Staff/GS and do what exactly? Give me builds, don’t just throw kitten in and think ‘’ranged mesmer’’ is even close to viable.
There are already Staff/GS builds going around on the forum, but since you won’t even bother acknoledge they exist in any viable form:
That’s just one, and it’s still shatter. Explain to me why blurred frenzy is mandatory to survival there.
Here, full remake of mesmer to make mesmer viable in raids. Do you think that will ever happen? No, neither do I. So let’s just stick to the point that minimal changes such such as blurred frenzy can do almost the same. What do you think arenanet would rather go for if they get mass complains?
And no, in that video my guild was refreshing food and pushing the moment they refreshed which was like the moment I was done with the burst. The reason you also have to be ahead of your guild is because you’re not mobile while your melee is.
Also, as RG we ran 50/50. We never ran ‘’melee trains’‘.
I’m not forcing anything. Shatter is a fine aoe spec. The only kitten thing that kills it is retaliation because you need blurred frenzy to survive.You seem to base everything on what you seem to be ’’logic’’, without having any experience at all.
I’m not sure what the point of posting all of that here in this particular thread is. If you think they’re what the profession truly needs then go start a new thread, maybe then you’ll actually get enough support for the devs to look at it. Posting it here, in the depths of a complaint about one skill, is far less likely to be noticed. I’m for mesmer buffs, I just disagree the buffs should be to blurred frenzy.
I still don’t understand your obsession of being at the forefront of a fight. Maybe you just dismiss ranged options because you don’t like them, but the simple truth is that you didn’t have to be there at all. What do you even do there? Warriors and Guardians give heavy damage and cc in an area, necros have their controlling potential. What do you even do at the front of the fight that other classes cannot? Mesmers don’t have that much mobility nor the inherent sustain, and conditional damage mitigation skills like distortion are only tricks to use, not to rely on. If you base your entire playstyle on blurred frenzy as a cornerstone, obviously you’ll have problems. Mesmer support as I’ve said don’t depend on weapon skills nearly as much as their utility, so why are you forcing it to do what it’s not meant to?
When RG was in NA I fought several times against them. What I saw was that they rain a tight group. I didn’t say you just ran melee trains, in fact I said clearly that EVERY CLASS were running tight. Still it doesn’t mean that you have to melee. Again, no one made you use that blurred frenzy to chunk away your own hp on retal.
I don’t get why you seem to think blurred frenzy is the issue. Of everything you said it seems to me like you just have issues with retaliation. That alone doesn’t justify giving back a near-spammable invuln to a class that has strong skirmishing potentials in small groups, at least not without splitting the skill for different modes.