Blind, invul, Evade = phantasm fail?
yep that’s the gist of it. Don’t forget our portal has a longer cooldown, iBerserker was stricken anemic, and the iMage is more useless than ever.
just like every class, of course it goes on cd… if a melee class uses there skill and you aren’t in range it goes on cd(i assume) so how is mesmer any different? if you miss the skill you don’t do damage
not sure why you’re complaining about it though… seems very petty
oh and of course you can’t damage the thing in coe if it’s invulnerable… neither can anyone else, if you use your skill when you know its invulnerable then that’s your mistake not anyone elses
So… everytime a player gets downed u cant cast a phantasm on him because he is temporarly invulnerable and u have to wait the full CD for it again? Everytime u are blinded u have to deblind urself to use these skills again? waht if u are blinded every second? Everytime someone dodges your attacks, your phantasms fail? is this supposed to be some sort of a joke? lol
So let me get this traight, i am going to play CoE, i have this “evolved” destroyer invulnerable pretty much 80% of the fight, now i will no longer be able to cast damage before its crappy shield is down?
This is an excelent patch that adds excelence in balance, geesh i gotta be carefull now, one day alpha will come here and complain about my blink ability.
it’s better than that. Those illusions are your primary resource (and source) of the vast majority of your utility abilities! That means not only are you robbed of the initial attack from the illusion, you’re also robbed of any passive utility it provides to the group (traited or not), AND you are robbed of the resource necessary for your shatter-based abilities! That’s 3 abilities nullified for the price of one!
You cast zerker or warden on a pack.. the ONE target you had in the pack was blocking, invulnerable, or made you blind
you now lose aoe on THE WHOLE PACK
you cast warden or any other phantasm during an invulnerable phase or when a ton of adds are out trying to give everyone regen and projectile protection.. sorry, that’s not going to happen either.
you no longer have illusions up due to these factors for distortion or diversion.
This change, which i’m sure some short-sighted devs decided upon while the mesmer dev was out on holiday break, is quite possibly the most game-breaking change i’ve seen to anyone on any game. The closest thing I’ve seen before to this was the wow “life tap nerf” that never made it off the PTR because the playerbase beta-testing it managed to talk sense into the devs.
And no, I did not complain before this patch about any balance change.
not sure why you’re complaining about it though… seems very petty
Another clueless person who can’t be bothered to actually play a mesmer.
(edited by plasmacutter.2709)
Alright guys ill ask my opponents in spvp if they exausted their dodges so ican start attacking them, semms like the only plan.
You cast zerker or warden on a pack.. the ONE target you had in the pack was blocking, invulnerable, or made you blind
you now lose aoe on THE WHOLE PACK
Which is completely stupid. That’s like making Dragon’s Tooth fail just because your target blocked while casting or making Death Blossom fail to cast because your target had aegis.
I just did it guys, first match i join, i cast the phantasmal berserker on a warrior sitting on stairs, i even jump to do it and then it says obstructed when the path is clear and my phantasm fails.
Another clueless person who can’t be bothered to actually play a mesmer.
lol
Wow, you pulled a character pane off google images and expect us to believe you.
(btw, that pitiful set of stats says its an ALT and you still know nothing of the core mechanics)
i welcome you to transfer to kodash/riverside then, the fact is you’re bad and you have no idea of core game mechanics let alone class mechaincs
Says the idiot who can’t do math or understand the basic function of phantasms and illusions in this game.
Iet me spell it out for you:
Our new inability to generate illusions based on all the mentioned boons and conditions means:
1 – we lose the initial damage from our illusions and phantasms
2 – we lose all the passives those phantasms would bring that have NOTHING to do with attacking, and everything to do with our group utility. They’re tied to phantasms instead of targeted aoe or signets
3 – we lose the resources we use to shatter, which means we lose our primary source of daze-interrupt, oh-crap invulnerability, and aoe.
Add to that the fact that half our “single targeted” phantasms are aoe and will not spawn because the ONE mob you targeted blocked, and you have about 85% of our toolkit —- offense, defense, and group utility, completely BONED.
You then call anyone who cries foul over the evisceration of our core class mechanics and the amplification of blinds, blocks, and invulnerability to 3x their normal effectiveness against ONLY mesmers “bad”.
you, sir, are an idiotic troll.
you’re so dense it’s unreal
Really? How about you back up that assertion?
i’m guessing you forgot what you just spewed out?
mesmers skills no longer go off when blinded or the targets invunerable! inform the press!
That does not address the very sound case I put forward that a phantasm doesn’t represent a single mesmer skill, but two skills and the resource for a third – and that denying the generation of that phantasm you are negating 3 skills, not one. If you’re not going to be intellectually honest I’ll leave you here to rot in your ignominy.
EDIT:
The aoe skills provided by phantasm are also counted as multiple hits for every other profession which uses the same attack. Somehow being blinded or blocked blocks ALL hits for our phantasms, but not for the warrior using 100 blades or the guardian spinning to win.
(edited by plasmacutter.2709)
just like every class, of course it goes on cd… if a melee class uses there skill and you aren’t in range it goes on cd(i assume) so how is mesmer any different? if you miss the skill you don’t do damage
Oh, Necro pet summons and Ranger pet calls, the closest comparable thing, go on CD when they don’t connect or the Ranger/Necro is blinded?
