Berserk damage reset as before 14.12.

Berserk damage reset as before 14.12.

in Mesmer

Posted by: EthanLightheart.9168

EthanLightheart.9168

Why is it so low again that damage? Did u change it back without informing us?

Berserk damage reset as before 14.12.

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Posted by: Galrukh.6532

Galrukh.6532

Mine hasnt changed.

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Berserk damage reset as before 14.12.

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Posted by: Scizzor.8137

Scizzor.8137

I didn’t even see an increase. I see it hitting now that’s about it. It’s still doing less damage than it did before last month’s patch. They are probably just going to leave like it is imo.

Berserk damage reset as before 14.12.

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Posted by: Wise.8025

Wise.8025

No they didn’t change it back. They only improved the attack delay slightly. iZerker’s ability to hit has remained the same. There was no change in damage output on the last patch, but people have experienced a more reliable initial attack.

It’s exactly what was predicted to happen really. Zerker got nerfed into the ground, broken not once but at least twice, then when they made the adjustments people were so kitten happy about a semi-functional illusion that the majority have just accepted this is the state of things for mesmer GS builds.

The damage sucks in comparison to what it was yes. It is approximately 50% of the pre-november patch damage. Get used to iZerker missing 75+% of it’s hits. Get used to the reduced damage when it does hit. Get used to the fact that the mesmer community accepts these nerfs and thinks of them as a ‘fix’. Get used to it.

Mesmer will be adjusted to better damage when Anet finally comes to the understanding that mesmer have no effective aoe damage outside of shatters and only if you are shatter spec’d. Therefore reinforcing the need to play a shatter based spec in order to be effective.

Shatters builds have:
Mesmer’s only effective source of AoE damage
Mesmer’s only reliable escape from 1 shot cheese builds
Mesmer’s largest burst output
Mesmer’s best sustained damage output
Mesmer’s best condition damage output
Mesmer’s best survivability
Mesmer’s only means of avoiding a knockdown without having illusions up (although I have heard some Mantra fanatics trying to claim that Mantra’s are the answer to all our woes) Unless the stability time was doubled on said Mantra I would never waste a utility slot with it.

Sorry got side tracked.

iZerker still sucks. The utility in GS is still good, but just don’t expect to do any damage. Illusions still get 1 shot most of the time before they even get an attack off. This is largely due to the health pool scaling. In full glass cannon all illusions can get 1 shot. In a more balanced spec or even a tanky spec they get 2 shot. The trade off is pathetic. iZerker’s damage needs to be reliable, ie. It shouldn’t miss on stationary targets that don’t evade, block, blind, like the golems in the mists.

Seriously… how do you miss a stationary target anyway? Out of range, was that your answer? Look again. iZerker is MISSING when he’s right on top of a target.

(edited by Wise.8025)

Berserk damage reset as before 14.12.

in Mesmer

Posted by: wads.5730

wads.5730

as of the fix, my berserker has never missed an attack on the first or second, or any spin after.

the damage has been restored to what it was. i’ve done extensive testing to make sure this was the case.

the only issue i see now is the zerker dies alot more before it gets its first attack off, due to the delay, where there was none before.

if you see differences in damage you must have changed something in your spec. or are things different in spvp? i haven’t tested on dummies, but in pve and wvw, everything is as its supposed to be.

Berserk damage reset as before 14.12.

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Posted by: Nuka Cola.8520

Nuka Cola.8520

mine is fine but missing target a lot

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.