http://gw2skills.net/editor/?fhAQNAW8clknpRtdqxANUrNCrhYyVlQ940hJZhAA-TZxHwABuAADOIAa2fYZZAAPBAA
This build is meant for the purpose of sharing boons gained from Bountiful Interruption in mass dazes. This would include a traited Diversion, Chaos Storm, and possibly Counter Blade. Under the circumstance of team battles, this would allow you to likely generate multiple stacks of might which could then be shared with allies while the enemy is both unable to do anything, wasting a stun-break, and/or full of vulnerability[at least 5 stacks] as well.
In this build, I’m hoping to use Bountiful Interruption to gain the maximum of what it offers by aiming to interrupt clusters of foes then multiply what is gained through boon-share.
Traits
4/0/4/0/6
Domination:
-Signet Mastery: For boon sharing
-Shattered Concentration: For even further weakening of the opponent team as a whole.
-Halting Strike[Alternative]: This can also work due to the power on this build as well.
-Rending Shatter[Alternative]: Can also be used to weaken the opponents for you or your allies to tear through with the gained might
Chaos:
-Debilitating Dissipation: Sometimes clones don’t make it. This if for then.
-Bountiful Interruption: Might per interrupt. This is very useful for gaining boons and a lot of might.
Illusions:
-Confusing Cry: Some retaliation on the side during cooldowns. Better than nothing.
-Illusionary Invigoration: More shatter, more might, more boons. Very simple choice
-Imbued Diversion: Mass dazing, very useful for gaining might in a very AoE fashion.
Weapons
Staff-Sw/Sw
Staff: Simply has a very useful AoE daze. It’s random, so the opponent doesn’t see it coming within the conditions, and it can also sometimes trigger twice. The natural conditions from it are also very useful, along with other benefits like useful clones, defensive skills, and a powerful phantasm.
Sword[Main]: Has a good mix of offense, defense, and control. Mainly, because this is a build meant for team fights, the AoE immobilize helps in this semi-lockdown. Also, useful clones, stacking vulnerability if they hit.
Sword[Off]: While focus might be useful for normal interrupts with the pull and perhaps pistol with its bouncing stun-daze-blind, the sword also has the duel function of a normal block(with high attack power for the counter) and a very powerful phantasm during cooldowns.
Utility
-Ether Feast[Heal]: Nice and simple heal skill. You can also use Mirror or the signet, though I believe this will be better.
-Decoy: Stun-break clone and stealth escape. Sets up shatter and gets you out of tight situations.
-Mirror Images: Stun-break with two clones. Useful for later shatters, though doesn’t make the most out of Diversion due to the proximity of the clones to each other and the likely target.
-Signet of Inspiration: Boon-share. Some boon every ten seconds is nice, but mostly taken for the boon-share.
-Time Warp[Elite]: The tons of might your team will have after the initial wave of dazes will likely turn the tides, but if that’s not enough, add speed to your might.
Equipment
Soldier Amulet: Main power boost with both vitality and toughness. This adds to the overall survivability of the build while it focuses on interrupting. Also, dps.
Strength Runes: Longer duration of Might for sharing, a bit more might when hit, and more damage under the influence of might, which you will usually have on. As always, a solid rune set.
Staff=Energy/Hydromancy: I don’t feel like I need to explain every choice here. Hydromancy, chill. Energy, dodge/survivability.
Sw/Sw=Energy/Battle: You’ll likely start battles with the staff and switch to the swords, thus the battle rune. This will add more might to the already stacking might to be shared. Energy is just for survivability.
I haven’t tested this build yet in PvP, but I want to know your[the community’s] opinion on this hybrid of lockdown-support. Or if, somehow, this already exists elsewhere that I haven’t seen or isn’t viable, I’d also want to know.