Balance Changes
If stun break is removed from swap, then I would like to see either the swap clone given blur on spawning it, or let us swap with the location of a dead clone again.
Either that or lower the base cooldown of ileap to like 8 seconds or something.
In addition it would be nice for the clone summon delay to also be removed.
Not happy with what is happening with sword 3 at the moment. The only good thing about it right now is being able to chase people up/down ledges/terrain which I hope stays the same. Apart from that it needs attention.
The notes for Elite specs doesn’t include any numbers, so it’s too early to say there hasn’t been any balance changes there.
Temporal curtain looks like it should be good though.
Sword: So we can’t swap under stun, or we can swap but we’re still stunned (ala phase retreat?)
Sword: So we can’t swap under stun, or we can swap but we’re still stunned (ala phase retreat?)
I would hope that we can at least swap but remain stunned.
I’m guessing the latter.
And yeah Temporal Curtain being taller is great, although I’m not sure if 22% is enough… it was very, very low to begin with.
Sword: So we can’t swap under stun, or we can swap but we’re still stunned (ala phase retreat?)
Today during the few matches I played I felt like it’s like Phase Retreat, you can swap but will remain stunned.
Given how much they’ve ruined iLeap from its original form (cloneless swap) this was hardly a necessary nerf.
It’s pretty much beating a dead horse at this point.
Just axe it already and give us a proper leap.
Interesting that there’s no balance changes for Elites. Guess we’ll see those in a few weeks.
I do love how it’s always ‘fixed a bug that caused this skill to be useful’. They don’t even have the strength of character to come out and say they’re nerfing it.
It also seems to have an annoying side effect:
https://forum-en.gw2archive.eu/forum/game/pvp/illusionary-leap-swap-bugged
Not happy about this – I agree just delete ileap and make a new skill.
Ugh. Agreed with Curunen, just toss the skill at this point if it’s always going to be this buggy.
Tanya Larina – Human Thief
Finchy Whyte – Sylvari Ranger
Barely a nerf and people QQ’ing like this already?
Barely a nerf and people QQ’ing like this already?
The point is why Dev time is being spent on this (whipping an already dead skill) as opposed to basically anything else.
Barely a nerf and people QQ’ing like this already?
It really screws with the flow if you like to swap mid dodge because now the dodge animation will continue through the swap and prevent use of other skills.
The dodge animation persisting through swap is really messing with my game.
You kind of have to slow everything down and input things one at a time or it gets really kittened up.
For example when you expect blurred frenzy to activate after swap and nothing happens because your character was mid dodge…
Wouldn’t that actually a good thing since that would not interrupt the dodge evade frames but rather wait for dodge to finish and fire BF’s evade right after to max evade duration?
Wouldn’t that actually a good thing since that would not interrupt the dodge evade frames but rather wait for dodge to finish and fire BF’s evade right after to max evade duration?
So far it just seems almost like a self daze and you still get hit.
I haven’t had the situation to test accurately but I’m not sure the evade itself persists.
Zero issue with swap change. Swap was the only weapon skill left in existence that had a true stun break.
Learn as much mending and medical info as possible so that it can be added to the Dream.
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I don’t care about the stun break – it makes sense to remove it. But the side effect of making dodge/swapping clunky bothers me quite a lot.
I am very much in favour of deleting sword 3 entirely and replacing it with something like Spear 2 (but teleport instead of travelling time). Fed up with the constant band aid changes to it.
1/2 second cast time (giving enemies a chance to react to the blink)
Spawn a clone at your position and then blink to your target, crippling them. Can teleport up or down terrain.
600 range
5 second option to swap position with your spawned clone and immobilise nearby targets.
12 second base cooldown
Just reversing the whole thing while maintaining the teleport would be so much better.
(edited by Curunen.8729)
I don’t care about the stun break – it makes sense to remove it. But the side effect of making dodge/swapping clunky bothers me quite a lot.
I am very much in favour of deleting sword 3 entirely and replacing it with something like Spear 2 (but teleport instead of travelling time). Fed up with the constant band aid changes to it.
