"Best" Runes and Sigils for Shatter Builds?
I’m not a fan of heavy shatter build, but I tried a fantastic shatter build some months ago.
I don’t really think that with recent nerfs something is changed.
Speaking about runes, I use Superior Rune of the Air
If you could link your current build, that would help a lot in helping you.
I’m not a fan of heavy shatter build, but I tried a fantastic shatter build some months ago.
I don’t really think that with recent nerfs something is changed.
Speaking about runes, I use Superior Rune of the Air
That’s the phantasm hybrid shatter build, good straight dps build but not as mobile/defensive as other builds. It is a fun build, i used this before switching over to heavy (t1 server with all their zerging it just became pointless as its rarely a 1v1).
To the op, you should probably check out the Osi’s sticked shattered guide, she has her own site also.
Knights of the White Wolf
Sanctum of Rall
If you could link your current build, that would help a lot in helping you.
Currently its pretty much the Osicat Shatter Cat build, trying to make it my own in that i dont want to run the runes he/she does. I use different Utilities with Feedback, Decoy and Mirror Images
Currently giving Scepter/Focus a try as i dont really like being Melee lol
Its just annoying how you cant stack 2 different “On Swap” sigils – i wanted Doom and Battle
Looking at the Health steal one not really used it before so not to sure just how much health it steals to see if it is actually worth taking.
Currently:
Mainhand/Focus = ???? / Battle
Staff = Battle
If you are using sigils of battle do not get anything else that has an internal cooldown. This means on crit or other weapon swap sigils. You will lose the benefit of the staff swap as cooldowns are shared.
For example, suppose you add the sigil of earth to the mainhand. This applies bleeds with an internal 2 second cooldown. If you have a good crit rate more often than not you will crit and cause bleeds shortly after the cooldown ends. Therefore most of the time you will not get the might when you swap to the staff.
Instead, take a kill stacking or flat bonus sigil.
For runes, assuming you are leaning toward power / crit damage, some good choices are centaur, air, hoelbrak, melandru, and ruby orbs.
(edited by TooBz.3065)
Yeah i know, it REALLY sucks and is VERY silly in my opinion. Other then double stacking say Doom or something these 2 kind of traits should NOT interact with each other.
With all of the wvw tokens the achievement chests are giving out, visit the wvw vendors for some cheap exotics/ascended gear. Temple of balthazar has exotic cavalier accessories for 42k karma. I think those are part of osicats build or will at least bridge the gap to ascended gear.
Without the 60% condition duration reduction in osicats build, you don’t have any condition removal and sigil of generosity won’t work with your set up. Force or accuracy is probably the way to go. At least try to eat the anti condition food.
I also don’t think runes of altruism is worth it. Better to stack more boon/might duration.
3 stacks @ 15.5 seconds every 20 seconds vs your stacks of battle lasting 40% longer for a bonus 8 seconds on each weapon swap. I think you weapon swap more often than you heal or at least you should be. Alternative would be 2 water/2 monk for 30% longer boons.
You really got to learn to love melee in gw2. Especially with an IP shatter build.
I have yet to meet any Necromancer or Engi that has managed to kill me 1 Vs 1, so condition damage doesnt really worry me. I have several ways to get out if it comes to that, i would rather be offensive then defensive when it comes to runes.
I currently have 270,000 Karma so i will be looking at what i can get with it soon. I have been thinking about running the Mantra heal – so you get Might from the setting up the Mantra as well as for both heals though it has 10-15second cool down.
I might have a look see what else Runes wise i could get for Might duration/stacks. The Altruism Might on heal is AoE so would be helping allies as well.
(edited by ArmageddonAsh.6430)
Energy and Divinity.
Energy is a no go, i want Battle on both the both sets of weapons. So i guess its down to things like % crit chance or things like Bloodlust
Air is the only option.
Hoelbrak runes+Bountiful Interruption+Focus’ Into the Void+Dispersion = 25 stacks of Might for the lulz.
Angry Intent [AI] | Yak’s Bend |
Hoelbrak runes+Bountiful Interruption+Focus’ Into the Void+Dispersion = 25 stacks of Might for the lulz.
Thinking about getting 2 Hoelbrak, dont think 6/6 is needed
Thinking about:
1: + 25 Power
2: +20% Might Duration
1: +25 Healing
2: 3 Stacks of Might on heal
1: +25Healing
2: 15% Boon Duration
55% Might Duration
35% other Boon Duration
I could go with another 20% Might duration but a 5% Might increase while 15% loss in other Boons doesnt quite seem worth it.
