fights. :-)

Yeah lost the 40g I spent on runes plus the Melandru runes I put them over which is another 18ish gold that I wont be replacing since I am over farming, I only had the gold from leveling my alt guardian.

XOXO Female Asura Mesmer NSP | Female Sylvari Engineer

[BUILD] Condition build for roaming WvW

in Mesmer

Posted by: Hexxen.7216

Hexxen.7216

Melandru Runes are super cheap to get yourself though. Just buy the Karma gear and transmute it onto a white piece of gear (I do shoulder pieces) and then salvage it. ^^

[BUILD] Condition build for roaming WvW

in Mesmer

Posted by: skcamow.3527

skcamow.3527

Melandru Runes are super cheap to get yourself though. Just buy the Karma gear and transmute it onto a white piece of gear (I do shoulder pieces) and then salvage it. ^^

I suppose if you don’t have the level 80 transmutation crystals, that can be a bit expensive but still less than buying the the full rune set from the TP.

Kortham Raysplitter (Yak’s Bend)

[BUILD] Condition build for roaming WvW

in Mesmer

Posted by: Hexxen.7216

Hexxen.7216

True. For some reason though I still have over 100 and totally forget how/when I got them. ^^

[BUILD] Condition build for roaming WvW

in Mesmer

Posted by: Bunda.2691

Bunda.2691

Any thought to using mantra of recovery and mender’s purity, and therefore switching the 20 points in domination to 20 in dueling (for a 0/20/30/20/0)?

Since mender’s purity gives you essentially the same amount of condition removal as the traited torch, this would allow you to pick up the bleed on crit as well as two traits in dueling (far ranging manipulations, desperate decoy, DE, or even the mantra mastery for the 8 second cooldown). This also can allow you to even swap the torch for a pistol in larger battles, which is a definite damage increase (and combo finisher) over the torch. But even if you keep the torch, all you lose is the slight cooldowns (in addition to the 20% condi duration). And the adept traits in Inspiration aren’t otherwise the hottest, either. Also, Runes of Lyssa synergize nicely with this as well.

Anyway, just a thought.

[BUILD] Condition build for roaming WvW

in Mesmer

Posted by: Hexxen.7216

Hexxen.7216

That would just be a different build. But also traited torch cleanses more then Mendure’s because the iMages bounces also cleans a condition when it is traited. This build also uses a lot of stealth and the burning to damage and not lowering the CD would hurt this aspect as well.

Your suggests really just make the build so different might as well make a new thread I think. >< I do agree that Lyssa Runes could be ok here but I feel the lose of toughenss and condition duration down from Melandru is what makes us able to solo groups of 3 or so.

Also thanks to the massive use of stealth in this build the CD for Veil is very important as well as the CD reduction of the scepter to keep up as many blocks as you can and keep torment on as much as possible.

(edited by Hexxen.7216)