Boon-Share Multiplier Build Concept
Boons are aleady caped in raids, why would a raid take a low damage mesmer for might when a cps or ps does it better while running close to top dps like numbers? You are confusing me.
Ah missread, yes boonshare mesmer is a thing in wvw for zerg support, though might gets provided by other classes because phantasm/clone uptime is near 0 in those fights (https://metabattle.com/wiki/Build:Chronomancer_-_Support_Chrono). In every other are of the game like open world pve, who cares?
(edited by Cyninja.2954)
Just an fyi: Signet of Inpsiration applies 1 stack of a set duration of each boon on you to you and 4 allies around you.
This means if you have 25 might and use it, you give everyone around you 1 stack of might with 20s duration (more with boon duration).
If you have 1 might and use it, you give everyone around you 1 stack of might with 20s duration.
Just an fyi: Signet of Inpsiration applies 1 stack of a set duration of each boon on you to you and 4 allies around you.
This means if you have 25 might and use it, you give everyone around you 1 stack of might with 20s duration (more with boon duration).
If you have 1 might and use it, you give everyone around you 1 stack of might with 20s duration.
Ah. Should have known it was too good to assume ANet hadn’t screwed up all of our stuffs. That’s a shame, and dumb.
It used to be too good before that. You could run 1 Mesmer in a raid group of 10 and maintain 100% quickness (and high uptime) on all targets.
That’s also because it copied all of your boons as a single stack, meaning that invisible counter of how many boons you can have of each type was merged into one single fat stack that everyone got.
The current version is less skill reliant, but it’s also very fair. It’s not a bad skill, and it lets worse Chronos maintain high quickness uptimes, whereas before a bad chrono would have low uptime on their own subgroup, not counting the entire raid. Nowadays it’s kinda hard to have low uptime unless you’re constantly making mistakes (or fighting something like Prison Camp where there’s no real target).