BWE3 Chronomancer Feedback Thread
- drop tides of time to 1.5s
Do you mean Echo of Memory?
- drop tides of time to 1.5s
Do you mean Echo of Memory?
Ah… Yes. That one.
Actually meant that with the spinning thing too, but either one works there.
Why is there no progress bar to indicate when Continuum Shift is going to end? We get a buff icon which you have to mouseover to see how long the duration is, but it’s really hard to judge anything from it, especially since I’m trying to cast mostly ground targetted skills. I really wish that we could see some sort of progress bar similar to how Druid has one for Celestial form.
As cool as Continuum Split is conceptually, visually it’s super boring.
(edited by Skaazi.8264)
Feed Back :
.Gravity Well:
I understand that people absolutly need float in the cc applicated. It is something different and only few class have access to it.
But truly, the new gravity well is weaker in term of CC, nobody or only few may understand; In Term of efficiency 3x pull is better, so i can not really understand why people are so happy about this change.
I really wish to have the 3x pull what even suit more the Name of Gravity well.
Do you guy really need this float so much?
Float has nothing to do there…And if float, it should be only after the gravity pressure.
Feed Back:
.Echo of Memory:
Again, please remove the continious block before it is too late.
I saw it coming…. Some people now complain that it is too strong in Combo with déjà-vu; And yes, they are right.
Now they are talking about reducing the time of the block(sensless). Please, before you change the Name of the skill and/or change something about déjà-vu, just revert it to single block. To have 1,25 sec block or block 1 Attack, won’t make the real difference.
As said in my Previous post. Déjà-vu is there to make up for the weak block.
Chronomancer just don’t need a continious block.
People won’t understand or hate me. But it is a matter of being skilled, to be able to deal with 1 attack block. You don’t need to block everything randomly.
Plus, somewhere i don’t want the Chronomancer to be so easy to play.
sry for my poor english.
You already know what i think about the phantasm
I knew this would happen https://forum-en.gw2archive.eu/forum/professions/mesmer/Chronomancer-Changes-for-BWE3/5492497
@Robert Gee
I’ll say it again, you had already the right Idea about the Shield Skill and Gravity well.
Most of the Mesmer player can just not see as far as you see and you try to adapt to them.
This is not always the best solution, don’t destroy everything.
(edited by Seyiwaji.4082)
Honestly as far as the iAvenger goes, my main complaint is that it’s no longer a bouncing attack. Yes it’s more practical this way, but… Avenger.
Captain America Shield Throw.
Needs to be that way.
Again will say – Gravity Well cast time needs a reduction. Consider the other Wells, or EVEN Time Warps cast time!!
Keep the 3CC’s tho – 1) it’s an Elite and 2) the sound drops before the actual Well, so if you’re smart enough and hear out for it, you can just avoid, that and 3) most have stun breaks, stabs or teleports to get away from it.
If ppl are complaining about the CC’s then it’s only because we’ve found a way to keep the CC going outside the use of the Well itself to keep you on the spot
(edited by Brit.9726)
.Echo of Memory:
Again, please remove the continious block before it is too late.
I saw it coming…. Some people now complain that it is too strong in Combo with déjà-vu; And yes, they are right.
Now they are talking about reducing the time of the block(sensless). Please, before you change the Name of the skill and/or change something about déjà-vu, just revert it to single block. To have 1,25 sec block or block 1 Attack, won’t make the real difference.As said in my Previous post. Déjà-vu is there to make up for the weak block.
Chronomancer just don’t need a continious block.People won’t understand or hate me. But it is a matter of being skilled, to be able to deal with 1 attack block. You don’t need to block everything randomly.
Plus, somewhere i don’t want the Chronomancer to be so easy to play.
Every skill in the entire game can’t be there specifically for PvP and only PvP…especially when raids are a thing now. There is nothing wrong with a couple seconds of continuous block at a time now. There are multiple classes that have continuous blocks…I don’t see all this forum crying about those.
.Echo of Memory:
Again, please remove the continious block before it is too late.
I saw it coming…. Some people now complain that it is too strong in Combo with déjà-vu; And yes, they are right.
Now they are talking about reducing the time of the block(sensless). Please, before you change the Name of the skill and/or change something about déjà-vu, just revert it to single block. To have 1,25 sec block or block 1 Attack, won’t make the real difference.As said in my Previous post. Déjà-vu is there to make up for the weak block.
Chronomancer just don’t need a continious block.People won’t understand or hate me. But it is a matter of being skilled, to be able to deal with 1 attack block. You don’t need to block everything randomly.
Plus, somewhere i don’t want the Chronomancer to be so easy to play.Every skill in the entire game can’t be there specifically for PvP and only PvP…especially when raids are a thing now. There is nothing wrong with a couple seconds of continuous block at a time now. There are multiple classes that have continuous blocks…I don’t see all this forum crying about those.
Chronomancer is not a real bunker, won’t be and will never be. Continious Block for which Mode?
You could Block 2 attacks in a row. It was enough.
I didn’t get any problem in WvW nor in PvE
If you plan to rush in middle of the crowd and to shine, you failed as Mesmer and as Chronomancer.
It has Not his place there.
It is more a question of being skilled or having some cheesy block.
