(edited by Embolism.8106)
Before You Touch Condition Mesmers, Anet...
Generally speaking, you need to post this in the suggestions forums if you ever want a dev to see it.
Generally speaking, you need to post this in the suggestions forums if you ever want a dev to see it.
And your claim is based on…?
Seriously, the Devs won’t look at a thread unless it’s been on the boards long enough (or garnered enough outraged replies in a short amount of time). Posting such threads in the profession forums makes more sense as people who visit these forums are much more likely to be interested than random players in the Suggestion forums.
Posting to show support. All of the above mentioned “bugs” are legitimate and should be fixed or at least commented on whether they are bugs or intended.
After a post I just made in another thread I wish I would have thought to compile such great information. Great job!
Just confirmed that condition duration now is passed on to clones.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
Just confirmed that condition duration now is passed on to clones.
God almighty you are right. And +Boon Duration works too. This is the best undocumented change ever. Unless it was documented and I’m just blind.
Phantasmal Mage is much more effective now, although still pretty weak compared to other Phantasms. Now if its bounce logic allows it to double-tap it might finally be on par (though it might still need a CD reduction).
(edited by Embolism.8106)
If they fix the other ones too and do something about scepter #1, condition builds may actually become viable to some degree.
well it’s nice to see that they fixed this, but still feels like they wanna just throw us a little bone as they know they hurt condition mesmers really badly….well my point still stands and confusion was way over nerfed, but thanks for the little fix.
[AVTR]
Isle of Kickaspenwood
From an sPvP point of view there is no Confusion nerf, unless you’re talking about Blinding Befuddlement. To be perfectly fair Confusion was far too damaging in WvW against players. Having said that, Confusion could do with a small buff in sPvP, and therefore WvW, as well; but that’s not a bug and not part of this appeal.
Which confusion was hiting too hard in WvW?
The one in 1v1 or small scale fights when you just have to wait the big stacks coming from shatter disappeared? or the one coming from ethereal field combo in large scales fights? Because thats the only 2 ways a mesmer can stack a lot of confusion and 1 is countereable when the other comes from an another game mechanic than mesmer.
From a sPvP point of view there is no confusion build for mesmers also.
Which confusion was hiting too hard in WvW?
The one in 1v1 or small scale fights when you just have to wait the big stacks coming from shatter disappeared? or the one coming from ethereal field combo in large scales fights? Because thats the only 2 ways a mesmer can stack a lot of confusion and 1 is countereable when the other comes from an another game mechanic than mesmer.
From a sPvP point of view there is no confusion build for mesmers also.
Let’s be fair, even if you’re great at waiting out/cleansing Confusion sometimes you won’t be able to help taking one or two ticks of damage, which in PvE Confusion means something like 4000 – 8000 damage. There’s also things like (for Asura) Pain Inverter, Confusing Images (which granted is easy to dodge) and with the CondDuration fix iMage would actually be quite potent if they kept PvE Confusion. With enough Confusion application your opponent won’t be able to cleanse them all and will have to take damage/be forced to do nothing for a long time.
Also, I’ve built an sPvP Confusion build taking advantage of the CondDuration fix, and it actually works reasonably well. Confusion from Confusing Combatants stick around for a while, and iMage can keep 3 stacks on its target for a reasonable amount of time. Not to mention conventional Confusion sources last a long time with lots of CondDuration.
Which confusion was hiting too hard in WvW?
The one in 1v1 or small scale fights when you just have to wait the big stacks coming from shatter disappeared? or the one coming from ethereal field combo in large scales fights? Because thats the only 2 ways a mesmer can stack a lot of confusion and 1 is countereable when the other comes from an another game mechanic than mesmer.
From a sPvP point of view there is no confusion build for mesmers also.
I run confusion in sPvP it works out quite well especially when stacked 10-15 high… Most players down themselves quickly ones that run condi removal take a little bit more time but not much.
I do think however that Confusion in sPvP and WvW needs to be stronger: it’s the only way Condition Mesmers can apply any sort of burst, except it’s unreliable and even when it works is not that dangerous.
Anyways, Condition Mesmers are still quite subpar in terms of damage compared to other condition damage professions, so while the fixing of bug 1 is nice the rest do need to be looked at.
Generally speaking, you need to post this in the suggestions forums if you ever want a dev to see it.
And your claim is based on…?
Seriously, the Devs won’t look at a thread unless it’s been on the boards long enough (or garnered enough outraged replies in a short amount of time). Posting such threads in the profession forums makes more sense as people who visit these forums are much more likely to be interested than random players in the Suggestion forums.
Err, but the people you want to interest is the devs, not random players. That said, I never said not to post it in the mesmer forums. Simply that, if you want your suggestion to reach dev ears, put it in the suggestions forum. Given THAT, in the past I’ve posted an idea it’s appropriate forum for discussion and also posted it in the suggestions forum, and linked the two.
As to the basis of my claim? Forum moderators have, in the past, suggested players post their suggestions in the suggestion forum. They’ve also appropriately moved threads there. All that aside, Anet does take suggestions from the suggestions forum. That’s their intention for the forum. Of course you’d have to take that on it’s face. I don’t have to.
Bump for viability .
Generally speaking, you need to post this in the suggestions forums if you ever want a dev to see it.
And your claim is based on…?
Seriously, the Devs won’t look at a thread unless it’s been on the boards long enough (or garnered enough outraged replies in a short amount of time). Posting such threads in the profession forums makes more sense as people who visit these forums are much more likely to be interested than random players in the Suggestion forums.
Err, but the people you want to interest is the devs, not random players. That said, I never said not to post it in the mesmer forums. Simply that, if you want your suggestion to reach dev ears, put it in the suggestions forum. Given THAT, in the past I’ve posted an idea it’s appropriate forum for discussion and also posted it in the suggestions forum, and linked the two.
As to the basis of my claim? Forum moderators have, in the past, suggested players post their suggestions in the suggestion forum. They’ve also appropriately moved threads there. All that aside, Anet does take suggestions from the suggestions forum. That’s their intention for the forum. Of course you’d have to take that on it’s face. I don’t have to.
My point is that player support is a prerequisite for Dev attention, and a thread like this is highly unlikely to get player support in the Suggestions forum.
Besides, this is more of a bug fix thread, and given we have a bug fix sticky here (which sadly isn’t up to date) it seems like the Devs want them here.