1/2 second cast time (giving enemies a chance to react to the blink)
Spawn a clone at your position and then blink to your target, crippling them. Can teleport up or down terrain.
600 range
5 second option to swap position with your spawned clone and immobilise nearby targets.
12 second base cooldownJust reversing the whole thing while maintaining the teleport would be so much better.
So the mesmer version of Shadowstep, basically.
I don’t care about the stun break – it makes sense to remove it. But the side effect of making dodge/swapping clunky bothers me quite a lot.
I am very much in favour of deleting sword 3 entirely and replacing it with something like Spear 2 (but teleport instead of travelling time). Fed up with the constant band aid changes to it.
1/2 second cast time (giving enemies a chance to react to the blink)
Spawn a clone at your position and then blink to your target, crippling them. Can teleport up or down terrain.
600 range
5 second option to swap position with your spawned clone and immobilise nearby targets.
12 second base cooldownJust reversing the whole thing while maintaining the teleport would be so much better.
So the mesmer version of Shadowstep, basically.
Actually more like Infiltrator’s Strike (thief sword 2) but with cast time, 12s cooldown compared with initiative, no immobilise on the initial target, no condi removal and obvious fragility of swap clone.
Gives a chance for enemies to avoid leap shatter combos.
Actually more like Infiltrator’s Strike (thief sword 2) but with cast time, 12s cooldown compared with initiative, no immobilise on the initial target, no condi removal and obvious fragility of swap clone.
Gives a chance for enemies to avoid leap shatter combos.
I think it’s a great idea. You’ll get a lot of salty thieves, though.
Actually more like Infiltrator’s Strike (thief sword 2) but with cast time, 12s cooldown compared with initiative, no immobilise on the initial target, no condi removal and obvious fragility of swap clone.
Gives a chance for enemies to avoid leap shatter combos.
I think it’s a great idea. You’ll get a lot of salty thieves, though.
Considering thieves are already engulfed in a mountain of salt I doubt this would make it much worse. xD
… you realise that because of how illusions work there is no possibility for juking with your version. You would just swap with the clone who is also next to you, for a pretty useless immobilize. Range immobilizes always beat meele immobilizes.
Not to mention you can’t perform the skill during a dodge. It would change nothing over the current model, and would be pretty bad for shatter combos , killing the six clone shatter.
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.
… you realise that because of how illusions work there is no possibility for juking with your version. You would just swap with the clone who is also next to you, for a pretty useless immobilize. Range immobilizes always beat meele immobilizes.
Not to mention you can’t perform the skill during a dodge. It would change nothing over the current model, and would be pretty bad for shatter combos , killing the six clone shatter.
I know the sword clone would immediately run for your target, but I can’t think of another way around that – other than maybe locking the initial ground location like continuum rift while letting the clone run where it wants.
The immobilise is currently in melee anyway, but my concern is adding it to an initial leap might make it too powerful.
The point is swap would then be the escape rather than the means of engaging, so you could just leap/shatter and then swap back to the “rift” location.
Which skill wouldn’t you be able to do while dodging? The leap? Well that’s the same as what we have now – a 1/2 second cast. And it wouldn’t matter with swap because then that becomes the escape/juke option.
An example is you could leap -> dodge/shatter on your target -> swap back and run/reposition. Compared with now – cast ileap -> dodge/swap -> shatter.
Frankly, the swap back is just icing to make up for the loss of the swap in the first place. I can’t think of a gap closer as inhibited as the current version, and the change to the flow is just the last straw.
Making it a regular gap closer (honestly, thinking of it like the mesmer version of Infiltrator’s strike helps a lot) is the real goal, the swap is just the mesmer twist that makes it not a waste of an ability (compared to other gap closers which are actually attacks).
Frankly, the swap back is just icing to make up for the loss of the swap in the first place. I can’t think of a gap closer as inhibited as the current version, and the change to the flow is just the last straw.
Making it a regular gap closer (honestly, thinking of it like the mesmer version of Infiltrator’s strike helps a lot) is the real goal, the swap is just the mesmer twist that makes it not a waste of an ability (compared to other gap closers which are actually attacks).
