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Posted by: Sensotix.4106

Sensotix.4106

Q:

Buff Mesmer.
DO it!

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Mesmers are in a mostly good place, they need tweaks here and there but they do not need huge buffs or anything. At the moment many players play many different builds unless you buff EVERYONE of them you will get some players that will move to the new strongest build and when that happens people complain and the WHOLE class and not just the one spec gets nerfed hurting those that dont play that build

Of course some things could do with being adjusted, but personally i think overall the class is in a solid diverse state.

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Posted by: Sensotix.4106

Sensotix.4106

i like ur point of view i was talking to some other top 100 lb mesmer too and they all shared my opinion ..the problem is not the mesmer “nerf” cuz mesmer didnt really get nerfed the problem is that in a meta where u get 9stacks condis on u permanently without any viable condi remove u really have a hard time
furthermore mesmer has no real role in the team ..
hompoint deffer- no cant win against most of the classes
roamer- why not use thief or ele instead (faster and condi remove etc)
i just see no point in using mesmer atm which makes me really think of balance problems….and its annoying cuz i have 1500+ tourny wins with mesmer and now it feels like its useless..i tried several builds and talked to other mesmers like helseth etc to find a good build but after hours of trying it feels like its not worth playing mes

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Pretty much every class has issues with conditions, what they need to do is (copied form another post i made about conditions :

Why not give EVERY class a new heal, one that heals ALL conditions and makes the user immune from ALL conditions being applied for X number of seconds? Of course this would be done in different ways for each character (except Necro, they just get the X seconds of immunity added to Consume conditions, cool down increased)

For example, Mesmers heal could be that it heals and sends all the conditions to a clone, or maybe the heal creates a clone that takes all of the conditions an what conditions it has on it will be given to anyone in its AoE when its killed/replaced?

Of course this would take work to make the heal “fit” all of the classes but this would help with the Condition builds. Could even make it so that the immunity (would be a boon and ONLY applicable from the heal and cant be spread to allies) increases the more Conditions that you have?

This way it wont be so limited on who actually gets condition removal. Thus it will be like a battle of wits between the condition user and the target, does the Condition user burst all conditions fast or slowly build them and risk it not being enough

How long does the target wait before they use the condition removal heal? to soon and it will be wasted, to late and it could still mean dying.

That would change the game alot i think, it would give Necros a real dilemma rather then having next to nothing to fear. Something similar could be done for Boons, where each class is given a skill that strips boons from a target and gives them a “condition” (again this ONE skill has it and the condition cant be spread) that makes them not able to get boons for X number of seconds (increased per a boon removed)

The problem with Mesmer is there isnt alot that can be done, if we are buffed we become TO powerful to the point that we are beyond overpowered. What i think should be done (hope Anet knows this) certain builds needs to be adjusted -

Mesmer Damage – Overall (by the Mesmer) it is to low and thus needs to be improved

Phantasm damage – Overall its to high and would need to be adjusted downward, now on its own this would hurt a Phantasm build but with the increased Mesmer damage i think it would be okay

Traits – They are a bit of a mess, why are Phantasm traits in the condition damage tree? why have condition traits in other trees? Needs to be reworked and some traits needs to be removed/adjusted/replaced

Confusion – sorry to anyone that loves this condition, it just isnt good. I think it needs to be replaced with something more useful to the class something more fitting, cripple, Torment, Chill and such are more suited in my opinion as we need to keep moving and not stand still

Clone/Phantasm Movement – This needs to be reworked to make them seem more real, you can tell the Mesmer most of the time just y movement alone

Clone/Phantasm bugs – where to start? Clones and Phantams MUST have the off hands issues fixed, the movement bugs need to be fixed, to many times i have used a shatter skill only for them to get stuck in the terrain and die wasting the shatter and the clones and phantasms. Some are to powerful, some are under powered

Combat Speed – Would like to see us get a 25% speed increase signet

Weapons and skills – Some of the weapons need adjusting and we (this goes for all classes?) need a defined state of what build a weapon should be in, take Scepter its used alot in both power builds and condition builds this means its average at both(slightly better in conditions, just) iMage on the Torch needs to either be buffed (with its condition changed to Torment/Cripple/chill) or replaced altogether.

Utilities – They are just to much “utility” and not enough damage in my opinion, its nice to have utility of course but we lack damage in the utilities, we have Feedback and that can do ALOT but it requires the targets to be stupid/lazy.

Elites – Again, to much utility not enough damage

Broken skills – Downstate #2 IS broken in 2 ways – You need a target or it fails this means you are 99.9% dead to a thief and the port is VERY useless ALOT of the time porting you into AoE ALOT so it need to be looked at, Feedback would be better if it was Ground Target in my opinion as well

Sure we have others but i think my post is long enough for now lol

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Posted by: cottage.3274

cottage.3274

the meta just shifted ,roles got mixed up a bit.
the dmg was shifted to ele`s and necros.
and don`t worry as long as we have iol and portal there will always be a spot for us on a team and there is a point to bring a mesmer.
most tpvp mesmers play shadow spac now and bring more support then dmg.
i do agree our utilities pigeonholed too much take away iol and portal and really there will be no point for a mesmer.
also they take away any chance of a good and reliable condition clear.
this heavy condition meta we have now also isn`t helping mesmers to shine.
we still good 1v1 in homepoint and win most fights (not that you need2 anyway) but to have a necro there atm is better.
now as for the op what do you want to see buffed?
buff me!do it! isn`t very helpful.

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Posted by: Sensotix.4106

Sensotix.4106

i want these things to get buffed:
- viable condi remove for mesmer (for example: if i heal with condis on me i am still almost dead – poison etc/ -50% dmg cuz of no condi remove and weakness)
- clones and phantasm finally fixed! (still not doing what they are supposed to do quite often – running around exploding nowhere near the target/sword 3 teleport fix)
that would be everything because otherwise mesmer would get too strong probably

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Posted by: selan.8354

selan.8354

actually i think confusion is an excellent condition for a mesmer.i mean it makes sense, but unfortunately it got hit with the nerf bat quiet hard. it needs a serious buff as it is the only condition we can deal reliably. random conditions is just not helping enough with the current meta.

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Posted by: Xavi.6591

Xavi.6591

actually i think confusion is an excellent condition for a mesmer.i mean it makes sense, but unfortunately it got hit with the nerf bat quiet hard. it needs a serious buff as it is the only condition we can deal reliably. random conditions is just not helping enough with the current meta.

Confusion was the only real good condition a mesmer had before the nerf.

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
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