3 Stacks of Might on Shatter
6 Stacks on Diversion Shatter (i think?)
3 Stacks of Might on Heal
3 Stacks of Might on Weapon Swap
1 Stack on Interrupt
1 Stack Might on Staff Auto Attack (stacks)
its good until you get that stack stolen or stripped, then you’ve just wasted a ton of stats/damage helping the opponent.
ruby orbs, sigil of fire, and full zerk is the man build.
I can always just steal it back with AT and surely having boons stolen would be a problem for ANY class that can spam Boons (Guardian, Engi for example)
Generosity helps alleviate a bit of the condition pressure in wvw and either Air or Centaur are great for providing more swiftness (Air is more offense and Centaur is more swiftness)
Yeah but its insanely expensive lol
Still cant decide :/
I’m currently using divinity just because of the increased crit damage over air runes. Air and Hoelbrak (for might stacking and shortened condition duration) are also good.
For sigils i’m using Perception on my staff and Fire/Accuracy on Sword/Torch. Looking forward to get another staff with generosity/energy after stacks are full and for duels.
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
Hoelbrak runes+Bountiful Interruption+Focus’ Into the Void+Dispersion = 25 stacks of Might for the lulz.
Thinking about getting 2 Hoelbrak, dont think 6/6 is needed
6/6 Hoelbrak = -20% condition duration applied to you.
Add the -40% condition duration food.
-60% Condition Duration is pretty good imo, especially since conditions are the latest OP meta, even in WvW. You don’t have to run condition removal.
Angry Intent [AI] | Yak’s Bend |
(edited by Xavi.6591)
6/6 Hoelbrak = -20% condition duration applied to you.
Add the -40% condition duration food.-60% Condition Duration is pretty good imo, especially since conditions are the latest OP meta, even in WvW. You don’t have to run condition removal.
In WvW its not a problem, i have yet to be killed by a Necro 1 Vs 1 so i dont really worry about conditions, now if it was a T/SPvP build then i owuld take all the condition cleansing i could.
-60% Condition Duration also = -60% Stun Duration.
Angry Intent [AI] | Yak’s Bend |
Balance, Bug-Fixing, Polish
ItemsRune of Melandru: Fear duration is now only reduced once by this rune set. The negative stun duration bonus no longer reduces incoming fear duration. This is also true for food consumables that offer a negative stun duration bonus.
That only used to be true for 1 kind of “stun.”
Thats quite useful but we have plenty of ways to get out of stuns. I always run Mirror Images and Decoy, MoC is an option as well
Thats quite useful but we have plenty of ways to get out of stuns. I always run Mirror Images and Decoy, MoC is an option as well
I run Decoy, Blink and usually Signet of Inspiration when grouped. When I get close to 25 stacks of Might, I share them with my allies. Otherwise when solo, I trade out SoI for either Mirror Images, Portal or even Signet of Midnight for the Boon Duration & Blind.
Angry Intent [AI] | Yak’s Bend |
(edited by Xavi.6591)
You never encountered a stunlock warrior, then? ^^ There is no such thing as enough ways to break stun.
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
So far i have not been killed by a Warrior. Even when they have run in pairs with others – Killed Ranger, Warrior Pair. Killed Ele, Warrior pair, Killed Mesmer, warrior pair and killed Warrior and made his Thief partner run.
Good condition warriors are more or less a mesmers worst nightmare ^^
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
I have yet to see one. maybe i am just lucky lol
This made me change my mesmer build. Im dropping my ruby orbs for some kind of condition removal or Shatter builds will simply become worthless
This made me change my mesmer build. Im dropping my ruby orbs for some kind of condition removal or Shatter builds will simply become worthless
Good build, wont be long until its nerfed though. I have yet to see any sort of Condition warrior in WvW
I dont see this getting nerfed anytime soon. Theres little reason for it tbh, power/precis builds have been dominant for a long time. Not only that, Engineers have been built to do the same thing for awhile now and no one has mentioned a nerf. If you havent come across a good condi Engi then I really want to know what servers youve been in WVW with
I dont see this getting nerfed anytime soon. Theres little reason for it tbh, power/precis builds have been dominant for a long time. Not only that, Engineers have been built to do the same thing for awhile now and no one has mentioned a nerf. If you havent come across a good condi Engi then I really want to know what servers youve been in WVW with
Give it time, it will be nerfed just like everything else. Normally servers like Vabbi, FoW and others. Not on one of the biggest servers (I’m on Whiteside Ridge)
Plenty of reason for it when loads of people complain, and people LOVE to complain.
