Blurred frenzy not interrupting current animation?

Blurred frenzy not interrupting current animation?

in Mesmer

Posted by: Azrael.1408

Azrael.1408

I have seen this but yersterday I was totally annoyed about this on the said skill.
It seems to me that if your toon is performing some sweep animation and you hit the blurred frenzy skill, it will delay or not take effect until the previous animation is over.

Can anyone confirm? Because if this is so (and not lag or some stupid mistake on my end) it will be quite bad. This is an oh’crap skill and in my opinion it must be executed immediately interrupting any current animations. Same goes for interrupts. Because I expect to evade/interrupt/block almost immediately. I use such skills when the opponents animation for a hit already begun and I can take 1/2 execution time but cannot take 1/2 execution time + 1/2 sec delay

Just want to confirm if this is the case or if I miscalculated somehow.

Blurred frenzy not interrupting current animation?

in Mesmer

Posted by: Pay.8713

Pay.8713

GW2 uses a sort of Queue system for skills hit in rapid succession. Only surefire way to cancel a skill to do a new one is dodging/movement. Not sure if any skills immediately cast and interrupt other skills but could be wrong about that.

Blurred frenzy not interrupting current animation?

in Mesmer

Posted by: Azrael.1408

Azrael.1408

I think there is also a finishing animation after the execution time in which case the skill is already activated. So there is some small delay. The queue system is from GW1 and if I remember correctly you could interrupt animation for auto attack but here the auto attack is skill #1 which might be part of the issue (my issue ).