No matter how you look at it, their solution was to make phantasms unreliable. With LoS bugs, random issues which seem to prevent berserkers from spawning, iberserker undocumented damage reduction, and blindness and invuln causing additional failure, a game mechanic of complete unreliability was introduced into the mesmer class.
(edited by Erebus Delirium.4892)
just like every class, of course it goes on cd… if a melee class uses there skill and you aren’t in range it goes on cd(i assume) so how is mesmer any different? if you miss the skill you don’t do damage
Oh, Necro pet summons and Ranger pet calls, the closest comparable thing, go on CD when they don’t connect or the Ranger/Necro is blinded?
no… and neither do our shatters, but these are skills going on cd when blinded, which is the way it should be
Syn, plasmacutter no need to de-rail the thread. Now I think what plasmacutter is trying to explain is that being affected by Blind on say a Warrior is less of an impact because the skill is balanced around hitting the opponent once and then going on cooldown (oversimplification maybe, but let’s run with it).
A Phantasm is balanced around an initial burst (iZerk for e.g.), or longer sustained damage (iDuelist, iWarlock etc.), or the utility it offers through traits and your shatters. So missing a Phantasm has a much greater impact IMO than missing on most other skills. The “fail-on-Blind” was already happening from time to time prior to this patch, which frustrated me and when I explained to a friend they thought that it was off too.
Naturally there are ways to deal with this, i.e. L2P but I feel like a more effective implementation would be to have Blind affect the first attack of your summoned clone/phantasm. It still has the intended effect but allows you to benefit from the long-term effects of your phantasm. Alternatively, Blind could simply interrupt your Summon skills, putting them on a short cooldown (3-5s?).
just like every class, of course it goes on cd… if a melee class uses there skill and you aren’t in range it goes on cd(i assume) so how is mesmer any different? if you miss the skill you don’t do damage
see->
You cast zerker or warden on a pack.. the ONE target you had in the pack was blocking, invulnerable, or made you blind
you now lose aoe on THE WHOLE PACK
Which is completely stupid. That’s like making Dragon’s Tooth fail just because your target blocked while casting or making Death Blossom fail to cast because your target had aegis.
The problem is they aren’t like regular skills. Not only does it function like a pet summon, many of them function like targeted AoEs which don’t normally don’t completely fail as an AoE just because your target avoided it. It’s still a functional AoE and it’s still a pet summon so both of these things should have been considered and weren’t.
just like every class, of course it goes on cd… if a melee class uses there skill and you aren’t in range it goes on cd(i assume) so how is mesmer any different? if you miss the skill you don’t do damage
Oh, Necro pet summons and Ranger pet calls, the closest comparable thing, go on CD when they don’t connect or the Ranger/Necro is blinded?
no… and neither do our shatters, but these are skills going on cd when blinded, which is the way it should be
Yes, our ability to shield friendly players from projectiles, ALL ticks of the warden’s aoe on ALL targets, the regen boon the warden provides when it activates, and the 30% progress to the next shatter should all be nullified by ONE blind, block, or dodge!
Might I remind you that AOE is not subject to blind, but somehow our aoe phantasms get negated by blind? You still stand by this hypocrisy of only mesmers being socked for no aoe damage by a blind, only mesmers being denied non-offensive kit by a blind, and only mesmers being denied a second attack by the same, single blind?
I think this has gone far enough. Enjoy my ignore.
Another clueless person who can’t be bothered to actually play a mesmer.
lol
Wow, you pulled a character pane off google images and expect us to believe you.
(btw, that pitiful set of stats says its an ALT and you still know nothing of the core mechanics)
i welcome you to transfer to kodash/riverside then, the fact is you’re bad and you have no idea of core game mechanics let alone class mechaincs
Says the idiot who can’t do math or understand the basic function of phantasms and illusions in this game.
Iet me spell it out for you:
Our new inability to generate illusions based on all the mentioned boons and conditions means:
1 – we lose the initial damage from our illusions and phantasms
2 – we lose all the passives those phantasms would bring that have NOTHING to do with attacking, and everything to do with our group utility. They’re tied to phantasms instead of targeted aoe or signets
3 – we lose the resources we use to shatter, which means we lose our primary source of daze-interrupt, oh-crap invulnerability, and aoe.
Add to that the fact that half our “single targeted” phantasms are aoe and will not spawn because the ONE mob you targeted blocked, and you have about 85% of our toolkit —- offense, defense, and group utility, completely BONED.
You then call anyone who cries foul over the evisceration of our core class mechanics and the amplification of blinds, blocks, and invulnerability to 3x their normal effectiveness against ONLY mesmers “bad”.
you, sir, are an idiotic troll.
you’re so dense it’s unreal
Really? How about you back up that assertion?
i’m guessing you forgot what you just spewed out?
mesmers skills no longer go off when blinded or the targets invunerable! inform the press!