Why would a condi warrior like that get nerfed? He isn’t even using poison (sigil) or the new torment they just got. 3 seconds of burning every 30 seconds or so and otherwise only bleeds. This is like a gs mesmer stacking lots of bleeds and nothing else. It preys on people with no condition removal/reduction and sucks vs the rest.
Have to agree with Azure, this won’t get nerfed nor does it need to be nerfed. Other classes still do condition bunkers better.
Why would a condi warrior like that get nerfed? He isn’t even using poison (sigil) or the new torment they just got. 3 seconds of burning every 30 seconds or so and otherwise only bleeds. This is like a gs mesmer stacking lots of bleeds and nothing else. It preys on people with no condition removal/reduction and sucks vs the rest.
Have to agree with Azure, this won’t get nerfed nor does it need to be nerfed. Other classes still do condition bunkers better.
I am NOT saying i want them nerfed, however if enough people complain and people LOVE to complain it WILL end up getting nerfed. He seemed to mostly use Bleed damage as well so if it happens i think the trait thats used to it will likely see an decrease in chance, maybe from 33% to 50%, duration could be nerfed of something as well
The simple fact that they can do alot of condition damage, plenty of toughness, VERY high health and CC i think it WILL get nerfed. Its just a matter of time before S/TPvP and WvW is over run with them, just like Necors at the moment.
In a condi heavy meta, who is going to whine about warriors when so many classes do condis better?
Very high toughness? A full ZERKER PU mesmer with protection has about the same effective armor as this warrior. The only thing that might have merit is that he has about 1k/second health regen (IFF he doesn’t burst). It seems ridiculous until you realize that necro scepter auto attack would still wreck him while being able to send his conditions back at him. Actually, any consistent condi+poison spam would get to him. Also, he specced really heavy to get that tanky. He deserves it.
Standard Runes of Meladru/Food make his burst bleeds last 1 second. So basically his burst does 900 bleed dmg. Then we got warriors doing 22k eviscerates in wvw. Auto attack bleeds will last 5 seconds. Burn won’t do anything. His CC will be 1 second immobilizes and a .75 second stun… Don’t even need condition cleanses or stun breaks against this guy. Or just send the bleeds back to him with generosity and trickery.
If you claim you don’t want it nerfed, don’t be passive aggressive and propose any nerfs.
Cause if that gets nerfed, it’s only fair that sharper images got nerfed with it >.<
In a condi heavy meta, who is going to whine about warriors when so many classes do condis better?
Very high toughness? A full ZERKER PU mesmer with protection has about the same effective armor as this warrior. The only thing that might have merit is that he has about 1k/second health regen (IFF he doesn’t burst). It seems ridiculous until you realize that necro scepter auto attack would still wreck him while being able to send his conditions back at him. Actually, any consistent condi+poison spam would get to him. Also, he specced really heavy to get that tanky. He deserves it.
Standard Runes of Meladru/Food make his burst bleeds last 1 second. So basically his burst does 900 bleed dmg. Then we got warriors doing 22k eviscerates in wvw. Auto attack bleeds will last 5 seconds. Burn won’t do anything. His CC will be 1 second immobilizes and a .75 second stun… Don’t even need condition cleanses or stun breaks against this guy. Or just send the bleeds back to him with generosity and trickery.
If you claim you don’t want it nerfed, don’t be passive aggressive and propose any nerfs.
Cause if that gets nerfed, it’s only fair that sharper images got nerfed with it >.<
I agree with all of the above. Im just as guilty, in the fact that I run high damage high risk high reward builds. I dont usually carry condition removal unless im using my mantra build, which im still working on. However it is really important, and im unsure which rune set to go with myself. I usually dont fear conditions as a mesmer since we get hit little and try to kill quick, but sadly ive come to realize the truth that Engineers can destroy me. We dont even need to bring up Necros because they are basically 100% condition and we all know how they operate, but engineers and now condition warriors are a serious threat. The Warrior in this video is a good player but hes not even using conditions to its maximum effect. He went extremely tanky, but if he had an offhand sword he could have really ruined some of these people in half the time. Im not saying you NEED condition removal, but if youre coming to the boards and hearing a couple of the same suggestions its probably with good reason mr Ashe. Again, im in the same exact boat as you, im still unsure what runes to use
Conditions builds are not as strong as raw power builds because they kill so slow. All you need is some moderate condition removal ability and it’s game over for them.
