Bug with Malicious Sorcery?

Bug with Malicious Sorcery?

in Mesmer

Posted by: Qaelyn.7612

Qaelyn.7612

I was trying to make a blocking build with Malicious Sorcery and IC and noticed they didn’t seem to be stacking. On further testing it appears MS is just not reducing the cooldown on the scepter block at all. It works with Confusing Images (#3) but not #2.

Can any other scepter-lovers check this out and let me know what you find? Thanks.

Bug with Malicious Sorcery?

in Mesmer

Posted by: Pyroatheist.9031

Pyroatheist.9031

Yeah, I think this is a bug. I recall having something about this in the bug thread before it was removed.

Bug with Malicious Sorcery?

in Mesmer

Posted by: Qaelyn.7612

Qaelyn.7612

Thanks.

They removed a thread tracking bugs? How odd.

Bug with Malicious Sorcery?

in Mesmer

Posted by: Pyroatheist.9031

Pyroatheist.9031

Thanks.

They removed a thread tracking bugs? How odd.

Changed policy, they decided they wanted all bugs reported to the bugs forum instead.

Bug with Malicious Sorcery?

in Mesmer

Posted by: Qaelyn.7612

Qaelyn.7612

Should I report it again or would it be on some long list somewhere of things that may or may not get fixed?

Bug with Malicious Sorcery?

in Mesmer

Posted by: Pyroatheist.9031

Pyroatheist.9031

Should I report it again or would it be on some long list somewhere of things that may or may not get fixed?

Never a bad thing to report it again.

Bug with Malicious Sorcery?

in Mesmer

Posted by: skcamow.3527

skcamow.3527

I posted this on the bug forum awhile back with detailed info, but not sure if it is being addressed (feel free to bump or make a new thread).
https://forum-en.gw2archive.eu/forum/support/bugs/Mesmer-Illusionary-Counter-recharge/first#post3069548.

Granted this was before the 12/10 patch, so if malicious sorcery by itself is currently not reducing the recharge of illusionary counter, that’s new because as you can see pre 12/10, MS was properly reducing the recharge when slotted without illusionist’s celerity.

EDIT: Just tested and in this case, when taking malicious sorcery without IC, the tool tip correctly reflects an 8 second recharge, but on use the recharge is the default 10s. So yeah, definitely a bug specific to malicious sorcery.

Kortham Raysplitter (Yak’s Bend)

(edited by skcamow.3527)

Bug with Malicious Sorcery?

in Mesmer

Posted by: Qaelyn.7612

Qaelyn.7612

Thanks for the confirmation.

Turned out I didn’t like that build so it’s not a big deal, but I reported it again anyway.