That does not address the very sound case I put forward that a phantasm doesn’t represent a single mesmer skill, but two skills and the resource for a third – and that denying the generation of that phantasm you are negating 3 skills, not one. If you’re not going to be intellectually honest I’ll leave you here to rot in your ignominy.
EDIT:
The aoe skills provided by phantasm are also counted as multiple hits for every other profession which uses the same attack. Somehow being blinded or blocked blocks ALL hits for our phantasms, but not for the warrior using 100 blades or the guardian spinning to win.
you don’t understand that 1 attack isn’t the same as multiple, do you? any channeled ability = only 1 hit is a “miss”/block
if a warriors kill shot gets blocked/blinded he loses all adrenaline which is the same as us missing a phantasm (they get +x% damage boost for adrenaline) and clones are so easy to produce with 2 weapons having a 5s cd for clones as well as clone on dodge that this resource for a 3rd skill is a null issue
just like every class, of course it goes on cd… if a melee class uses there skill and you aren’t in range it goes on cd(i assume) so how is mesmer any different? if you miss the skill you don’t do damage
Oh, Necro pet summons and Ranger pet calls, the closest comparable thing, go on CD when they don’t connect or the Ranger/Necro is blinded?
no… and neither do our shatters, but these are skills going on cd when blinded, which is the way it should be
Yes, our ability to shield friendly players from projectiles, ALL ticks of the warden’s aoe on ALL targets, the regen boon the warden provides when it activates, and the 30% progress to the next shatter should all be nullified by ONE blind, block, or dodge!
Might I remind you that AOE is not subject to blind, but somehow our aoe phantasms get negated by blind? You still stand by this hypocrisy of only mesmers being socked for no aoe damage by a blind, only mesmers being denied non-offensive kit by a blind, and only mesmers being denied a second attack by the same, single blind?
I think this has gone far enough. Enjoy my ignore.
i’m unsure of how you don’t understand that a single target skill can create an aoe summon, it’s funny really
just like every class, of course it goes on cd… if a melee class uses there skill and you aren’t in range it goes on cd(i assume) so how is mesmer any different? if you miss the skill you don’t do damage
Oh, Necro pet summons and Ranger pet calls, the closest comparable thing, go on CD when they don’t connect or the Ranger/Necro is blinded?
no… and neither do our shatters, but these are skills going on cd when blinded, which is the way it should be
Yes, our ability to shield friendly players from projectiles, ALL ticks of the warden’s aoe on ALL targets, the regen boon the warden provides when it activates, and the 30% progress to the next shatter should all be nullified by ONE blind, block, or dodge!
Might I remind you that AOE is not subject to blind, but somehow our aoe phantasms get negated by blind? You still stand by this hypocrisy of only mesmers being socked for no aoe damage by a blind, only mesmers being denied non-offensive kit by a blind, and only mesmers being denied a second attack by the same, single blind?
I think this has gone far enough. Enjoy my ignore.
i’m unsure of how you don’t understand that a single target skill can create an aoe summon, it’s funny really
Did you really completely ignore both of my previous posts? and he’s the dense one.
just like every class, of course it goes on cd… if a melee class uses there skill and you aren’t in range it goes on cd(i assume) so how is mesmer any different? if you miss the skill you don’t do damage
see->
You cast zerker or warden on a pack.. the ONE target you had in the pack was blocking, invulnerable, or made you blind
you now lose aoe on THE WHOLE PACK
Which is completely stupid. That’s like making Dragon’s Tooth fail just because your target blocked while casting or making Death Blossom fail to cast because your target had aegis.
The problem is they aren’t like regular skills. Not only does it function like a pet summon, many of them function like targeted AoEs which don’t normally don’t completely fail as an AoE just because your target avoided it. It’s still a functional AoE and it’s still a pet summon so both of these things should have been considered and weren’t.
they function as a targeted aoe but they aren’t though and they’re a single target skill which means they’re prone to blind/block
just like every class, of course it goes on cd… if a melee class uses there skill and you aren’t in range it goes on cd(i assume) so how is mesmer any different? if you miss the skill you don’t do damage
see->
You cast zerker or warden on a pack.. the ONE target you had in the pack was blocking, invulnerable, or made you blind
you now lose aoe on THE WHOLE PACK
Which is completely stupid. That’s like making Dragon’s Tooth fail just because your target blocked while casting or making Death Blossom fail to cast because your target had aegis.
The problem is they aren’t like regular skills. Not only does it function like a pet summon, many of them function like targeted AoEs which don’t normally don’t completely fail as an AoE just because your target avoided it. It’s still a functional AoE and it’s still a pet summon so both of these things should have been considered and weren’t.
they function as a targeted aoe but they aren’t though and they’re a single target skill which means they’re prone to blind/block
Please elaborate how a skill can function as a targeted AoE and yet not be a targeted AoE. Dragon’s Tooth and Death Blossom are both single target AoEs and yet they will still deal damage to nearby enemies regardless of blind/block.
Did you really completely ignore both of my previous posts? and he’s the dense one.
Im ingoring Syn at this point.
I’m just hoping to see a more balanced approach taken by the devs. I LIKE my mesmer, but was already pulling rabbits out of my hat, ears, and keaster to bring equivalent utility to others in explorables.