You people forget that Tides of time is the real block and that Echo of Memory is the phantasm summon.
(edited by Seyiwaji.4082)
.Echo of Memory:
Again, please remove the continious block before it is too late.
I saw it coming…. Some people now complain that it is too strong in Combo with déjà-vu; And yes, they are right.
Now they are talking about reducing the time of the block(sensless). Please, before you change the Name of the skill and/or change something about déjà-vu, just revert it to single block. To have 1,25 sec block or block 1 Attack, won’t make the real difference.As said in my Previous post. Déjà-vu is there to make up for the weak block.
Chronomancer just don’t need a continious block.People won’t understand or hate me. But it is a matter of being skilled, to be able to deal with 1 attack block. You don’t need to block everything randomly.
Plus, somewhere i don’t want the Chronomancer to be so easy to play.Every skill in the entire game can’t be there specifically for PvP and only PvP…especially when raids are a thing now. There is nothing wrong with a couple seconds of continuous block at a time now. There are multiple classes that have continuous blocks…I don’t see all this forum crying about those.
Chronomancer is not a real bunker, won’t be and will never be. Continious Block for which Mode?
You could Block 2 attacks in a row. It was enough.
I didn’t get any problem in WvW nor in PvE
If you plan to rush in middle of the crowd and to shine, you failed as Mesmer and as Chronomancer.
It has Not his place there.It is more a question of being skilled or having some cheesy block.
You people forget that Tides of time is the real block and that Echo of Memory is the phantasm summon.
…Err, in PvP, the only real place a bunker matters? (Note: Conquest game mode -_-u )
And yeah, Chronomancer as bunker did fine. Better than fine. It was incredible.
Every skill in the entire game can’t be there specifically for PvP and only PvP…especially when raids are a thing now. There is nothing wrong with a couple seconds of continuous block at a time now. There are multiple classes that have continuous blocks…I don’t see all this forum crying about those.
Chronomancer is not a real bunker, won’t be and will never be. Continious Block for which Mode?
You could Block 2 attacks in a row. It was enough.
I didn’t get any problem in WvW nor in PvE
If you plan to rush in middle of the crowd and to shine, you failed as Mesmer and as Chronomancer.
It has Not his place there.It is more a question of being skilled or having some cheesy block.
You people forget that Tides of time is the real block and that Echo of Memory is the phantasm summon.
I think you’re missing the point of elite specs and that is to bring something to the table that the base class doesn’t have. To offer another way to play, to shore up places it’s lacking and to generally be that alternative to the base class.
In that regard chronomancer does bring it and more, you can get a bit more stuck in and be in a team fight with the shield and AoE stun. It enhances the base class by improving the reliability of landing shatters as well as team support through cool down reduction and double casting key skills.
Will it be more bunker than guard, revenant, ele and warrior? Possibly not but it can bunker as well as others now as well as offering unique team support through alacrity, wells and stuns/interrupts while keeping itself alive.
.Echo of Memory:
Again, please remove the continious block before it is too late.
I saw it coming…. Some people now complain that it is too strong in Combo with déjà-vu; And yes, they are right.
Now they are talking about reducing the time of the block(sensless). Please, before you change the Name of the skill and/or change something about déjà-vu, just revert it to single block. To have 1,25 sec block or block 1 Attack, won’t make the real difference.As said in my Previous post. Déjà-vu is there to make up for the weak block.
Chronomancer just don’t need a continious block.People won’t understand or hate me. But it is a matter of being skilled, to be able to deal with 1 attack block. You don’t need to block everything randomly.
Plus, somewhere i don’t want the Chronomancer to be so easy to play.Every skill in the entire game can’t be there specifically for PvP and only PvP…especially when raids are a thing now. There is nothing wrong with a couple seconds of continuous block at a time now. There are multiple classes that have continuous blocks…I don’t see all this forum crying about those.
Chronomancer is not a real bunker, won’t be and will never be. Continious Block for which Mode?
You could Block 2 attacks in a row. It was enough.
I didn’t get any problem in WvW nor in PvE
If you plan to rush in middle of the crowd and to shine, you failed as Mesmer and as Chronomancer.
It has Not his place there.It is more a question of being skilled or having some cheesy block.
You people forget that Tides of time is the real block and that Echo of Memory is the phantasm summon.
I think I’ll leave it up to the developers to decide what was actually needed…oh…that’s right…they gave the continuous block. Looks like they already decided if two blocks were enough or not. Your short sighted view of what should and should not be isn’t really holding a lot of relevance. Again, there are multiple game modes to consider and there is already a clear precedent with invuln skills on multiple classes for short durations. Ours isn’t the least overpowered as you can’t actually attack during it + the phantasm summoned is at the end of the channel + weak damage. The short of it is…if you dislike it that much..don’t use it.
I really dont understand whats the problem with block. Its so much better now (be aware of the amount of multiple hit attacks there are in the game)…
I really start to think you guys complain about it cause you dont like the increased time you have to wait to summon a phantasm….
Its a shield, it makes sense being a more defensive/cc weapon and its phantasm a more supportive one too…..
Its not like it will create balance problems when you have, for example, ranger gs block: 3sec block on 15sec CD without 20% reduction from gs trait. Or Warrior shield block, longer block, less CD… Or any other continous block….