If you claim you don’t want it nerfed, don’t be passive aggressive and propose any nerfs.
Cause if that gets nerfed, it’s only fair that sharper images got nerfed with it >.<
How am i? Not once have i said they SHOULD be nerfed. The fact of the matter is they WILL be nerfed when enough people complain about ti, that is how Anet works – what ever build/class has the most “nerf this class/build” threads and posts you can bet they will nerf it.
Personally i see no problem with them having that sort of build, they havent really been strong before so it is nice to see them with a bit of threat about them. Even if as you say some builds of other classes can do it better.
Sharper Images will likely be soon on the chopping block, once all of our good traits are destroyed they will work on our minor traits. Me saying HOW they could be nerfed does NOT mean how i WANT them (which i dont!) to be nerfed.
If you claim you don’t want it nerfed, don’t be passive aggressive and propose any nerfs.
Cause if that gets nerfed, it’s only fair that sharper images got nerfed with it >.<How am i? Not once have i said they SHOULD be nerfed. The fact of the matter is they WILL be nerfed when enough people complain about ti, that is how Anet works – what ever build/class has the most “nerf this class/build” threads and posts you can bet they will nerf it.
Personally i see no problem with them having that sort of build, they havent really been strong before so it is nice to see them with a bit of threat about them. Even if as you say some builds of other classes can do it better.
Sharper Images will likely be soon on the chopping block, once all of our good traits are destroyed they will work on our minor traits. Me saying HOW they could be nerfed does NOT mean how i WANT them (which i dont!) to be nerfed.
people have been crying for a nerf to shatter mesmers and backstab thieves since release, nothing has changed there. In fact, everything with Mesmer has been weakened except shatter builds
people have been crying for a nerf to shatter mesmers and backstab thieves since release, nothing has changed there. In fact, everything with Mesmer has been weakened except shatter builds
I think the reason for that is we offer NOTHING in TPvP, you can bet that if we were even just Viable (which we are not) then you can bet that it would be nerfed like everything else. Currently we are no threat in TPvp and thats why we aren’t getting that nerfed yet (Yet being the key word)
I am NOT saying i want them nerfed…
The simple fact that they can do alot of condition damage, plenty of toughness, VERY high health and CC i think it WILL get nerfed. Its just a matter of time before S/TPvP and WvW is over run with them, just like Necors at the moment.
Saying they will get nerfed is on some level endorsing the idea that condi warriors are OP. Your description also makes them sound a lot more powerful than they are. You also give an idea of how the nerf should look like in your opinion. To me, that sounds like you want them nerfed but won’t admit it.
The fact of the matter is they WILL be nerfed when enough people complain about ti, that is how Anet works – what ever build/class has the most “nerf this class/build” threads and posts you can bet they will nerf it.
The fact? The fact of the matter is that Anet balances with mostly tPvP in mind. tPvP won’t give a crap about that warrior build.
I think the reason for that is we offer NOTHING in TPvP, you can bet that if we were even just Viable (which we are not) then you can bet that it would be nerfed like everything else. Currently we are no threat in TPvp and thats why we aren’t getting that nerfed yet (Yet being the key word)
Nothing? You must be a genious while all those top teams must have been failures to bring a mesmer for such a long time. What we offer hasn’t changed much. The current meta is simply not conducive to the old build.
Nerfed like all the nerfs that anet hands out, because they never buff/balance/tweak. Why exactly did the ranger meta swap to spirits now?
Saying they will get nerfed is on some level endorsing the idea that condi warriors are OP. Your description also makes them sound a lot more powerful than they are. You also give an idea of how the nerf should look like in your opinion. To me, that sounds like you want them nerfed but won’t admit it.
No it is not. Knowing how Anet work, the more people that complain the more likely it is that said build will get nerfed, that has NOTHING to do with me, just the way it is. It is also an example of HOW they could nerf them, NOT how i want them nerfed because as i have said like three times i DONT want them nerfed. Based on how classes have been nerfed in the past, these are just examples of how they could (if/when it happens) it could be done.
The fact? The fact of the matter is that Anet balances with mostly tPvP in mind. tPvP won’t give a crap about that warrior build.
Says who? Enough people complain and it will happen.
Nothing? You must be a genius while all those top teams must have been failures to bring a mesmer for such a long time. What we offer hasn’t changed much. The current meta is simply not conducive to the old build.