I’m forced to shelve my toon for an ele or guardian if I want to play a group-centric role while this persists.
just like every class, of course it goes on cd… if a melee class uses there skill and you aren’t in range it goes on cd(i assume) so how is mesmer any different? if you miss the skill you don’t do damage
see->
You cast zerker or warden on a pack.. the ONE target you had in the pack was blocking, invulnerable, or made you blind
you now lose aoe on THE WHOLE PACK
Which is completely stupid. That’s like making Dragon’s Tooth fail just because your target blocked while casting or making Death Blossom fail to cast because your target had aegis.
The problem is they aren’t like regular skills. Not only does it function like a pet summon, many of them function like targeted AoEs which don’t normally don’t completely fail as an AoE just because your target avoided it. It’s still a functional AoE and it’s still a pet summon so both of these things should have been considered and weren’t.
they function as a targeted aoe but they aren’t though and they’re a single target skill which means they’re prone to blind/block
Please elaborate how a skill can function as a targeted AoE and yet not be a targeted AoE. Dragon’s Tooth and Death Blossom are both single target AoEs and yet they will still deal damage to nearby enemies regardless of blind/block.
death blossom = 3 hits = 3 blinds/blocks to negate
the skill for phantasmal berserker = 1 hit = 1 blind to negate
no idea about dragons tooth
do you really not understand that?
if phantasm skill fail (blind..) it goes on CD or less time like interrupt?^
You know what they say about arguing on the Internet and the Special Olympics … let Syn keep his gold medal. He is probably a casual that gets more enjoyment out of debating on the forums than actually playing the game.
No matter how it is sliced or sugar coated … the Phantasmal Berserker got hit hard with this nerf. Even when it doesn’t miss it is doing LESS damage than it was before the patch. If they are going to nerf then own up to it in the notes.
just like every class, of course it goes on cd… if a melee class uses there skill and you aren’t in range it goes on cd(i assume) so how is mesmer any different? if you miss the skill you don’t do damage
see->
You cast zerker or warden on a pack.. the ONE target you had in the pack was blocking, invulnerable, or made you blind
you now lose aoe on THE WHOLE PACK
Which is completely stupid. That’s like making Dragon’s Tooth fail just because your target blocked while casting or making Death Blossom fail to cast because your target had aegis.
The problem is they aren’t like regular skills. Not only does it function like a pet summon, many of them function like targeted AoEs which don’t normally don’t completely fail as an AoE just because your target avoided it. It’s still a functional AoE and it’s still a pet summon so both of these things should have been considered and weren’t.
they function as a targeted aoe but they aren’t though and they’re a single target skill which means they’re prone to blind/block
Please elaborate how a skill can function as a targeted AoE and yet not be a targeted AoE. Dragon’s Tooth and Death Blossom are both single target AoEs and yet they will still deal damage to nearby enemies regardless of blind/block.
death blossom = 3 hits = 3 blinds/blocks to negate
the skill for phantasmal berserker = 1 hit = 1 blind to negate
no idea about dragons toothdo you really not understand that?
But that’s not how it works. They function as AoEs so they are not affected by blind.
iZerker hits three times in a single button press just like Death Blossom so by that logic it should take three blinds to stop it. Dragons Tooth and Death Blossom are just two examples of skills that function as targeted AoEs, there are many more that work exactly the same way.
just like every class, of course it goes on cd… if a melee class uses there skill and you aren’t in range it goes on cd(i assume) so how is mesmer any different? if you miss the skill you don’t do damage
see->
You cast zerker or warden on a pack.. the ONE target you had in the pack was blocking, invulnerable, or made you blind
you now lose aoe on THE WHOLE PACK
Which is completely stupid. That’s like making Dragon’s Tooth fail just because your target blocked while casting or making Death Blossom fail to cast because your target had aegis.
The problem is they aren’t like regular skills. Not only does it function like a pet summon, many of them function like targeted AoEs which don’t normally don’t completely fail as an AoE just because your target avoided it. It’s still a functional AoE and it’s still a pet summon so both of these things should have been considered and weren’t.
they function as a targeted aoe but they aren’t though and they’re a single target skill which means they’re prone to blind/block
Please elaborate how a skill can function as a targeted AoE and yet not be a targeted AoE. Dragon’s Tooth and Death Blossom are both single target AoEs and yet they will still deal damage to nearby enemies regardless of blind/block.
death blossom = 3 hits = 3 blinds/blocks to negate
the skill for phantasmal berserker = 1 hit = 1 blind to negate
no idea about dragons toothdo you really not understand that?
