I stopped playing mesmer a while ago and went to trapper ranger. In WvW, the trapper could handle fights that I could never manage to pull off with my mesmer. When the June 23 patch came out, I tried a necromancer with conditions and minions. It had potential, but also plenty of limits. I came back to my mesmer (with a totally new build) about a week ago, and I’m really loving it.
Here’s a few things that make it a joy:
- Not stuck having to take traits just to make skills useful. The baseline is really nice and the trait choices feel fun and impactful
- Confusion feels like a meaningful condition again. It’s useful for both human and NPC opponents.
- The joy of in-combat mobility
- Quick-casting skills (necro cast times are so long…)
- Travelers runes no longer basically a must have for WvW roaming (and more options for open-map mobility coming with Chronomancer)
- Feels like there are a lot of options for viable builds
- A skill cap that means I can keep trying to get better for a long time
So basically, I just wanted to say thanks to everyone here that kept advocating for good changes in this profession and thanks to Robert Gee and the rest of the devs for all the work that’s been put into Mesmer. I look forward to enjoying this profession for many months to come
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