Best Solution to DE
Sounds exciting, though I could see a further nerf to “clone death” traits/builds if the boonstrip clone generation did get put into effect. That or they would put a proc time on it.
Why not create more traits which can create clones in certain circumstances? Clone on heal[good with Mantra of Recovery], Clone on interrupt[good in Lockdown], Clone on teleport[no idea, but might be fun to play around with], and maybe even Clone on boonstrip[would create this ridiculous combo with Nullfield to create a barrage of clone-death AoEs very quickly]. These are fun alternative ways to create clones, illusions which are our profession resource for our mechanic. Putting these in different trees creates more diversity in options.
Yeah I mentioned this in the other thread:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Mesmer-Trait-Deceptive-Evasion-swap/first#post4575064
And still think that would be the best solution. Ideas, though – not much aside from one I thought of. Add one clone to all clone generating skills on every weapon if you take the cooldown trait for that weapon. Each MH weapon and Staff/GS has one.
Most people don’t take these traits because there are other options so much more appealing. This would force some serious consideration for those. Scepter and Sword are two cases where DE can easily be taken with, but still, it’s just one extra clone and don’t think it’d be OP. At the same time, you can forego DE and get a little extra clone generation that isn’t based on randomness or RnG.
EDIT: Not sure how I feel about it related to the scepter AA clone but still might OK. I was more thinking of the clone on scepter block.
(edited by skcamow.3527)
Why not create more traits which can create clones in certain circumstances? Clone on heal[good with Mantra of Recovery], Clone on interrupt[good in Lockdown], Clone on teleport[no idea, but might be fun to play around with], and maybe even Clone on boonstrip[would create this ridiculous combo with Nullfield to create a barrage of clone-death AoEs very quickly]. These are fun alternative ways to create clones, illusions which are our profession resource for our mechanic. Putting these in different trees creates more diversity in options.
Yeah I mentioned this in the other thread:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Mesmer-Trait-Deceptive-Evasion-swap/first#post4575064And still think that would be the best solution. Ideas, though – not much aside from one I thought of. Add one clone to all clone generating skills on every weapon if you take the cooldown trait for that weapon. Each MH weapon and Staff/GS has one.
Most people don’t take these traits because there are other options so much more appealing. This would force some serious consideration for those. Scepter and Sword are two cases where DE can easily be taken with, but still, it’s just one extra clone and don’t think it’d be OP. At the same time, you can forego DE and get a little extra clone generation that isn’t based on randomness or RnG.
EDIT: Not sure how I feel about it related to the scepter AA clone but still might OK. I was more thinking of the clone on scepter block.
Yeah, I think I stole the idea from you. Forgot who said it and was too lazy to check.
The boonstrip-clone generation was more of a joke, but maybe if it was every 3-seconds it might not be too bad.
HAHA clone on boonstrip would be hillarious on bosses/mobs that generate stacks of might one at a time like rage thing on that last boss in the charr fractal xD, think i would need more shatter skills to keep up with clone generation during that :P
…..and maybe even Clone on boonstrip
Shatter Mesmer likes that idea
http://wiki.guildwars2.com/wiki/Shattered_Concentration