But that’s not how it works. They function as AoEs so they are not affected by blind.
iZerker hits three times in a single button press just like Death Blossom so by that logic it should take three blinds to stop it. Dragons Tooth and Death Blossom are just two examples of skills that function as targeted AoEs, there are many more that work exactly the same way.
my mistake for thinking a single target sword throw that creates an illusion that can aoe is different than 3 dagger hits, it’s almost as if every class has different skills!
just like every class, of course it goes on cd… if a melee class uses there skill and you aren’t in range it goes on cd(i assume) so how is mesmer any different? if you miss the skill you don’t do damage
not sure why you’re complaining about it though… seems very petty
oh and of course you can’t damage the thing in coe if it’s invulnerable… neither can anyone else, if you use your skill when you know its invulnerable then that’s your mistake not anyone elses
just like every class, of course it goes on cd… if a melee class uses there skill and you aren’t in range it goes on cd(i assume) so how is mesmer any different? if you miss the skill you don’t do damage
see->
You cast zerker or warden on a pack.. the ONE target you had in the pack was blocking, invulnerable, or made you blind
you now lose aoe on THE WHOLE PACK
Which is completely stupid. That’s like making Dragon’s Tooth fail just because your target blocked while casting or making Death Blossom fail to cast because your target had aegis.
The problem is they aren’t like regular skills. Not only does it function like a pet summon, many of them function like targeted AoEs which don’t normally don’t completely fail as an AoE just because your target avoided it. It’s still a functional AoE and it’s still a pet summon so both of these things should have been considered and weren’t.
they function as a targeted aoe but they aren’t though and they’re a single target skill which means they’re prone to blind/block
Please elaborate how a skill can function as a targeted AoE and yet not be a targeted AoE. Dragon’s Tooth and Death Blossom are both single target AoEs and yet they will still deal damage to nearby enemies regardless of blind/block.
death blossom = 3 hits = 3 blinds/blocks to negate
the skill for phantasmal berserker = 1 hit = 1 blind to negate
no idea about dragons toothdo you really not understand that?
But that’s not how it works. They function as AoEs so they are not affected by blind.
iZerker hits three times in a single button press just like Death Blossom so by that logic it should take three blinds to stop it. Dragons Tooth and Death Blossom are just two examples of skills that function as targeted AoEs, there are many more that work exactly the same way.my mistake for thinking a single target sword throw that creates an illusion that can aoe is different than 3 dagger hits, it’s almost as if every class has different skills!
So which is which?
Deaths Fear [Fear] / The Hardcore Caravan [HC]
Forum Warrior: Black Belt in Ninja Edits
just like every class, of course it goes on cd… if a melee class uses there skill and you aren’t in range it goes on cd(i assume) so how is mesmer any different? if you miss the skill you don’t do damage
not sure why you’re complaining about it though… seems very petty
oh and of course you can’t damage the thing in coe if it’s invulnerable… neither can anyone else, if you use your skill when you know its invulnerable then that’s your mistake not anyone elses
just like every class, of course it goes on cd… if a melee class uses there skill and you aren’t in range it goes on cd(i assume) so how is mesmer any different? if you miss the skill you don’t do damage
see->
You cast zerker or warden on a pack.. the ONE target you had in the pack was blocking, invulnerable, or made you blind
you now lose aoe on THE WHOLE PACK
Which is completely stupid. That’s like making Dragon’s Tooth fail just because your target blocked while casting or making Death Blossom fail to cast because your target had aegis.
The problem is they aren’t like regular skills. Not only does it function like a pet summon, many of them function like targeted AoEs which don’t normally don’t completely fail as an AoE just because your target avoided it. It’s still a functional AoE and it’s still a pet summon so both of these things should have been considered and weren’t.
they function as a targeted aoe but they aren’t though and they’re a single target skill which means they’re prone to blind/block
Please elaborate how a skill can function as a targeted AoE and yet not be a targeted AoE. Dragon’s Tooth and Death Blossom are both single target AoEs and yet they will still deal damage to nearby enemies regardless of blind/block.
death blossom = 3 hits = 3 blinds/blocks to negate
the skill for phantasmal berserker = 1 hit = 1 blind to negate
no idea about dragons toothdo you really not understand that?
But that’s not how it works. They function as AoEs so they are not affected by blind.
iZerker hits three times in a single button press just like Death Blossom so by that logic it should take three blinds to stop it. Dragons Tooth and Death Blossom are just two examples of skills that function as targeted AoEs, there are many more that work exactly the same way.my mistake for thinking a single target sword throw that creates an illusion that can aoe is different than 3 dagger hits, it’s almost as if every class has different skills!
So which is which?
i clearly said that if the mesmer skill is used, like every other skill in the game, it should go on cooldown, not that every skill is the same
i simply used the melee out of range message as an example
just like every class, of course it goes on cd… if a melee class uses there skill and you aren’t in range it goes on cd(i assume) so how is mesmer any different? if you miss the skill you don’t do damage
not sure why you’re complaining about it though… seems very petty
oh and of course you can’t damage the thing in coe if it’s invulnerable… neither can anyone else, if you use your skill when you know its invulnerable then that’s your mistake not anyone elses
just like every class, of course it goes on cd… if a melee class uses there skill and you aren’t in range it goes on cd(i assume) so how is mesmer any different? if you miss the skill you don’t do damage
see->
You cast zerker or warden on a pack.. the ONE target you had in the pack was blocking, invulnerable, or made you blind
you now lose aoe on THE WHOLE PACK
Which is completely stupid. That’s like making Dragon’s Tooth fail just because your target blocked while casting or making Death Blossom fail to cast because your target had aegis.