I actually like the current version. What issues do you have with it?
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.
I actually like the current version. What issues do you have with it?
It’s clunky and slow, providing relatively less benefit than equivalent gap closers from other classes (most of which are an attack on top of being a gap closer).
The premise that you can swap with a clone would be cool if it actually fooled anyone, or even if you weren’t relying on the clone to survive.
It’s clunky and slow, providing relatively less benefit than equivalent gap closers from other classes (most of which are an attack on top of being a gap closer).
The premise that you can swap with a clone would be cool if it actually fooled anyone, or even if you weren’t relying on the clone to survive.
Not everyone uses S#3 as a gap closer only. Personally, I probably use it for defensive purposes just as much as I use it as a gap closer (e.g. drop clone on enemy, dodge away, swap when opponent chases you and is about to land a hit). Comes in handy to avoid being hit by things like a Warrior’s Eviscerate.
It could use a tune-up in responsiveness but I’ve learned to live with it.
Lee Oren – Ranger
Eve Oren – Revenant
It’s clunky and slow, providing relatively less benefit than equivalent gap closers from other classes (most of which are an attack on top of being a gap closer).
The premise that you can swap with a clone would be cool if it actually fooled anyone, or even if you weren’t relying on the clone to survive.Not everyone uses S#3 as a gap closer only. Personally, I probably use it for defensive purposes just as much as I use it as a gap closer (e.g. drop clone on enemy, dodge away, swap when opponent chases you and is about to land a hit). Comes in handy to avoid being hit by things like a Warrior’s Eviscerate.
It could use a tune-up in responsiveness but I’ve learned to live with it.
Oh I’d happily like to use it more defensively and with more trickery again but since the older change to not swapping if the clone died together with the pathetically short lifespan of the clone makes it more like “quick use swap before it’s rendered useless”.
In my experience it’s only possible to do mind games if in a very small fight, ideally 1v1, facing classes/builds with minimal aoe/cleave that might vapourise the swap clone in less than a couple of seconds. Yeah I agree it’s still possible to do the mind games by leaving the clone out and baiting enemy action, but the situations are limited given the current form of the skill.
Hence I believe it’s better to just go all out and make it a proper gap closer.
It’s clunky and slow, providing relatively less benefit than equivalent gap closers from other classes (most of which are an attack on top of being a gap closer).
The premise that you can swap with a clone would be cool if it actually fooled anyone, or even if you weren’t relying on the clone to survive.Not everyone uses S#3 as a gap closer only. Personally, I probably use it for defensive purposes just as much as I use it as a gap closer (e.g. drop clone on enemy, dodge away, swap when opponent chases you and is about to land a hit). Comes in handy to avoid being hit by things like a Warrior’s Eviscerate.
It could use a tune-up in responsiveness but I’ve learned to live with it.
Oh I’d happily like to use it more defensively and with more trickery again but since the older change to not swapping if the clone died together with the pathetically short lifespan of the clone makes it more like “quick use swap before it’s rendered useless”.
In my experience it’s only possible to do mind games if in a very small fight, ideally 1v1, facing classes/builds with minimal aoe/cleave that might vapourise the swap clone in less than a couple of seconds. Yeah I agree it’s still possible to do the mind games by leaving the clone out and baiting enemy action, but the situations are limited given the current form of the skill.
Hence I believe it’s better to just go all out and make it a proper gap closer.
All valid and true points but I am hoping that the change to AoE damage will help the ileap clone live long enough now that it can regain some of its former defensive value.
Edit: Even as a gap closer though, I personally prefer the current iteration of our ileap. As a gap closer, I don’t always swap right away but will oftentimes wait a moment to see what my enemy is going to do before swapping (e.g., try and bait a dodge). There are tangible and strategic payoffs to it (at least it feels that way to me) so I would miss it if the skill was changed to a “normal” gap closer.
Lee Oren – Ranger
Eve Oren – Revenant
(edited by Leodon.1564)
All valid and true points but I am hoping that the change to AoE damage will help the ileap clone live long enough now that it can regain some of its former defensive value.
Those aoe changes don’t apply to pvp.