So, after the creation of the signet heal, I thought quite jokingly “What about a full signet mesmer!”. Then..it sat in the back of my mind, and I finally decided to try it. The only way I saw it to work was the pair it with phantasms, with the Signet of Illusions.
Link1, Passive: http://gw2skills.net/editor/?fgQQNAR8anUEFQbDNK0wWjkw8hefmB0jOpCuukCcvbA-j0BBYgCyUEA0HQUJwZnFRjVZDT9iIqGA-w
Link 2, Active: http://gw2skills.net/editor/?fgQQNAR8anUEFQbDNK0wWjkw8hefmB0jOpCuukCcvbA-jkCBYfCyUEA0HQUJwZnFRjtmpIas6aYaXBR9KyqYoCBEaCA-w
Utilities:
Signet of the Ether: Great passive and active heal, see traits for what else it can provide when traited
Signet of Inspiration: Lots of boons to keep you beefy. This will help keep you alive while you kite your enemies!
Signet of Illusions: Make your phantasms harder to kill, with the option to recharge any shatter skills you might want (I’m looking at you distortion!!)
Signet of Midnight: Allows you to keep your boons longer, and the AoE blind is very useful against melee opponents who get a bit too close. The stun break is also invaluable.
Elite: Mass Invis. I’ve found this is a great reset skill, since you will be able to heal while invis, and get off at least 1 phantasm while in stealth. If properly timed you can get off both your phantasms while still in stealth and healing up.
Traits:
Dom: 10 (Signet mastery)
Duel: 20 (Duel II, Duel VIII)
Chaos: 15 (Chaos IV)
Inspir: 25 (Inspir IV, V)
Explaination:
Domination: It was pretty obvious to take the signet mastery. It turns our new signet heal into one that can be used fairly often with a 28 second CD (Not bad for a ~6k heal)
Dueling: Dueling 2 gives your phantasms fury, which is great for that initial burst. Dueling 8 gives you a 1 second distortion whenever you use your signets. 4 seconds of signet distortion is very useful!
Chaos: I use this trait line purely for Illusionary Defense. With 3 illusions out nearly constantly, you take ~10% less damage. It makes you very very beefy. The gaining protection on regeneration is also very helpful since it will proc a free protection when your Signet of Inspiration gives you regen. Free boons are always good!
Inspiration: This line provides THREE very helpful benefits. First, Mender’s Purity now means your signet heal will not only give you the passive heal and 8k active heal, but also give you distortion AND remove 2 conditions! Inspiration V will also provide your phantasms more health, which when combined with Signet of Illusions gives your phantasms 70% more health. Finally the grandmaster trait will increase your phantasm damage by 15%. For FREE you also get retal on your phantasms, and your phantasms will proc regeneration on any allies!
Weapons:
I am currently using a GS+ s/p. The GS and pistol phantasms are great for damage. The iBerserk will also cripple your enemies making it much easier to kite them, while it and the duelist chew your enemy down. Sword is used for the leap and the blur. The GS has a prec stacking sigil . The sword has a sigil of luck, and the pistol a sigil of purity for more condi removal. All weapons have knight’s stats in the passive build, zerker in the active build.
Armor/Trinkets:
I’ve found that Knight’s gear and PTV trinkets works really well for the passive! Runes of Resistance are great to use, since you get the aegis whenever you pop a signet. When you pop a signet, you get distortion (evade all attacks) and aegis (block an attack that might get through).
For the active build, it uses a combination of knights gear with zerker/knights/cavalier trinkets. This increases your damage output quite a bit, though it also removes a chunk of your vit. However, if you are active and dpsing faster this should not be an issue. Centaur runes allow you to keep up pressure with stronger attacks, better bleeds, and more in combat mobility with swiftness.
Variations:
Click here!
Mesmer – FURY
Rank 55 – Bunker Engi, Top 300
(edited by Handin.4032)