The problem is they aren’t like regular skills. Not only does it function like a pet summon, many of them function like targeted AoEs which don’t normally don’t completely fail as an AoE just because your target avoided it. It’s still a functional AoE and it’s still a pet summon so both of these things should have been considered and weren’t.
they function as a targeted aoe but they aren’t though and they’re a single target skill which means they’re prone to blind/block
Please elaborate how a skill can function as a targeted AoE and yet not be a targeted AoE. Dragon’s Tooth and Death Blossom are both single target AoEs and yet they will still deal damage to nearby enemies regardless of blind/block.
death blossom = 3 hits = 3 blinds/blocks to negate
the skill for phantasmal berserker = 1 hit = 1 blind to negate
no idea about dragons toothdo you really not understand that?
But that’s not how it works. They function as AoEs so they are not affected by blind.
iZerker hits three times in a single button press just like Death Blossom so by that logic it should take three blinds to stop it. Dragons Tooth and Death Blossom are just two examples of skills that function as targeted AoEs, there are many more that work exactly the same way.my mistake for thinking a single target sword throw that creates an illusion that can aoe is different than 3 dagger hits, it’s almost as if every class has different skills!
So which is which?
i clearly said that if the mesmer skill is used, like every other skill in the game, it should go on cooldown, not that every skill is the same
i simply used the melee out of range message as an example
But…it already does go on cooldown when we use it…but why should we lose damage, utility, and survival to a simple dodge?
just like every class, of course it goes on cd… if a melee class uses there skill and you aren’t in range it goes on cd(i assume) so how is mesmer any different? if you miss the skill you don’t do damage
see->
You cast zerker or warden on a pack.. the ONE target you had in the pack was blocking, invulnerable, or made you blind
you now lose aoe on THE WHOLE PACK
Which is completely stupid. That’s like making Dragon’s Tooth fail just because your target blocked while casting or making Death Blossom fail to cast because your target had aegis.
The problem is they aren’t like regular skills. Not only does it function like a pet summon, many of them function like targeted AoEs which don’t normally don’t completely fail as an AoE just because your target avoided it. It’s still a functional AoE and it’s still a pet summon so both of these things should have been considered and weren’t.
they function as a targeted aoe but they aren’t though and they’re a single target skill which means they’re prone to blind/block
Please elaborate how a skill can function as a targeted AoE and yet not be a targeted AoE. Dragon’s Tooth and Death Blossom are both single target AoEs and yet they will still deal damage to nearby enemies regardless of blind/block.
death blossom = 3 hits = 3 blinds/blocks to negate
the skill for phantasmal berserker = 1 hit = 1 blind to negate
no idea about dragons toothdo you really not understand that?
But that’s not how it works. They function as AoEs so they are not affected by blind.
iZerker hits three times in a single button press just like Death Blossom so by that logic it should take three blinds to stop it. Dragons Tooth and Death Blossom are just two examples of skills that function as targeted AoEs, there are many more that work exactly the same way.my mistake for thinking a single target sword throw that creates an illusion that can aoe is different than 3 dagger hits, it’s almost as if every class has different skills!
now you’re just being asinine. There are obvious differences between a bouncing projectile skill and a single target AoE.
Bouncing projectiles strike their first target then bounce to the closest other target and repeats this until it’s out of bounces. This can hit anywhere from 1 to n number of targets, n being the number of bounces the projectile has and only if n is equal to or greater than the number of players that are close enough to each other to solicit a bounce. The targets can be any distance from each other, so long as there is another target close enough to bounce to and only effects one target at a time.. Once the Bouncing projectile bounces from its initial target, the projectile is no longer bound to the initial target. In short, it functions like a projectile shot from each bounce location.
Single Target AoEs are a lot like normal targetable AoEs, with the distinction that their location cannot be directly determined by the caster and instead rely on the location of the target. Once cast, the AoE is either centered around the target’s location (such as Dragon’s Tooth or Leap of Faith), or it is centered around an entity traveling towards/through the targeted location (such as Death Blossom and previously Phantasmal Breserker). The AoE can effect 0 to 5 players (per hit unless otherwise specified) depending on how many players are within the AoE’s radius simultaneously. All players must be within the AoE radius at the time of the strike or they will not be affected.
I’m not sure why I’m explaining this because we’re not talking about Mirror Blade, we’re talking about iZerker.
just like every class, of course it goes on cd… if a melee class uses there skill and you aren’t in range it goes on cd(i assume) so how is mesmer any different? if you miss the skill you don’t do damage
not sure why you’re complaining about it though… seems very petty
oh and of course you can’t damage the thing in coe if it’s invulnerable… neither can anyone else, if you use your skill when you know its invulnerable then that’s your mistake not anyone elses
just like every class, of course it goes on cd… if a melee class uses there skill and you aren’t in range it goes on cd(i assume) so how is mesmer any different? if you miss the skill you don’t do damage
see->
You cast zerker or warden on a pack.. the ONE target you had in the pack was blocking, invulnerable, or made you blind
you now lose aoe on THE WHOLE PACK
Which is completely stupid. That’s like making Dragon’s Tooth fail just because your target blocked while casting or making Death Blossom fail to cast because your target had aegis.