“Chrono will never be a real bunker”.. Since you touched from a pvp prespective i guess it is funny if we had only D/P thieves, trap rangers, d/d eles, bunker guards, signet necros, shatter mesmers, soldier rifle engies, etc… right?? Well, for me, diversity is fun and refreshing… What boring it would be to see a class and auto-know his build/play role….
Cheesy block you say? Are you like the ones who call “condi cancer” when you die to a condi oriented build despite not having a single condi removal on your build? Same thing about blocks… There are unblockable attacks… Not as many as condi removal skills.. But some… And when the guy is blocking theres not many things he can do since it is a channeled skill…
Its also being skilled (but now from the attacker prespective) if you wait to block go off to burst instead of just burst with you 5/6 skill combo and just have attack one negated just because…. And mesmer block have an increased visual distinctive animation that helps you identify it…
(edited by FJSAMA.2867)
Really like the new shield block. Reverting it back to a single block skill would be kinda boring, since Mesmers already have that on sword offhand. And on Scepter mainhand. Use those weapons if you want “skilled” single blocks, nobody’s preventing you from doing so.
This is the first channeled block we get, why are people argueing against it? It’s fine, and brings a new feel to Chronomancer. Which is the whole point of elite specs.
.Echo of Memory:
Again, please remove the continious block before it is too late.
I saw it coming…. Some people now complain that it is too strong in Combo with déjà-vu; And yes, they are right.
Now they are talking about reducing the time of the block(sensless). Please, before you change the Name of the skill and/or change something about déjà-vu, just revert it to single block. To have 1,25 sec block or block 1 Attack, won’t make the real difference.As said in my Previous post. Déjà-vu is there to make up for the weak block.
Chronomancer just don’t need a continious block.People won’t understand or hate me. But it is a matter of being skilled, to be able to deal with 1 attack block. You don’t need to block everything randomly.
Plus, somewhere i don’t want the Chronomancer to be so easy to play.Every skill in the entire game can’t be there specifically for PvP and only PvP…especially when raids are a thing now. There is nothing wrong with a couple seconds of continuous block at a time now. There are multiple classes that have continuous blocks…I don’t see all this forum crying about those.
Chronomancer is not a real bunker, won’t be and will never be. Continious Block for which Mode?
You could Block 2 attacks in a row. It was enough.
I didn’t get any problem in WvW nor in PvE
If you plan to rush in middle of the crowd and to shine, you failed as Mesmer and as Chronomancer.
It has Not his place there.It is more a question of being skilled or having some cheesy block.
You people forget that Tides of time is the real block and that Echo of Memory is the phantasm summon.…Err, in PvP, the only real place a bunker matters? (Note: Conquest game mode -_-u )
And yeah, Chronomancer as bunker did fine. Better than fine. It was incredible.
I think you didn’ t read my post well.
I, myself use the chronomancer as some kind of bunker in PvP(and you know what? i was doing fine with the previous block) , but not in Pve and Not in WvW. There are far better utility for this.
Since he said “Every skill in the entire game can’t be there specifically for PvP and only PvP”
I ask him for which mode does he need continious block, which is mostly and mainly for PVP.
(edited by Seyiwaji.4082)
.Echo of Memory:
Again, please remove the continious block before it is too late.
I saw it coming…. Some people now complain that it is too strong in Combo with déjà-vu; And yes, they are right.
Now they are talking about reducing the time of the block(sensless). Please, before you change the Name of the skill and/or change something about déjà-vu, just revert it to single block. To have 1,25 sec block or block 1 Attack, won’t make the real difference.As said in my Previous post. Déjà-vu is there to make up for the weak block.
Chronomancer just don’t need a continious block.People won’t understand or hate me. But it is a matter of being skilled, to be able to deal with 1 attack block. You don’t need to block everything randomly.
Plus, somewhere i don’t want the Chronomancer to be so easy to play.Every skill in the entire game can’t be there specifically for PvP and only PvP…especially when raids are a thing now. There is nothing wrong with a couple seconds of continuous block at a time now. There are multiple classes that have continuous blocks…I don’t see all this forum crying about those.
Chronomancer is not a real bunker, won’t be and will never be. Continious Block for which Mode?
You could Block 2 attacks in a row. It was enough.
I didn’t get any problem in WvW nor in PvE
If you plan to rush in middle of the crowd and to shine, you failed as Mesmer and as Chronomancer.
It has Not his place there.It is more a question of being skilled or having some cheesy block.
You people forget that Tides of time is the real block and that Echo of Memory is the phantasm summon.
I just have to throw an opinion on this because people seem to be utterly ignorant on so many things.
Echo of memory needs to stay as a continuous block for the shield to have any use outside of the “new weapon yay hype”.
Why? To understand that you need to think about the mesmer as a whole. First of all pve, its lack of a damage phantasm makes this one obvious. It will NOT be used in pve outside of its defense capabilities, which right now is the block. Even right now I have a hard time seeing anyone justifying taking the shield in 2-3 months for pve content, our main source of damage being phantasm should make it obvious.
Okay now that pve is out of the way lets get back to pvp/wvw which is why I wanted to post this to begin with.
Once again, what does shield provide right now? An slow moving aoe stun, and on demand quickness. Okay those are pretty useful, if only tides of time wasn’t on such a high cooldown.
