Boycotting runes of perplexity
Ive never ever seen anyone run these runes O.o
I did hear the duration is much longer than our actual confusion skills… Its kind of silly runes are better for vonfusion than mesmers, imo. Runes should be a small bonus, not your highest source of damage :P.
Warning: link may contain traces of awesome.
Lyssa’s Grimoire – a guide every Mesmer should read.
im supporting the fact that perplexity needs to get nerfed. i dont think they are op on a mesmer. i do think they are op on a warrior(9 stacks of confusion an interrupt and warriors are kings of cc), also on an engi they are over the top.
those runes should give a class more viable access to confusion that arent meant to be confusion classes. i mean look at the animation around your head when u are confused…yes, thats right its butterflies and which class is the one with the butterflies again? i dont think warriors and engis.
i use the perplexity to strengthen my glam hybrid build in wvw as it is at least something i can use in a zvz situation. if they change it i’d like to see rune 6 to be changed from 5 stacks on interrupts for 15 sec to something like 10-15 percent more confusion dmg or so.
honestly id rather boycott tw/veil/portal to make a point that mesmers are more than just a utility slot to support the warrior/guardian/necro meta in wvw.
[AVTR]
Isle of Kickaspenwood
100 % agree . These runes are op and should be be nerfed .
BNF-Bitte nicht füttern-
Smallscale <3 !
I really like the confusion duration increase and the on-crit chance, but the interrupt bonus should probably just go away now or be made significantly less potent. An ICD of at least 20+ seconds or reducing to it to 2 stacks of confusion on interrupt could work.
Also, I’d actually lower the overall confusion duration buff to 20%.
They nerfed confusion into the ground because people couldn’t L2P, and kept spamming 1 in the Zerg, so I feel no guilt in running a rune that allows me to play a confusion based build again. I roam, I duel Engis & Warriors running this rune set, I get stronger by learning how to combat them.
I’m with Cares Less here, I don’t give a crap about the OP’ness of the runes, we all know they are. Everyone knows they are. But Like Cares Less mentioned, engy’s and wars are running them like mad men and can pump out insane dmg… so might as well fight fire with fire tbh
….. but the interrupt bonus should probably just go away now or be made significantly less potent.
Nope, never, nada…that’s what this rune makes so awesome. Give it a cooldown or something like that, but PLEASE let the interrupt bonus. Its great in WvW, if my enemies are too stupid to watch their conditions, not my fault.
And I’m also with Cares Less – confusion was nerved, now I have another source of confusion and I’ll use it to its maximum. You can use stability to avoid the stun/interrupt and so the confusion. Think about how to deal with certain builds and how to counter them instead of complaining about OP-ness.
Oh, and one thing about fairness: I don’t give a f**k about fairness, nobody does. Do you think a Stun-warri says: “Oh, you’re 6sec in stun now, I think I shouldn’t draw my GS and kill him with HB, that would be unfair ‘cause he can’t move.” or the thief, who joins the fight: “I better not spam HS ’cause that would kill him instantly and oh btw, 2vs1 is pretty unfair”?
…. everybody will use every source to gain an advantage, so really don’t bring up fairness.
(edited by Yunalesca.9850)
Think about how to deal with certain builds and how to counter them instead of complaining about OP-ness.
But they are OP. Nothing short of OP at all. They are crazy OP. A warrior can inflict like 21 stacks of confusion in a very short while. Isn’t that OP? Ofc you can avoid some of the dmg and so on, but let’s not kid ourselves, they are OP as F! Seriously, if you try to cleanse that 21 stack of confusion you take what, like 1500-2k dmg.. and then you have to cleanse that one condition, if you don’t that’s another 1500-2k dmg…
The one who made the runes should be fired from anet staff ! Balance will be back again and problem solved !
I was for over a month. Was tired of seeing so many ppl use it in wvw so i bought a set three days ago and pretty much any other condi runes are completely irrelevant for mez. They’re so OP that the person who thought this is a good idea must’ve been —-— Were they even thinking for half a sec when creating these?