Nerfed like all the nerfs that anet hands out, because they never buff/balance/tweak. Why exactly did the ranger meta swap to spirits now?
What we offer can be done easily by others. With how Condition Heavy the current meta is we have VERY little to bring to a fight that another class and another build can not bring and do it better or actually survive and not need to be guarded the whole time.
Unless we build for Condition removal, then we lose everything else. we need traits, weapons, utilities, runes and sigils to be decent at condition removal and even then its just a waste that wont save us in the course of a fight. Stop the first burst, die to the next.
Example: Illusion of Life – Ranger Spirit does it better and can do it twice in 60seconds…
Also, i fxed “Genius” for you.
Oh no, a typo!
That spirit can die in 4 hits. It also doesn’t distort/move out of the way of interrupts. Mass AOE boon removal and portal are still our thing. Our spike damage hasn’t changed that much. So necros get buffed and now our previous builds weakness is exploited. So warriors are, for a fact, getting nerfed?
Seriously… who is complaining about that weak build?
https://forum-en.gw2archive.eu/forum/pvp/pvp
https://forum-en.gw2archive.eu/forum/wuv/wuv
https://forum-en.gw2archive.eu/forum/professions/warrior
Where are the complaints? You “don’t want a nerf” but your the only person I see that “knows” a nerf is going to happen because “people are complaining.” The only reason a bleed warrior was brought up in this thread is because your build has no anti condition and it was pointed out that you would die to it.
Runes and food? Cost is maybe 15% of our damage or speed options? That is definitely sacrificing everything when your enemies damage is reduced by 65%.
A 20/20/0/30/0 sacrifices everything to make his team immune to conditions >_> A loss of about 33% of the shatter spike combo but a 15% increase in phantasm dmg (still part of a shatter spike). Why haven’t mesmer managed to spawn Cthulhu with all this sacrificing? or do clones not count?
Conditions builds are not as strong as raw power builds because they kill so slow. All you need is some moderate condition removal ability and it’s game over for them.
You have no idea…
Necro Condi-Bursts do 3k+ damage per second while also fearing you. That’s comparable to the damage a warrior does without having the need to stay close.
Warriors, on the other hand, don’t do that high condi damage but got very long durations on their conditions and are able to endure a lot of pain (haha) so their is plenty of time for those conditions to kill you.
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
Oh no, a typo!
That spirit can die in 4 hits. It also doesn’t distort/move out of the way of interrupts. Mass AOE boon removal and portal are still our thing. Our spike damage hasn’t changed that much. So necros get buffed and now our previous builds weakness is exploited. So warriors are, for a fact, getting nerfed?
You seem to totally miss the point EVERY time. AoE Boon removal is decent not exactly required though is it? Neither is Portal. Sure we have good spike damage, however Necro can spike ALOT while fearing you as well as the ability to stay at range and could use Lich just for the fun of it to make sure you die. What Elite can we use to a similar effect?….
Seriously… who is complaining about that weak build?
https://forum-en.gw2archive.eu/forum/pvp/pvp
https://forum-en.gw2archive.eu/forum/wuv/wuv
https://forum-en.gw2archive.eu/forum/professions/warriorWhere are the complaints? You “don’t want a nerf” but your the only person I see that “knows” a nerf is going to happen because “people are complaining.” The only reason a bleed warrior was brought up in this thread is because your build has no anti condition and it was pointed out that you would die to it.
Right i forget, if a new build rises it wont be an instant QQ on the forums, i for one havent even seen one yet. You have to give it time for more and more Warriors start using it before the crying on the forums start. Also Not ONCE (again) have i said they are complaining YET, That being the key word.
Again i said if enough people complain it will and that is the truth, when ever a new strong build – even if it isnt the strongest comes along and people cant fight it they WILL complain. What of that dont you seem to understand?
If a nerf happens it will depend on the amount of people that complain. If its a few people it wont happen if the forums start getting flooded with them then it will happen. However, as i stated i have yet to see a single one of these builds – So it could be that most warriors dont want to use it, or they just havent found out about it yet.
Runes and food? Cost is maybe 15% of our damage or speed options? That is definitely sacrificing everything when your enemies damage is reduced by 65%.
A 20/20/0/30/0 sacrifices everything to make his team immune to conditions >_> A loss of about 33% of the shatter spike combo but a 15% increase in phantasm dmg (still part of a shatter spike). Why haven’t mesmer managed to spawn Cthulhu with all this sacrificing? or do clones not count?