And once people realize tides of time stuns you. And that they can literally walk 2 feet sideways to dodge the skill.
That leaves us with a atm useless phantasm, ( which I hope gets some love BTW), and the continious block. That people seem to say is " op".
So overall due to its lack of damage phantasm (once again). Shield is a defensive weapon. Allrighty, what’s our other defensive weapon? That’s right torch. Unlike stealth the block has a huge tell and dosnt provide the mesmer with a disengage and a reposition, and unlike the torch shield block actually has some counterplay in it, for example not actually attacking the block prevents the mesmer from using it again, sure in team fights its easy to run into a aoes but that’s why deja vu is there right?
Unlike the torch once a mesmer activates the block he’s in straight out defense mode, unable to quickly revert into offense which is the usual “qq” on these forums anyways.
So unless you all want to hype over, a useless 2x single block and tides of time for a month, only to realize that in the end torch is still once again the “go to offhand” and we have yet another offhand weapon that barely anyone uses outside of messing around with “look at me I’m not running aa popular build”, I suggest we let echo of memory stay as it is for now and see how things turn out for a while first.
Also to the person I quoted, it honestly only looks like the continuous block is attacking your “image” of mesmer as a class and nothing else. You seem so confident on knowing what mesmer is “supposed to be doing” or else they are a “bad mesmer”, can we stop this shoehorning into a specific role that you alone seem to think mesmer is supposed to be doing. Variety anyone?
I’ve played with and against the shield on all betas, and there is no “skillfully using” a dual single block, against people who actually know how to play. Unlike the sword block (not many people use offhand sword for the block anyways, go figure?) It can’t be effectively cancelled for a secondary effect, that would from example, oh yeah prevent you from getting hit by a multiple hit skills that will melt through mesmer durability in seconds, I ended up not pressing echo of memory almost ever when it was a single block.
Because it left me open for bursts more then anything else.
Overall unless icaptain gets a major overhaul, this skill absolutely needs to stay as a continuous block, for the weapon to find any use.
Atm, its providing us with a “different way to play mesmer” which is exactly what this class needs more then anything.
Typed this on my phone probably filled with typos, sorry for that.
I ask him for which mode does he need continious block.
Thats exacly the purpose.. It being usefull in everygame mode..
Zerg fights in WvW… Harder PvE content (present and yet to come), alternative defensive mechanic (stealth) to the current “meta” mesmer and opening ways to new build possibilities in pvp… Being just another block like sword or scepter wouldnt change this like shield currently does.
So overall due to its lack of damage phantasm (once again). Shield is a defensive weapon. Allrighty, what’s our other defensive weapon? That’s right torch. Unlike stealth the block has a huge tell and dosnt provide the mesmer with a disengage and a reposition, and unlike the torch shield block actually has some counterplay in it, for example not actually attacking the block prevents the mesmer from using it again, sure in team fights its easy to run into a aoes but that’s why deja vu is there right?
Unlike the torch once a mesmer activates the block he’s in straight out defense mode, unable to quickly revert into offense which is the usual “qq” on these forums anyways.
Also to the person I quoted, it honestly only looks like the continuous block is attacking your “image” of mesmer as a class and nothing else. You seem so confident on knowing what mesmer is “supposed to be doing” or else they are a “bad mesmer”, can we stop this shoehorning into a specific role that you alone seem to think mesmer is supposed to be doing. Variety anyone?
^ This paragraphs summarizes pretty much the way i interpret this posts and ppl behind them.
And you had a great guess when the same user says things like:
Mesmer Channeled block just doesn’t suit.
Now You block and you have to wait 4 sec for a running chicken phantasm.
what is wrong with you? to like it…..I don’t like it and i hope that he will considerably review it.
or
Feed back,
The change occured on Shield “4”, as i thought is not the best thing for Mesmer.
It slowed down the Mesmer Rotation, you could do a great quick pace before.Ok they got longer block, but it just doesn’t suit the class. I required some skill to use the previous version. It just feels bad now.
The block was weak, but was a trademark of mesmer.
Again about skill, being skillfull is also know when to burst (or use that important skill/ skills combo) and wait target defensive mechanics to be down and not just doing it and “oh well, i didnt make my 100% of dmg just like 80% cause he blocked the 1st damage application”.
(edited by FJSAMA.2867)
.Echo of Memory:
Again, please remove the continious block before it is too late.
I saw it coming…. Some people now complain that it is too strong in Combo with déjà-vu; And yes, they are right.
Now they are talking about reducing the time of the block(sensless). Please, before you change the Name of the skill and/or change something about déjà-vu, just revert it to single block. To have 1,25 sec block or block 1 Attack, won’t make the real difference.As said in my Previous post. Déjà-vu is there to make up for the weak block.
Chronomancer just don’t need a continious block.People won’t understand or hate me. But it is a matter of being skilled, to be able to deal with 1 attack block. You don’t need to block everything randomly.
Plus, somewhere i don’t want the Chronomancer to be so easy to play.Every skill in the entire game can’t be there specifically for PvP and only PvP…especially when raids are a thing now. There is nothing wrong with a couple seconds of continuous block at a time now. There are multiple classes that have continuous blocks…I don’t see all this forum crying about those.