With food you can apply 5stacks of aoe confusion for 18-20sec from a single temporal curtain rofl
(edited by Nuka Cola.8520)
I was for over a month. Was tired of seeing so many ppl use it in wvw so i bought a set three days ago and pretty much any other condi runes are completely irrelevant for mez. They’re so OP that the person who thought this is a good idea must’ve been —-— Were they even thinking for half a sec when creating these?
No they weren’t. And I can’t quite understand why the tormenting runes got an ICD within, was it 1 day? Or 2 days? But they completely ignored perplexity.
It goes without saying that ofc tormenting should have an ICD because classes with spammable heal #6 could stack 25 torment stack quickly, which does kittentons of dmg. Confusion is after all, only damaging if you use an ability. However this doesn’t explain why perplexity shouldn’t have an ICD since having 21 stacks of confusion on you renders you completely useless or dead.
Heh. Drop the stack number on 6/6, fix the darn duration boost. Problem solved, AoE
capability maintained. Hell, remove the on-interrupt, and plop a similar effect into Mesmer Traits. Give the “Confusion Guru” its freaking POWER back.
Other 80s: Any but Warrior
I’ve run them on every class in the game. They’re OP everywhere.
Except necromancer, due to fear not counting as an interrupt. Which means they can only interrupt with warhorn and spectral grasp.
Except necromancer, due to fear not counting as an interrupt. Which means they can only interrupt with warhorn and spectral grasp.
The 4th effect of the rune set gives a necro, essentially, the damage of another Dhuumfire. Increases duration of confusion applied by Corrupt Boon.
Except necromancer, due to fear not counting as an interrupt. Which means they can only interrupt with warhorn and spectral grasp.
The 4th effect of the rune set gives a necro, essentially, the damage of another Dhuumfire. Increases duration of confusion applied by Corrupt Boon.
The point was more in the line that necromancera can’t take full advantage of the runes. I did, however, enjoy being able to dish out every single condition in the game
I will have to say as someone who does a lot of Roaming I have encountered 3 classes that try to abuse the Perplexity runes as much as they can and they are Thief(P/P), Engineer, and Warrior. However I find that all 3 are rather easy to kill with very minimal problems if any at all simple because of these runes they don’t have access to nearly as many conditions and therefore the confusion can be cleared almost immediately. This assumes you have proper condition clearing but if you do I don’t see a problem with these runes.
The toning down suggestions are good. That aside, I think perplexity runes were Anet’s way of re-introducing OP confusion into the game again to get everyone used playing with it so they can in turn nerf the runes to a more realistic level and then buff confusion damage overall.
We can dream right.
I will have to say as someone who does a lot of Roaming I have encountered 3 classes that try to abuse the Perplexity runes as much as they can and they are Thief(P/P), Engineer, and Warrior. However I find that all 3 are rather easy to kill with very minimal problems if any at all simple because of these runes they don’t have access to nearly as many conditions and therefore the confusion can be cleared almost immediately. This assumes you have proper condition clearing but if you do I don’t see a problem with these runes.
Just curious, which other runes would grant access to more conditions?
I’m saying because they picked such a specific rune set that they have to pick skills revolving around it. A Confusion Engie build is different then a Condition Engi build because of the mechanics they focus on.
I’m saying because they picked such a specific rune set that they have to pick skills revolving around it. A Confusion Engie build is different then a Condition Engi build because of the mechanics they focus on.
Ahh that way, now I get it and that’s actually quite true, I met a war (from same server) in wvw and asked what he used, and he was all about interrupt abilities, to get more out of perplexity, the stomp thingy, bull’s rush and using shield ofc. So I see what you’re talking bout, since he could’ve taken other things to help him out instead
Yeah he could honestly be doing a lot more damage if he went the normal condition route rather than focusing on Confusion. Personally I have a lot more trouble with Engies who constantly throw out grenades that apply conditions than I do with Confusion Engies.
Yeah he could honestly be doing a lot more damage if he went the normal condition route rather than focusing on Confusion. Personally I have a lot more trouble with Engies who constantly throw out grenades that apply conditions than I do with Confusion Engies.
