Best Solution to DE

Best Solution to DE

in Mesmer

Posted by: Dondagora.9645

Dondagora.9645

I know there were a load of threads on this topic, but each seems to not be mentioning this solution which I believe to be the most acceptable while changing the least amount of stuff currently.

Why not create more traits which can create clones in certain circumstances? Clone on heal[good with Mantra of Recovery], Clone on interrupt[good in Lockdown], Clone on teleport[no idea, but might be fun to play around with], and maybe even Clone on boonstrip[would create this ridiculous combo with Nullfield to create a barrage of clone-death AoEs very quickly]. These are fun alternative ways to create clones, illusions which are our profession resource for our mechanic. Putting these in different trees creates more diversity in options.

Some might think “then we’ll be required to have at least one of these, then!”
Probably, yes, you’ll want one of these for builds that shatter a lot, but you’ll have 4 points you’re free to spend anywhere! You want to go all into Domination and maybe all into Chaos for a full-lockdown spec, but need clone generation? No problem, just have to choose a bit between maybe BI and SC. This might increase competition between traits, but this competition is good because it just means you’ll have more freedom of choice instead of knowing what you “have to” go into.

Thoughts on this solution?

Best Solution to DE

in Mesmer

Posted by: Calliope.8675

Calliope.8675

Sounds exciting, though I could see a further nerf to “clone death” traits/builds if the boonstrip clone generation did get put into effect. That or they would put a proc time on it.

Best Solution to DE

in Mesmer

Posted by: skcamow.3527

skcamow.3527

Why not create more traits which can create clones in certain circumstances? Clone on heal[good with Mantra of Recovery], Clone on interrupt[good in Lockdown], Clone on teleport[no idea, but might be fun to play around with], and maybe even Clone on boonstrip[would create this ridiculous combo with Nullfield to create a barrage of clone-death AoEs very quickly]. These are fun alternative ways to create clones, illusions which are our profession resource for our mechanic. Putting these in different trees creates more diversity in options.

Yeah I mentioned this in the other thread:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Mesmer-Trait-Deceptive-Evasion-swap/first#post4575064

And still think that would be the best solution. Ideas, though – not much aside from one I thought of. Add one clone to all clone generating skills on every weapon if you take the cooldown trait for that weapon. Each MH weapon and Staff/GS has one.

Most people don’t take these traits because there are other options so much more appealing. This would force some serious consideration for those. Scepter and Sword are two cases where DE can easily be taken with, but still, it’s just one extra clone and don’t think it’d be OP. At the same time, you can forego DE and get a little extra clone generation that isn’t based on randomness or RnG.

EDIT: Not sure how I feel about it related to the scepter AA clone but still might OK. I was more thinking of the clone on scepter block.

Kortham Raysplitter (Yak’s Bend)

(edited by skcamow.3527)

Best Solution to DE

in Mesmer

Posted by: Dondagora.9645

Dondagora.9645

Why not create more traits which can create clones in certain circumstances? Clone on heal[good with Mantra of Recovery], Clone on interrupt[good in Lockdown], Clone on teleport[no idea, but might be fun to play around with], and maybe even Clone on boonstrip[would create this ridiculous combo with Nullfield to create a barrage of clone-death AoEs very quickly]. These are fun alternative ways to create clones, illusions which are our profession resource for our mechanic. Putting these in different trees creates more diversity in options.

Yeah I mentioned this in the other thread:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Mesmer-Trait-Deceptive-Evasion-swap/first#post4575064

And still think that would be the best solution. Ideas, though – not much aside from one I thought of. Add one clone to all clone generating skills on every weapon if you take the cooldown trait for that weapon. Each MH weapon and Staff/GS has one.

Most people don’t take these traits because there are other options so much more appealing. This would force some serious consideration for those. Scepter and Sword are two cases where DE can easily be taken with, but still, it’s just one extra clone and don’t think it’d be OP. At the same time, you can forego DE and get a little extra clone generation that isn’t based on randomness or RnG.

EDIT: Not sure how I feel about it related to the scepter AA clone but still might OK. I was more thinking of the clone on scepter block.

Yeah, I think I stole the idea from you. Forgot who said it and was too lazy to check.

The boonstrip-clone generation was more of a joke, but maybe if it was every 3-seconds it might not be too bad.

Best Solution to DE

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Posted by: GummiBear.2756

GummiBear.2756

HAHA clone on boonstrip would be hillarious on bosses/mobs that generate stacks of might one at a time like rage thing on that last boss in the charr fractal xD, think i would need more shatter skills to keep up with clone generation during that :P

Best Solution to DE

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Posted by: STRanger.5120

STRanger.5120

…..and maybe even Clone on boonstrip

Shatter Mesmer likes that idea
http://wiki.guildwars2.com/wiki/Shattered_Concentration

#ELEtism 4ever