Chronomancer is not a real bunker, won’t be and will never be. Continious Block for which Mode?
You could Block 2 attacks in a row. It was enough.
I didn’t get any problem in WvW nor in PvE
If you plan to rush in middle of the crowd and to shine, you failed as Mesmer and as Chronomancer.
It has Not his place there.It is more a question of being skilled or having some cheesy block.
You people forget that Tides of time is the real block and that Echo of Memory is the phantasm summon.…Err, in PvP, the only real place a bunker matters? (Note: Conquest game mode -_-u )
And yeah, Chronomancer as bunker did fine. Better than fine. It was incredible.
I think you didn’ t read my post well.
I, myself use the chronomancer as some kind of bunker in PvP(and you know what? i was doing fine with the previous block) , but not in Pve and Not in WvW. There are far better utility for this.Since he said “Every skill in the entire game can’t be there specifically for PvP and only PvP”
I ask him for which mode does he need continious block, which is mostly and mainly for PVP.
If you read my post well, you would see I mentioned the game mode in that post. It was only a couple of sentences…come on…
Ok some feedback on a few things (not everything):
Well of Precognition – I believe this has serious potential to be a good alternative to Decoy in many builds as a stunbreak/damage avoidance. I think it is perfectly fine in terms of strength – when you compare it to things like blurred frenzy on a very low cooldown, other classes’ blocks/evades or even simple dodging… Yes I realise it’s AoE, but I still don’t consider it to be that powerful. The opponent can see you the entire time if you’re standing in the well and prepare burst to hit straight after.
The problem at the moment is many players just continued to unload damage when a mesmer was standing in the well which is a waste of cooldowns. I think once players learn to wait/kite when a mesmer is in the WoP and save their damage for when it ends, there will be no problem with this skill. In fact I think it’s cooldown should be reduced to 40s base to match that of Decoy. The cast time could also be instant given its function as a stunbreak. Please do not increase the cooldown of this skill or it will lose ground once again to Decoy!
Flow of Time – perfectly fine.
Improved Alacrity – perfectly fine.
AWTEW – I think it could do with a flavour change because of a new style of monotonous/one dimensional gameplay involving being an “alacrity bot”, as well as overshadowing the individual purpose of each well. Perhaps it could be a trait like Master of Fragmentation or Bountiful Disillusionment in that it gives unique bonuses to each well depending on their purpose/function.
Shield 4 – perfectly fine but the phantasm does need a survivability rework.
Shield 5 – needs to be fixed on impact with walls.
Csplit – I’d say give it a 2s base duration for self shatter and the +1s per extra illusion shattered. That totals 5 seconds max and also allows you to do a self or one illusion shatter for more clutch play.
Seize the Moment – I personally think it’s too weak at the moment and should function on self shatter.
Remember that Well of Precog also grants Endurance on ending, allowing you to dodge and mitigate any burst attempts. Plus it doesn’t lock you or anything so you can just as easily use Blurred Frenzy or another form of mitigation just before it ends.
Decoy doesn’t even compare to Well of Precog considering a lot of burst attempts use Immobilise too which makes you continue to eat a burst after Decoying.
Remember that Well of Precog also grants Endurance on ending, allowing you to dodge and mitigate any burst attempts. Plus it doesn’t lock you or anything so you can just as easily use Blurred Frenzy or another form of mitigation just before it ends.
Decoy doesn’t even compare to Well of Precog considering a lot of burst attempts use Immobilise too which makes you continue to eat a burst after Decoying.
Shhh….
Edit: but on a serious note – if they decide to raise the cooldown then they should also make it instant cast. I would be happy if they just left it alone at forty five seconds with 1/4s cast time.
And I think the endurance gain isn’t the most useful thing given you can sit and regain endurance for 3 seconds anyway – maybe the stability on end would be nicer.
(edited by Curunen.8729)
Shield 4 – perfectly fine but the phantasm does need a survivability rework.
Shield 5 – needs to be fixed on impact with walls.
Csplit – I’d say give it a 2s base duration for self shatter and the +1s per extra illusion shattered. That totals 5 seconds max and also allows you to do a self or one illusion shatter for more clutch play.
Seize the Moment – I personally think it’s too weak at the moment and should function on self shatter.
I second all of that stuff ^
I would just add to fix the random (?) bug which cause to continum split rift to be there on the ground kinda permanently and never snap you back in time…
Happened to me like 3 or 4 times during the weekend… One time i can even say i did it, nothing happened and the rift stood there on the ground, i went from far to mid stood there fighting, and when was pushing far i went back to its location.. Cant recall the cooldowns, but at least to the location it ported me… from like 8k range away.
I would just add to fix the random (?) bug which cause to continum split rift to be there on the ground kinda permanently and never snap you back in time…
Happened to me like 3 or 4 times during the weekend… One time i can even say i did it, nothing happened and the rift stood there on the ground, i went from far to mid stood there fighting, and when was pushing far i went back to its location.. Cant recall the cooldowns, but at least to the location it ported me… from like 8k range away.
Yeah I had it once where it ported me after like 15 seconds or so – something ridiculously long after the duration had expired.
