[BUILD] The Shatter/Signet build. Viable?

[BUILD] The Shatter/Signet build. Viable?

in Mesmer

Posted by: trooper.2650

trooper.2650

PS: I know there are signet builds in the forum, but I am not aware of any mixing the shatter and signet concepts. So, if this is nothing new please, just forget about it :P

How do you see this build working (10/30/0/0/30)

http://gw2skills.net/editor/?fgAQNAR8fnUElQbAN20wWbEB1Dtr7+OSFctSP4td7CB-TsAg0CnIiRFjLGTMyYsxMsYFxGEA

I used the spvp setting but I meant using the wvw with zerker gear.
But the point is, is the build viable? As I see it, since torch is not traited could be replaced with pistol if someone wants and feels more confortable with a more aggressive approach (as it should be the shatter approach).

Also, one of the two signets in the utility could be replaced by a blink or decoy. But I wouldn’t use less than 2 signets overall or it would loose the “signet build flavour” and the talents I picked would feel like a waste.

By activating a signet you gain distotion and reflect (and by using Midnight a blind too!) which should be very handy in those hairy moments. I picked the signets with lower cd although signet of illusions would gel better with the shatter concept.

Haven’t tried it yet since I am at work, but if someone could do it and post a feedback would help hearing from you guys.

Thanks ^^

[BUILD] The Shatter/Signet build. Viable?

in Mesmer

Posted by: Krispera.5087

Krispera.5087

Your build is viable.

Masterful Reflection doesn’t work with Blurred Inscriptions. Get Illusionnary Invigoration. More distortion !

I always found Arcane Thievery clunky to use, but it’s still good. I play (not shatter focused) 10/30/20/10/0 so my Signet of Ether removes 3 conditions, I don’t need a condition remover utility and I take Blink instead for mobility.

(edited by Krispera.5087)