Boy do I know what you’re talking bout here… those engy’s are terrifying! So in some respects it might be a good thing when they devote themselves into the perplexity runes… hadn’t thought of that really. And I’ve even got 3 condi clears on a short CD.
Yeah I run Menders Purity and iDisenchanter with IE so conditions are nothing to me as well. I love spawning two iDisenchaters in a fight with a necro and just laughing, with those Perplexity Warriors and Engineers it is the same thing, they can’t do anything worth while because they are so focused on 1 single mechanic.
I run perplex in pve so don’t nerf it. If you want balance come to spvp. Wvw will never be balanced, not that spvp is..but it’s still alot better.
My engineer runs those runes and its not as hard for them to interrupt as you think. It’s pretty common to run pistol/shield and toolkit with grenades. Magnet to prybar was a pretty common combo before these runes buffed it twice. Just that combo alone will spike 13 stacks of confusion and puts an enemy in perfect position for a grenade barrage/shield interrupt.
The shield has plenty of interrupts on it. Of course the chance of confusion on attack is also great for grenades since you are tossing 3 at a time. I lose about 100 condition dmg or 10% condition duration but that’s ok when the minimum I have is 70% duration.
Or an opening move of Freeze grenades: Burning, chill, and vulnerability with a triple chance of bleeds n confusion on 1 skill. Fear the engineer with these runes.
Yeah I run Menders Purity and iDisenchanter with IE so conditions are nothing to me as well. I love spawning two iDisenchaters in a fight with a necro and just laughing, with those Perplexity Warriors and Engineers it is the same thing, they can’t do anything worth while because they are so focused on 1 single mechanic.
The thing with 5 weapon swaps is that most engineers aren’t 1 trick ponies. I honestly don’t know how an engineer would let you keep two of those guys up when grenades will wreck them.
I won’t boycott these runes but I will use them till they get nerfed and they probably deserve a nerf on the engineer. All other classes seem balanced with it.
The problem is not that the rune is OP. The rune is intended to aid confusion mesmer; however, it relies on the mechanic that other professions can do better than mesmer, i.e. interrupt.
The rune is OK on mesmer because we can’t spam interrupt and it makes confusion mesmer stronger. On the other hand, when it’s in engi’s hands, the rune becomes ridiculously OP. More importantly, it COMPLETELY obliterated the exclusivity that mesmer used to have on Confusion. Even without the rune, it is a lot easier to apply confusion with engi. Scepter#3 is channel and slow. Prybar deals INSTANT 5 confusion. COF has long CD and illusions often get killed during the process. Static shot deals INSTANT confusion and BOUNCES. Bomb#3 is AOE with relatively short CD… and if you’re an asura..well, it’s stupid at its fundamental already. The rune just makes it worse.
I wouldn’t suggest that the rune is removed completely. But maybe change the 6th property into something like..
6) +25% Confusion dmg -> This way the rune doesn’t simply give free access to confusion.
or
6) 5 stacks of confusion for 10 seconds when interrupted by daze
or maybe a little more restrictive like
6) All shatter skills inflict confusion -> So that mind wrack deal 8 stacks, COF 12 stacks and Diversion 8 stacks with IP, making shatter confusion stronger along the way while also retaining the exclusivity to mesmer.
That being said, I like this rune on mesmer. It works beautifully with occasional interrupt. It just needs a bit of adjustment on what other classes could do with it.
[b]Edit for fun
Personally I’d love the 6) property to be something like.. Confusion dmg is delayed for 5 seconds after skill activation. This would mean the enemy wouldn’t be aware of the dmg until it’s too late… that would be so much fun lol[/b]
(edited by DavyMcB.1603)
The rune is overpowered on mesmers as well. I think some of us just don’t want to admit it. That other professions can abuse it even worse just clouds the issue.
I ran a troll-y perplexity / confusion-condi spam build for a short while that just obliterated in small fights. It was really fun. It was also really overpowered, even though I only had access to about 4 interrupts.
This all said, the idea of confusion on interrupt works incredibly well for a mesmer, and should be perhaps a grandmaster trait, with a 5-10 second cooldown. But the 6th skill is way too powerful at the moment, for multiple classes.