The problem is they aren’t like regular skills. Not only does it function like a pet summon, many of them function like targeted AoEs which don’t normally don’t completely fail as an AoE just because your target avoided it. It’s still a functional AoE and it’s still a pet summon so both of these things should have been considered and weren’t.
they function as a targeted aoe but they aren’t though and they’re a single target skill which means they’re prone to blind/block
Please elaborate how a skill can function as a targeted AoE and yet not be a targeted AoE. Dragon’s Tooth and Death Blossom are both single target AoEs and yet they will still deal damage to nearby enemies regardless of blind/block.
death blossom = 3 hits = 3 blinds/blocks to negate
the skill for phantasmal berserker = 1 hit = 1 blind to negate
no idea about dragons toothdo you really not understand that?
But that’s not how it works. They function as AoEs so they are not affected by blind.
iZerker hits three times in a single button press just like Death Blossom so by that logic it should take three blinds to stop it. Dragons Tooth and Death Blossom are just two examples of skills that function as targeted AoEs, there are many more that work exactly the same way.my mistake for thinking a single target sword throw that creates an illusion that can aoe is different than 3 dagger hits, it’s almost as if every class has different skills!
So which is which?
i clearly said that if the mesmer skill is used, like every other skill in the game, it should go on cooldown, not that every skill is the same
i simply used the melee out of range message as an example
But…it already does go on cooldown when we use it…but why should we lose damage, utility, and survival to a simple dodge?
you can also dodge every other skill in the game, i could dodge a cloak and dagger and that would mean the thief wasted 5 initiative and didn’t cloak… should he not have lost the initiative? when they get dodged they lose out on initiative (utility) and stealth (survival) and the same applys to almost all other classes (warrior losing adrenaline when getting dodged from a killshot/eviscerate/whatever, they lose there +x% damage boost)
it doesn’t change anything, you’re still able to 1v3 with ease
It’s not worth it. Syn just doesn’t respond to reason. Alas.
Syn thinks my dodging should be able to prevent guardians from putting up wards to keep me away from them, because that’s the rough equivalent of what happens when mesmers are being trained but have no illusions for F4.
It’s not worth it. Syn just doesn’t respond to reason. Alas.
yes because my argument that every class, when getting a skill dodged, also lose out on fluff isn’t valid at all is it?
i clearly said that if the mesmer skill is used, like every other skill in the game, it should go on cooldown, not that every skill is the same
i simply used the melee out of range message as an example
But it does go on cooldown just like every other skill in the game. No one is arguing that we should be refunded the cooldown time because the skill failed. We’re arguing that it shouldn’t have failed in the first place. If you are blinded when you cast you get nothing out of it which is unlike skills of the same kin which do not simply vanish or cease to happen and go on cooldown.
you can also dodge every other skill in the game…
True, but can you…
Counter every other skill in the game with AoE?
Counter every other skill with a bit of terrain to jump on (Melee Phantasms are SoL there)?
Have multiple attempts to counter every other skill? (On Phantasm summoning, on Phantasm attack.)
Literally counter other skills by moving (Melee Phantasms again. No inherent speed boosts, means any class with even a +10% speed increase simply outpaces Melee Phantasms and Shatters).
- (Death, Terry Pratchett, Hogfather)
Have multiple attempts to counter every other skill? (On Phantasm summoning, on Phantasm attack.)
This is my issue, why do our attacks have a second chance to be dodged? You can now dodge the phantasm and if you missed timed you can just dodge the attack.
if phantasm skill fail (blind..) it goes on CD or less time like interrupt?^
No it goes on full CD as if u used the skill without actually having anything for it.
Welcome to the world of all the other classes
You really have to be sure to hit when going for your “big” attack.
And if I have a combo or a skill I prep with CDs, traits and voodoo to get a really nice effect aaand the guy dodges it. Is that so wrong? (prolly on a 45s CD also) <- to me that is the same thing as having traits and other stuff that affect phantasms.. now we also have the chance to dodge YOUR “big hit”.
The change makes sense. If you dodge an attack, it doesn’t spawn an illusion. I’m not sure why there’s such an outrage.
Shatter builds arent really affected with this change simply because dodging and other utilites create clones anyways. Lots of times my shatters were on cooldown so clones were blowing up due to recycling.
I’m not too worried about this change.
(edited by koopatroopa.5360)
The change makes sense. If you dodge an attack, it doesn’t spawn an illusion. I’m not sure why there’s such an outrage.
Shatter builds arent really affected with this change simply because dodging and other utilites create clones anyways. Lots of times my shatters were on cooldown so clones were blowing up due to recycling.
I’m not too worried about this change.
no, if you dodge an attack, you should dodge the attack the illusion attacks you with. not dodge the illusion entirely.
problem is , now we are the only class with our main damage output having 3 chances to be dodged
- you can miss on the phantasm creation
- the phantasm can miss
- the phantasm can be destroyed
So how is it the same as every other class, guys ?
i didn’t know i needed to play lottery to have damage output with my main…
The change makes sense. If you dodge an attack, it doesn’t spawn an illusion. I’m not sure why there’s such an outrage.
