(edited by Profano.9514)
[BUILD] Phangasm (Phantasm, Glamour, Mantra)
First of all, why centaur runes?
Bleeds will be removed in seconds so the duration of that wont really help and swiftness can easily be maintained constantly from other professions such as guardian fields, ele static combo and warior warhorn.
Mantra healings seems good since you swap blink for another stunbreaker+ healing, though you gotta wonder who you are gonna heal. The radius of the trait isnt that big and since you’ll be running with the backline (at least, I dont see the point of you running with the front like with 2 ranged weapons) you’ll be healing the backline, which most likely shouldn’t need healings from allies to survive.
With what are you gonna deal damage?
From my own experience, your phantasm would need both signet and trait to be able to surive the damage to even start the animation, not to mention finishing it. Especially because phantasm can get really fast stuck at CC.
Izerk would probably be the only usefull, since iMage will either miss, get killed or blocked by a guardian, dealing 3k dmg max.
Another thing: Why null field over feedback?
Ps: Your toughness and vit are both extremely high, especially if you run with staff. But of course that’s more of a personal preference.
(edited by BlackDevil.9268)
First of all, why centaur runes?
Bleeds will be removed in seconds so the duration of that wont really help and swiftness can easily be maintained constantly from other professions such as guardian fields, ele static combo and warior warhorn.
No, I didn’t choose Centaur for bleeding. A great Mesmer problem is mobility. With Centaur runes, casting Mantra of Recovery or Power Return will give you 12s swiftness AoE. Mantra recharge in 8s so you can have AoE perma-swiftness. In WvW alliance, you are not always in the frontline, often you must reach your commander, split in small teams if you need to get supplies, etc etc. Without swiftness, you risk to stay back in the alliance blob, missing all speed buffs. With Centaur, you help other backline allies to have swiftness too.
Mantra healings seems good since you swap blink for another stunbreaker+ healing, though you gotta wonder who you are gonna heal. The radius of the trait isnt that big and since you’ll be running with the backline (at least, I dont see the point of you running with the front like with 2 ranged weapons) you’ll be healing the backline, which most likely shouldn’t need healings from allies to survive.
Restorative Mantras make Mantra of Recovery far better. It’ss very useful when your teammates are under ac attack during siege, you heal 2660 hp AoE every 4 seconds with Mantra of Pain, plus 10 seconds with Mantra of Recovery, plus 20 seconds with Mantra of Concentration (useful if the invaders are trying to interrupt you wi a cata behind the gate). You can swap Mantra of Concentration with Mantra of Resolve: 16s cooldown, heal on activation and remove conditions AoE too.
With what are you gonna deal damage?
From my own experience, your phantasm would need both signet and trait to be able to surive the damage to even start the animation, not to mention finishing it. Especially because phantasm can get really fast stuck at CC.
Phantasm do just one attack, then they will be instakilled, even with traits. That’s why they have fury and +30% damage traits, but not hp buff. Phantasm have 2150 hp. Even with +20%hp trait, they stay alive just for one attack. Signet of Illusion’s passive buff in WvW is just a waste of space, because the hp buff will be applied with a delay (from 1s to 10s).
Izerk would probably be the only usefull, since iMage will either miss, get killed or blocked by a guardian, dealing 3k dmg max.
With about 3750 attack power, damage is good even with the autoattack. The iWarlock is casted in defensive mode, he attack fast enough before be killed. Every phantasm attack can be blocked, and the iWarlock can do even +8k damage.
Another thing: Why null field over feedback?
Because Nullfield will be placed in the middle of the battle, remove boons (stability and protection make the difference in a Inc) on invaders.
Ps: Your toughness and vit are both extremely high, especially if you run with staff. But of course that’s more of a personal preference.
Don’t forget how much invaders would rally when an allied is killed. They are not high, they are good if you want a chance to survive.