Where is your numbers coming from? 65% damage reduction? what about when the Necro goes into Lich or into DS? Necro have more damage options then just Conditions even in this Meta.
Immune to conditions? a slight over exaggeration that means nothing. Against 1 Necro it might do okay, you think that sort of build will save a team getting bombed by 2 Necros? It also depends on where the fight is happening – WvW, TPvP or SPvP.
WvW it will only matter if its a small group, in a Zerg situation i dont see it doing very well – to much AoE for the clones/Phantoms to fight through to get to their target so will most likely die before they reach it. Small group fights >10 it might be okay, depending on the others on both sides.
TPvP, i dont see it being enough reason to bring a Mesmer, why take a Mesmer to cleanse it on not a a AoE friendly mechanic (Clones, Phantoms die EASILY to AoE) when you can bring another class that will do better damage, faster, better cleansing and such
SPvP, it really doesnt matter its just an AoE no teamwork spamfest. So again i dont quite see how it would be really worth it.
Actually, when the necro was buffed there was instant QQ. Even necros were creating posts stating that they were too OP and they didn’t want that much power.
You haven’t even fought a bleed warrior. You have only seen a video of a good player countering glass cannons. You somehow “know” it’s going to be nerfed despite it being a weak build. Do you realize how absurd that sounds? From someone asking for condi mesmer buffs, this is rather absurd.
65% less condition duration is basically 65% less damage from a condi build. Of course necros can be power instead. That’s how build diversity and the “rock paper scissor” balance works. Guess what? Life blast is a projectile. Your a mesmer. OMG MESMER OP. You remind me of all the whiners complaining about the infamous 30/30/30/30/30 mesmer that could do everything and couldn’t be countered except now it’s a 30/30/30/30/30 zerker rabid necro.
-60% Condition Duration is pretty good imo, especially since conditions are the latest OP meta, even in WvW. You don’t have to run condition removal.
In WvW its not a problem, i have yet to be killed by a Necro 1 Vs 1 so i dont really worry about conditions
65% for mel, 60% for hoelbrak +lemongrass.
I think that settles wvw. Let’s talk about 2 necros. How much AOE are two condi necros bringing that clones couldn’t survive in for 2 seconds before we shatter them?
Single target bleeds/poison from scepter auto attack. 2 necros: 2 x ~3 sec burn on 1 target every 10 seconds (this got nerfed in pvp). That sounds pretty easy to counter with an F1 shatter removal. Speaking of nerfs, that necro is going to need to be running a 30/30/20/0/20 (not possible) for all the stuff I’m talking about. Doesn’t matter if they get epidemic off before or after because either way, the conditions disappear in an aoe.
2x Torment every 34 seconds: move out of the way or a F3.
Fear(terror). Staff fear got nerfed with the trait adjustment and only happens every 40 seconds. It can now be dodged unless traited for (20 points instead of 10 now). Spectral wall is 1 second every 45 seconds (shorter CD if you don’t have 50% more fear duration). Doom every 17 seconds x2 is the fear that is particularly scary and we still got F2 and F4 to use. Also, there are stun breaks for fear. So what’s left? Weakness, blind, chill? Those F2 F3, and F4s are still taking care of other conditions as well.
So that’s one build that can basically counter the bulk/all of 2x necro condi builds. Actually that isn’t even 1 build, thats just 30 inspiration and probably 20 dueling. Null field would make it even easier. Those necros are pretty glass btw. You are of course giving your team vigor while your at it so they should be dodging more of those necro moves. Can still run zerker gear as a mesmer.
Those necros are pretty glass btw
Considering that condi necros wear full rabid which includes toughness and also got the highest health pool in the game + the additional amount in lifeforce which also can be refilled during the fight…no, not really.
/edit: Actually, in current meta i don’t really see a point in running a heavy shatter build anymore. I changed my build from 1900 toughness to 1500 about a week ago. Doesn’t make a difference against condi builds anyway and i can atleast try to burst them down.
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
(edited by Iavra.8510)
Conditions builds are not as strong as raw power builds because they kill so slow. All you need is some moderate condition removal ability and it’s game over for them.
You have no idea…
Necro Condi-Bursts do 3k+ damage per second while also fearing you. That’s comparable to the damage a warrior does without having the need to stay close.
Take time to build those conditions stacks, and as mentioned before conditions can be shed easily if you are prepared for it. Some professions can even throw the conditions back at the source.
Honestly I don’t really fear condi builds (pun?) unless they are also bunker — at that point they can outlive your burst or the extent of your condition removal.