Allright, since it seems everyone is delivering their final suggestions, here’s mine:
- Fix the survivability of Phantasmal Avenger, somehow. I don’t really care much how, but facerubbing his enemy the moment he spawns is making him essentially dead on arrival.
- Allow Seize the Moment to count the Illusionary Persona shatter for quickness seconds.
- Take the suggestion to revise Lost Time to an icd solution. Allowing a crit solution, then kneecapping it because it’s “too fast”, is just undermining the point. Why make it possible to get it faster if you attack faster, then nerf it when people get it faster because they attacked faster? It doesn’t make sense, and the latest nerf really hurt LT’s potency as a GM trait.
- Change IR from a 2-illusion requirement to a 1s icd.
- Seriously consider Curunen’s suggestion to make CSplit 2s shatter, and +1s per illusion.
- Remove the Csplit rift from PvE.
- Leave alacrity and AWtEW as it is. The current group alacrity-share potential is carrying mesmers into PvE, and nerfing that kitten many have suggested will relegate us back to PvE obscurity.
- Don’t prevent us from being able to get 100% personal alacrity. It’s been suggested several times, and those people are wrong. I’ve done the math, others have done the math, and it’s not overwhelmingly powerful, just powerful—as elite specializations should be.
- Fix a couple satellite traits that are relevant, but not actually part of the Chronomancer traitlines:
* Mistrust – make it good. 4 stacks of confusion, maybe. This is relevant because shield brings nothing for condition mesmers (unlike power mesmers) except the interrupt, and especially with Illusionary Reversion as it is, there is no way Mistrust can compete with Deceptive Evasion…unless you can get some benefit from it via Tides of Time.
* Persistence of Memory. With Chronophantasma, it’s too much. Without Chronophantasma, it’s worthless. My suggestion is to cut the cdr reduction to 1.5s per phantasm shatter (so 2 full Chronophantasma shatters would go from 12s reduction to 9s), and add in a 15-20% increase to phantasm attack and movement speed (not rate). On a player, 20% would be a lot. On a phantasm, not so much, but it would be a decent Quality of Life improvement for phantasm-focused mesmers to compensate for the loss of phantasm uptime.
- Leave alacrity and AWtEW as it is. The current group alacrity-share potential is carrying mesmers into PvE, and nerfing that kitten many have suggested will relegate us back to PvE obscurity.
For me personally I’m not suggesting nerfing group Alacrity, just delegating it away from Wells. I realise you probably aren’t aiming this at me at all but anyways.
- Leave alacrity and AWtEW as it is. The current group alacrity-share potential is carrying mesmers into PvE, and nerfing that kitten many have suggested will relegate us back to PvE obscurity.
For me personally I’m not suggesting nerfing group Alacrity, just delegating it away from Wells. I realise you probably aren’t aiming this at me at all but anyways.
Yours were the only suggestions that made sense as far as changing group sharing goes: shift it away, but restore it somewhere else.
That said, were you among those who wanted to kneecap personal alacrity generation?
I’m not on board with that at all, the math just doesn’t bear it out.
- Leave alacrity and AWtEW as it is. The current group alacrity-share potential is carrying mesmers into PvE, and nerfing that kitten many have suggested will relegate us back to PvE obscurity.
For me personally I’m not suggesting nerfing group Alacrity, just delegating it away from Wells. I realise you probably aren’t aiming this at me at all but anyways.
Yours were the only suggestions that made sense as far as changing group sharing goes: shift it away, but restore it somewhere else.
That said, were you among those who wanted to kneecap personal alacrity generation?
I’m not on board with that at all, the math just doesn’t bear it out.
Well I want Improved Alacrity to be changed to a Alacrity sharing trait. IMO Flow of Time is all the personal Alacrity we need, plus whatever we get from Alacrity-granting skills.
.
[ALL’S WELL THAT ENDS WELL]
[IMPROVED ALACRITY]
.
I’d like to talk about these two together. There’s some complaints about Alacrity sharing being too Well-dependent, and the Mesmer having a bit too much personal Alacrity. I’d like to fix this by changing these two traits to:
.
- All’s Well that Ends Well: Wells grant 1s Alacrity and 2.5s Protection to allies when they end.
Improved AlacrityBounty of Time: 50% of Alacrity you gain is shared with up to 5 allies within 360 range.
With these changes, Alacrity sharing becomes more about sharing your Flow of Time than Wells. It also serves to improve our Alacrity sharing skills: iAvenger gives 3s Alacrity to allies and Well of Recall grants 7.5s or 9s with AWTEW (provided you’re affected).
(edited by Embolism.8106)
Regarding AWTEW – I’m not against the alacrity. I think it’s great to have a different role for pve.
My problem is it kind of overshadows the individual purpose of each well because you end up spamming them for alacrity on a group and also takes away from the uniqueness of well of recall.
So I agree with Embolism in that I wouldn’t mind if the alacrity was spread around in different places – eg pulsed from phantasms, aoe on heal, etc.
Edit: But if they did change Improved Alacrity to no personal increase then I’d want to see Flow of Time increased back up to 1 second per illusion including self.