P.S. sorry for my english Black, tell me if you don’t undestand something
(edited by Profano.9514)
“Glantra” would have sounded better :P
toughness and cleanse are a bit low, but otherwise it looks like a solid zerg support build.
http://intothemists.com/
“Glantra” would have sounded better :P
uhm yes, but i like the Phan -tasm + Or- gasm word fusion too…
toughness and cleanse are a bit low, but otherwise it looks like a solid zerg support build.
How much toughness you suggest Helios?
You can get near perma-swiftness with Centaur runes and Mirror as a heal. That would decouple you from the reliance on mantras. Mirror is also quite spectacular in WvW with the reflect and short c/d.
I like mantras when rolling with the +4% dmg per mantra trait, but otherwise I prefer to slot glamours in WvW. When solo roaming maybe mirror images and decoy (although mantras can be quite useful in solo roaming).
Totally agree on NULL field as an offensive weapon. It really excels against guardians, bunker ele’s, and bunker engi’s.
Also staff is not really a good “ranged” weapon. It is excellent in melee or near-melee situations.
How much toughness you suggest Helios?
1800 or more and maxed Siege Bunker wxp upgrade. I’m assuming you’re locked into your gear. If you’re having suitability issues though, a couple small changes would be to make sure to switch to your staff when taking damage (or buy a Knight GS) or take the Protected Mantras trait.
To hit 1800+ you’d need to trait your Staff with 20 in Chaos, but that would push you out of your mantra or phantasm build. Perhaps just move the 20 from Dueling to Chaos, take Mirror healing, and swap Mantra of Pain for Mantra of Concentration.
http://intothemists.com/
You can get near perma-swiftness with Centaur runes and Mirror as a heal. That would decouple you from the reliance on mantras. Mirror is also quite spectacular in WvW with the reflect and short c/d.
I’m not sure about that. The heal is too low for me. With Restorative Mantras i have 2 Power return (2 * 2720hp) + 2660 hp when charged, with a 8s cooldown. Mirror is 4065hp, 2s reflection and 15s coodown … i must try…
I like mantras when rolling with the +4% dmg per mantra trait, but otherwise I prefer to slot glamours in WvW. When solo roaming maybe mirror images and decoy (although mantras can be quite useful in solo roaming).
The build is not good for solo. I play only with alliance squad (20+ players).
Also staff is not really a good “ranged” weapon. It is excellent in melee or near-melee situations.
I swap staff when i’m into the fray.
How much toughness you suggest Helios?
1800 or more and maxed Siege Bunker wxp upgrade. I’m assuming you’re locked into your gear. If you’re having suitability issues though, a couple small changes would be to make sure to switch to your staff when taking damage (or buy a Knight GS) or take the Protected Mantras trait.
To hit 1800+ you’d need to trait your Staff with 20 in Chaos, but that would push you out of your mantra or phantasm build. Perhaps just move the 20 from Dueling to Chaos, take Mirror healing, and swap Mantra of Pain for Mantra of Concentration.
With staff my toughness is 1715, and i use Mantra of Pain just for heal allies during siege, when we are using rams. Uhm for Mirror, i’ll try guys.
Thanks for the suggestions
(edited by Profano.9514)
Wait… what? You guys run with 1600-1800 toughness? I run 1400 vit/tough with a shatter spec while running with the frontline 50% of the time which is more than enough.
Wait… what? You guys run with 1600-1800 toughness? I run 1400 vit/tough with a shatter spec while running with the frontline 50% of the time which is more than enough.
Then you’re playing against baddies.
http://intothemists.com/
Wait… what? You guys run with 1600-1800 toughness? I run 1400 vit/tough with a shatter spec while running with the frontline 50% of the time which is more than enough.
Then you’re playing against baddies.
Yes that’s against 2x/3x our numbers of pug zergs. I run mid/backline against a couple of the best guilds in game. But then still, you shouldn’t be running 1600, let alone 1800 toughness playing backline with staff.