Shatter builds arent really affected with this change simply because dodging and other utilites create clones anyways. Lots of times my shatters were on cooldown so clones were blowing up due to recycling.
I’m not too worried about this change.
no, if you dodge an attack, you should dodge the attack the illusion attacks you with. not dodge the illusion entirely.
We have many ways to create illusions. They can’t be immune to them all. Instead of spamming our summoning, we have to be more aware. Not sure why thats a problem.
Perhaps a solution is to put a 3 second summoning “buffer”. Anytime a mesmer has LOS on a target, the mesmer has 2 seconds timer to cast a clone regardless of LOS/blind/invulnerable/dodge.
Lore-wise you can explain it as the mesmer needs to ‘remember’ the target to cast the spell. And you have 2 seconds to recollect the target.
Portal needed change.
Only thing I worried about was the phantasms missing. I basically feel I can’t use Mage because of it’s long timer. You can’t sit there for LoL seconds with no pets other than clones when you’re a phantasm build. I was really hoping they buffed prestige, but they buffed the dmg. If they took off the dmg and added 1-2 seconds I’d be there. But the whole point is to cloak, not cloak and get out of range, not stand on top of them hoping to get hit some more.
My class is a 1v1 dueler and small skirmish fighter. I think I went about 5:0 on single fights and maybe 10:3 on group fights. I didn’t notice much of a change.
Quick question. If a guardian tries to hit a target with an attack, but he is blind or the target is invulnerable, dodges, etc, does a symbol still spawn at the location?
Dissentient [DIS] ~Tarnished Coast
they function as a targeted aoe but they aren’t though and they’re a single target skill which means they’re prone to blind/block
Exactly.
Hence they need to be exempt from blocking / blinding in the first place. Because while the connecting invisible bullet is single target single hit, their actual shown and important effect isn’t.
How do you “block” a deflection-bubble?
How do you “block” a Whirlwind attack in all it’s hits for all target?
How do you “block” all bullets of an Unload in one block?
You don’t.
What happened to this thread?
Angry Intent [AI] | Yak’s Bend |
This topic is glitched for me.
Posting so the replies will hopefully show up.
just like every class, of course it goes on cd… if a melee class uses there skill and you aren’t in range it goes on cd(i assume) so how is mesmer any different? if you miss the skill you don’t do damage
see->
You cast zerker or warden on a pack.. the ONE target you had in the pack was blocking, invulnerable, or made you blind
you now lose aoe on THE WHOLE PACK
Which is completely stupid. That’s like making Dragon’s Tooth fail just because your target blocked while casting or making Death Blossom fail to cast because your target had aegis.
The problem is they aren’t like regular skills. Not only does it function like a pet summon, many of them function like targeted AoEs which don’t normally don’t completely fail as an AoE just because your target avoided it. It’s still a functional AoE and it’s still a pet summon so both of these things should have been considered and weren’t.
they function as a targeted aoe but they aren’t though and they’re a single target skill which means they’re prone to blind/block
Please elaborate how a skill can function as a targeted AoE and yet not be a targeted AoE. Dragon’s Tooth and Death Blossom are both single target AoEs and yet they will still deal damage to nearby enemies regardless of blind/block.
death blossom = 3 hits = 3 blinds/blocks to negate
the skill for phantasmal berserker = 1 hit = 1 blind to negate
no idea about dragons toothdo you really not understand that?
But that’s not how it works. They function as AoEs so they are not affected by blind.
iZerker hits three times in a single button press just like Death Blossom so by that logic it should take three blinds to stop it. Dragons Tooth and Death Blossom are just two examples of skills that function as targeted AoEs, there are many more that work exactly the same way.my mistake for thinking a single target sword throw that creates an illusion that can aoe is different than 3 dagger hits, it’s almost as if every class has different skills!
you just showed how much of a troll you are. Everyone just ignore Syn. Seriously, you don’t even know how iBerserker works. A single target sword throw? Uh, no genius that is mirror blade. There is no throw that creates an illusion when you use the iBerserker skill. Syn’s never played a mesmer and doesn’t know what he is talking about.
Hildebert and plasmacutter have used logic and reason to try to make you see that iberserker is a single target AOE that also hits other targets, so thus should hit other targets regardless of whether the target has invulnerability/block or has blinded the player. Hundred blades, death blossom etc are all single-target aoes that will still function regardless of blind/inlvulnerability/block. Using your logic, yes your logic Syn, shouldn’t they be cancelled too then? Nerfs go both ways then. You’re just trying to stir up a mesmer community you have no business being a part of because you have no knowledge of a basic skill like iberserker and how it works!
Oh, and that masked sarcasm of yours isn’t going to convince us of how smart and well-argued you are when you have no case (because you have no idea what you are talking about).
You mesmers have been spoiled for far too long.
Try playing an Engineer and having to fight a thief who constantly goes into stealth and teleports behind you. Every time I try to use a skill and he teleports\stealths…it goes on the full cooldown without the skill firing.
Even if there is another person standing in the exact place the thief was when he disappeared; nope no effect; skill fail & on cooldown.
Welcome to reality. Enjoy your stay.
Not Sure If Serious [BZNZ] ||| Cynical [CYN]