The blocks on shield 4 are too much. in my opinion it doesn’t feel as rewarding anymore and removes a bit of flavour to the mesmer playstyle. " You block and if you successfully block, you block again", dull at best. i play mesmer because of the feel of finesse and expertise that it has tbh, and the continuous blocking thing seems more right on an warrior or a guardian. plus We already have An embedded evasive mechanism called distortion, why not use it? Here are few interesting change that could bring back colour to shield play:
-Blocking an attack could give distortion for 2 seconds or so, allowing you some offensive options. Of course, the Cd would have to be reworked…
- Echo of Memory could block only 1 attack and if successful, could give access to Deja vue which would be a continuous bock.
- Blocking an attack with shield could recharge a % of our shatter skills.
- Other ideas that already use mesmer mechanics.
All of those fit more the finesse aspect that i appreciate on my mesmer, and i would love to see something similar implemented to the shield skill.
On gravity well:
The float really feels unnecessary.. like the kind of thing that you need to add to a beta event to boast the sales for an upcoming expansion. it might all be subjective, but , i think the 3 pulls have more class- to stay on the theme of finesse- and are more easy to understand for players and foes alike. plus simple pulls fit more with the gravity well theme. knowing the timing and the effect of the pulls will allow foes to adequately counter it, while the Cd and the strength of the skills still makes it feel like an elite. i hope they revert it to the 3 pulls before launch ;(((
I just want to say that chronomancer isn’t at all overpowered.
Case in point, I was in wvw and ran into two roamers. I was alone. They were well coordinated, working as a team, split up on either side of me attacking at range, forcing me to decide which to pursue, who would then fade back and manuever away while the other attacked from my flank.
And yet I was unable to kill them. Seriously.
:)
And on a more serious note, I actually think that chronomancer is for the most part fine. I had times where I was hell on wheels, but other times I wasn’t. Seemed to work fine for me. I was running a clocklock style build with several aoe CCs: Mantra of Distraction, Gravity Well, Shield #5, Pistol #5… when my opponents were clustered I’d be CCing the hell out of them, following up with some serious hurt.
But other times I was decent but not overwhelming.
So overall, at least THAT iteration felt ok.
I also did some shatter spam using ill reversion and chronophantasma… didn’t play as much of that, but with alacrity as well, I was able to keep the shatters flowing a great deal of the time. I loved that a lot too, but I’m not entirely sure if that was too op or not, as I only played that a small amount.
EDIT: I hate to say it, but I actually didnt like the duration of the shield #4 dual blocks. It felt too much. I honestly almost wanted it to end the same way that scepter #2 and sword #4 do. That felt more natural…. but it was purely an emotional response to that.
.Echo of Memory:
Again, please remove the continious block before it is too late.
I saw it coming…. Some people now complain that it is too strong in Combo with déjà-vu; And yes, they are right.
Now they are talking about reducing the time of the block(sensless). Please, before you change the Name of the skill and/or change something about déjà-vu, just revert it to single block. To have 1,25 sec block or block 1 Attack, won’t make the real difference.As said in my Previous post. Déjà-vu is there to make up for the weak block.
Chronomancer just don’t need a continious block.People won’t understand or hate me. But it is a matter of being skilled, to be able to deal with 1 attack block. You don’t need to block everything randomly.
Plus, somewhere i don’t want the Chronomancer to be so easy to play.Every skill in the entire game can’t be there specifically for PvP and only PvP…especially when raids are a thing now. There is nothing wrong with a couple seconds of continuous block at a time now. There are multiple classes that have continuous blocks…I don’t see all this forum crying about those.
Chronomancer is not a real bunker, won’t be and will never be. Continious Block for which Mode?
You could Block 2 attacks in a row. It was enough.
I didn’t get any problem in WvW nor in PvE
If you plan to rush in middle of the crowd and to shine, you failed as Mesmer and as Chronomancer.
It has Not his place there.It is more a question of being skilled or having some cheesy block.
You people forget that Tides of time is the real block and that Echo of Memory is the phantasm summon.…Err, in PvP, the only real place a bunker matters? (Note: Conquest game mode -_-u )
And yeah, Chronomancer as bunker did fine. Better than fine. It was incredible.
I think you didn’ t read my post well.
I, myself use the chronomancer as some kind of bunker in PvP(and you know what? i was doing fine with the previous block) , but not in Pve and Not in WvW. There are far better utility for this.Since he said “Every skill in the entire game can’t be there specifically for PvP and only PvP”
I ask him for which mode does he need continious block, which is mostly and mainly for PVP.
Righto, let me answer the question for him.
- PvE = Shield Useless regardless of block. DPS weapons better.
- WvW = Single Block useless. Channeled Block useful and viable.
- PvP = Single Block a liability. Channeled Block useful and viable.
Analysis complete. Conclusion: Channeled Block better in every game mode.
I think there is no doubt the channeled block is needed. It makes the shield stand out as a defensive weapon. It was only excessive because of its duration. 2.25s is fine, but x2 is too much. Reducing to 1.75s for each block should be enough.
I think there is no doubt the channeled block is needed. It makes the shield stand out as a defensive weapon. It was only excessive because of its duration. 2.25s is fine, but x2 is too much. Reducing to 1.75s for each block should be enough.
Baby steps. Maybe try 2s first :P
The channeled block is great. Sure it feels less skillful but its something mesmer lacked.
Honestly I was kind of dissapointed by the fact that Shield #4 was a single block (which mesmer already has 2 of.)
