Bug #29384 Clone's Siren's Call

Bug #29384 Clone's Siren's Call

in Mesmer

Posted by: Nuka Cola.8520

Nuka Cola.8520

So i was trying iElasticity underwater on clones and noticed something, the bounced clone attacks don’t apply any boons if bounced back at you. Don’t know if this is new or not, but how can a patch go live without new mesmer bugs? So probably new

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

(edited by Nuka Cola.8520)

Bug #29384 Clone's Siren's Call

in Mesmer

Posted by: Pyroatheist.9031

Pyroatheist.9031

Yeah, this is an old one

Bug #29384 Clone's Siren's Call

in Mesmer

Posted by: Levitas.1953

Levitas.1953

One of our best trait at half (or less?) of its potential.

Bug #29384 Clone's Siren's Call

in Mesmer

Posted by: Dastion.3106

Dastion.3106

It’s old. ANet is pretty bad about fully testing their changes to
Clone auto-attacks, GS Clones still don’t pierce enemies last time I checked (only really relevant if you have Sharper images, but still).

Here is what happened:

-In beta ANet simply cloned and modified the Guardian Trident main attack (dmg to enemies heal on allies), except they gave the Mesmer version Confusion on the main hit but still left the healing in allies. This, combined with a bug that gave both skills a ridiculous attack rate made Mesmers OP underwater, easily stacking massive confusion solo while healing themselves too.
-Sometime during beta ANet dropped the confusion and made the skill give allies boons. However, they forgot to change the clone version, which is why our trident clones were OP for many months.
-During one patch they stealth changed the weapon set without any comment. The main attack gained bleeding for both the Mesmer and his clones. However, they still forgot to change the Clone’s version for when it hits allies. This is what you are seeing, in fact if you look closely you’ll notice the clones actually heal allies for an extremely small amount.