Mesmer lacked a proper defensive weapon. Now they got it.
I think there is no doubt the channeled block is needed. It makes the shield stand out as a defensive weapon. It was only excessive because of its duration. 2.25s is fine, but x2 is too much. Reducing to 1.75s for each block should be enough.
Baby steps. Maybe try 2s first :P
Rounded numbers also turn people on, which is a huge plus.
I’m sure Robert Gee will confirm.
i would much rather that the block gives distortion or something, not every block has to be channelled, and we have a blocking mechanism IN the profession, that allows us to use skill while blocking attacks. way better iteration than just a 2 sec block twice.
I think there is no doubt the channeled block is needed. It makes the shield stand out as a defensive weapon. It was only excessive because of its duration. 2.25s is fine, but x2 is too much. Reducing to 1.75s for each block should be enough.
Baby steps. Maybe try 2s first :P
Well I considered 1.75s a small step
I played bunker the whole week-end, I felt the blocks were just exaggerated. With blurred frenzy and precognition, you’re near-invulnerable for a bug chunk of time…
1.75s still makes it 3.5s in total which is one of the best block of the game considering we also produce 2 phantasms and have already other invuln. The trade of is that there is counterplay (not attack the first block). I think 1.75s is a very reasonable number.
i would much rather that the block gives distortion or something, not every block has to be channelled, and we have a blocking mechanism IN the profession, that allows us to use skill while blocking attacks. way better iteration than just a 2 sec block twice.
If you’re referring to “distorsion”, the problem is it prevents capping. This is a great panic button, but not something you want to use on CD when bunkering. I think a block makes a lot of sense on a shield, and believe me, a channeled block is needed to make bunker mesmer viable (and many of us want it to be viable). We are light armor profession with awful sustained damage. We have great supportive skills (though inspiration is a bit weak) but we need (non-kite) survivability.
(edited by Silverkey.2078)
i would much rather that the block gives distortion or something, not every block has to be channelled, and we have a blocking mechanism IN the profession, that allows us to use skill while blocking attacks. way better iteration than just a 2 sec block twice.
Well of course you would like that, it’s a lot more powerful that way.
Of course, people are suggesting decreasing the duration because they think it’s too powerful, but you can go ahead and suggest buffs all you like…
I’d actually consider turning it into Distortion a nerf, because that means you can’t contest points while using it. Chronobunker will take a huge hit.
Its synergy with the inspiration line would be pretty crazy though… AoE Distortion spam, anyone?
Its synergy with the inspiration line would be pretty crazy though… AoE Distortion spam, anyone?
I’m sure your team will really appreciate you constantly forcing everyone to decap.
I LOVE chronomancers really but my only real problem is that I play a condi mesmer and none of the new skills apply condition damages whatsoever. So indirectly the condi mesmer benefits from the chronomancer but sadly it benefits way less than a zerk does.
Why none of the wells apply a condition ? Torment and/or confusion on at least one well would be very interesting, or something more original for a mesmer such as poison or bleeding.
I really like the chrono but it hurts me playing a few wells that serves only for the boost and not the damage since I have a power level extremly low (going with armor, condi and crit chance build).
If you’re only going to look at it from a conquest PoV… yeah, its not the best.
i would much rather that the block gives distortion or something, not every block has to be channelled, and we have a blocking mechanism IN the profession, that allows us to use skill while blocking attacks. way better iteration than just a 2 sec block twice.
Two problems
Block has various counters, which is always nice.
Distortion becomes a liability in PvP for point holding/capturing.
as a Bonus note: Distortion as an invuln is the most powerful mitigation in the game. Our f4 is on a 50s cd. You want two distortions added on an OH weapon?
If you’re only going to look at it from a conquest PoV… yeah, its not the best.
Theoretically you could probably do this already with a Dom/Insp/Chrono Blurred Inscriptions build in PvE or WvW if you want. I don’t see it as being really useful however.
Like it or not Conquest is the primary mode the game is balanced around, because it’s the mode where balance has the most impact. PvE comes a close second, and WvW… a distant third (personal opinion).
But if a change would have minor benefit in one mode but a huge detriment in another, then it’s a bad change.
as a Bonus note: Distortion as an invuln is the most powerful mitigation in the game. Our f4 is on a 50s cd. You want two distortions added on an OH weapon?
And to be able to use other skills during it. Don’t forget that part.
as a Bonus note: Distortion as an invuln is the most powerful mitigation in the game. Our f4 is on a 50s cd. You want two distortions added on an OH weapon?
And to be able to use other skills during it. Don’t forget that part.
Rofl.
If you’re only going to look at it from a conquest PoV… yeah, its not the best.
Theoretically you could probably do this already with a Dom/Insp/Chrono Blurred Inscriptions build in PvE or WvW if you want. I don’t see it as being really useful however.
Like it or not Conquest is the primary mode the game is balanced around, because it’s the mode where balance has the most impact. PvE comes a close second, and WvW… a distant third (personal opinion).
But if a change would have minor benefit in one mode but a huge detriment in another, then it’s a bad change.
I agree with you. I’m not advocating changing the block, I think it should stay a channeled block. I’m just pointing out that it would be fun (aka SUPER trolly) to play around with.
Sorry, I’m really argumentative as you could tell.